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I really love their direction of the geography of the land dictating production and research bonuses. Also seems like the direction they are going with AI civs seems reasonable enough to pull off. Hopefully it amounts to interesting alliances.
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# ¿ May 16, 2016 17:29 |
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# ¿ Apr 29, 2024 15:57 |
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The point of pet civs is not cultural awareness. It is for enslaving and loving their poo poo up. Hell yeah if I am China I am going after Tibet.
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# ¿ May 16, 2016 19:49 |
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Geight posted:Privateers were the coolest in Civ IV. They really should flesh that out so we can have concepts like borders wars and other minor conflicts rather than going all out to wipe a civ off the map.
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# ¿ May 19, 2016 16:48 |
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Random events would be better if they were tied to a minor story or quest ie an expedition is proposed that you chose to fund. Make a few decisions and they bring back the plague or a technology. Basically Castles II style if anyone remembers that game. Hand Row fucked around with this message at 14:28 on Jun 11, 2016 |
# ¿ Jun 11, 2016 14:25 |
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I really like their idea that each Civ has a known agenda along with a random one built into their AI. I think that will have a much greater impact than the other stuff which generally doesn't amount to much.
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# ¿ Jun 17, 2016 13:45 |
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Dang modern cities look sweet.
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# ¿ Jun 20, 2016 19:31 |
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I like the idea of Ghengis Khan spawning somewhere with a ton of horsemen as an example of a "city state" rather than the lovely one city implementation in Civ V. Basically city states should be random events with very unique traits rather than neutered normal civs. But it sounds like we are getting the envoy system which so far sounds alright I guess.
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# ¿ Jun 23, 2016 20:35 |
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Considering how walls work now you'd think they would be able to do something similar with canals in an expansion.
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# ¿ Jun 25, 2016 01:05 |
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I guess it really depends on what the random second secret traits are like. Have any examples of those been given yet?
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# ¿ Jul 1, 2016 02:44 |
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Not sure what I was expecting but I am disappointed by the eurekas from how I understand it. I feel like it will cause me to base too many build and improvement decisions on that factor almost always.
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# ¿ Jul 11, 2016 22:57 |
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I think people are over estimating the impact agendas will have on the AI, especially on victory conditions.
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# ¿ Aug 5, 2016 18:35 |
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What are the best hex games out there these days? Been a long time for me.
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# ¿ Aug 14, 2016 04:24 |
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I want even more European civs, boners.
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# ¿ Aug 19, 2016 21:52 |
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I will buy it at release because I have a job that pays me money.
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# ¿ Sep 6, 2016 22:53 |
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Could luxuries also be a limit on going wide due to the 4 city limit per resource?
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# ¿ Oct 17, 2016 19:40 |
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I don't understand the argument to mess with tech costs instead of eurekas. Whatever changes you make to test costs will have an impact on the effectiveness of eurekas. I already find the idea of having to follow a eureka plan annoying. Messing with tech costs makes them even more must have. For simplicity sake reducing the bonus to 25% seems ideal. When I initially heard of eurekas I thought they would be much harder to obtain though and thus much more rare. I might be in the minority but I wish the conditions for a Eureka were slightly randomized and or hidden behind events. Like say every time you build a coastal city it gives you a chance to earn a seafaring type tech eureka.
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# ¿ Oct 20, 2016 17:42 |
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I think they did a great job in Civ design. Most feel overpowered but it can be in very different ways.
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# ¿ Oct 23, 2016 21:20 |
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Elias_Maluco posted:Cant find it on the workshop I assume meant Real Strategy AI mod as it’s usually a discussion on that one or AI+
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# ¿ Nov 28, 2020 23:29 |
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I am reading Sids memoir and he first realized he might have something when his little brother disappeared for 6 hours playing a prototype version. Then it spread like fire at Microprose and he just kept stapling in all the ideas from staff that made sense. He originally had land mines in the game but could never get the AI to place them correctly or prevent blowing themselves up.
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# ¿ Dec 10, 2020 20:55 |
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Ah I wasn’t wasting my time, I was watching tv too.
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# ¿ Dec 10, 2020 22:58 |
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# ¿ Apr 29, 2024 15:57 |
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Sorry if mentioned here already but wow did Avalon Hill screw up in the Civilization rights debacle according to the story in Sids memoir. Sid claims Avalon Hill and Microprose were on good terms with Civilization despite the board game and played nice when distinct computer games were made. But then Avalon Hill partnered with Activision to make a Civ game and they sued Microprose. Well Avalon Hill was actually licensing Civ and other things from a British company for their board games, so Microprose bought the British company and immediately rescinded those licenses. This destroyed Avalon Hill and it was bought by Hasbro.
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# ¿ Dec 11, 2020 22:13 |