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Don't talk about the videogames. Play the videogames.
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# ¿ May 17, 2016 21:14 |
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# ¿ May 1, 2024 21:38 |
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Tuxedo Catfish posted:Well, at least D&D has a higher quality of reflexive shitposting when this topic comes up than Games does. I believe we must secure a future for anime titties. A thousand curses upon Nintendo Treehouse. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ¿ May 17, 2016 21:49 |
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Videogames are not art because art is paintings of horses.
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# ¿ May 18, 2016 00:33 |
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Zachack posted:I'd use Gone Home and, weirdly similarly, Mass Effect 3 as games that couldn't be replicated as movies or most other media because they rely upon the player unknowingly making decisions on how the narrative presents itself during the focused engagement with the game, and at conclusion present narratives that are somewhat unique to the player and without requiring post-engagement reflection. They're like CYOA books but the choice elements are obfuscated or expanded enough (not referring to Mass Effects obvious choices but some of the longer term decisions that are not obvious until hours later) that the comparison in media breaks down. Gone Home intentionally doesn't require me to engage with all the content to reach the end, allowing for a sort of Fatality of the Author. ME3 is a tougher one but I think similar results arise from the level of obfuscation in outcome. You could totally make a short film about someone coming home to an empty house and finding out their gay sister hosed off to China or whatever the plot to Gone Home was.
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# ¿ May 24, 2016 02:59 |
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Re: ME3 - (1 and 2 were legit.)
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# ¿ May 24, 2016 18:36 |
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Who What Now posted:Nobody should be mad at ME3 any more, and especially not that mad. Jesus Christ. No it's fine. Being super loving mad all the time is good for you.
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# ¿ May 24, 2016 19:15 |
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Incoherence posted:I think emulation, with appropriate hardware peripherals like controllers, is entirely appropriate as a means of preserving old games. Online games create a much larger problem, since those games rely on a central server or on the metagame that develops between players, and patches mean that you have to choose which of the dozens of possible variations of the game you want to preserve. And even then, a game like World of Warcraft has gone on long enough that player knowledge of its history starts to make it difficult to choose a point in the past to preserve: a WoW 1.12 private server is not at all the same experience as WoW was circa 2006. Sometimes you want a thought-provoking game. Sometimes you just want to hit skeletons with a mace and watch the bones fly across the room. Rarely, you get both. Those are always nice.
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# ¿ May 24, 2016 21:17 |
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(Fine, no skeletons.) Volcott fucked around with this message at 22:03 on May 24, 2016 |
# ¿ May 24, 2016 21:58 |
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Panfilo posted:I'm interested in the attitudes of gamers in terms of exposing their own kids to games. Unlike my own generation, whose parents didn't really know what to make of video games, the next generation will have gamer parents. Their values will reflect their own decisions in what to expose their kids to. It would be nice if people actually followed the ESRB/PEGI age guidelines and didn't let their 10 year olds play Murderboner V: Barbed Shaft Edition.
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# ¿ May 26, 2016 06:29 |
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# ¿ May 1, 2024 21:38 |
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Aureliu5 posted:Hit me really hard in GTA 3: San Andreas actually. After mowing down dozens and dozens of gangsters of all sorts, a semi-cutscene made a huge deal on whether I'd actually be the bad guy evil enough to kill the archnemesis or whether I'd spare his life. In a building full of corpses I'd left lying around. Yeah Rockstar guys, I respect what you are trying to do here, but the form really doesn't follow the function now. Mooks (like elves) aren't people, so it isn't murder.
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# ¿ May 29, 2016 19:36 |