|
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable finally happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. Only one last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And your civilization may not. MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Newburn-Escobedo, aka me, Gutter Owl! The game is currently in closed beta for Rules Version 0.52. This thread will be a playtest game for Mister Sinewave (US) vs Tricky (USSR). Both players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half. REFERENCES RULES * BLANK MAP AND CARDSHEETS Turn Sequence posted:STARVATION PHASE Radiation and Support posted:Dead: 0 pieces, no matter what Action Reference posted:MOVE (1A) Important Reminders posted:
|
# ? May 16, 2016 20:14 |
|
|
# ? Mar 28, 2024 17:23 |
|
Reserved
gutterdaughter fucked around with this message at 08:35 on May 21, 2016 |
# ? May 16, 2016 20:16 |
|
Alright, let's start with setup. Pieces are placed matching the dots. Starting with the USSR player (Tricky), you'll take turns placing a single piece on the board, on or next to one of your starting points (the colored dots). As a reminder: --You don't need to worry about starvation on each player's first turn. --You can't place a piece on a hex with an enemy piece. Neutrals are fine. --You don't own a supply depot unless you have other pieces stacked with it. TRICKY, what will you place first, and where? gutterdaughter fucked around with this message at 21:47 on May 16, 2016 |
# ? May 16, 2016 20:20 |
|
I'll place a Soldier on K3. Just to clarify, do I also have Civilians on K4, L4, and J5?
|
# ? May 16, 2016 21:11 |
|
...dammit, yes you do. I thought I checked that map. EDIT: Fixed. gutterdaughter fucked around with this message at 21:47 on May 16, 2016 |
# ? May 16, 2016 21:39 |
|
SINEWAVE, your placement.
|
# ? May 16, 2016 21:59 |
|
Cool! Looking forward to this. Thanks for waiting while I got my rear end in gear. My move will be in a few more minutes, just reviewing the new rules. Quick comment: * In v0.52 under STARVATION I think you have a missing word or two: quote:DIE: If no more pieces can, then remove any piece from the space. * Under THREATEN and PRESSGANG, you move one enemy civvie if you outnumber them, and you can move one more if at least one of your units is a soldier, correct? (As in, there is no additional effect for having more than one soldier doing the shoving and yelling, it's just an effect if you have at least one yeller & shover.) e: Just so you all know, I can make several moves at erratic times during the day but generally not online in the evening or weekends. The Eyes Have It fucked around with this message at 06:28 on May 17, 2016 |
# ? May 17, 2016 06:24 |
|
Soldier on E1
|
# ? May 17, 2016 06:27 |
|
Mister Sinewave posted:* Under THREATEN and PRESSGANG, you move one enemy civvie if you outnumber them, and you can move one more if at least one of your units is a soldier, correct? (As in, there is no additional effect for having more than one soldier doing the shoving and yelling, it's just an effect if you have at least one yeller & shover.) Yes. One civie for outnumbering, one civie for having soldier(s), for a max of two. TRICKY, your placement. (Also, are the icons clear enough as to what is what?)
|
# ? May 17, 2016 07:01 |
|
I'll keep on the K3 train with a Supply Depot. And yeah, I think the icons are perfectly clear.
|
# ? May 17, 2016 17:41 |
|
Civvie F2 Icons are gud
|
# ? May 17, 2016 18:24 |
|
Civilian H6.
|
# ? May 17, 2016 19:15 |
|
Soldier G5
|
# ? May 17, 2016 20:21 |
|
|
# ? May 17, 2016 20:25 |
|
Soldier H6.
|
# ? May 17, 2016 21:40 |
|
Civvie F6
|
# ? May 17, 2016 21:41 |
|
Civilian H5.
|
# ? May 17, 2016 22:29 |
|
|
# ? May 18, 2016 01:38 |
|
Hmmm. Supply F2
|
# ? May 18, 2016 07:11 |
|
(Ignore the green schmutz. It's an artifact of working in Roll20 that I've been editing out in GIMP, but it's faster to just ignore.)
|
# ? May 18, 2016 08:09 |
|
MY IMMERSION
|
# ? May 18, 2016 17:13 |
|
So folks, heads up. We just got started, and some real life playtesting with a designer friend has given me a huge insight. So unless there's a major protest, I'd like to update the rules with a new fix. It's just one small rule change, but it has a huge impact on the swingiest part of the game: You can see the next two Doomsday Cards during your turn, rather than just one. Shouldn't impact any moves made thusfar.
|
# ? May 18, 2016 18:35 |
|
Neat. Is it done via a first in first out face-up 2 card buffer?
|
# ? May 18, 2016 20:15 |
|
Civilian H4.
|
# ? May 19, 2016 02:56 |
|
Civvie F3.
|
# ? May 19, 2016 03:49 |
|
Tricky posted:Civilian H4. H4 is not a legal placement. Setup pieces must all be on or adjacent to the starting positions (colored circles). Mister Sinewave posted:Civvie F3. Ignoring this. Once Tricky corrects his move, I'll confirm this placement.
|
# ? May 19, 2016 04:16 |
|
Ah, my mistake. I misread that as adjacent to an allied piece. Make it civilian J4.
|
# ? May 19, 2016 04:30 |
|
CIVVIE F3
|
# ? May 19, 2016 04:42 |
|
|
# ? May 19, 2016 05:11 |
|
Civilian J3.
|
# ? May 19, 2016 05:55 |
|
|
# ? May 19, 2016 06:08 |
|
Civvie G3. Hey the green crap disappeared (don't edit it out on my account, I was kidding it's perfectly ignorable)
|
# ? May 19, 2016 13:44 |
|
Civilian H3.
|
# ? May 19, 2016 17:18 |
|
Tricky posted:Civilian H3. Not legal, not next to a red circle. (Updated as of Sine's last placement.) Mister Sinewave posted:Hey the green crap disappeared (don't edit it out on my account, I was kidding it's perfectly ignorable) So the green crap is the corner of the default player avatar on Roll20. I couldn't figure out how to get a clean shot of the board without the avatar overlapping. So I had a "duh" moment and changed my avatar to a blue field to match the ocean, and voila.
|
# ? May 19, 2016 21:10 |
|
Womp, I am clearly not good at seeing things. Civilian G2.
|
# ? May 19, 2016 22:39 |
|
|
# ? May 19, 2016 22:43 |
|
Civilian G5Gutter Owl posted:So the green crap is the corner of the default player avatar on Roll20. I couldn't figure out how to get a clean shot of the board without the avatar overlapping. So I had a "duh" moment and changed my avatar to a blue field to match the ocean, and voila. Ha! Clever.
|
# ? May 20, 2016 00:16 |
|
I feel like we should be playing this via a grainy black and white satellite view
|
# ? May 20, 2016 00:17 |
|
|
# ? May 20, 2016 00:27 |
|
|
# ? Mar 28, 2024 17:23 |
|
Your move, commie. Place that last supply already
|
# ? May 20, 2016 00:31 |