|
Simo Häyhä Simulator 2017.
|
# ? May 28, 2016 15:06 |
|
|
# ? Apr 26, 2024 08:16 |
|
Dareon posted:Simo Häyhä Simulator 2017. Wouldn't that just be a Winter War Sniper Elite? Cool as hell, sure, but I'd expect more from a Saboteur sequel!
|
# ? May 28, 2016 15:31 |
|
Singapore 1944/45 might be a really fun thing to explore.
|
# ? May 28, 2016 16:23 |
|
Norway, culminating in blowing up the Nazi heavy water research program.
|
# ? May 28, 2016 16:24 |
|
Jobbo_Fett posted:1943, Amsterdam. The second world war has been raging for 4 years, most of which the Dutch have spent under German rule. Rick Steel, the son of a Portuguese mother and an American father, finds himself threatened with execution once more by the local SS soldiers. As he sits on his bed, planning his escape, a fat, balding guard walks by. "I can't wait to see you in line!" He quips, knowing full well that Rick will be standing in front of a firing squad. The Sabo2r
|
# ? May 28, 2016 22:33 |
|
biosterous posted:The Sabo2r de France Road Rash meets Nazis
|
# ? May 29, 2016 00:09 |
|
If you're in Amsterdam, you could even be wearing clogs, or sabots if you will.
|
# ? May 29, 2016 19:21 |
And for maximum meta mindfuckery you could hide explosives in them. Now there's a new definition of sabotage.
|
|
# ? May 29, 2016 19:50 |
|
You'd need to get mocap actors to specifically do this:
|
# ? May 29, 2016 23:02 |
|
My Saboteur sequel would take place in Stalingrad. Enough said.
|
# ? May 30, 2016 14:36 |
|
What about Vietnam, from the VC perspective? There's plenty of interesting elements there to be considered.
|
# ? May 30, 2016 15:31 |
Like the fact no one in America would buy it? It could be interesting but I honestly don't know how much urban combat actually took place and jungle warfare gets old pretty fast.
|
|
# ? May 30, 2016 15:55 |
|
Pretty certain the yank market is ready for it, it's more that most companies are way too risk-averse and I think they won't do anything interesting with the premise.
|
# ? May 30, 2016 16:05 |
|
Triple A posted:What about Vietnam, from the VC perspective? There's plenty of interesting elements there to be considered.
|
# ? May 30, 2016 17:16 |
|
Scalding Coffee posted:Using skinned children as lures into bamboo spike traps? Well, the psychological aspect would be an interesting dimension to explore both in story and as a mechanic to use against the South Vietnamese gov / US forces in the area. Start the game by going back to all the way into Dien Bien Phu, where our protagonist as an 18 year old is assigned to disrupt the French forces by any means necessary. By the end, he is enjoying a fine bottle of wine he stole from a French officer, loss of which has caused the officer to have a total mental breakdown and thus, given his comrades the opportunity to seize the advantage and force them to surrender.
|
# ? May 30, 2016 17:56 |
|
Episode 3: MoonWalking Wounded Episode 3: MoonWalking Wounded With guest co-commentator Skippy Granola New Character(s) Name: Santos Occupation: Black Marketeer Likes: To live dangerously, The 3 Musketeers Allergies: Bananas, Owing people favors Voiced By: Zev Esquenazi Name: HAVOK ENGINE Occupation: Beach Volleyball Simulator Loves: Bouncing boobs Hates: Car physics Voiced By: My internal screaming Jobbo_Fett fucked around with this message at 18:19 on Jun 1, 2016 |
# ? Jun 1, 2016 17:55 |
|
I didn't mention it in the post above 'cause I'm a jerk, but special mention, and special thanks, to Skippy Granola for helping us out on co-commentary for this episode!
|
# ? Jun 1, 2016 18:18 |
|
You joke about elephants in Paris but there was the Elephant of the bastille that existed between 1813 and 1846 and the Elephant in Montmartre, more specifically in the Moulin Rouge's garden, was very real indeed. I am not sure if it was still around during WWII though, it was torn down at some point. Thesaya fucked around with this message at 20:10 on Jun 1, 2016 |
# ? Jun 1, 2016 19:56 |
|
Thesaya posted:You joke about elephants in Paris but there was the Elephant of the bastille that existed between 1813 and 1846 and the Elephant in Montmartre, more specifically in the Moulin Rouge's garden, was very real indeed. I am not sure if it was still around during WWII though, it was torn down at some point. According to: http://melbourneblogger.blogspot.ca/2013/06/monumental-elephants-in-french-public.html It states that it was torn down before World War 2. Still, I appreciate the fact that Not-Moulin-Rouge (A.K.A. The Belle de Nuit) and the nearby Elephant of Montmartre pay tribute to it. I never saw any elephants when I visited the city, but it would've been cool! Anyone know where the Café Rouge is? gently caress you, French Barkeep!
|
# ? Jun 1, 2016 21:43 |
|
The icon on the minimap is the Midnight Show, part of the aforementioned pasty-removal DLC. It's downstairs, a bouncer will tell you off if you don't have the DLC.
|
# ? Jun 1, 2016 23:13 |
|
Dareon posted:The icon on the minimap is the Midnight Show, part of the aforementioned pasty-removal DLC. It's downstairs, a bouncer will tell you off if you don't have the DLC. Nothing in the game mentions that, funnily enough, and there's no incentive to check that corner out. It also disappeared on me, as I'm sure there were times where I was in the Belle but had no icon there. In any case, I only got to it after finishing the game so expect a bonus episode at some point showing off what's inside.
|
# ? Jun 1, 2016 23:21 |
|
I thought Sean's motivation was getting revenge for losing that race? Dying outside missions causes you to lose your guns and a lot of ammo, to a point. It is different for each gun and it makes no sense. Dying during missions is game-breaking.
|
# ? Jun 2, 2016 06:11 |
|
Scalding Coffee posted:I thought Sean's motivation was getting revenge for losing that race? RIP Jules, we knew thee well. Dying outside of missions loses you all your guns and grenades, but not your dynamite and RDX. I believe you're right on losing ammo, but I never keep track of it so I couldn't tell you if its a percentage or a flat number. Then again, I'm the jerk who plays Counter-Strike and never buys a gun because its easier just picking one up off a corpse And dying during a mission isn't game breaking, and I like the way they handle it since it doesn't tale away the tools you need to actually complete the mission. Its like GTA where dying during a mission just sets you back at a checkpoint whereas dying during freeplay sends you to the hospital with a small penalty.
|
# ? Jun 2, 2016 06:29 |
|
All guns are free after the first time you buy them, and they all come with one free magazine. It's really not an issue.
|
# ? Jun 2, 2016 06:36 |
|
Dareon posted:The icon on the minimap is the Midnight Show, part of the aforementioned pasty-removal DLC. It's downstairs, a bouncer will tell you off if you don't have the DLC. As far as I remember the whole point of the midnight show for me is a gambling minigame where you can win a gold plated pimp-mobile. not even making this up. Edit: here it is http://thesaboteur.wikia.com/wiki/Palomino_Sedanca
|
# ? Jun 2, 2016 15:14 |
|
WhiskeyWhiskers posted:All guns are free after the first time you buy them, and they all come with one free magazine. It's really not an issue. Just confirming this. I feel foolish now.
|
# ? Jun 2, 2016 15:20 |
|
Thefluffy posted:As far as I remember the whole point of the midnight show for me is a gambling minigame where you can win a gold plated pimp-mobile. not even making this up. Jobbo_Fett posted:RIP Jules, we knew thee well.
|
# ? Jun 3, 2016 05:06 |
|
Scalding Coffee posted:Dying during missions returns your ammo to what you started with. Go crazy with explosives, die, go crazier. Money is no longer an issue. Yeah, but you'd be a fool to do the entire map or extremely long portions during a mission just to save on some explosives $$$. Aside from a very small number of items, explosives are the cheapest items in the game.
|
# ? Jun 3, 2016 05:18 |
|
Jobbo_Fett posted:I didn't mention it in the post above 'cause I'm a jerk, but special mention, and special thanks, to Skippy Granola for helping us out on co-commentary for this episode! Oh thankew! I had a lovely time with this baffling game
|
# ? Jun 3, 2016 05:40 |
|
Episode 4: Don't Shoot The Messenger Episode 4: (Don't) Shoot The Messenger With guest co-commentator Skippy Granola New Character(s) Name: Le Crochet Occupation: Avatar of Vengeance Favorite Delicacy: Crocodile Meat Notes: Lost his hand in a Bingo game Voiced By: Nolan North
|
# ? Jun 8, 2016 15:46 |
|
Why are the Foreign Legion soldiers French?
|
# ? Jun 8, 2016 17:54 |
|
rchandra posted:Why are the Foreign Legion soldiers French? Because the Foreign Legion is French to begin with. According to wikipedia, French citizens can join the French Foreign Legion, and the units have French commanders. Since Le Crochet is a commander, its only natural that he be a Pirate. I mean, French.
|
# ? Jun 8, 2016 18:16 |
|
I know this is an episode late but if those Birt bombers were flying low enough for the shadows to be that big then they should have all been dead already. That being said how many problems in this game can't be solved by throwing more explosives at them?
|
# ? Jun 8, 2016 22:55 |
|
cokerpilot posted:I know this is an episode late but if those Birt bombers were flying low enough for the shadows to be that big then they should have all been dead already. That being said how many problems in this game can't be solved by throwing more explosives at them? Well, if we accept that firearms shoot via controlled explosion propelling a projectile towards a target, and an engine as a small explosion generating energy and so on, then, yes. Everything is solved in this game by (more) explosions!
|
# ? Jun 8, 2016 23:43 |
|
Actually, Bart joined the boy scouts because he was on a sugar high from an all-sugar smoothie. He only stayed in it because he could get a knife. Watching this mostly just makes me want to load up Just Cause 2 and blow poo poo up in that. Nothing against The Saboteur, I simply own a copy of Just Cause 2 and they're really fairly similar games.
|
# ? Jun 9, 2016 01:11 |
I'm puzzled trying to figure out what rifle you're using. It almost looks like it has a giant ramrod under the muzzle?
|
|
# ? Jun 9, 2016 01:16 |
|
thedaian posted:Actually, Bart joined the boy scouts because he was on a sugar high from an all-sugar smoothie. He only stayed in it because he could get a knife. Nothing wrong with Just Cause 2 chitoryu12 posted:I'm puzzled trying to figure out what rifle you're using. It almost looks like it has a giant ramrod under the muzzle? I assume its just the cleaning rod you'd normally see on a Mauser (Kar 98k), but the artist wanted/needed to make it different so they made it longer. Then again, if all the rifles are carbine versions, then they'd be the normal size.
|
# ? Jun 9, 2016 01:19 |
|
This is a really fun game. I've played the hell out of it more than once. It's one of those games that's better than the sum of its parts. In particular, the stealth, the verticality, the visuals, and the sound design all work together nicely and makes wandering around exploding nazis really engaging.
|
# ? Jun 9, 2016 01:56 |
|
There are a lot of things to blow up but you'll be exploding things by the dozen to get contraband. I suppose you could do missions and get contraband that way too. Much like JC2, you make your own fun. At some point you're going to drive around in a tank just cause' or the devs shouldn't have made them drivable. There is one achievement in particular that is locked behind missions and it helps in a big way. It's one of the few reasons you'd want to go into the countryside. Getting 100% in JC2, The Saboteur and Assassin Creed games is just plain tedious.
|
# ? Jun 9, 2016 10:32 |
|
|
# ? Apr 26, 2024 08:16 |
|
Are you going to show off how to do the marksman perks early and what the reward for them is?
|
# ? Jun 10, 2016 00:28 |