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I'm ready to work out with my zerk out.
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# ¿ May 19, 2016 23:56 |
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# ¿ Apr 29, 2024 08:42 |
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Mountaineer posted:Thief wouldn't be so bad, because at least you could put Artful Dodger on the berserkers. Thief and berserker is awful in the early game, especially if you get bard or ranger for your third job. Byblos is nearly impossible with only thieves and berserkers unless you grind your rear end off.
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# ¿ May 20, 2016 19:44 |
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LemonAIDS posted:How would you do omniscience with 4 berserkers Why would you need to fight Omniscient if you had four berserkers?
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# ¿ May 28, 2016 18:26 |
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AlphaKretin posted:The worst part of the pyramid is that you sometimes can't run. Zephyrus! This is why thief is secretly the best wind class.
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# ¿ May 30, 2016 17:06 |
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1337JiveTurkey posted:With a Monk, Blue Mage and a Knight in the party, my first instinct would be to give the Monk !Blue, the Blue Mage HP +30% and exploit the crap out of ???? with the Knight covering them. You would need a ton of HP for that to do more damage than your other damage options, or even straight up attacking. The monk would be good for White Wind, though.
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# ¿ Jun 4, 2016 15:55 |
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I'd never give up the ability to run away even if the brave blade did 10 times as much damage.
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# ¿ Jun 6, 2016 01:30 |
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My favorite thing about almagest is that it's holy elemental. There's nothing in the vanilla game that lets you mitigate holy damage. They could have just made it non-elemental and it would work out just the same, but for whatever reason they didn't.
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# ¿ Jun 10, 2016 07:42 |
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zolthorg posted:its probably just to deal with something that came up in testing. maybe almagest could add instant death before or bone mail has decent mag evade. who knows. its definitely supposed to be a "go grind more" shutdown move Only if you're doing a gimmick run like the fiesta. If you're just playing through the game casually, you can easily survive it with a shell effect, which multiple classes can provide.
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# ¿ Jun 10, 2016 16:30 |
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Close enough.
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# ¿ Jun 11, 2016 16:50 |
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Bufuman posted:Crap, what was the physical damage formula again? I need to grind until the next multiplier, apparently. STR * LVL / 128 + 2, rounded down. I got black mage, berserker, ranger, samurai. I'm actually disappointed with how easy this is going to be.
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# ¿ Jun 12, 2016 07:01 |
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Mega64 posted:Learn to love the rod.
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# ¿ Jun 12, 2016 19:44 |
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# ¿ Apr 29, 2024 08:42 |
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Classtoise posted:So the Enkibot says to "Grind up another point of M at level 8" for Karlabos as WHM. M is your attack multiplier. You can think of each M as an additional strike on each attack. For physical attacks, your M is equal to STR * LVL / 128 + 2, rounded down. White mages have 17 base strength, so you get a third M at level 8. Going from 2 to 3 M means that your damage gets increased by 50%, which is a pretty big deal. e: also Enkibot is technically wrong - everyone except Lenna actually get their third M as white mages at level 7, since they get extra strength. Fister Roboto fucked around with this message at 19:57 on Jun 12, 2016 |
# ¿ Jun 12, 2016 19:51 |