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InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
I find it amusing that one of the "joke" endings is actually how the events of the Fall of Dalamud went down.
As shown in the End of an Era video, Louisoix teleports the Warrior of Light away from the battle.

No one would know this, and since Bahamut was defeated, everyone assumes that it was the Warrior of Light who did the deed.

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InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
When I run Tam-Tara as a class that can stun off-gcd, I actually prefer to use it to interrupt the casting of the buff the Soulcounters put on themselves. (Indicated by the purple lightning symbol with the pointed top, which indicates it's a buff)
They will always cast it as soon as someone generates emnity on them, and if you interrupt it before the cast completes (about 1.5 seconds) they will not cast it again until 30 seconds later, perfectly matching the cooldowns of all classes with off-gcd stuns at that level. The timing is difficult to pull off, but it is possible, and once you practice enough, you can do it reliably.
This will reduce the Soulcounter's damage by about 50%. If you look at Crash's gif of the enemy using Dark Orb, you can see that before the cast, he took two separate instances of damage, 62 and 34 points. The 34 points are caused by the thunder buff, which adds additional lightning damage to each auto-attack.
Using this strategy, you can allow the healer to heal less, and contribute more dps.

InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
Theres one thing Crash didn't mention about the Basic Touch, and Quality.
While leveling, it is advisable to always add as much Quality to the craft as possible. The higher the Quality, the more bonus exp is awarded when the craft is finished, even if you don't create an HQ version of the craft. If you go from 0 to max Quality, you get an additional 150% exp for that craft.
Also note, bonus Quality from using HQ materials does not provide any bonus exp. The bonus exp is only rewarded for Quality that the player personally added via Touch abilities.

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