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Superhot is the most innovative shooter I've played in years. I won't say too much. I won't reveal the nature of the system. Neither should you. No spoilers in this thread, please. This game originated as an entry in the 2013 7 Day FPS Challenge, made by Poland-based Superhot Team. It was later published as a browser-based game, the popularity of which spawned a Kickstarter campaign to develop it into a full game. It's now available on Windows, MacOS, Linux, and Xbox One, with an Oculus Rift version coming sometime. Joining me in this is my Episode 1: "gently caress this time wizard bullshit" Episode 2: "Now is the time for smiting" Episode 3: "You son of a bitch how dare you" Episode 4: "Oh poo poo he's going to space" Episode 5: "We might not be the good guy here" Episode 6: "You cheating bitch" Episode 7: "Rules of nature motherfucker" Episode 8: "I'm clearly a very mature person" Episode 9: "Oh poo poo somehow you died" Episode 10: "Why are you so good at shooting people" Episode 11: "Teletubbies" Episode 12: "Welcome to the no fun zone" Episode 13: "I don't know what I was expecting" Episode 14: "Doo doo doo la doo" Episode 15: "I'm sorry that you had to do all this" CirclMastr fucked around with this message at 21:52 on Aug 1, 2016 |
# ? Jun 7, 2016 00:46 |
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# ? Apr 25, 2024 12:39 |
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Fish Noise created things of beauty. CirclMastr fucked around with this message at 17:25 on Jul 14, 2016 |
# ? Jun 7, 2016 00:48 |
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Oh cool, I was waffling about requesting this one. Now I don't need to worry about it.
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# ? Jun 7, 2016 00:53 |
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Kind of glad to see this being a thing. I really enjoyed the browser-based demo but have yet to pick up the full game - I guess it just fell off my radar! I'm digging a lot of the stuff they've added. Those end-of-level realtime replays are fantastic. Looking forward to seeing more from you guys.
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# ? Jun 7, 2016 00:57 |
The replays are what really make it worth it in the end (along with the really neat method of telling the story and the art style). It's all based around making you feel like the badass action hero you see in every over-the-top movie like Shoot Em Up, or Captain America.
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# ? Jun 7, 2016 01:21 |
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You spent $20 trying to make this thread
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# ? Jun 7, 2016 02:09 |
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Episode 2: "Now is the time for smiting" Minor motion sickness warning toward the end of this video.
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# ? Jun 9, 2016 17:00 |
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The mission with the cage fight is probably one of my favourites, mainly because of the dudes outside panicking when they realize we're coming out for them
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# ? Jun 9, 2016 23:58 |
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Tonetta posted:You spent $20 trying to make this thread Seriously, I laughed my rear end off at that. This is pretty great, though. Really happy you followed through
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# ? Jun 10, 2016 01:12 |
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I love almost everything about this game.
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# ? Jun 10, 2016 02:14 |
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Tonetta posted:You spent $20 trying to make this thread Depends: if he had plat before the thread, it's actually $30.
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# ? Jun 10, 2016 03:15 |
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Tonetta posted:You spent $20 trying to make this thread What did he screw up that got this thread gassed not once but twice?
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# ? Jun 10, 2016 19:36 |
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FredMSloniker posted:What did he screw up that got this thread gassed not once but twice? He used the HOT tag. The one that Autobans you.
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# ? Jun 10, 2016 19:46 |
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The mechanic is good, but the game could be better. Like... I dunno, a proper shooter, but with the time-dealie stuff as a toggable function? Edit: Also if the re-play didn't have 'Super Hot' played over it obnoxiously. Samovar fucked around with this message at 20:34 on Jun 10, 2016 |
# ? Jun 10, 2016 20:31 |
Yeah because scrapping an original idea for "shooter with slowdown" is real revolutionary
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# ? Jun 10, 2016 20:34 |
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Gamerofthegame posted:Yeah because scrapping an original idea for "shooter with slowdown" is real revolutionary Well, not with this kind of slowdown.
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# ? Jun 10, 2016 22:10 |
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The whole point of the game is that time only moves when you do. If you want a regular shooter with time toggle, then go play literally anything that has bullet time.
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# ? Jun 10, 2016 22:14 |
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man this game is pretty innovative but how bout we make it like every other game instead
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# ? Jun 10, 2016 22:47 |
In some ways it's a puzzle game as much as it is an FPS. If you find yourself in an unenviable position (like multiple bullets or buckshot pellets flying at you from different directions and one path out blocked by a bad guy with a sword), you need to take advantage of the frozen time to create an escape plan in your head and hope it all works out. Something that makes it more difficult is that even looking around causes time to advance (albeit very slowly), so spending too much time whipping your camera around looking for stuff can get you shot.
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# ? Jun 10, 2016 23:02 |
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Samovar posted:Edit: Also if the re-play didn't have 'Super Hot' played over it obnoxiously. I can't believe you were so unsatisfied with how bad your opinions were that you came back to add the worst one
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# ? Jun 10, 2016 23:20 |
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The problem with the whole idea is that when the game is over it's really hard to look at the concept and figure where to go from there. It pretty much explores the idea to its full extent, it's not something that can really be copied into another game. Which means it's a lot more interesting than innovative.
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# ? Jun 10, 2016 23:45 |
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It's also way too short for the price, but all the challenges really give neat enough spins on the mechanics and let it have a little more longevity. It'd be great to see something like this but also with time looping. Time only moves when you do, and when you die those moves are locked in for a clone while you do other stuff. If they ham it up, they could use that for a game about making movies kinda like a foot-based Stuntman.
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# ? Jun 10, 2016 23:51 |
Instead of all that, please vote now on your phones
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# ? Jun 11, 2016 00:43 |
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Is there a way to let the full speed replay play all the way through. I'd like to see how cool this looks at a full speed, if you're worried about it slowing down the videos, just cut it and play them all at the end of the video, of something?
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# ? Jun 11, 2016 01:35 |
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Esoteric Banana posted:Is there a way to let the full speed replay play all the way through. I'd like to see how cool this looks at a full speed, if you're worried about it slowing down the videos, just cut it and play them all at the end of the video, of something? seconding. The full speed replays look cool; kinda reminds me of scenes from action movies (which I seem to remember reading somewhere was the goal).
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# ? Jun 11, 2016 04:12 |
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You can upload them to a dedicated website, but you have to do it then and there and uploading a full video takes a bit so it would break the flow terribly.
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# ? Jun 11, 2016 09:12 |
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Episode 3: "You son of a bitch how dare you" Unfortunately the main game episodes are already recorded. I think I can put together some sort of "real-time replays only" bonus video though, if you want.
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# ? Jun 13, 2016 15:38 |
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Somewhat related: Super Hotline Miami. http://www.kongregate.com/games/albatr/superhotline-miami Should be obvious how it all works by the title alone Could use some work and polish but the mashup of ideas actually really holds together nicely.
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# ? Jun 14, 2016 00:07 |
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Well this just took a sudden hard turn towards cyber punk didn't it?
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# ? Jun 14, 2016 02:09 |
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To be fair, we were already sorta leaning in that direction as it is. My only complaint about this game so far is just the frequency of the updates. As short as these are, they're surprisingly good at making you want more of it RIGHT NOW. Especially, y'know, when it's four minutes long and it'll be a couple more days before he posts another one. >_>
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# ? Jun 14, 2016 02:27 |
If he posted a "normal sized" update this would be a one shot LP.
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# ? Jun 14, 2016 02:59 |
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Gamerofthegame posted:If he posted a "normal sized" update this would be a one shot LP. Pretty much That said, literally one mission seem short even for superhot.
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# ? Jun 14, 2016 03:17 |
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Derek Barona posted:My only complaint about this game so far is just the frequency of the updates. As short as these are, they're surprisingly good at making you want more of it RIGHT NOW. Especially, y'know, when it's four minutes long and it'll be a couple more days before he posts another one. >_> Just be glad I didn't stick to my original plan of only one update per week. Gamerofthegame posted:If he posted a "normal sized" update this would be a one shot LP. If it makes you feel any better, the finale is over half an hour. I refuse to state how much of that is the end credits.
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# ? Jun 14, 2016 03:19 |
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chitoryu12 posted:The replays are what really make it worth it in the end (along with the really neat method of telling the story and the art style). It's all based around making you feel like the badass action hero you see in every over-the-top movie like Shoot Em Up, or Captain America. It's pretty much a Hardcore Henry simulator.
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# ? Jun 14, 2016 04:35 |
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Episode 4: "Oh poo poo he's going to space" Today's episode features the hardest level in the game. Also Patrick Stewart.
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# ? Jun 16, 2016 16:52 |
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i started loving Elevator Pitch once i figured out that i could just circle-strafe and use the red guys as human shields, letting me clear the elevator real quick with two friendly-fire kills and one bullet
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# ? Jun 16, 2016 17:43 |
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CirclMastr posted:Episode 4: "Oh poo poo he's going to space" Yesss, these are the best levels! I like to circle around to the left, the other two will shoot the guy closest to you in the face. The hallway level with the katana is probably my favorite in the game. Throwing swords is so good. I will not launch SUPERHOT.exe again. It is the most innovative shooter I've played in years. I will watch Let's Play SUPERHOT.
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# ? Jun 16, 2016 17:44 |
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I get it now: the title SUPERHOT refers to the quality of the anime tiddy. Though, for what it's worth, you can actually do neat redacted stuff. Also, you can shoot oncoming bullets, but good job doing it as anything other than a total fluke. Prav posted:i started loving Elevator Pitch once i figured out that i could just circle-strafe and use the red guys as human shields, letting me clear the elevator real quick with two friendly-fire kills and one bullet I first did it by punching the guys to the left and right, then grabbing a gun. Once I learned friendly fire was a thing, there was some legit Evil Laughter. Kaboom Dragoon fucked around with this message at 05:44 on Jun 17, 2016 |
# ? Jun 16, 2016 20:42 |
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Kaboom Dragoon posted:katana stuff Shhh, this is a surprise for Dan later.
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# ? Jun 16, 2016 21:38 |
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# ? Apr 25, 2024 12:39 |
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The start of Elevator Pitch is a lot less stressful if you immediately jump. Jumping is surprisingly powerful.
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# ? Jun 17, 2016 16:13 |