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Okay I'll discard Greater Good. I don't think we can change Leader before our next actions, but I think Diana could move 1 space closer to Jacqueline on her turn, and when Finn moves to that space on his turn he could use his personal action to both investigators the next space necessary. Stelas, am I reading that right?
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# ? Jun 9, 2016 15:21 |
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# ? Mar 29, 2024 02:11 |
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Mykkel posted:Okay I'll discard Greater Good. Nope, because I can only move us over sea or train spaces, so I'd have to make the first move.
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# ? Jun 9, 2016 17:01 |
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So I'm pretty sure I'm just discharging my debt and buying more stuff? Does anyone need Clues? I can investigate the mysterious disappearances this turn.
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# ? Jun 9, 2016 21:37 |
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Some Numbers posted:So I'm pretty sure I'm just discharging my debt and buying more stuff? Does anyone need Clues? I'd like an extra action, so I can hand off one of my weapons to Diana before we go piling on in. I still need a confirmation if we are or are not allowed to change lead investigator.
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# ? Jun 9, 2016 21:39 |
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Wait actually: -Diana trades with me and takes my Blunderbuss on her turn, and then does a non-movement action of choice. -I move myself and Diana with my charater action, then move to the Pyramids. -Charlie Kane gives Diana an extra action, which she can use to move to the Pyramids. That should work.
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# ? Jun 9, 2016 21:48 |
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Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. "Change of plans, sweetheart! We've got big problems in Egypt, and we need to get there yesterday. Some politico out of Washington is paying the big bucks for this, so take this and move it!" Character action to move Diana and Finn to 10. Finn moves to the Pyramids. Encounters: Monsters -> Gate -> Wilderness (if Wilderness, use Mineralogy Research) [In pursuit of the plan just above] fool of sound fucked around with this message at 00:36 on Jun 10, 2016 |
# ? Jun 9, 2016 21:52 |
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I'm on the way to work so I can't immediately check, but I thought LI could be moved at the start of each round, ie before any actions are resolved. My phone cannot cope with FFG's pdf files.
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# ? Jun 9, 2016 21:55 |
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Loan sharks, injuries, deals with the devil: why does all this poo poo have to happen in the middle of my election campaign? I'm officially making this someone else's problem. Attempt to discharge Debt. Give Diana an Action
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# ? Jun 9, 2016 21:55 |
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That sounds good to me. Assuming that Stelas agrees that fool of Sounds plan will work, my actions: 1. Trade with Finn, get Blunderbass holy cross, give Elder Sign. 2. Focus Mykkel fucked around with this message at 23:34 on Jun 9, 2016 |
# ? Jun 9, 2016 21:56 |
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Stelas posted:I'm on the way to work so I can't immediately check, but I thought LI could be moved at the start of each round, ie before any actions are resolved. My phone cannot cope with FFG's pdf files. After each Mythos Phase.
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# ? Jun 9, 2016 21:57 |
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Stelas posted:I'm on the way to work so I can't immediately check, but I thought LI could be moved at the start of each round, ie before any actions are resolved. My phone cannot cope with FFG's pdf files. It's not a big deal either way. Making me lead will just save Charlie an action at the expense of Diana, and I think I'd rather have Diana get the focus for the Blunderbuss.
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# ? Jun 9, 2016 22:05 |
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Jacqueline will continue to lie there, cursing the malevolent whims of fate.
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# ? Jun 9, 2016 22:05 |
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If anyone has some way to remove Diana's curse, that would be wonderful too.
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# ? Jun 9, 2016 22:12 |
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Some Numbers posted:After each Mythos Phase. Right, but that's fundamentally the same as 'the start of each new turn' - since you guys haven't run any actions yet, you're fine to switch Lead Investigator around by committee if you'd like.
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# ? Jun 9, 2016 22:15 |
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Nah, the new plan will work fine. e: yeah, we have a pretty solid chance of clearing one or both of the weak monsters quickly. Diana has Wither and Jacqueline has Kerosene for the dhole. Jacqueline should probably also save her Flesh Ward for herself, in case of bad luck on the dhole. fool of sound fucked around with this message at 22:46 on Jun 9, 2016 |
# ? Jun 9, 2016 22:18 |
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oops
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# ? Jun 9, 2016 22:18 |
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Agnes Baker - Lore 4, Influence 3, Observation 2, Strength 2, Will 2. 7/7 Health, 5/5 Sanity. 2 Clues, 0 Focus, 0 Tickets.
It was one of those days. Summon otherworldly powers to destroy your enemies, make a new friend, and travel through exciting new dimensions. Agnes sighed and tried to remember something - anything - that could help her out. Another day, another monster. 1. Personal Action: Test Lore-1 to gain a spell. 2. Move to City of the Elder Things. Encounter: Combat, then hopefully the Gate.
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# ? Jun 9, 2016 22:54 |
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Hey, Diana, trade me the elder sign for the holy cross? That'll probably be more helpful for both of us.
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# ? Jun 9, 2016 23:11 |
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Edited my action to include cross sign trade. Encounter is Combat. Then Gate. Mykkel fucked around with this message at 00:29 on Jun 10, 2016 |
# ? Jun 9, 2016 23:35 |
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Mykkel posted:Encounter is Combat. Do also add what you intend to do if the monsters are cleared from the space i.e. Gate or Wilderness!
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# ? Jun 10, 2016 00:16 |
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Stelas posted:Do also add what you intend to do if the monsters are cleared from the space i.e. Gate or Wilderness! Sorry edited post.
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# ? Jun 10, 2016 00:30 |
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Jacqueline: If the gate's still there on my encounter, gate, otherwise wilderness.
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# ? Jun 10, 2016 00:45 |
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TURN 3 - ACTION PHASE CONT. Diana discards For the Greater Good. For reference, this one would have destroyed all monsters on spaces containing Gates, then wiped all Gates off the board, then devoured Diana at no Doom penalty. For the Greater Good rules. Diana trades with Finn, then Focuses. Jacqueline is having a bit of a nap. Finn launches himself and one passenger off towards the Pyramids. Charlie clears his Debt easily (Influence: 2 4 4 6 6 6 r6) and then ships Diana to the Pyramids. Agnes racks her brain (Lore-1: 4 4 4) and heads to the City of the Elder Things. From here on out I'm going to assume Agnes is Storm of Spiritsing because maaaaan did she draw lucky on that one. I'm not sure what to do regarding Focus tokens and rolls. Should I treat them as auto-use if you're going to fail? Since they're consumable I should probably treat them as after-the-fact, I guess. Action Queue - Diana: Spend Health to activate your Task? - Daisy: 2 actions. - Jacqueline: Confirming whether you're kerosening + your priorities for Flesh Ward ahead of time would be generally handy for speed purposes. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 7/7 Health, 5/5 Sanity - 1 Clue, 1 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1, Will 3 - 4/4 Health, 8/8 Sanity - 1 Clue, 0 Focus, 1 Train Ticket. Daisy Walker (Krysmphoenix) - Lore 4, Influence 3, Observation 2, Strength 1, Will 3 - 5/5 Health, 4/7 Sanity - 1 Clue, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4, Observation 3, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ship Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 5/5 Sanity - 2 Clues, 0 Focus, 0 Tickets.
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# ? Jun 10, 2016 02:42 |
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Sure I'll activate the task.
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# ? Jun 10, 2016 03:20 |
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Daisy Walker (Krysmphoenix) - Lore 4, Influence 3, Observation 2, Strength 1, Will 3 - 5/5 Health, 4/7 Sanity - 1 Clue, 0 Focus, 0 Tickets.
When Daisy made a lead on a case, she didn't expect the police to drag her along. While she was comfortably outside during the encounter, the sight and the screams as the policemen burned to their deaths in front of her was not what she expected. Still, from what she could tell the missing persons weren't there. There had to be a clue somewhere... Actions: Rest: Up to 5 Sanity now. ---Extra - Old Journal: 2 dice, trying to claim my prize ---Extra - Arcane Tome: 4 dice for a new spell. Banishment: 8 dice targeting The Pyramids. I can't tell what the monsters are, but preferential order is 5-toughness thing, followed by Paranoia-causing thing. Don't kill the Ally Asset one, Diana can probably nab herself a buddy. Encounter: Let's grind our way through the Mysterious Disappearances again. I can still give the boost with Banishment, I literally have the action to spare and I like knowing the back of my spells when it's safe(?).
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# ? Jun 10, 2016 03:48 |
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Yeah, never not be Storm of Spiriting.
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# ? Jun 10, 2016 03:51 |
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Jacqueline: If anyone takes more than 2 damage, I'll flesh ward. Also, I'll flesh ward for 1 damage if anyone asks for it. I'll use the kerosene if I have to fight the 5 toughness dickweed, otherwise I'll save it and take my lumps.
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# ? Jun 10, 2016 03:52 |
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Tendales posted:Jacqueline: If anyone takes more than 2 damage, I'll flesh ward. Also, I'll flesh ward for 1 damage if anyone asks for it. I strongly suggest you save the Flesh Ward for yourself. You have the least HP of us, and the dhole hits hard.
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# ? Jun 10, 2016 04:06 |
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TURN 3 - ACTION PHASE CONT. Diana ticks up her task. Daisy rests up, failing to learn anything from her journal (Observation: 2 3) but successfully plumbing the Tome. (Lore: 2 2 3 6) She draws Blessing of Isis. Daisy casts Banishment. (Lore+2+Arcane Tome: 2 2 2 2 3 4 5 6) Banishment, 1-2 successes posted:You glimpse through the portal, and the world you see shakes your nerves. Lose 1 Sanity. Having to keep monsters stat-side up is annoying, but I'd prefer it to having to write out lists of which monsters have what stats. poo poo used to kill me. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 6/7 Health, 5/5 Sanity - 1 Clue, 1 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1, Will 3 - 4/4 Health, 8/8 Sanity - 1 Clue, 0 Focus, 1 Train Ticket. Daisy Walker (Krysmphoenix) - Lore 4, Influence 3, Observation 2, Strength 1, Will 3 - 5/5 Health, 4/7 Sanity - 1 Clue, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4, Observation 3, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ship Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 5/5 Sanity - 2 Clues, 0 Focus, 0 Tickets.
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# ? Jun 10, 2016 04:29 |
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Stelas posted:Having to keep monsters stat-side up is annoying, but I'd prefer it to having to write out lists of which monsters have what stats. poo poo used to kill me. Counterpoint: I just realized that the enemy that gives out allies is a Cultist. This was mentioned as spawning in the previous Encounter post, but people might have missed it, and this turn might have gone a bit differently if that had been more clear. (i.e. you could make a case for moving LI, having Diana go after Finn and sweeping the Cultists + other monsters off the space.) If you guys want to fiddle around in that manner you can, it'll basically cost Diana's focus because she'd be using that action for the sweep instead. Technically this would also free up Finn and Daisy to have an extra action each. It's a bit of a retcon but not a major one and I'm happy to play it either way. Alternatively I can go ahead on the assumption that Diana takes out the Cultist first to get the Ally. Stelas fucked around with this message at 04:39 on Jun 10, 2016 |
# ? Jun 10, 2016 04:37 |
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Stelas posted:Alternatively I can go ahead on the assumption that Diana takes out the Cultist first to get the Ally. This is what I assumed would happen anyway, since Diana is Lead, and don't monster fights happen in turn order? If not, I'm cool with just saying that's what's happening, rather than needing to go back and rework stuff.
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# ? Jun 10, 2016 04:45 |
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It's kind of a tough choice for this game. Getting the ally for killing the cultist is super good, and kind of crucial for some of the possible mysteries, but just stomping an entire pile of monsters for a single action is great, too. e: Now that the ghoul is gone, the dhole can't kill me outright. I'll stick to my standing order, use flesh ward if anyone takes 2 damage and trust in the kerosene to keep me alive. My plan on future turns will be to limp up north and help with the clues for the mystery. Tendales fucked around with this message at 06:25 on Jun 10, 2016 |
# ? Jun 10, 2016 06:22 |
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Investigate Mysterious Deaths
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# ? Jun 10, 2016 07:56 |
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I'm cool with leaving the turn as it is.
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# ? Jun 10, 2016 12:28 |
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Slightly delayed due to internet outage, please hold...
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# ? Jun 10, 2016 16:07 |
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So when I moved to my new apartment my ISP, in their wisdom, processed the previous owner's cancel request without noting whether someone else had moved in in the meantime. Updates will be a little slow until monday, but I'm going to be camping out at a friend's a bit so they won't stop entirely. Kinda liked the one-turn-one-day thing. Oh well.
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# ? Jun 10, 2016 23:14 |
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It's a weekend, it's fine.
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# ? Jun 11, 2016 01:15 |
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TURN 3 - ENCOUNTER PHASE (COMBAT) Combat Diana encounters the Cultist!
Combat Check (Strength+Blunderbuss vs 1): 1 2 4 4 5. 1 Health loss.
Combat Check (Strength+Blunderbuss-2 vs 3): 2 5 6. 1 Health loss. The Dhole takes 2 damage.
The Cultist is defeated, and Jacqueline gains the Monster Hunter.
Combat Check (Strength+Kerosene-2 vs 3): 2 3 5 6. 1 Health loss. The Dhole takes 2 damage.
Combat Check (Strength+Axe-2 vs 3): 1 2. 3 Health loss.
Combat Check (Lore+Mystic Bounty Hunter-1 vs 1): 4 5 5 6 6. No Health loss. The Warlock is defeated. At present, Diana, Jacqueline and Finn will all lose their Encounter phase due to there still being a monster on the space. It has 1 HP left. Action Queue - Diana, Jacqueline, Finn: Flesh Wards, Clues, Foci, Whisky, etc? (These will be retconned, i.e. Finn will not necessarily take 3 damage if it can be killed ahead of time. Technically this gives you a bit of an advantage due to knowing the future, but eh.) Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 4/5 Sanity - 1 Clue, 1 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1, Will 3 - 3/4 Health, 6/8 Sanity - 1 Clue, 0 Focus, 1 Train Ticket. Daisy Walker (Krysmphoenix) - Lore 4, Influence 3, Observation 2, Strength 1, Will 3 - 5/5 Health, 4/7 Sanity - 1 Clue, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 3/6 Health, 4/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4, Observation 3, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ship Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 5/5 Sanity - 2 Clues, 0 Focus, 0 Tickets. Stelas fucked around with this message at 03:02 on Jun 11, 2016 |
# ? Jun 11, 2016 02:44 |
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I'll use a focus point where it would be most helpful. I'll save the clue though.
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# ? Jun 11, 2016 03:39 |
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# ? Mar 29, 2024 02:11 |
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Jacqueline: Hmmm.. If can finish the dhole on my turn, that saves finn from the beating, and gives us two attempts at closing the gate. I'll spend my clue on the fight check. If the clue doesn't work, I'll save the flesh ward for finn.
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# ? Jun 11, 2016 05:06 |