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Afal posted:Bounty prizes should have been sent to the winners; although I'm not able to private message Scoss. Huh, I was certainly not expecting to win any bounties! You can try adding me on steam and sending it there if you like (http://steamcommunity.com/id/scosgar)
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# ? Aug 18, 2016 02:51 |
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# ? Apr 19, 2024 20:44 |
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Scoss posted:Huh, I was certainly not expecting to win any bounties! This reminds me: if anyone wants to add me on Steam just because (since all of you seem pretty great): http://steamcommunity.com/id/robot_cousin
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# ? Aug 18, 2016 11:38 |
And with this post I've played every game that a poster posted was finished (except for the multiplayer ones which my 2-player had to push back another week and unless I missed a post or copied the link incorrectly which has happened before ). I wanted to thank everybody this jam, again, for making it a great time. Next I'll likely do the top picks if I missed any, and then try to get to the rest, time bearing. Grampage UK Tour. Finally, a game with good Juice! Liked the framing and chuckled a few times, couldn't ask for much more out of a quick "gently caress it" one. Well, maybe some more art/background assets and some audio fixing? Also, a really interesting post mortem where I learned about the dangers of Twitter. "Brexit?" More like, "Break x (key)!" Christ I'm glad nobody heard me say that. EntranceJew posted:YWDH by Beeconomic Advisors ALFbrot posted:Grandfathered In by Floteam KRILLIN IN THE NAME posted:#JustGrandpaThings by 10 jams 50 jams a hundred jams Tann posted:Battle of Wits by Team Grandma Shoehead posted:Gramp in the Shell: A SeniorPunk Adventure by Shoehead Wins Takanago posted:Chip-it-in Golf by Team A For Effort Willbutt posted:You Were Promised A Jetpack by Team Further Afield Steampunk_Spoon posted:Souvenir by Team Steampunk Spoon Arachne posted:V-fib by Hnnnggghhh satsui no thankyou posted:7 To Heaven by Disney's Gator Ride Hitlersaurus Christ posted:The Grandpa Games by SEXY LOCAL TEAM IN YOUR AREA Great Beer posted:Retirement Manager by And I'm Here Too! A pachinko-like physics game where Gramps tries really hard to placate a couple of monsters with stories. For such a simple game this one was surprisingly a good amount of fun! It also had charming graphics and good flow. As an example of this, the "Grampa, tell us about" screen wasn't just a static textbox but was kind of slightly unnerving and poppy, and, of course, screenshake when the ball would ricochet off stuff, and you could get into the game fast if you wanted to. While I thought the story subjects could've tied into the gameplay a bit better ("wind" wasn't a wind mechanic?), I enjoyed the little story, and thought the ending was pretty cute! Bonus points for the little options, too! Were you planning on making power-ups for the ball (which became Hard Mode)? I thought I'd end this with some thoughts about changes I might make to the game (which is useless but, whatever, kind of fun for me to think about regardless of my impressions): I did notice the score didn't seem to do much, as I 100% failed one and nothing seemed to change? I wasn't too into the mad-lib part (or, rather, I thought it almost always came across crass even though there were good and bad nouns/adjectives. Like "lollipop" just becomes innuendo if the rest of them are bad. And maybe that could've tied into the narrative a bit clearer, like you're trying to not upset and/or teach the kids swearwords?). I though the music was a bit too harsh but oddly catchy, and I also appreciated the music more after reading your post mortem about the improvisational aspect in the tracks. I also read about your level generation and Also I found this in a remote corner of my hard drive. Doesn't time just fly by? ^ still me irl You get posted last here because you didn't make it in time for the rolls, but before the rest because you at least posted it Holy heck, my brain hurts. If you like (peg) Solitaire or other logic games you'll like this (there's a small board full of patterns and you have to "trace" the given one without overlapping, new rules get introduced depending on level. It gets complicated, introducing concurrent boards that share movement and wildcard patterns, for instance). Really nice job on slowly introducing the pattern gimmicks, and there's a really good amount of content here, and fun all the way through! That said, I do have some issues on the non-gameplay side. Because it's so simple/minimal, I expect greater development to its other aspects, whether that's sound design, UI elements (a grandpa could play it... but with those buttons/key controls and loose feedback?), thematic elements, etc. Actually, I think the half-measures kind of hurt that part of it, but it's really only a problem if you're so focused on theme (I'm not so much). A simple but strong puzzle game that's unfortunately bound to be overlooked. Corbeau posted:I didn't finish, so there doesn't seem much point doing a write-up on the site, but if you want to know how my mapmaking works I've put up a substantial blog post.
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# ? Aug 20, 2016 14:32 |
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Doom Goon posted:A pachinko-like physics game where Gramps tries really hard to placate a couple of monsters with stories. For such a simple game this one was surprisingly a good amount of fun! It also had charming graphics and good flow. As an example of this, the "Grampa, tell us about" screen wasn't just a static textbox but was kind of slightly unnerving and poppy, and, of course, screenshake when the ball would ricochet off stuff, and you could get into the game fast if you wanted to. While I thought the story subjects could've tied into the gameplay a bit better ("wind" wasn't a wind mechanic?), I enjoyed the little story, and thought the ending was pretty cute! Bonus points for the little options, too! Were you planning on making power-ups for the ball (which became Hard Mode)? I thought I'd end this with some thoughts about changes I might make to the game (which is useless but, whatever, kind of fun for me to think about regardless of my impressions): I did notice the score didn't seem to do much, as I 100% failed one and nothing seemed to change? I wasn't too into the mad-lib part (or, rather, I thought it almost always came across crass even though there were good and bad nouns/adjectives. Like "lollipop" just becomes innuendo if the rest of them are bad. And maybe that could've tied into the narrative a bit clearer, like you're trying to not upset and/or teach the kids swearwords?). I though the music was a bit too harsh but oddly catchy, and I also appreciated the music more after reading your post mortem about the improvisational aspect in the tracks. I also read about your level generation and Thanks for the write-up! The Hard Mode option was one of the things I decided to not write about for my post-mortem but basically when I started the game with the Peggle idea I wanted it to really mess with you and randomly spawn in those unpredictable shapes. When I switched it to Pachinko in style I thought it was still a funny idea but didn't think anyone would play the game enough to get used to the Pachinks™ and feel in control. So I made it its own option. There is no failing, the red buckets denote the bad words, of course, but they still give a significant percentage of the points that the good buckets do. For example, a straight perfect drop into a good bucket gives 5,000 points and one into a bad bucket nets 2,000. The values are closer for non-perfect drops but I don't really remember what they are. The only negative I wanted the player to avoid was missing entirely, because a gramps saying stupid/inappropriate things is better than a gramps just failing to speak altogether. Doom Goon posted:Also I found this in a remote corner of my hard drive. Doesn't time just fly by?
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# ? Aug 20, 2016 15:25 |
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Doom Goon posted:Write up of every game Wow, thanks for putting in the effort DG! And thanks for the kind words.
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# ? Aug 20, 2016 16:03 |
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Oh yeah before this thread goes away, I went and fixed a few bugs for the public version of Gramp in the Shell, now that everything is over. https://shoehead.itch.io/gramp-in-the-s Still can't believe I never caught that music volume bug
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# ? Aug 21, 2016 14:09 |
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Shoehead posted:Oh yeah before this thread goes away, I went and fixed a few bugs for the public version of Gramp in the Shell, now that everything is over. It's funny how some bugs slip through, even with playtesting. Jon mentioned SharpenedSpoon was still judging the Dear Diary award too, so I imagine the thread will tag along for a bit longer yet. I need to get my rear end in gear and start on another game soon before I start slipping too much and it's already the winter jam.
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# ? Aug 22, 2016 04:14 |
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I think what happened was I had it set to 0 by default while I had no music, and then because I'd saved my options.ini with it at full never noticed. And then everyone who playtested it also all did the exact same thing and it wasn't obvious until fresh players came along.
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# ? Aug 22, 2016 11:34 |
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Been fun seeing That Pokeyman Thing get some plays on Kongregate and Newgrounds. I agree with the comments, though, it needs some achievements (and clicking punch the moon should obviously punch a moon before it loads your website)!
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# ? Aug 24, 2016 23:47 |
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GlyphGryph posted:Been fun seeing That Pokeyman Thing get some plays on Kongregate and Newgrounds. I agree with the comments, though, it needs some achievements (and clicking punch the moon should obviously punch a moon before it loads your website)! I really wanted to use the Newgrounds API and work some badges in over there, but it seems like the HTML5/JS support is not quite there yet? Not sure it's worth figuring out.
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# ? Aug 25, 2016 14:27 |
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When is the next Awful Jam? Next year? Because I'd like to try and participate now that I have enough experience from completing my first game jam.
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# ? Aug 28, 2016 10:11 |
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Awful Jams are, at this point, biannual - the next one, Little Awful Jam, is a two-week jam and will be hosted in early January of next year.
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# ? Aug 28, 2016 15:02 |
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There is also Octo-ber coming up which Awful Jams hosts. Which is designing games for the Chip-8 machines. Last year's info can be found here: http://www.awfuljams.com/octojam-ii
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# ? Aug 28, 2016 18:18 |
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Hurrah! My Fangamer package arrived. Thanks for the most important krillin-based grandpa award. I got a book and some badges! Arranged in order of how cool you are if you play that character. Thanks again to the judges and Jonterp and everyone who participated! It was a fun time
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# ? Sep 4, 2016 14:17 |
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Just got my part of the 'Best UE4 Game' prize, thanks Epic
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# ? Sep 6, 2016 16:42 |
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Rupert Buttermilk posted:Just got my part of the 'Best UE4 Game' prize, thanks Epic Mine is arriving Wednesday, looks awesome!
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# ? Sep 6, 2016 16:50 |
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Rupert Buttermilk posted:Just got my part of the 'Best UE4 Game' prize, thanks Epic I just emailed Epic this morning to check on the status. Everyone else on the team gets theirs on Wednesday. Funny because yours had the farthest to go.
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# ? Sep 6, 2016 16:52 |
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Lowen SoDium posted:I just emailed Epic this morning to check on the status. Everyone else on the team gets theirs on Wednesday. Funny because yours had the farthest to go. Must be because I work in the Gamedev Capital of
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# ? Sep 6, 2016 16:57 |
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# ? Apr 19, 2024 20:44 |
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My Fangamer shirt showed up last week (with stickers and buttons!). I got the Pink and Blue Necrodancer shirt. It's cool.
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# ? Sep 7, 2016 21:00 |