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They really do start you off light as far as the whole available actions thing goes, which... may make sense? I bet it gets frustrating after a bit though.
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# ¿ Jun 26, 2016 20:32 |
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# ¿ Apr 27, 2024 21:31 |
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Is it possible to join the swim team now, or is it something you had to plan for during character creation?
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# ¿ Jul 2, 2016 22:57 |
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I know nothing about this game, but it'd be a little hilarious to have a game that purported to be a datesim but was instead about not dying to a ridiculous series of coincidences.
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# ¿ Jul 7, 2016 15:05 |
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So I guess Satsuko is actively avoiding us when we might die so as to preserve the integrity of the timeline and also her chances at going back to have a fulfilling high-school life?
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# ¿ Jul 15, 2016 02:10 |
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Hiroshi is probably coasting on past conquests to be popular, but it's gone to his head, resulting in a kind of smugness singularity. A smugularity, if you will.
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# ¿ Aug 1, 2016 01:02 |
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Do you even get any stats for helping out with the festival or is that just an XP challenge?
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# ¿ Aug 4, 2016 05:38 |
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...did Satsuko even show up for this? After suggesting it?
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# ¿ Aug 12, 2016 04:27 |
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Oh, that's interesting. Do all these "life experience" events come at the expense of actual stat grinding? It'd be an interesting thematic choice, if so.
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# ¿ Aug 15, 2016 13:20 |
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I am curious to see what you're unlocking with all this becoming a slave to fashion.
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# ¿ Aug 25, 2016 00:35 |
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Oh! That's actually interesting, I hadn't thought about upgradable actions before.
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# ¿ Sep 7, 2016 01:47 |
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Haven't noticed any lurking deaths for us yet, which bodes well I suppose.
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# ¿ Sep 17, 2016 00:56 |
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So... never winter, but sometimes Christmas?
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# ¿ Sep 22, 2016 01:12 |
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Does Hiroshi ever do anything besides yell at Alice?
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# ¿ Sep 23, 2016 01:23 |
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Just wrote Literature off, did you?
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# ¿ Oct 11, 2016 01:47 |
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Having her talk about how badly things are going when the world has faded to black just seems ominous.
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# ¿ Oct 17, 2016 04:49 |
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So the last thing that Kasumi does is... answer a question about why humans exist? Or was that event just a random coincidence?
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# ¿ Oct 23, 2016 05:11 |
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It may just be the sprite palette and all, but for some reason Satsuko just looks like she's faking her emotions here.
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# ¿ Nov 5, 2016 00:47 |
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Yeah, it seems weird that we haven't had a stat-check-or-die for two years now. I guess the tests have kind of been that?
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# ¿ Dec 5, 2016 06:02 |
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So, what, is this one advantage of being a loser in high school? Don't get dragged out on the streets to be cut-price Batman?
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# ¿ Dec 24, 2016 04:55 |
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SSNeoman posted:I have literally never seen another VN do this. All other VNs take an extra step to show when scenes take place at night (lit up store fronts and whatnot) I never saw people just shade the whole thing and call it a day. Shooting day-for-night is just keeping in the grand tradition of lovely media everywhere.
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# ¿ Dec 27, 2016 02:06 |
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So like, despite rekindling someone's faith in the arts and fighting a swarm of music zombies, we're just... back where we started, and Goon and Satsuko both just kind of acknowledge that? Were they expecting a couple other failures and some more things about the loop getting explained?
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# ¿ Jan 6, 2017 01:37 |
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We really seem on top of things this run. I guess the improvements to our training capabilities helped there.
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# ¿ Jan 8, 2017 03:29 |
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Well, at least you're not graded on fashion. Or do they not let you into the school if you stink too bad?
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# ¿ Jan 26, 2017 02:46 |
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It's amazing what you can do if you don't care about how you look. Was Satsuko's yelling supposed to be a "critically low fashion" warning, or something?
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# ¿ Feb 6, 2017 00:38 |
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Flames need oxygen to keep burning! Hey, kids, can you name some other things that need oxygen to keep going?
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# ¿ Feb 14, 2017 04:40 |
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Wait, isn't Kasumi supposed to be dead? Or is that next year?
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# ¿ Feb 24, 2017 03:15 |
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Does our little bedroom change to reflect our stats, or is it only endings that do that?
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# ¿ Mar 14, 2017 04:36 |
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This is stuff we haven't seen before from Kasumi. I wonder if this is actually going to help her.
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# ¿ Mar 21, 2017 01:14 |
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This is the same graveyard that ghost Mozart went all ghost Mozart in, right?
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# ¿ May 4, 2017 00:22 |
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I do like the large event variety. Gives you something to do on new loops.
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# ¿ Jun 23, 2017 01:36 |
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All that swim team and we still can't do poo poo?
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# ¿ Jul 1, 2017 03:03 |
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Is this our actual second Kasumi death or have you glossed over some?
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# ¿ Aug 2, 2017 03:14 |
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So which one is the robot? Unless there are multiple robots.
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# ¿ Sep 29, 2017 03:43 |
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Honestly I kinda figured? I thought maybe there was an actual Suzu who was swapping with her robot double. But I guess it's just robots building robots all the way down.
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# ¿ Nov 28, 2017 04:16 |
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Nomadic Scholar posted:How is the zombie Mozart path more tame than this. If only this game had a skip function. Endless swarms of paramilitary guards are easy to foil, though. You just need, like, a cardboard box and a knife.
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# ¿ Jan 19, 2018 06:24 |
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gently caress. Goon. You wasted your life playing video games before, right? You need to warn Suzu about what happens when you build a robot kid (vis. some other rear end in a top hat takes over between six and eight terrifyingly destructive robots) before it's too late!
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# ¿ Jan 31, 2018 01:39 |
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...it'd be a weird mechanic if in successive games people got more backstories interests and started getting involved in events after you got their ending.
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# ¿ Mar 12, 2018 00:31 |
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Oh, so the cross-timeline stuff is starting to crop up. It feels like there'll be... something at the end of that.
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# ¿ Apr 16, 2018 03:46 |
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# ¿ Apr 27, 2024 21:31 |
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So does clearing a character's route unlock a ton of XP events for them in the main loop or something? Or is it just chance that throws you into those?
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# ¿ May 4, 2018 05:20 |