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A little confused by this. My friends and I all know this is plainly a funyarinpa.
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# ? Jul 6, 2016 14:11 |
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# ? Apr 24, 2024 05:59 |
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Miyako is the one of the most interesting characters to me because she is so sensible within the setting. Having a blind character that uses sight-jacking to go about her daily life really sells that aspect to me. An interesting foreshadowing detail too is within the introduction, where she reacts when the dog sees Kyoya (and the dog didn't make a sound), and she's not looking in quite the right direction.
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# ? Jul 6, 2016 14:31 |
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Antistar01 posted:I like the Siren soundtrack a lot. I sometimes add it to other games, even (adding it to the dungeon tracks in Skyrim, that sort of thing). It's very creepy. Yes! I bloody love that track, it's just haunting on so many levels. Blood Curse's version is quite good as well, which was a pleasant surprise.
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# ? Jul 7, 2016 00:27 |
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Ohhhh hell yes. I love this game, but I have never been able to complete it myself. I just can't get past those awful gun controls. Which would be fine except for those two stages... or more? I haven't gotten terribly far. But it's so creepy, the atmosphere still holds up perfectly.
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# ? Jul 7, 2016 00:49 |
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With this stage, we're finally given a real way to seriously fight back against the shibito. Sure, Tamon had a gun, but I doubt anyone who played that stage took a look at his sixteen bullets and thought "Yeah, I'm invincible!". Or at least, if they did, they weren't playing for much longer. Give your character a melee weapon, though, and you have a LOT less of a reason to fear the non-sniper shibito in a stage. Even if there are a couple of them, all it really takes is some basic evasion and you can take them all out. Or, y'know, you can knock one or two down and then run away, if you're gonna be like that.
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# ? Jul 7, 2016 01:30 |
Derek Barona posted:With this stage, we're finally given a real way to seriously fight back against the shibito. Sure, Tamon had a gun, but I doubt anyone who played that stage took a look at his sixteen bullets and thought "Yeah, I'm invincible!". Or at least, if they did, they weren't playing for much longer. Not that it takes away the tension. As mentioned before, you gently caress up once and get the attention of a gun wielding shibito or get two or more on top of you? You're hosed. Even if you misjudge the timing of your swings and get hit a couple times you're done. It's not difficult, per-se. But the risk is always high. In fact, it's amazing that that rifle shot didn't kill him. I don't know for sure, but I think it's not always a guarantee that kyoya will survive it. (I know other characters will not survive that full stop) Drakenel fucked around with this message at 19:44 on Jul 7, 2016 |
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# ? Jul 7, 2016 19:38 |
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The faces are so uncanny. Can't wait to see how everything ties together!Discendo Vox posted:A note for video 1: "Ankoko butoh" refers to this: https://en.wikipedia.org/wiki/Butoh , an early form of abstract Japanese theatric dance. It's been a source of inspiration for a number of horror things. Butoh is actually a relatively recent phenomenon, beginning post WWII - one of the founders of the style is still alive, performing and teaching today. The founders wanted to create a kind of dance that portrayed Japanese bodies rather than the idealized kind seen in Western dances like ballet. One of them, Hijikata Tatsumi, would adapt motions he remembered from his childhood in rural Japan into his dances, but in general many works dealt with death, which might be why the style of motion and makeup commonly used show up a lot in Japanese horror works. The 'ankoku butoh in plain air' part is pretty straightforward, but here's a clip from a documentary where it's actually performed like that (for a few seconds, anyway): https://www.youtube.com/watch?v=i2d5a3c1Gb0&t=1147s
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# ? Jul 7, 2016 21:25 |
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I get so happy when another SGF let's play starts.
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# ? Jul 8, 2016 04:58 |
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Never played this one, but after watching SGF's short lp of NightCry this game in comparison looks top-notch graphically, story and gameplay wise. Toyama really nailed the atmosphere in this one as well.
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# ? Jul 8, 2016 08:55 |
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I know i'm a bit late to saying things but I'm glad to see a new LP of this game, the one that's in the archives (assuming it's still around since those vids were on viddler or dailymotion i think?) is kinda hard to watch these days with the video quality being what it is. Also as an aside,SGF, i really like how fast you are putting out these videos. I guess that's the advantage of the levels in the game being so short.RoyalScion posted:I always enjoyed Egomaniac's big Siren LPs, but I think he ran into some personal stuff and couldn't do his remastered versions. Even though he LP'd both i think a lot of the moments i'm looking forward to in this game probably came from the second game. They really did just go all out and make the second game so much better.
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# ? Jul 8, 2016 10:55 |
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Duel posted:Never played this one, but after watching SGF's short lp of NightCry this game in comparison looks top-notch graphically, story and gameplay wise. Toyama really nailed the atmosphere in this one as well. I was going to say, after watching that kludgy jank, it's remarkable to watch a game that makes its awkwardness deliberate.
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# ? Jul 8, 2016 14:44 |
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HOOLY BOOLY posted:(assuming it's still around since those vids were on viddler or dailymotion i think?) Seems to still be on dailymotion. 2 and Blood Curse are also on the internet archive, but 1 isn't, for some reason.
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# ? Jul 8, 2016 17:33 |
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Unfortunately, the archive collection, which was one of the nicest, most informative parts of those LPs, is lost.
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# ? Jul 8, 2016 17:43 |
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Aren't the archive collections on the LP Archive? I mean I haven't checked 2 or Blood Curse in a whole minute but I actually rewatched Ego's Siren 1 LP (and the aborted re-do) like two months ago and I remembered the archives being there.
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# ? Jul 8, 2016 21:37 |
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Mountain Lightning posted:Aren't the archive collections on the LP Archive? I mean I haven't checked 2 or Blood Curse in a whole minute but I actually rewatched Ego's Siren 1 LP (and the aborted re-do) like two months ago and I remembered the archives being there. Getting into the answer would be spoilers, but the basic version is a lot is missing.
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# ? Jul 9, 2016 19:19 |
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just found out about this https://www.unseen64.net/2009/11/24/siren-special-edition-ps2-unreleased/ now i truly feel sad for many reasons ):
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# ? Jul 11, 2016 15:57 |
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NeverKnowsBests posted:just found out about this
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# ? Jul 12, 2016 01:19 |
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There are some checkpoints in the game when you meet certain objectives on a level. If you know what they are ahead of time, it's to your advantage to get the secondary objectives done first before the checkpoint. I'll bet that Super Great Friend will be making extensive use of them in this playthrough.
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# ? Jul 12, 2016 01:43 |
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P.6 - There's Something in the Air
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# ? Jul 12, 2016 02:38 |
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I think Siren would be more fun if the secondary objectives were a bit more sensible and flowed better with the plot. Also, this chapter is one of my least favorite stages to play.. :-( Like the one poster said, I had no idea what the other objectives were and I really did not want to replay this level. I stopped playing Siren way back when due to this. Godnnelg fucked around with this message at 03:04 on Jul 12, 2016 |
# ? Jul 12, 2016 02:48 |
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Here's the map SGF shows at the end, for future reference:
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# ? Jul 12, 2016 04:06 |
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Yeah, Akira is the best character but this stage always stymies me. I haven't gotten past it the second time, which is a pity because I like Siren
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# ? Jul 12, 2016 04:11 |
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MissEchelon posted:Yeah, Akira is the best character but this stage always stymies me. I haven't gotten past it the second time, which is a pity because I like Siren The snipers that tend to be looking in the direction you are coming from are annoying in this level, and they are very easy to forget about after restarting the stage. That sniper in the courtyard is the biggest annoyance as you have to slowly aim and shoot him before he notices you at the start. If you don't hurry enough after pushing that trolley, the one sniper will get up and block your progress completely as well. SuperGreatFriend really showed the difficulty well of playing through this stage, and I bet he doesn't want to replay it again.
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# ? Jul 12, 2016 04:54 |
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A Murata is a really old rifle, isn't it? Like 19th century old.
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# ? Jul 12, 2016 04:57 |
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Indeed it is! Akira must be a gun hobbyist! ;-) https://en.wikipedia.org/wiki/Murata_rifle Fun fact, the founder of Murata Manufacturing (who make Electronic components) is also named Akira.
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# ? Jul 12, 2016 05:15 |
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Night10194 posted:A Murata is a really old rifle, isn't it? Like 19th century old. Late 1890s to be more exact. A very old rifle, but I people own Mosin-Nagants from around the same era so it's not that odd. Could be a rifle that's been in his family for a couple generations as well. It easily could have been his father's gun considering that he's 70 years old.
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# ? Jul 12, 2016 05:17 |
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I'm waiting for the game to do a "in order to do a secondary objective you can't pick up this thing" in a later level. With some of these puzzles I wouldn't be surprised if it does.
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# ? Jul 12, 2016 05:34 |
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There isn't anything like that thankfully, it really is just doing obscure things that you'd never think to do. Even though you aren't meant to find these secondary objectives the first time through the game. That doesn't change the fact that chronologically, a man froze a towel and then at the same time another put a radio and a random monster down the well. Not to mention several people unknowingly pushing over several stone markers for no reason!
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# ? Jul 12, 2016 06:39 |
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That's the part that bugs me, personally. There's never a reason for the person to do those things, and in some cases they are even counter productive to the character doing them, but they're super important for someone else they'll never meet! When it's all one character, you can have something approaching rational explanations like "the character figured it out because he bumbled into the earlier thing and remembered it" or even just "the character is a weirdo" but here everyone is a weirdo.
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# ? Jul 12, 2016 07:13 |
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Maybe that's the point. They don't know why they're doing it, but they're somehow compelled to complete this abstract task. Like some kind of divine intervention. I really dig that the maps sort of connect. From the levels alone, I assumed they were all just separate parts of the village.
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# ? Jul 12, 2016 07:54 |
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I'm really impressed so far with how much mileage each map is getting. They seem very dense for their size. Also, I'm pretty excited to see where this goes, i'd never be brave enough to play this without sgf's guiding wisdom.
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# ? Jul 12, 2016 08:18 |
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And More posted:Maybe that's the point. They don't know why they're doing it, but they're somehow compelled to complete this abstract task. Like some kind of divine intervention. This is a good way to think about it, honestly
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# ? Jul 12, 2016 11:34 |
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The thing that bugged me most here was as follows: *approaches Japanese sliding door* "It's locked." Wait, what!? I'm not sure how you lock those, but either way, they are made of wood and paper! A lock isn't going to hinder someone who wants to get in. Also, SGF, listening to your uncertainty regarding the pronunciation of Kei's name, would you like me to post a brief thing on Japanese pronunciation, or would that be unwelcome?
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# ? Jul 12, 2016 14:20 |
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azren posted:Also, SGF, listening to your uncertainty regarding the pronunciation of Kei's name, would you like me to post a brief thing on Japanese pronunciation, or would that be unwelcome?
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# ? Jul 12, 2016 15:46 |
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I think posting how to pronounce all the characters' names would be fine, probably
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# ? Jul 12, 2016 16:16 |
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flatluigi posted:I think posting how to pronounce all the characters' names would be fine, probably assuming unspoken "h" A = "ah" I = "ee" in "meek" U = "oo" in "oops" E = "e" in "enter" O = "oh" EI = "ay" in "yay" So for names (dashes separate syllables): Akira Shimura = Ah-kee-rah Shee-moo-rah Hisako Yao = Hee-sah-koh Yaoh Kei Makino = Kay Mah-kii-noh Kyoya Suda = Kyoh-yah Suu-dah Miyako Kajiro = Mii-yah-ko Kah-jii-roh Tamon Takeuchi = Tah-mohn Tah-kay-uu-chii Yoriko Anno = Yoh-ree-koh Ahn-noh Not perfect, kinda messy, but it's not too far off
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# ? Jul 12, 2016 17:05 |
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Yeah, the British voices are not a good model for pronunciation. "Toe-MOH-koh!"
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# ? Jul 12, 2016 17:24 |
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Akira's stage is also a level that is really hard to watch, which is a pity as it's the first daylight level (I think?) in the game, always interesting to see in horror games. That and he's the one with a nice gun, so you can shoot everyone, something that's strange in this game. But his level is pretty big, there's lots of things to do that don't really make sense, and maybe more than the usual amount of waiting thanks to how many snipers there are to instakill you. Lots of LPers stay quiet in horror games trying to let you enjoy the atmosphere, not telling you much about what they're doing or why - subs or voiced. Because of that, I've grown tired of many Siren LPs thanks to this level, but this time my interest was kept. Good job there, supergreatfriend.
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# ? Jul 12, 2016 18:42 |
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azren posted:I = "ee" in "meek"
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# ? Jul 12, 2016 20:38 |
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# ? Apr 24, 2024 05:59 |
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Aumanor posted:Except short. I'm fairly sure the u isn't short. Apparently, it's completely different from any u used in English (IPA: /ɯ/), but it's still closer to long /u:/ than short /ʊ/. Still not sure which syllable I'm supposed to put the main stress on. Clearly, the true horror lies in the intricacies of Japanese Phonology.
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# ? Jul 12, 2016 20:56 |