|
I went 100% non-lethal in my first and only playthrough, since I prefer a slow and steady type stealth game, but for all the illusion of choice, it did feel like the game was telling me I was playing it wrong. There aren't a lot of non-lethal options with powers or take downs, so it became really stagnant. By the time I realized that wasn't going to change, I was far enough that I didn't want to give up on my pacifist run. Also the fact that you could get a kill because you knocked someone out and their body slipped face down into a puddle while you were half the map away always felt a little cheap, since I'd spend a lot of time making sure dudes were propped up in comfortable positions so they didn't accidentally die after I left them. The ending itself wasn't too disappointing story wise, but from a gameplay perspective I almost didn't even realize I was at the end since I just had to sneak around like the rest of the game and welp, that's the end of the game. I still really look forward to this one since despite these design choices I liked the setting and the mechanics, I just hope that if they really are going to let players decide how they want to play, don't secretly punish them for playing in a way that they didn't intend.
|
# ? Jul 10, 2016 22:12 |
|
|
# ? Apr 25, 2024 07:19 |
|
Lunethex posted:You can also tell the outsider NO and have no powers. Congrats, you just sold the game to me. I played the first game with no powers (using blink just made me feel like a superhero instead of feeling like Garrett) and I was worried they were going to make the powers necessary in the sequel. That's awesome.
|
# ? Jul 10, 2016 22:25 |
|
khwarezm posted:In Fallout 1 you can get this ending: https://www.youtube.com/watch?v=m_y4Ao5L6G8. Even leaving that aside both of the first two Fallout games have pretty obvious 'bad' and 'Good' outcomes for almost all of their ending slides without much in between. In the first game it even got to the point that a player with sufficiently bad karma would murder the Vault Overseer at the end of the game. I'd only say its around the time of New Vegas that things got more nuanced. In Bioshock 2 you're also working with a separate Karma system from the little sisters one based on your treatment of certain NPCs that has pretty major repercussions on the ending and is a lot less black and white. are you being willfully dense it seems like you're being willfully dense
|
# ? Jul 10, 2016 22:26 |
|
Coolguye posted:are you being willfully dense This turned into a dumb internet argument fast.
|
# ? Jul 10, 2016 22:40 |
|
khwarezm posted:This turned into a dumb internet argument fast. khwarezm posted:Obviously this is subjective but gee whiz
|
# ? Jul 10, 2016 22:52 |
|
Exactly why are you getting so worked up here? We're just talking about a plot in a video-game and now you're being an rear end in a top hat for no reason?
|
# ? Jul 10, 2016 22:55 |
|
khwarezm posted:Exactly why are you getting so worked up here? It's Coolguye, he does this literally all the time redweird posted:I really liked the Low Chaos/High Chaos system. Do you like killing dudes? Well, now there will be more dudes to kill in levels. Do you like to stealth past people? Ok, we'll keep the amount of enemies fairly constant to help with stealth. Real elegant way to tailor the game to the player in my opinion. I think the effects it had on the physical game world were good but the effects it had on the story kinda sucked.
|
# ? Jul 10, 2016 23:18 |
|
khwarezm posted:Exactly why are you getting so worked up here? If continuing to decline to talk about stuff like that is "getting worked up" then there's a memo I missed somewhere Also lol cjacobs what even is your issue
|
# ? Jul 10, 2016 23:26 |
|
Asiina posted:I went 100% non-lethal in my first and only playthrough, since I prefer a slow and steady type stealth game, but for all the illusion of choice, it did feel like the game was telling me I was playing it wrong. There aren't a lot of non-lethal options with powers or take downs, so it became really stagnant. By the time I realized that wasn't going to change, I was far enough that I didn't want to give up on my pacifist run. Also the fact that you could get a kill because you knocked someone out and their body slipped face down into a puddle while you were half the map away always felt a little cheap, since I'd spend a lot of time making sure dudes were propped up in comfortable positions so they didn't accidentally die after I left them. Why would you play non-lethal and expect it to be fun? it's like.. the most boring and spergy way to play any game and it's basically only worthwhile for achievments.
|
# ? Jul 10, 2016 23:32 |
|
Coolguye posted:I fail to understand why you're bulldozing over a bunch of stuff to simply reassert what you said before, even after I've declined to comment on most of it because it isn't D&D and we're not gonna answer the question of anarchy being moral here I have a hunch you don't really know what Anarchism, as in the Proudhon type anarchism really entails do you? Actually you know what gently caress this lets agree to disagree since this obviously has already gone nowhere, although I have gained new respect for CJacobs.
|
# ? Jul 10, 2016 23:33 |
|
khwarezm posted:I have a hunch you don't really know what Anarchism, as in the Proudhon type anarchism really entails do you? I know that I don't give a poo poo because I've now declined to comment on it 3 times. I don't even understand what you think we are disagreeing about because I started off saying that your position was good and legit and you kept arguing with me over increasingly bizarre junk
|
# ? Jul 10, 2016 23:54 |
|
you guys would not believe the size of the booger I just picked
|
# ? Jul 11, 2016 00:00 |
|
Lunethex posted:you guys would not believe the size of the booger I just picked Was it a high chaos booger or a low chaos booger. How bloody was the booger
|
# ? Jul 11, 2016 00:05 |
|
I picked too many boogers and got the bad ending.
|
# ? Jul 11, 2016 00:08 |
|
Dishonored is one of my favorite games and I immediately got the big dumb preorder package with the big dumb mask. I can't wait for this, I think my GOTY pick will be between that and Deus Ex.khwarezm posted:This logic of killing everyone and saying it was a good option because frankly they deserved it tends not to lead to great outcomes in real life, but then that's just my opinion. poo poo happens. I loved how killing more people made the world a more terrifying place with more rats to bodies and thus more plague came out. You kill 1000s of people in Uncharted 4 but still get a sloppy pandering ending to jerk you off so if anything, Dishonored kept it surprisingly and refreshingly real with Satan coming out and saying "heh, hell of a ride, glad you helped me spread blood and create fear." I can't wait for more Outsider poo poo in this one.
|
# ? Jul 11, 2016 00:13 |
|
MinibarMatchman posted:
I'm not complaining that that's the result of your actions, I love the way you could drag things down into death and chaos.
|
# ? Jul 11, 2016 00:32 |
|
I think tracking kills was the worst thing Dishonored did. Encouraging you to just play lethal or nonlethal rather than encouraging you to care about what's going on and tailor your play to your mood is really dumb and makes games less fun.
|
# ? Jul 11, 2016 00:35 |
|
hemale in pain posted:Why would you play non-lethal and expect it to be fun? it's like.. the most boring and spergy way to play any game and it's basically only worthwhile for achievments. Because at first it wasn't clear what exactly the threshold was for low chaos so I was being overly cautious, and then once I was about 1/3rd of the way into the game being completely non-lethal, I figured I might as well keep going. Non-lethal is actually very fun for the most part because I prefer playing ultra slow, and waiting for the perfect moment. It's great when games don't rush me, and I liked that if one way proved too difficult to do stealthily, I could take an alternate route (I was also playing no detection). I still really liked the game playing that way. I just wish that you couldn't lose your achievement for a level over something you never saw (like an unconscious dude slipping and drowning in a puddle) and that there were more non-lethal takedown options so you aren't seeing the exact same animation the entire game. These are really minor things that can be easily improved that would have kept the gameplay 99% the same, which is fine since it's still a great game. I'm not saying "hey make this unfun way to play be fun" I'm saying "these small quality of life improvements that have no downside could really help make a good way to play even better"
|
# ? Jul 11, 2016 00:53 |
|
Asiina posted:I just wish that you couldn't lose your achievement for a level over something you never saw (like an unconscious dude slipping and drowning in a puddle) i made mad faces because it was bad
|
# ? Jul 11, 2016 01:39 |
|
K8.0 posted:I think tracking kills was the worst thing Dishonored did. Encouraging you to just play lethal or nonlethal rather than encouraging you to care about what's going on and tailor your play to your mood is really dumb and makes games less fun. Actually tracking kills within the game itself would be a good feature. Give me a stat menu that says how many people I've killed that I can obsessively check every five minutes please.
|
# ? Jul 11, 2016 02:00 |
|
Pwnstar posted:Give me a stat menu that says how many orphans I've made that I can obsessively check every five minutes please.
|
# ? Jul 11, 2016 22:40 |
I feel like by not killing anyone you're actually missing out on content, as in pinning heads to walls and skewering guys half a dozen ways etc. I never even thought about it in terms of 'high chaos' or 'low chaos' playthroughs. But I can see ghosting through a level and just wiping out your target could be fun too.
|
|
# ? Jul 11, 2016 23:12 |
|
Captain Diarrhoea posted:I feel like by not killing anyone you're actually missing out on content, as in pinning heads to walls and skewering guys half a dozen ways etc. I never even thought about it in terms of 'high chaos' or 'low chaos' playthroughs. It's true, there's less to do if you play this way, but also because of the mechanics where knocking someone out had the risk of killing them later, finding ways to go past people without any interaction was often the safest option. Most levels took multiple attempts to find the right pattern and know when to take a risk in trying to cross a pathway, but that's what made it fun for me rather than just murdering everyone.
|
# ? Jul 11, 2016 23:48 |
|
Here's a new Corvo gameplay trailer. https://www.youtube.com/watch?v=VxAFgelxgs4 The new Outsider voice sucks.
|
# ? Sep 13, 2016 16:16 |
|
A new Corvo + Story video just came out and it looks like the main villain is going to be Delilah. Which I'm honestly surprised about, considering I locked her in a still life painting at the end of that DLC! E:FB
|
# ? Sep 13, 2016 16:17 |
|
Mordja posted:A new Corvo + Story video just came out and it looks like the main villain is going to be Delilah. Which I'm honestly surprised about, considering I locked her in a still life painting at the end of that DLC! i'm just playing that DLC for the first time, and i can't say i'm too surprised - chick is nothing if not resourceful. Coolguye fucked around with this message at 16:32 on Sep 13, 2016 |
# ? Sep 13, 2016 16:25 |
|
You know, it's strange - I was a little disappointed with Dishonored when it first came out but I've really grown to love it. It's a good game as long as you avoid the Clean Hands achievement and don't obsessively reload. Lots of interesting things happen, great aesthetic, level design, all that good stuff.
|
# ? Sep 13, 2016 16:48 |
|
I liked Dishonored a lot, but still felt the levels were way too small. It just felt "consolized" (for lack of a better word) in the same way Thief 3 did. Stuff like the simple combo locks with massive numbers was really offputting. I've been spoiled by Thief 2 and some of its fan missions.
|
# ? Sep 13, 2016 17:07 |
|
I want to do a literal ghost run in this game of "only power is to possess dead bodies." Dishonored: Weekend at Bernie's LP
|
# ? Sep 13, 2016 17:30 |
|
I'm trying to do a run now where the only power you can use is blink. It's pretty difficult cause man, it sure would be great if I could see where enemies are.
|
# ? Sep 13, 2016 17:40 |
|
Asiina posted:I'm trying to do a run now where the only power you can use is blink. It's pretty difficult cause man, it sure would be great if I could see where enemies are. It is worth sticking with a 'no abilities' run[1]. Make good use of leaning. If they can't see you when you aren't leaning, then they won't see you when you are. Helps a lot to keep tabs on people. [1] In real terms, there are only a couple of places where you *have* to blink. Those notwithstanding, you can totally stealth the game with nothing more than situational awareness and smart movement. Edit: Also, Dishonored is one of the few games where I recommened turning off all UI and frobs even for the first run. Bar a notable exception in one of the DLCs, everything you need to know to do missions well is there in the game-world. magimix fucked around with this message at 21:19 on Sep 13, 2016 |
# ? Sep 13, 2016 21:16 |
|
I found the 'see through walls' power made the game a lot less fun for me, I never took it outside of my ill-advised ghost/clean hands run.magimix posted:Edit: Also, Dishonored is one of the few games where I recommened turning off all UI and frobs even for the first run. Bar a notable exception in one of the DLCs, everything you need to know to do missions well is there in the game-world.
|
# ? Sep 13, 2016 21:21 |
|
magimix posted:Edit: Also, Dishonored is one of the few games where I recommened turning off all UI and frobs even for the first run. Bar a notable exception in one of the DLCs, everything you need to know to do missions well is there in the game-world. this can be hilariously confusing on the High Overseer mission if you have to drop Curnow in the dumpster because there's no way to tell which dumpster is the right one
|
# ? Sep 13, 2016 21:22 |
|
Coolguye posted:this can be hilariously confusing on the High Overseer mission if you have to drop Curnow in the dumpster because there's no way to tell which dumpster is the right one Ah! I'd forgotten that one. Yeah, fair enough HMS Boromir posted:I found the 'see through walls' power made the game a lot less fun for me, I never took it outside of my ill-advised ghost/clean hands run. Ill advised?
|
# ? Sep 13, 2016 21:24 |
|
magimix posted:Ill advised? Ghost/Clean Hands is exceedingly dull.
|
# ? Sep 13, 2016 21:31 |
|
HMS Boromir posted:Ghost/Clean Hands is exceedingly dull. I'm threatened by your opinion! One of my favourite playthroughs of the game is the one I got Ghost, Shadow, Clean Hands, and Mostly Flesh & Steel in. It was also one of the quickest, funnily enough. Of course, if wasn't my *first* run, so knowledge of the levels and missions helped. Edit: In any event, the time leading up to D2's release needs to hurry up and pass.
|
# ? Sep 13, 2016 21:34 |
|
My first and only run was a Ghost/Clean Hands run, and now I'm trying again to do the same thing, but also only use Blink and nothing else to up the difficulty (also playing on the hardest difficulty). I like the relaxation of an extremely slow stealth game. The AI is super perceptive at the hardest difficulty though, so trying to take out groups can be difficult if they never find a moment to be far enough apart.
|
# ? Sep 13, 2016 21:35 |
|
ghost/clean hands boils down to getting bend time 2 first and then mainlining piero's blue drank for the rest of the game. i suppose you can also make an unholy pact with the spirit water bone charm but yeah, it really just means get bend time 2 and get tons of mana. there's one or two decently interesting things you need to do while building up to the required level of runes but at the end of the day you're still heavily incentivized to skip 90%+ of the content.
|
# ? Sep 13, 2016 21:38 |
|
Stephen Russell isn't even trying to hide the Garrett voice. It's total and utter pandering to Thief fans and it's working!
|
# ? Sep 13, 2016 22:05 |
|
|
# ? Apr 25, 2024 07:19 |
|
I'm not gonna lie that was some loving quality delivery by him throughout the trailer. It both spoke to fans of his work as Garrett and the conspiracy of this game.
|
# ? Sep 13, 2016 22:08 |