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I love this I love you
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# ? Jul 16, 2016 12:12 |
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# ? Apr 25, 2024 20:34 |
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FractalSandwich posted:Because now we understand that if players will get bored of the thing your game is actually about, you need to address that instead of trying to distract them from it. You have to make sure your core systems are fun before you start adding new ones. Naw. It's more that now games are much more expensive to make and publishers pressure devs to get them out fast. So a lot of that stuff has to be cut or simplified.
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# ? Jul 16, 2016 13:21 |
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D_W posted:Naw. It's more that now games are much more expensive to make and publishers pressure devs to get them out fast. So a lot of that stuff has to be cut or simplified.
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# ? Jul 16, 2016 14:01 |
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HD art assets are unreasonably expensive to produce but for whatever reason, any time someone making an RPG gets a whiff of budget they immediately decide that they have to be producing an immersive high fidelity world even though they inevitably still don't actually have the AAA budget necessary to do that properly and almost anyone who's playing JRPGs not named Final Fantasy or Xenoblade at this point would almost certainly be willing to accept visuals on a par with, say, Tales of Graces and an old school semi-abstracted world map if it meant more complete and fleshed out feeling games. Instead we get worlds that are tiny by virtue of having to be "to scale" and where getting from place to place involves crossing big empty fields surrounded by high cliffs. As a side note though I should mention in the interests of fairness that Tales of Berseria is going to have a bunch of minigames. wateyad fucked around with this message at 15:43 on Jul 16, 2016 |
# ? Jul 16, 2016 15:09 |
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It's ok if they know how to use low-def art. Too many just start blowing it up and slapping a smoothing filter over it, or tiling small and overly busy assets to cover large areas.
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# ? Jul 16, 2016 15:16 |
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wateyad posted:HD art assets are unreasonably expensive to produce but for whatever reason, any time someone making an RPG gets a whiff of budget they immediately decide that they have to be producing an immersive high fidelity world even though they inevitably still don't actually have the AAA budget necessary to do that properly and almost anyone who's playing JRPGs not named Final Fantasy or Xenoblade at this point would almost certainly be willing to accept visuals on a par with, say, Tales of Graces and an old school semi-abstracted world map if it meant more complete and fleshed out feeling games. Instead we get worlds that are tiny by virtue of having to be "to scale" and where getting from place to place involves crossing big empty fields surrounded by high cliffs.
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# ? Jul 16, 2016 15:44 |
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FractalSandwich posted:Or you can play Compile Heart games and get the worst of all worlds! What they do is another thing entirely. They are a tiny studio making games on shoestring budgets but visually their games are fine. The sort of asset reuse people get at them for is actually a pretty sensible practice given what they're operating with and honestly something more developers should engage in, albeit maybe a little less brazenly. None of this should be taken as encouragement to actually play their games of course, not by a long shot. They have plenty of other issues.
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# ? Jul 16, 2016 15:52 |
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If I'm being serious, I agree completely.
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# ? Jul 16, 2016 15:56 |
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I should check this forum more often. After SO5 I see this game in a better light in every single field (especially all things story and cutscene) but technical graphics and out of combat controls. You beautiful bastards, I am happy to see you back. Cheers.
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# ? Jul 16, 2016 16:40 |
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This brings back memories Bizarrely my uncle bought a secondhand PS3 purely for the bluray, and ended up playing through this multiple times because the kid he bought it off left the disc in the console and told him to keep it. Bearing in mind he was 56 at the time and never played a videogame before, or any since.
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# ? Jul 16, 2016 16:54 |
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ChickenWyngz posted:This brings back memories This.... this is an amazing story.
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# ? Jul 16, 2016 19:34 |
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Glad to get in near the ground floor on this one. So far, the game looks so horribly anime and poorly compiled mechanically that the only way I can enjoy it is with the two of you mocking it horribly. I'm also wondering if we're ever going to get something that can make a better avatar for wateyad than Zael's wiggle-butt zoom. I'm hoping yes for the sake of comedy, and no for the sake of humanity.
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# ? Jul 17, 2016 00:41 |
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The game is actually pretty fun to play. Also On the subject of Edge preferring using swords he does actually give some backstory on that later in the game. It's incredibly dumb and as usual anime as gently caress. Also if you look in one of the cargo bays he does remark that he is a really bad shot. Doesn't really justify anything but it's nice that the game does acknowledge Edge's incompetence.
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# ? Jul 17, 2016 05:08 |
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Nothing like a rousing round of the pronoun game when it comes to important information your crew should know.
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# ? Jul 17, 2016 10:41 |
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One thing I've always found kinda darkly funny with Star Ocean in general is if you dig into the database about the various technologies used, it outright states the Transporters are the "kill you, make a copy at the other end" kind . You use Transporters just to change hotel floors in SO3. Also good lord wateyad, why are you harming yourself with this game? And subjecting poor innocent Pork Lift to this horror? This can only end well .
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# ? Jul 17, 2016 13:58 |
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Neddy Seagoon posted:One thing I've always found kinda darkly funny with Star Ocean in general is if you dig into the database about the various technologies used, it outright states the Transporters are the "kill you, make a copy at the other end" kind . You use Transporters just to change hotel floors in SO3. I'm pretty sure that like 95% of the plot and background lore of Star Ocean games in general are meant as a troll on people who take JRPG plot and background lore seriously, but there's so little daylight between that and the played-straight ones it's hard to notice.
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# ? Jul 17, 2016 16:48 |
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ZeeToo posted:I'm pretty sure that like 95% of the plot and background lore of Star Ocean games in general are meant as a troll on people who take JRPG plot and background lore seriously, but there's so little daylight between that and the played-straight ones it's hard to notice. That's Star Ocean 5 in a nutshell, but more like 100%
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# ? Jul 17, 2016 18:58 |
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Episode 3: Spider Hunter Spider-Gatherer https://www.youtube.com/watch?v=9wp5RymOB9Q
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# ? Jul 19, 2016 15:18 |
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Red Bones posted:Are the medieval fantasy planets in star ocean games always populated by humans? It'd be cool if they crashed landed on like, Medieval bug people world or something. There's so many ways to make this premise more interesting. Star Ocean 2 had a race with three eyes. I think that's as alien as it gets.
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# ? Jul 19, 2016 15:57 |
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Wow. Sam Rami doesn't deal very much damage so early on. But let's face it, you could go on and on about the questionable design choices in these sorts of games.
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# ? Jul 19, 2016 16:04 |
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Are you going to continue showing each and every random battle? They get repetitive very fast and there are going to be a lot of them. Also I noticed that I cannot watch someone else play through this game. Why aren't you maxing out the gathering skills first? Why not follow the "outside" of the map first instead of running around totally random. (Don't take that as criticism)
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# ? Jul 19, 2016 16:09 |
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Show each and every loving one. Even if you have to rub your face into a lava dragon for 40 minutes.
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# ? Jul 19, 2016 16:11 |
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Red Bones posted:Are the medieval fantasy planets in star ocean games always populated by humans? It'd be cool if they crashed landed on like, Medieval bug people world or something. There's so many ways to make this premise more interesting. Since this quote was brought up in a previous post, I'd like to mention that this is about the only reason I continue to play the Star Ocean series. I'm convinced it has a ton of potential, even to the extent of something like an anime Star Wars, based on the premise alone. I'm disappointed with each entry over failing to meet this sort of creativity, but it is what it is. Oh, and furries don't count. I know Star Ocean is anime as gently caress, but furries aren't aliens.
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# ? Jul 19, 2016 16:32 |
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SOLarian posted:Are you going to continue showing each and every random battle? They get repetitive very fast and there are going to be a lot of them. We are bad people and very rarely edit our stuff. By which I mean we want to take you on the REAL, FULL journey.
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# ? Jul 19, 2016 16:39 |
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SOLarian posted:Are you going to continue showing each and every random battle? They get repetitive very fast and there are going to be a lot of them. You, uh, you didn't watch our Final Fantasy XIII playthrough, did you? I can't really cut anything out because it would destroy the continuity of our commentary and in a lot of cases render it outright nonsensical. We are aware of what you're getting at though and I do pretty quickly start minimising the number of battles we get into. If we get massively underpowered at some point then maybe there'll be off screen (or at least clearly demarcated into "you can skip this" videos) grinding / farming. wateyad fucked around with this message at 17:08 on Jul 19, 2016 |
# ? Jul 19, 2016 16:41 |
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Ah, Star Ocean 4... The plot is a hot mess, the characters depend solely on your tolerance for their particular personality cliche, but I had enough fun with the gameplay to beat it and do all the postgame superbosses, and spent way, way to much time messing around with item creation and armor/weapon customization. Looking forward to the rest of this!
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# ? Jul 19, 2016 16:44 |
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I watched all of of 13, I can watch these random battles. I mean, if we had anything better to do would we be watching? I think the shared suffering is a draw for these LPs. Something is deeply wrong with me.
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# ? Jul 19, 2016 16:45 |
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Rename him Hedge Maverick.
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# ? Jul 19, 2016 17:00 |
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For the record, if I was still putting the date recorded things on a black screen, they'd be making the preemptive strike / surprise encounter WOO WOO WOO noise.
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# ? Jul 19, 2016 17:13 |
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wateyad posted:For the record, if I was still putting the date recorded things on a black screen, they'd be making the preemptive strike / surprise encounter WOO WOO WOO noise. The thread suggestions have ruined this LP.
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# ? Jul 19, 2016 17:21 |
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Using bows so close you can practically just beat someone with it.
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# ? Jul 19, 2016 17:21 |
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Kind of sad you can't backdash cancel if we're talking about speed running tactics.
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# ? Jul 19, 2016 23:49 |
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Games like this are the reason I'm so bewildered when people act like Final Fantasy 13 is the worst thing to ever happen to RPGs.
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# ? Jul 20, 2016 03:49 |
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FractalSandwich posted:Games like this are the reason I'm so bewildered when people act like Final Fantasy 13 is the worst thing to ever happen to RPGs. FFXIII was a terrible thing to happen to Square Enix in general, considering how much money and hype they heaped on it. Star Ocean 4 is worse in some ways, but absolutely better in others, and didn't have nearly as much money or hype behind it. Those ways SO4 is better: more open maps, more side content, a much deeper (but completely hosed regardless) crafting and skill system, and a better post-game (as in one that exists). Those weren't exactly high hurdles to leap in comparison to FFXIII. The ways that SO4 are worse are some of the most depressing and hilarious things, though.
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# ? Jul 20, 2016 03:57 |
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It's certainly true that FF13 was much more expensive, and much more disappointing to a lot more people. And you could even argue that if it can be compared to this game at all, it's already failed. It's hard for me to talk about this game in good faith, though, because no matter what I say about the game parts of the game, it will never really be about that. The real reason I already hate it after such little time is because it's sexist. That's the number one thing on my mind when I watch these videos. FractalSandwich fucked around with this message at 04:41 on Jul 20, 2016 |
# ? Jul 20, 2016 04:35 |
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But Reimi has a far too over the top blindside animation!
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# ? Jul 20, 2016 05:25 |
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SOLarian posted:Are you going to continue showing each and every random battle? They get repetitive very fast and there are going to be a lot of them. Look, they are playing the game in the same quality level as the game itself is. ie awful.Though it sounds like they realised they should level gathering skills. Mostly because levelling combat skills is worthless.
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# ? Jul 20, 2016 07:52 |
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We clearly have to go the entire game not playing as Dirk Renegade whenever we can avoid it. Also you should rename him something like "blade related name" "rebel/freedom related name" every new recording session. That, or use like MS Word's Thesaurus option to look up related words for Edge and Maverick, then do the same thing with whatever the current names are. See how ridiculous it can get three or four sessions down the line. Shei-kun fucked around with this message at 08:43 on Jul 20, 2016 |
# ? Jul 20, 2016 08:40 |
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Name him after noted mavericks, such as John McCain and Cyber Peacock.
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# ? Jul 20, 2016 08:47 |
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# ? Apr 25, 2024 20:34 |
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Zanzibar Ham posted:Name him after noted mavericks, such as John McCain and Cyber Peacock. I'm pretty sure Maverick is the legend of the West. Luck is his companion. Gambling is his game.
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# ? Jul 20, 2016 08:59 |