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What do you mean me? I don't have an apostrophe in my name. I do not know this Macy's you speak of.
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# ¿ Jul 15, 2016 16:11 |
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# ¿ Apr 27, 2024 09:18 |
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housefly posted:Hi. Cis-male identifying as homosexual (currently) reporting in. I play Pokemon go in local restrooms in support of homeless post-op transgendered teens. I was wondering if this Macy's guy would play infinite warfare with me. Thanks. While I'll still buy it (for CoD4), I genuinely might skip the multiplayer for Titanfall 2's. I'm getting really, really tired of CoD's consistently broken matchmaking... and their de-emphasis on cover penetration in this last go-around; which has always been one of my favourite aspects of the franchise. I want some new bugs to bitch about. And a new(er) game engine to make fun of. Mister Facetious fucked around with this message at 16:55 on Jul 15, 2016 |
# ¿ Jul 15, 2016 16:52 |
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housefly posted:I hadn't realized from the nightly sessions that you were displeased with the lack of cover penetration (I'm chacha) Really? I've been complaining about it since launch. I don't know if the devs are just missing various bits around the map, but there's a lot of spots in areas under constant fire that- visually speaking, should allow my future bullets to punch right through.
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# ¿ Jul 15, 2016 18:09 |
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Leeked MP footage of a melee kill in CoD: https://www.youtube.com/watch?v=_Eqpc7E5tu4
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# ¿ Jul 15, 2016 21:17 |
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Games > Call of Duty: Infinity - Your CoD is Dead in Outer Space https://www.youtube.com/watch?v=WIHnzYMDkWM I dig the taste of salt, but it won't keep me alive.
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# ¿ Jul 16, 2016 02:08 |
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Agreed. I just can't be bothered getting interested over CoD's imaginary future poo poo; all that matters is their stats, and since it's science fiction, it can be whatever Activision wants them to be.
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# ¿ Jul 17, 2016 04:23 |
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Lumpy the Cook posted:Let me see if I can get this straight: Everyone is suddenly up in arms now (instead of, say, after the Not quite. The rumor/hope was that there'd be a return to the WW2 setting with the new hardware. Space is old hat. Everyone wants to see what the real world looks like, but with 'bitchin fast' graphics, and RAM for the Russian/Japanese hordes. And CoD4 is a known quantity. It quote:Also, they're furious that the CoD4 remaster isn't being sold as a standalone, despite the fact that Activision did this exact same thing with packaging their CoD1 remaster CoD1 loving sucks bro. All previous games looked (and played) very dated compared to the post CoD4 world. No one bought it. quote:Titanfall 2 will be the best shooter this year anyway Mister Facetious fucked around with this message at 09:14 on Jul 17, 2016 |
# ¿ Jul 17, 2016 08:49 |
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Alteisen posted:Crazy how these threads continue to endure despite being the same circlejerk of losers endlessly shitposting. I don't think you "get" Something Awful.
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# ¿ Jul 21, 2016 16:35 |
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Mill Village posted:Sorry, I can't hear you with your four copies of Destiny.
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# ¿ Jul 21, 2016 20:12 |
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Meh. It's a remake for , and not MW1.
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# ¿ Jul 21, 2016 22:36 |
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Taking odds on weapons fire not doing anything to its atmospheric integrity during gameplay.
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# ¿ Jul 22, 2016 02:29 |
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Seriously; C4 and a window was my first thought. "When you get to Hell, tell 'em xXGokuSnypa69Xx sent ya'." *click*
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# ¿ Jul 22, 2016 03:57 |
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OneDeadman posted:the 25 kill streak is just a Giant Vacuum cleaner that sucks everyone into it. The rest of the match takes place in the Vacuum Cleaner map that is just a dome remake but with Space Spiders. Spaceballs DLC would be a guaranteed purchase.
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# ¿ Jul 22, 2016 04:20 |
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Mill Village posted:New gameplay video from Comic Con. Still don't understand what the bitching is about. Looks like COD to me. Spaceship combat looks great. Something, something, joke about graphics and fog.
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# ¿ Jul 25, 2016 02:01 |
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Bill NYSE posted:The player is seen firing lasers from a rifle, yet the hoverjet called in sprays bullets. What the gently caress future did I sign up for? Seriously; projectile weapons make no loving sense in fleet-level and under combat, only in the sense of planetary bombardment. It makes more sense to run multiple nuke/fusion generators for lasers that suffer less travel and light lag. And you use high strength EM plating to specifically divert debris away from sensitive areas of the ship You'd save weight by not holding tons of volatile ammunition that can instead be used for more fuel/maneuvering gas, redundant generators, spare compressed air storage... and not making GBS threads up space with debris from explosions and missed shots, or loving up your own maneuvers through weapon recoil.
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# ¿ Jul 25, 2016 04:45 |
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Sums up my opinion on every form of media set in the future: https://www.youtube.com/watch?v=SZa3Y1tcKJ4 "This is the future. Where're all the phaser guns?" It's also why Borderlands games are utterly boring. Mister Facetious fucked around with this message at 06:45 on Jul 25, 2016 |
# ¿ Jul 25, 2016 06:43 |
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What about Titanfall 2, given that it seems to be BLOPS 3, but with a grapple hook?
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# ¿ Jul 25, 2016 21:09 |
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I'm on break. I'm just generalizing for simplicity.
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# ¿ Jul 25, 2016 21:21 |
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SpookyLizard posted:Bullets don't make sense. Mass Drivers on the other hand, are amazing, and require far less heat dissipation. Missiles are mostly pointless, outside of kinetic kill devices. Mass drivers only make sense in planetary bombardment, not fleet-level (or below) combat. They're just too slow, due to the delay from what your instruments see because of limitations on the speed of light. When you consider the speeds of the ships, and distances involved, and the delay of what your sensors are telling you, compared to where the ship actually is, or might be (because light lag is a thing), lasers make way more sense. You want weapons that actually travel at the speed of light, not orders of magnitude less. You need weapons that can hit almost as fast as you can detect, so that predicting where your enemy will go matters less. It's the difference between Host pro with a hitscan gun (i.e., milliseconds of lag), and a dude with an XM-53 on dial-up (tenths of a second). Mister Facetious fucked around with this message at 21:56 on Jul 25, 2016 |
# ¿ Jul 25, 2016 21:34 |
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SpookyLizard posted:You use your mass drivers to hit where the enemy will be and or to move towards where you want them to be. And planetary bombardment is an awful thing, and a great way to wreck that planet for years to come. If you're gonna do that you might as well just grab an asteroid and launch that out of your mass driver. You can't know where they'll be, because even sensors are subject to light lag. Compounded with the slow travel time compared to directed energy, they're not worth it for attacking anything smaller than a planet. Space combat is like fighting on the internet; the weapons (even lasers) have travel time (lag), the feedback from sensors have travel time (lag) communications have travel time (lag). We're not talking single digit kilometers here. The AO is hundreds to thousands of kilometers. The width of planets. It's never in real time. Every update is from the past. Only two weapons make sense in that environment: lasers that travel at light speed, and missiles, which can adjust their course, and update the target's location after being launched. Mister Facetious fucked around with this message at 23:29 on Jul 25, 2016 |
# ¿ Jul 25, 2016 22:25 |
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No, I care about space combat. And lasers, Mister Facetious fucked around with this message at 03:10 on Jul 26, 2016 |
# ¿ Jul 26, 2016 02:40 |
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Might have seen it when it first came out, at our local anime club. Was it the one with completely silent space combat sequences?
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# ¿ Jul 26, 2016 02:50 |
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Lasers could already shoot down aircraft and missiles in the prototype phase, and their range is even better in vacuum, without the air literally getting in the way. It's just a matter of scaling them up and running them on dedicated generators.
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# ¿ Jul 26, 2016 04:52 |
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SpookyLizard posted:If you have knowledge of the enemy's propulsion systems you can predict their potential movements and subsequently hit where they will be. Or attempt too. Fill the intervening spac with projectiles can force them into the space where there are other projectiles or are easier targets for other weapons platforms. Missiles aren't the greatest of weapons because lasers would make fantastic point defense, heavily negating their usefulness. Kinetic kill would probably useful against smaller ships or fighters of some kind. 1.) Propulsion performance is classified in many areas for the latest combat aircraft (flight ceiling, rate of climb, for just two), what makes you think a future military will be open about it? 2.) loving at "filling the intervening space" (a 3D area measured in hundreds to thousands of cubic kilometers) with projectiles. Naval craft weren't able to do that, and they fight in 2d. And you're forgetting how missiles work; you don't fire one big one, you fire hundreds of small ones to overwhelm the defense. Same with single-pilot craft; you stack as many as they can hold for hundreds more. 3.) Because you don't have ammo storage, you just use more lasers and generators. And you rotate between weapons to maintain heat dissipation. And the extra generators can double as emergency power through rerouting. Ammo is both an explosive hazard, doesn't serve secondary function that can ensure post-battle survival, and if not machine loaded, dangerous to handle in unexpected high G maneuvers (like evasion). Mister Facetious fucked around with this message at 05:51 on Jul 26, 2016 |
# ¿ Jul 26, 2016 05:43 |
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You do realize that the only information the US got on Soviet aircraft was through defection, espionage, or outright theft of the craft via a tertiary country, right? The US created the F15 because they thought a bomber intercept craft (The Foxbat) was a superiority fighter, simply because it had a large tail area. That's how good "observation" is. Mass drivers are too slow. Their top speed is limited by basic physics. to go at a significant fraction of light, you suffer from the same force in recoil. Simply firing them at each other would alter each ship's courses as they fired, making their targeting useless, because instrument/sensor feedback is limited by the speed of light. Mister Facetious fucked around with this message at 06:33 on Jul 26, 2016 |
# ¿ Jul 26, 2016 05:57 |
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You don't use one big cooling system for all weapons, you use multiple smaller (and redundant) systems for separate banks of weaponry, and you cycle through the groupings. This is space, the most dangerous place a human can be. You need to think redundancies and decentralized. Mister Facetious fucked around with this message at 06:37 on Jul 26, 2016 |
# ¿ Jul 26, 2016 06:34 |
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Eh, what can I say, space combat is an obsession of mine. It has so many things going against it that just don't work in fiction, and so the near future genre irks me. It's why I prefer my sci-fi to be so far in the future you can just say, "nanomachines and space magic".
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# ¿ Jul 26, 2016 07:08 |
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Not unless they have an SA account and play CoD.
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# ¿ Jul 30, 2016 09:33 |
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Actually, the plot of AW is only decent if you consider 'Atlas Shrugged' to be good literature. Kevin Spacey is the only thing that makes a story that stupid fun. The idea of private military being more efficient was completely and utterly disproven in the poo poo show that was Iraq 2. Mister Facetious fucked around with this message at 13:07 on Aug 1, 2016 |
# ¿ Aug 1, 2016 13:02 |
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fivegears4reverse posted:AW's 4 hours of plot is both good and cool despite my own inability to get through even half of Atlas Shrugged. I find that every campaign in a CoD game is "What Republican hawks wish was the way their foreign policy worked."
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# ¿ Aug 1, 2016 21:15 |
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fivegears4reverse posted:Your reading doesn't make any sense. "There you go again." They beat Russia, and torture works. The bad stuff is just "details". Mister Facetious fucked around with this message at 00:00 on Aug 2, 2016 |
# ¿ Aug 1, 2016 23:25 |
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They forgot to record it before implementing all the free to pay features, so now they have to grind the accounts before they can show any decent content.
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# ¿ Aug 4, 2016 23:17 |
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http://www.twitch.tv/mistermacys
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# ¿ Aug 5, 2016 01:14 |
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Godzilla07 posted:A bunch of info got leaked for Infinite Warfare MP! Weapon variants out of crates are back, and IW is doing a bunch of weird things to Create-a-Class (e.g. separating supers from your character, and there are "archetypes" for characters like medic, sniper, etc?) https://pravda.ayria.se/T7Startupdelay.html quote:Userquestions: Well... that's interesting.
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# ¿ Aug 16, 2016 06:07 |
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CoD XP?
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# ¿ Aug 16, 2016 06:11 |
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Oh... like Quakecon. Got it.
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# ¿ Aug 16, 2016 06:21 |
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Did they say if they were abandoning co-op campaign? Because I really feel that the repetitive boss/arena poo poo really ruined an otherwise neat Twilight Zone-esque story. Bring back my single-player optimized, scripted thrill ride please.
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# ¿ Sep 16, 2016 21:13 |
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No joke; the only reason I bought Root Beer was for Kevin Spacey. Even though the story setup is a completely unrealistic John Galt wank fest, the missions were great. The mansion stealth mission is top notch, whether you go lethal or non lethal (if you go loud, you're totally hosed, though).
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# ¿ Sep 17, 2016 02:49 |
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Activision really, really knows their audience.
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# ¿ Oct 2, 2016 18:41 |
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# ¿ Apr 27, 2024 09:18 |
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And knifing was never more satisfying than it was in Ghosts. Adding the pause during the kill gave every hit a feeling of weight behind it.
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# ¿ Oct 2, 2016 21:07 |