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This is actually pretty neat. It feels a little odd to be adventuring on kind of a personal scale while you get into these tactical map battles, but the devs aren't afraid to have fun with things which is always a plus in my book.
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# ¿ Jul 20, 2016 00:55 |
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# ¿ Apr 29, 2024 13:42 |
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Do simple enough enemies, like, willingly group up for easier explosions?
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# ¿ Jul 22, 2016 04:56 |
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Plants often overlook the many important roles plant-eaters play in their continued livelihood.
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# ¿ Jul 27, 2016 00:55 |
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Interacting with quest coupons is pretty fun, yeah.
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# ¿ Aug 1, 2016 01:15 |
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So what kind of unit replenishment does an extra 1000 gold of looting buy you?
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# ¿ Aug 9, 2016 05:07 |
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Let's help Baron Norge. No telling what a ghost is going to do when he realizes that's not his son on the throne...
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# ¿ Aug 16, 2016 03:40 |
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Everybody keeps talking about de'Virre. We'll either find his body or he'll be the end boss.
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# ¿ Sep 7, 2016 01:50 |
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So what do you do with all the points in skill trees you don't use much? Can you actually buy up a couple abilities in those trees or are they all spent on incidental costs to get abilities in your main tree?
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# ¿ Oct 12, 2016 23:14 |
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"The barbarians didn't want your treaty so I decided to kill them." Is there anybody who'd be happy to hear that?
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# ¿ Oct 21, 2016 04:36 |
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Maybe nobody can actually tell it from a dragon reinforcement wearing a particularly ill-fitting necklace? Anyhow, good job that artist.
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# ¿ Nov 2, 2016 00:52 |
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I like that they're making neat plot use of the item-guardian mechanic.
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# ¿ Dec 10, 2016 06:51 |
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Heh, the swamp's got horrid thunderclouds over it. That's a nice touch, but unless this game is super-small they're probably going to run out of interesting things to do with map clouds.
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# ¿ Dec 23, 2016 18:33 |
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I'm willing to give Argus at least a little credit for wanting the love potion for himself. Unless that's something else Bill Gilbert talked him into.
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# ¿ Jan 6, 2017 08:38 |
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Aw, please tell me you didn't kill the friendly zombie for good. He can't help his taste in food.
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# ¿ Jan 20, 2017 05:11 |
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Let the paladin die. It's not like anybody's going to make him into a skellington.
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# ¿ Feb 8, 2017 06:58 |
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I can appreciate them wanting to get the boss fights resolved without whatever crazy rage powers to worry about balancing for.
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# ¿ Feb 23, 2017 05:09 |
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It's an education listening to you explain strategy and such. I like that pretty much every unit has at least a little something to make it unique, like that sweep attack.
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# ¿ Mar 10, 2017 01:15 |
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I don't know why "Bob Devis" as a name strikes me as so funny, when neither "Bob" nor "Devis" really do it for me.
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# ¿ Apr 25, 2017 02:56 |
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I'm curious about how exactly that devilfish fear ability works. You're just asking to get slaughtered if you point it at something strong, after all.
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# ¿ May 1, 2017 04:59 |
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I like that the pacifist path doesn't particularly endear you to the pirates.
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# ¿ May 11, 2017 03:31 |
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Bill Gilbert's really up to some shady doings. I hope the King doesn't find out! ...or maybe that the King doesn't care? That might work too.
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# ¿ May 13, 2017 02:44 |
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Interesting custom, these pirates. How many pirates can you hire for even 1000 gold?
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# ¿ May 21, 2017 03:01 |
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It's a completely organic way to make ropes. Ropes! The mariner's best friend, or at least cool uncle.
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# ¿ Jul 3, 2017 00:32 |
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Just out of curiosity, what classes of recruits have we seen so far?
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# ¿ Aug 7, 2017 04:37 |
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Gully Foyle posted:I'm not entirely sure what you mean by 'classes' here. Demons, elves, that sort of thing. Or aren't they classified like that?
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# ¿ Aug 8, 2017 01:17 |
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Oh, so winning the pirate queen's hand in marriage was just part of the critical path?
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# ¿ Aug 27, 2017 21:29 |
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"Ruin Guy"? I think I saw them in Color Splash, they were just Shy Guys in grey robes and stone masks.
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# ¿ Sep 22, 2017 01:09 |
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Occasionally I forget that we're just in the business of treasure searching, and then, hey presto, it's a treasure so huge we can only search it.
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# ¿ Sep 28, 2017 02:49 |
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Yeah, that brings up a question - are the enemies always going to start out bunched together in the backline, or do they start spreading out as the game progresses?
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# ¿ Oct 6, 2017 04:06 |
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The ice ball looks like an interesting unit. I like those kind of... almost, trap units?
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# ¿ Oct 15, 2017 02:58 |
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How long do battles usually last by this point? Seems like two one-shot powers would get you most of the way through one.
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# ¿ Oct 16, 2017 07:32 |
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A mirror match is a pretty big challenge in this game. I imagine you can't just leave most of your troops behind to make it easy on yourself?
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# ¿ Oct 19, 2017 06:41 |
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Huh. All these Dwarf buffs. How many dwarf units do you have access to by now?
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# ¿ Oct 21, 2017 22:50 |
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Does every powerful item have its own hangups that way, or only the real heavy hitters?
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# ¿ Oct 25, 2017 04:32 |
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Oof, backstabbed by human treachery at the worst time. Poor dwarves.
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# ¿ Oct 29, 2017 04:37 |
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I like that the game automatically sets up Horsemen to charge. Does it do that with the ice ball too, or does that only move in one direction a turn?
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# ¿ Nov 6, 2017 21:24 |
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...well, poo poo. I wonder if someone's going to try to tip Mr. Bill Gilbert into the chest?
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# ¿ Nov 14, 2017 05:47 |
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Whoof. Swapping any two units in a tactical context is murder. Is it any two units? Like, can you zoom a fast unit into the enemy lines and then swap in a tank, if you've got a demoness working for you?
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# ¿ Nov 22, 2017 03:44 |
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Dang, how long does night last when you're there? I don't remember you doing a lot of night fighting.
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# ¿ Dec 12, 2017 09:13 |
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# ¿ Apr 29, 2024 13:42 |
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Diogenes probably would live in a whale if he could get away with it. Dude was a wild card. So magic item morale will recover naturally over time? Or will you just have two hard fights once the morale drains?
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# ¿ Jan 21, 2018 17:04 |