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Evolve Stage 2 Discord Server WHY WOULD THEY MAKE A SEQUEL TO EVOLVE?! THEY DID NOT! Evolve Stage 2 is a remake of Evolve, except its FREE-TO-PLAY! But evolve sucked, it was awful why would I waste my time on this? I dunno, cause its free? There are lots of changes to make the game better and there is no more DLC everyone gets all the content. Plus the zero entry cost means there is actually a playerbase. Alright so what is Evolve Stage 2? Evolve Stage 2 is an asymmetric competitive multiplayer game. There is only one real game mode entitled "Hunted". The game features two teams, one consists of a single player playing as a spooky monster. There are several variants ranging from highly mobile to lethargic brawler. The other team consists of 4 Hunters. Hunters each have a role: Medic, Support, Tracker and Assault. By working as a team and focussing on their strengths the Hunters end goal is either kill the monster or save the relay. Alright tell me more about these scary spooky monsters. Every monster has four abilities. Abilities are basically special attacks, they each have a cooldown and vary by monster. Generally abilities are used to help you kill hunters better but often have secondary uses. The most important thing about monsters is that they have three stages: Stage 1 - This is the stage the monster starts at. During the character selection screen you will be able to select what monster you like. Then you will be able to select what ability to evolve (this has changed from the original Evolve). Each ability has up to three levels. And to start with you have four points you can distribute. You don't have to skill every ability, so you could just max one ability and skill into another at level 1. Or you could get every ability at level 1. Then you select your perks (more of that below). Stage 2 - The monster gets more health and armor. The monster also gets three more points to spend in abilities. Stage 3 - The monster gets even more health and armor. The monster also gets two more points to spend in abilities. At this stage the monster can travel to a key point in the map and attack a power relay to end the game. If the monster doesn't destroy the power relay or kill all the hunters when the match timer hits zero the Hunters win and the monster loses. Oh and by the way, the monster cannot respawn (but the hunters can more on that below). Also in addition to the abilities a monster has he can also do a normal attack (generally a swipe), he can jump great distances (has a max of three "Jump charges" that regenerate over time) and can climb most surfaces. He can also become a sneaky ninja monsters which helps him hide and lets him do stealth attacks. But how does the monster "evolve" (Oh I get it now) The monster evolves by eating. Yes just like fat goons the monster gets better by consuming substance. The map is scattered with wildlife (pictured above), some weak, some strong, some passive, some aggressive. Most of them are edible once dead though. So the monsters job is to eat those to get big. Once you've consumed enough wildlife you can evolve. Evolution puts you in a cacoon for ~15 seconds, during which you level up your abilities but are completely defenseless. Best to do this in a safe place. Oh also monsters have armor. Armor automatically regenerates slowly but you can gain it quickly by eating things. Eating things is very important for Monstro. Oh also also Hunters can be eaten too (Including robots ) I want to be the thing that hunts the Monsters, tell me about these brave men and women. Hunters are big strong men (and womyn (and robits))! Like I said above there are four different types of hunters, so lets just jump right in and talk about each class: Medic - This is your life blood. For god's sake protect your medic. Whatever you were doing, stop it, and protect your loving medic. The medic does what any good medic should do, she/he heals the gently caress out of the team. Medics have a variety of different healing methods, beams, grenades, buoys but they all do the same thing, they heal their team. Medics all have the same ultimate ability, a burst heal that heals themselves and those around them. A good monster will try and kill the medic first, don't let him! Support - The support is one of the most varied classes. All supports share a burst shield ability that applies shields to himself and everyone around them. This can be huge in saving someone on the brink of death. However many supports kits vary after that. Some can just emphasize damage, some have ability's the overcharge jetpacks, others let all hunters abilities come off cooldown, and some just drop bombs onto monsters. Supports can be very fun and are typically the second hunter a monster will try and murder. Trapper - A bad trapper isn't a death sentence anymore since the changes to the dome but a good trapper is still worth his weight in gold. The trapper's job is to find and control the monster. All trappers have an ability that globally tracks the monster. This puts the monsters location on everyones compass (Its just a general direction) and allows the trapper to see the outlines of all creatures through walls (including the monster). Most trapper abilities have something to do with locating the monster (tracker gun, sonic alarms) and controlling it (stasis grenade, harpoon gun). Trappers are quite essential in preventing the monster from just free-farming to evolve. Assault - Assault is big man, assault crush monster! Pretty straight forward they shoot (or punch) the monsters. They're whole deal is damage. They all share a defense matrix ability which prevents them from taking any damage for the duration of the ability. A good assault can end a game quickly. A bad assault... well lets hope you picked some damage dealing supports. Aside from this Hunters also have a jetpack. The jetpack can be used to fly, but by double tapping jump and holding a direction is can also be used to dodge. Jetpack management is one of the most important aspects of being a good Hunter, and takes practice. Jetpacks are crucial for both fighting and hunting the monster. I was downed, I died but I'm alive again but now I keep dying? When a hunter's health gets to zero he is downed; he can use a weak sidearm to deal additional damage but is otherwise defenseless: he cannot move or use abilities. Another player can run to him and pick him up. BUT WAIT! A medic can also heal him from a distance and eventually he will get up on his own. Sometimes that is a way better strategy than running headlong towards the monster to slowly pick up a friend (which gets cancelled if you take damage). If you stay down too long or give up or if the monster goes to town on you, you will die. When you die you can respawn back into the game. The game does wave respawns so if multiple people die they will all come back together. Early in the game you respawn in ~20 seconds. But later in the game its a minute and a half. Also every time you are downed you are penalized for the rest of the game. Your max health is lower. After being downed twice your at max penalty and you will die instantly the next time your health drops to zero, no more downed state just instant full-death. So monsters who take some fights successfully early can cripple a team for the rest of the game. If all of the Hunters die before anyone respawns, the monster wins. So what do I do when I find the monster? THUNDERDOME BABY! In old evolve only the trapper could drop the dome, now everyone can. If you are close enough to the monster you can call in an energy dome to encompass the monster preventing it from escaping and forcing it to fight you. Be careful though this could actually be to his advantage! The dome has a bunch of new mechanics that aren't super obvious but the jist is this: the dome lasts five minutes when activated, but if a hunter is downed, or the monster takes a lot of damage the dome timer is reduced, sometimes a dome will only be up for ~30 seconds or less. The dome goes on cooldown after it expires, meaning you have to wait before you can re-dome the monster. gently caress I cannot find this monster! This is a common problem, so common I want to address it in the main post. The monster leaves footprints wherever he goes unless he is stealthing. He can also disturb birds which will ping his position for everyone on the map. Sometimes the natural thing to do is just follow the tracks. But hit tab you dummy, the maps are big fishbowls and the monster will almost always be faster than you. You have to cut him off. Don't completely separate from your team but you really need to try and guess where the monster will be and meet him there. Its not easy, and it takes practice but it is one of the most commonly sited points of frustration. How do I unlock all these cool things I see? First off Don't unlock perks with keys. Perks are earned over time just through normal play. Also Don't buy Bucket! Bucket is obtained through daily sign in rewards after the fourth day. OK now as you play you will earn Silver Keys. This is the f2p currency. You use it to unlock classes, and skins (and perks but like I said don't do that unless you really want to). Silver Keys (or SK) are a bit stingy but you will get enough to unlock a class in ~15-20 games. Its not great, but its not terribly restrictive either. I suspect in the future they will make this something you can buy to rake in the cash, right now its only earned through gameplay. If you want to learn more about the different hunters/monsters you can buy check out the posts below where I will detail every hunter/monster/perk to the best of my ability. As goes for all posts in this OP, if there is anything wrong, missing, or different than what I have posted please feel free to let me know. This game has a pretty high level of complexity and there is a lot to it and I am trying to address all of it without being overwhelming. Discord Server Knifegrab fucked around with this message at 05:08 on Jul 16, 2016 |
# ¿ Jul 15, 2016 20:01 |
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# ¿ Apr 29, 2024 05:04 |
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When you just need to kill some big bad beast. Burst Heal (Class ability) - Every medic in the game has a fourth ability called Burst Heal (though the name can vary slightly). This ability heals both the medic, and all hunters around her for a significant chunk of health. (Exact numbers to be figured out). ________________________________________ Caira Napalm Launcher - Caira can lob napalm grenades at her target. The grenades do a bit of intial damage and then apply a damage over time affect to the target. The grenades do area damage, are projectile and have a considerable arc to them. Healing Grenade - Using the same projectile system that the napalm grenades do, Caira can instead shoot healing grenades at her teammates. These apply a heal in a large area of affect. Acceleration Field - Caira has an ability to make her Sanic. She boosts everyones movement speed for a short duration with a long cooldown. This can be really useful for catching up to the monster to dome it. Slim Leech Gun - Slims Leech gun does decent damage. Its not great, but what it is good for is recharging your burst heal. Land about 3-4 shots from your leech gun and your heal will be brought completely off cooldown. Become the annoying bugman every monster hates. Spore Cloud Gun - This puts out a large area of spore cloud that messes up the monster. If inside the spore cloud the monster does not see hunter outlines, class, or health. Healing Drone - This little bug guy will fly to whatever hunter you are pointing him at and after a short delay will begin healing him. Can be used to revive downed hunters. Will only heal after a short delay and if the person is taking now damage. Val Armor-Piercing Sniper Rifle - A single shot sniper rifle. Deals pretty impressive damage but has to be reloaded every shot. However it does leave a vulnerability spot on the monster that if your teammates hit deals bonus damage. Medgun - Play TF2 medic in Evolve! Point your gun at a teammate and hold to start a beam that will heal him over time. Has energy that depletes so eventually it needs to recharge. Tranquilizer Gun - Three shots per magazine and hitscan. Can ADS for accuracy. If you land a tranq on the monster it will slow him and outline him for all your teammates for a short period of time. Lazarus Silenced Sniper Rifle - Does pretty ok damage, but importantly it doesn't give away your position when you damage the monster and also leaves behind weak points your teammates can hit for bonus damage. Lazarus Device - If a teammate is down, or even completely dead, if you can get to their body this device will resurrect them in one second. Also it negates any downed penalties they may have gotten. Very strong but focuses on a "my team will go down" playstyle. Personal Cloak - Popping this cloak will make lazarus invisible after a one second delay. If he takes damage he will briefly become visible. In an upcoming patch he will also gain some fairly decent life regen during cloak. Shield Burst (Class ability) - Every support gets an ability to apply shields to themselves and hunters around them. For most hunters this shield fades over time, but can be great in a pinch to save someones skin. ________________________________________ Hank Laser Cutter - A laser accurate hitscan weapon that does moderate damage to monsters and can crit. Shield Projector - A handheld device that applies a shield to whomever hank is targeting. The shield lasts as long as you continue to use it but loses power when it takes damage. Recharges over time after a small delay. Useful for saving someone from death. Can be used on downed hunters. Orbital Barrage - After a short delay this will call down a barrage of bombs onto a designated area of land. This does not follow the monster but instead is targeted to a fixed point on the ground. The targeted area must be free of obstruction above it. Though this will not hurt Hunters it will disorient them. Deals massive damage to the monster if he stays in the area during the barrage. Bucket Guided Missile Launcher - Pretty straight forward, you can fire some missiles and they will target your crosshairs. Just point, click and keep pointing. Deal decent enough damage. Sentry Guns - You can deploy up to three sentries at a time. Pretty decent damage, try and get the monster to fight near them, they do get bonus's from perks like poison round. Mechanized Recharge - Another burst like ability but this helps take everyone's class ability off cooldown. Extremely powerful is well coordinated. Cabot Rail Cannon - This bad boy can shoot through mother fuckin walls. Its pretty dope. It does have a range on its wall shooting abilities but its nothing to scoff at. Does massive damage but is only one shot per reload. Damage Amplifier - Target the monster with this device and you will make him take 1.8x damage from everyone else. As the damage occurs this weapons energy will drain eventually needing to be recharged. Dust Tagging - Call in a radioactive dust cloud. This coats a very large area in dust that if the monster is in (or walks into after) will outline him for the entire team for quite some time. Sunny Mini-nuke Grenade Launcher - Fire a single shot mini nuke, that packs a serious punch. Fires in an arc like a grenade launcher. Jetpack Booster - Point this at an ally and hold down the mouse button. This will give their jetpack an overcharge letting them get out of hairy situations or catch up to the monster. Arguably one of the best abilities in the game. Shield Drones - Sunny can deploy a shield drone near her at any time. This drone will remain stationary at its deploy position and after a short delay will shield people nearby automatically who need it. Once the shield is depleted the drone will need to recharge before it can help again. Planetary Scan (Class ability) - Every trapper gets an ability to scan the entire map for the monster. This puts the monsters direction on everyone's compass at the bottom of the screen. In addition for a short period of time the trapper moves faster and can see monster and wildlife silhouettes through walls. ________________________________________ Abe Custom Shotgun - Abe can dish out some serious damage with this shotgun. Get in close and unload on the beast. Stasis Grenade - Abe can throw out three of these at a time. They act like sticky grenades, and can stick to any surface they land on. When the monster walks over them he will be enveloped in a stasis field, significantly slowing his movement speed. This can also just be thrown directly at the monster as there is no arm time. Tracking Dart Pistol - Arguably Abe's best ability, the tracking dart pistol is a hitscan pistol that applies tracking to the monster. If the monster is hit with a tracking dart, or if the monster consumes wildlife that have been tagged, the monster will appear on everyone's HUD, fully tracking its position no matter what. It does wear off after a while but shooting the monster with another dart resets the timer. A good abe has the monster always tracked as the dome comes down. Griffin Gauss SMG - Another standard smg for decent damage dealing. A bit more accurate than most smg's. Harpoon Gun - HARPOON! Harpoon gun owns, harpoon gun is life. Shoot the monster and keep the button pressed down to hold the monster in place with a harpoon. That means he can't move away from you unless the harpoon is broken (which he does by meleeing it). Super useful for slowing the monster when he is running from a dome. Sound Spikes - You can deploy three sound spikes at a time and they cover a large area. When the monster walks through an area monitored by sound spikes his location will be transmitted to the whole team. A really powerful tool for tracking the beast. Maggie Machine Pistol - Your basic smg-like weapon. Deals decent damage to the monster but fairly inaccurate. Harpoon Traps - Maggie can deploy up to three automated harpoon traps. If the monster walks close enough to a trap it will automatically harpoon it. However this weapon takes three seconds to arm once deployed. Pet Trapjaw - Daisy! Maggie's third ability is a passive. However it is a super cute pooch. She will help you find the monster (how I'm not exactly sure). She will also help get downed hunters up by giving them kisses Crow Kinetic Long Rifle - His long rifle can fire semi auto to deal a fair bit of damage or can be charged up to punch through the monsters armor and do damage to its health directly. Stasis Gun - Can be fired semi auto to apply a small slow or charged up for a serious slow on the monster. Pet Batray - Crow sends out his pet to scout for the monster, he sends him out in a straight line and the batray outlines any wildlife it sees. Defense Matrix (Class ability) - Every assault gets a defense matrix to protect himself from the monster Activating this ability negates 90% of damage taken. Though this ability last a fairly long time it has a very long cooldown. ________________________________________ Hyde Flamethrower - Hyde's flamethrower has a relatively short range (though longer than you might think) but deals massive damage. Surprisingly it deals no damage over time. Minigun - Hyde's minigun is a decent second choice if his flamethrower runs out of juice or if the monster is too far away. This weapon is hitscan and can crit. Toxic Grenade - This area denial grenade deals massive damage if the monster stays inside of it. Useful for forcing a monster off a downed teammate. Relatively short cooldown. Markov Lightning Gun - Markov's lighting gun might be the easiest gun to use in the game. Point it in the general direction of a monster and it will hit, it doesn't need any real accuracy. It is limited in its range and runs out of juice pretty quick though but does pack a punch. Assault Rifle - Markov's secondary is nothing to scoff at. While not quite as damaging as markov it haw a much better range, and you can ADS with it giving it pinpoint accuracy, incredibly good for damaging down a fleeing mosnter. Arc Mines - Up to three arc mines can be deployed on the battlefield. They take three seconds to arm but deal massive damage to the monster if it walks over it. Really good for setting up the dome while the monster is hiding scared. Parnell Combat Shotgun - A combat shotgun. Pretty self explanatory. It shoots and hurts things up close. Multifire Rocket Launcher - Can fire a bunch of rockets one after another. High DPS but slow travel time so not the easiest to land. Super Soldier - Makes Parnell move faster, switch weapons/reload faster, jump higher, and fire his shotgun and rocket launcher much much faster. Lasts a good amount of time but has quite the cooldown. Torvald Autofire Shotgun - This shotgun mag dumps, if you fire it, it won't stop autofiring till its dry. Deals massive damage but you have to be right up on the monster. Shrapnel Grenades - Take it out and lob it at the monster. Deals minor damage but covers the monster in weak points, which you can then hit for bonus damage. Mortar Cannon - This is torvalds hardest ability. He launches a volley of mortar shells at the targetted destination but they take a bit of time to land and are pretty inaccurate. You have to plan where the monster will be. Deals massive damage. There are many more hunters to add, this list is not yet comprehensive, it will be updated over time. Image headers provided by the amazing Taiso Knifegrab fucked around with this message at 18:56 on Jul 25, 2016 |
# ¿ Jul 15, 2016 20:01 |
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This post is reserved for Monster details. It will be updated soon Image headers provided by the amazing Taiso Knifegrab fucked around with this message at 02:18 on Jul 16, 2016 |
# ¿ Jul 15, 2016 20:01 |
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This post is reserved for Perk information. Updated when possible. Image headers provided by the amazing Taiso Knifegrab fucked around with this message at 02:18 on Jul 16, 2016 |
# ¿ Jul 15, 2016 20:01 |
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This post is reserved for FAQ and tips/tricks. I will add to it asap FAQ So what is different about this game from the original? I never played the original so I will comment on what I have heard but if anyone has anything else to add please feel free to mention it. The original was a mess of season passes and dlc that seemed incredibly greedy and ridiculous. This killed the game more than probably any other decision. The game is now totally free and everyone can play with anyone. The game also is much more fast paced now. The rounds are shorter, the tracker has a new tracking ability to find the monster quicker, and anyone can dome the monster (previous only the trapper could dome him). The dome now centers on the monster as well so you can't really screw up dome placement. The maps have all been reworked as have some classes and monsters. There are a ton of little changes such as the monster no longer having in-combat and out-of-combat stamina regen (he just has one constant regen rate now so take pot shots at will!) but the overall change is the game is faster, it doesn't feel like a constant game of hide and seek, and its more fight focussed. Why does this game already have such mixed reviews on steam!? People are dumb. I mean really dumb selfish idiots. Most of the people complaining are people who feel burned by the F2P model because they dropped lots of cash in the original evolve. Other people posting negative reviews got really good at ghosting hunters as a monster in old evolve where it was easy as gently caress to just forever avoid the hunters and never fight. Pretty much people are just scared of change. Really the change is great because the gameplay is much more engaging and the most important part, there is a serious player base now. The complainers would mostly prefer nothing to change than to have anyone to play with, its really bizarre. There are legitimate concerns over balance and gameplay but most of the reviews on steam boil down to "Hurr durr I spent money on this and now its different!" Pubbies suck! UGH WHERE CAN I PLAY WITH GOOD PLAYERS!? Discord Server - Though be warned we're not good. Perks are confusing! You're post above is blank/doesn't go into enough info etc! http://steamcommunity.com/sharedfiles/filedetails/?id=721252371 Tips and Tricks -Don't always try and get your teammates up! A lot of times the monster will camp a downed hunter. When someone goes down they end up with a skull that fills or empties to show how much "downed health" they have. This skull doesn't start full, but if a medic heals the downed player such that the skull is full he will get himself up, meaning he can be revived at range. This can be way better than risking another hunter getting him up which leaves him vulnerable during the animation! -Open you map and figure out how you can cut across the map to catch the monster! -If you are the monster, always be smelling. Smell everything all the time, never stop smelling. -Let your jet pack recharge. Sometimes the urge to blast your pack when the monster is punching you is strong. But you need to let it charge so you can put actual distance between you and the monster. Sometimes the best thing to do is stay on the ground and take some punches before launching away. Don't forget to use walls to climb with your jetpack without consuming fuel. -Stop reloading! If you switch away from a weapon that is out of ammo (or just not full) it will eventually reloads itself. Max your dps and switch to your secondary while your primary reloads! Knifegrab fucked around with this message at 06:57 on Jul 24, 2016 |
# ¿ Jul 15, 2016 20:02 |
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Dark_Swordmaster posted:I should mention that the game was great on launch too, it isn't just now good. But the hyper-aggressive DLC and ridiculous, forced esports angle made it an incredibly unattractive product for most people. The game has changed (evolved?) to be much faster paced from everything I've read. I never played the original, do you think its better now gameplay wise?
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# ¿ Jul 15, 2016 21:13 |
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Liu posted:you can preserve your win rate by simply leaving games so dont post scoreboards as they mean nothing, thanks This. Liu posted:I'm gonna miss hiding in bushes, didn't always work but it felt hella good when it did. It still works. You get notified when they planetary scan, and assusming they don't have a bucket, you can just let them scan. Wait for it to run out, smell see them coming and hide. I do it all the time. Unless I have a tracker dart in my rear end it is still really affective. Again if anyone wants to make me any slick image headers for "Hunters" "Monsters" "Medic" "Support" "Trapper" "Assault" and "Perks" that would be great!
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# ¿ Jul 15, 2016 23:21 |
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If I buy the founders edition on G2A right now will I still get mad SK?
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# ¿ Jul 16, 2016 01:12 |
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Taiso posted:I gotchu fam This is loving awesome. You rule.
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# ¿ Jul 16, 2016 02:16 |
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Mister Bup posted:I tried Slim now that he's free. What the gently caress is even happening. I plan on adding slim to the OP soon. He's a bit odd but I understand him really well
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# ¿ Jul 16, 2016 04:54 |
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Wraith seems like total poo poo in my experience
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# ¿ Jul 16, 2016 07:51 |
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Tagichatn posted:How much is the founder's stuff worth? The hard copy is $15 on Amazon. A few of us got it off G2A for ~12 bucks. We got steam keys for the founder edition which unlocked 16 hunters, and 6 monsters. Plus it gives you ~30,000 SK. Its a really good deal for getting the most out of stage 2 IMO.
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# ¿ Jul 18, 2016 14:41 |
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I'm not a huge fan of G2A either but I wanted more monstros now.
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# ¿ Jul 18, 2016 15:30 |
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Shockeh posted:Glad to have people to play against - I loved this game when it came out, but the DLC nonsense prevented any of my usual mob from buying. It's still all about the Kraken for me; You're so hard to track, and the instant you're Stage 3 you just ram Banshee Mines & Lightning Strike down the lead guys' throat, then usually the alpha strike means you've got a 3 man team to fight afterward. Start stealthing, then you will get a little red indicator underneath either hunters or wildlife indicating if you left click you will do a "pounce" attack. You have to be pretty close to the person though.
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# ¿ Jul 18, 2016 16:49 |
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Does the person your pouncing have to be facing away from you? In my experience that has been the case but I don't do it very often?
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# ¿ Jul 18, 2016 17:15 |
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lohli posted:Lennox's damage output is pretty ridiculous, I don't think seen a monster's health go down so fast outside of when a monster throws a tantrum and gives up, letting all the hunters shoot them in the face. I have had that exact thing happen and also it sent my lennox liek 100 feet straight up which made punching that much more difficult. Anyone have any good perk builds for her? I've been rolling nothing but movement speed perks on her and so far it seems really great for always being in punching range.
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# ¿ Jul 18, 2016 17:39 |
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What does jetpack efficiency do vs dodge perks.
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# ¿ Jul 18, 2016 21:45 |
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Why do people keep saying sneaking is dead? Do people not realize that as a monster you get a notification of when they use planetary scan, as well as positional audio that is louder the closer it gets when it is activated? Sneaking is 100% not dead, you just have to time your sneaks to the scans. Follow these easy steps to juke hunters with sneak. -Hear planetary scan notice -Continue moving in same direction for ~5 seconds -Begin sneaking -Turn around -Sneak that way for about 10 seconds. -Jump away like a mother fucker Congratulations most hunters will now be honing in on a location you don't exist at anymore. You are now all the way on the other side of the map with lots of tasty animals.
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# ¿ Jul 19, 2016 19:27 |
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Tagichatn posted:This post has all the info on perks: http://steamcommunity.com/sharedfiles/filedetails/?id=721252371 Thank you for this adding it to the OP.
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# ¿ Jul 19, 2016 20:01 |
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Dr_Amazing posted:One annoying thing is that the game will just straight up tell the hunters when the monster is in dome range. I pulled a sweet misdirect and had all the hunters running right past me while I crouched behind a nearby pillar. Then they got the message I was in range, dropped the dome, and then it only took 10 seconds to find me. Yeah I'm still trying to understand exactly how this mechanic works.
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# ¿ Jul 20, 2016 03:15 |
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Hmmm those are good points, I have had hunters literally run right next to me and not dome me but maybe dome was still on cooldown.
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# ¿ Jul 20, 2016 17:27 |
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It will also list their specific hunter under their name at the bottom of the screen as soon as they choose a hunter (as early as they are on the perk selection screens). So you don't have to wait till you are all the way at the final waiting screen.
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# ¿ Jul 21, 2016 08:10 |
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Though at first I thought it would be the opposite, I much prefer original kraken to elder kraken.
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# ¿ Jul 22, 2016 01:01 |
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At the rate the population is going down this game will be dead as evolve stage one mid-august.
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# ¿ Jul 22, 2016 08:35 |
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What is different about matchmaking from normal play?
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# ¿ Jul 22, 2016 17:17 |
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Man gorgon is broken as hell. Yeah this last patch really broke the game in favor of monsters. Don't play. Knifegrab fucked around with this message at 21:54 on Jul 22, 2016 |
# ¿ Jul 22, 2016 21:42 |
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I'm actually starting to think what it likely is, now that I am level 30 and being match made with level 30 the quality of hunter pubbies has remained about the same (herding cats, a bunch of non-communicative nonsense) while the monsters on the other hand have gotten better but don't have to rely on anyone else. So I think the problem is, at low levels the game is fairly balanced. At high levels a coordinated team of hunters wins the most, but your average pub stack is going to get shredded by monsters forever. I'm starting to think this game is impossible to balance to be enjoyable. Either you balance for comp play, or balance for competitive but either way some people are going to really not have fun. edit: I'm not even sure anymore. I considered myself a good player but it just seems like a good monster is always going to be able to win against hunters. They say high level hunters have the advantage but I just don't see it. Knifegrab fucked around with this message at 00:10 on Jul 23, 2016 |
# ¿ Jul 22, 2016 23:54 |
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Gunder posted:You're still a new player, you just don't see the mistakes you're making. Watching pros play on Twitch has really allowed me to up my game in ways I probably never would have thought about if left to my own devices. There was a recent tournament that, during the entire event, had a total of one monster win. That's how heavily slanted towards hunters this game is. At our lovely level, though, anything can happen. But again I don't give a poo poo about super high tier play, almost none of us will ever approach that.
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# ¿ Jul 23, 2016 00:29 |
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Ularg posted:Hey, where can I go to find goons to talk or play with? Any irc/discord or mumble? If not we could always start hanging out in CTS mumble. Some of us hang out in the discord listed in the OP.
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# ¿ Jul 23, 2016 05:16 |
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Ularg posted:I just played a bunch of games with Knifegrab and it was basically the best thing ever. Except for when I raged at those pubbies and told them to uninstall evolve But yeah just having one more component hunter on the team is really the best thing. More people should join the discord.
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# ¿ Jul 23, 2016 21:59 |
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Ularg posted:Silentkiller visibly got better as time went on. He lost two games as the monster then won two games as hunters with us. We built him up. (Also playing with Alu right now if you wanna come)
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# ¿ Jul 23, 2016 22:51 |
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Honestly all the games today were a ton of fun guys, sorry if I sometimes put on my try hard pants.
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# ¿ Jul 24, 2016 05:54 |
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So I was doing some testing because I thought some things didn't make perfect sense. First off, it seems almost every perk does stack, regeneration stacks with each other, as does movement speed, reload time, etc. Even infra/ultra vision stacks which gives you a pretty drat hefty amount of wallhack if they are both fully leveled. Thirdly, reload speed affects everything that isn't a class ability. Take cabot for example: -His railgun will reload faster effectively upping his RPM -His dust cloud will recharge fast -His damage amp will also recharge faster. So reload speed is actually a pretty dang good perk. Also while wildlife typically respawn in the same place not everything is consistent. Plant traps are randomly distributed around a map (there are a number of preset areas for them) but they do not respawn if killed it seems. This is similar to megamouths although I do not know if they respawn (I believe they do) but they always can be in one of about three different locations on the map.
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# ¿ Jul 25, 2016 02:53 |
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John Dyne posted:Dear pubbie Lazarus, Hey other cabot player, curious what perks you take. Sincerely, other cabot player.
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# ¿ Jul 25, 2016 17:25 |
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John Dyne posted:Really depends on the medic we have but typically I take level 1 Regen, level 2 jetpack king or Regen (medic and monster dependant), and then the reload talent, which I think helps the damage amp and dust tagger recharge quicker and helps pop off those rail shots. Reload does in fact help both those recharge faster, I tested it recently.
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# ¿ Jul 25, 2016 18:57 |
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ninjewtsu posted:been playing this the last few days with a bud. it's pretty fun, though i think the hunters only win like, once every 10 matches or so Come join the discord or find another group of players. With a competent team hunters win almost every game. But yeah slumming it up it always seems like monsters have the edge.
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# ¿ Jul 25, 2016 19:19 |
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John Dyne posted:Yeah it's noticeable. With Lazarus and Wraith free week I prefer the health Regen for healing during the chase and dealing with incidental from AoE since the wraith always guns for the trapper and medic first, especially since Lazarus isn't king of healing Ol' Lazzy is getting a buff tomorrow which will give him regen during cloak to make him more survivable but other than that, yeah he seems really tough to work with. I have been trying to figure out a build to make him decent and I think command/leadership are the way to go. The lazarus device is great for if someone dies, but it sucks in that you have to let your team go down which can start a real domino affect so I think being able to burst heal more often is really the correct answer.
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# ¿ Jul 25, 2016 19:56 |
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Every bar of health is 1000 health on the monster, I do believe, I could be wrong of course. Also new patch just dropped: "Patch Notes posted:## The Dropzone - Update 2.03
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# ¿ Jul 26, 2016 18:19 |
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Some highlights: Players now lose their win streak if they leave after getting into character select. Lol at anyone who backs out of matchmaking now haha. As soon as a Hunter gets incapped, the dropship timer begins counting down. This is actually a HUGE buff for hunters. Suicide to spawn on dropship has been removed, it is now automated. No more yelling "KILL YOURSELF" to get on the drop ship. Wraith no longer glows bright white during Supernova. The decoy will be much easier to spot now when supernova is active. A bunch of monster perk buffs Welp another monster buff patch. Bunch of hunter nerfs Ouch this patch is hitting hard. Knifegrab fucked around with this message at 18:37 on Jul 26, 2016 |
# ¿ Jul 26, 2016 18:33 |
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# ¿ Apr 29, 2024 05:04 |
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HMS Boromir posted:Looking at the values on the wiki it's not very consistent. Goliath has 1400 per bar at stage 1, 1625 per bar at stage 2 and 1800 per bar at stage 3, with similar inconsistencies for other monsters. A lot of people who leave do so because they don't want their sweet streak to be hosed up. I'm sure people will still leave but it brings me glee.
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# ¿ Jul 26, 2016 18:39 |