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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Alright let's play some EXCEED.

This is going to be a tryout game of ActingPower and Andarel.

If anyone is interested in playing after they are done, please bear in mind that you need PMs in order to play, there isn't any other way to play this game apart from PM without making it a hell of spoiler tags. First order of business, choose a character. I will list them below and include the passive the character has, since that usually showcases what kind of character you are dealing with.

The rules for the game can be found here.

Characters:

Alic:

When Alice's attack's Maximum Range is 3 or more, and her attack is at maximum range to an opponent, she has +2 Power. EXCEED (Cost 3): When Alice's Attack's Maximum Range is 3 or more, and her attack is at maximum range to an opponent, she has +2 Power and "Attacks do not hit you".

Alice is the quintessential zoner/long range character. She doesn't have many specials that hit up close though so if someone gets into her face, she can struggle a lot.

Baelkhor:

Whenever Baelkhor hits an opponent, he may pay 2 life to seal the opponent's attack after the Strike (it is removed from the game and doesn't go to the opponent's Gauge). EXCEED (Cost 1): Baelkhor's attacks have +3 Power and +1 Speed of another attack with that name has been sealed (As an Action, Baelkhor may spend 1 Gauge to return to normal mode).

Baelkhor is all about sealing away his opponent's normals and then using his own normals to make extremely damaging attacks. As such, he wants to go through his deck as quickly as possible after sealing as many cards as possible so that he has a chance to use his high-damage normals.

Eva:

After: You may return up to one of your in play Continuous Boosts to your hand. EXCEED (Cost 3): You may return up to one of your in play Continuous Boosts to your hand. Eva may play up to 2 Continuous Boosts as a single action.

Eva is a boost-focused character that aims to upgrade herself with boosts and keep the better ones in play by recyling them into her hand. Her EXCEED mode allows her to use even more boosts, although this tends to make her hand economy suffer.

Gabrek:

Before choosing his attack during a Strike, if Gabrek is at range 1, he draws a card. EXCEED (Cost 3): If Gabrek initiates a Strike at range 1, his opponent must defend with a Wild Swing. If an opponent initiates a Strike at range 1, Gabrek draws a card.

Gabrek is the grappler of the game. He gets close, he has excellent card economy, and once in EXCEED mode, you literally aren't able to choose your strikes. Gabrek has most of his specials at range 1, or used as a way to get into range 1.

Heidi:

Whenever Heidi resolves a Boost, she draw a card. EXCEED (Cost 3): Heidi has +2 Power of she has a Continuous Boost in play. Whenever Heidi resolves a Boost, she draws a card.

Heidi is a literal nazi is a long range character that uses Boost to power up her attacks to an extreme level, along with being able to retrieve them from the discard and also having excellent action economy when she Boosts.

Kaden:

Whenever Kaden uses and EX attack, he draws a card. EXCEED (Cost 3): Whenever Kaden uses and EX attack, he has an additional +2 power, and he draws a card

Kaden relies on his EX attack as a means to do a lot of damage. He has a bunch of specials that allow him to draw specific cards in order to fuel those specials as well.

Lily:

Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED (Cost 3): Lily's Normal Attacks have +0~2 Range. Lily pays 1 less total Force when retreating.

Lily is another zoning character that uses long-range normals in order to do her damage, along with relatively long range special attacks to push back her enemies.

Mei Lien:

If there is a copy of an attack in your Discard, other copies have +0~1 Range. If there is a copy of an attack in your Gauge, other copies have +2 Power. EXCEED (Cost 3): If there is a copy of an attack in your Discard, other copies have +0~2 Range. If there is a copy of an attack in your Gauge, other copies have +4 Power.

Mei Lien's power curve is like a rollercoaster. At the start she is relatively weak, then she becomes powerful, then drops off at the reshuffle, only to become more powerful again. It's important to keep track of what attacks you have used in order to get the most out of her, and she almost never uses EX attacks.

Miska:

As an action, you may place your Bear Marker onto the board, in any space, or move it to any space if it is already on the board. EXCEED (Cost 3): Flip bear.

Bear: Bear may share a space with another Character. When you place a Normal Attack to Strike, you may pay 2 Force to declare that you will calculate its range from Bear's position. EXCEED: When you place a Normal Attack to Strike, you may declare that you will calculate its range from Bear's position.


Miska uses Bear (a wolf) as a means to stay away from her enemies, use her long range specials to strike while still being able to use short-range normals. She has a low card economy until she enters EXCEED mode, however.

Morathi:

When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED (Cost 3): When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one.

Morathi is a crazy fighter that uses Wild Swing in order to improve his card economy. His EXCEED mode allows him unprecedented power in choosing what card he uses in his wild swings as well.

Nehtali:

As an action, Nehtali may put the top card of each player's discard into that Player's Gauge. EXCEED (Cost 3): As an action, Nehtali may put the top 2 cards of her Discard into her Gauge and the top card of her opponent's discard into her Gauge.

Nehtali's power is a double edged sword: you can potentially help yourself, especially if you place an Ultra attack on your gauge, but is it worth the cost if your opponent gets Gauge as well? Her EXCEED mode allows her to just keep churning out her Ultras with easy access to Gauge.

Reese:

Whenever Reese stuns an opponent, he may pay 1 Gauge to get Advantage (He takes the next turn, regardless of who initiated the Strike). EXCEED (Cost 3): Whenever Reese stuns an opponent, he gains Advantage.. Whenever Reese initiates a Strike in the first turn after a Strike, he gets +2 Power.

Reese is a vortex character that can exert extremely good corner pressure. If he gets you in a corner and you have a low card hand, he can just pummel you into submission and prevent you from getting any cards at all.

Satoshi:

Whenever Satoshi initiates a Strike, he has +2 Power if he has more cards in hand than the opponent (Before choosing his attack). EXCEED (Cost 3): Whenever Satoshi initiates a Strike, he has +4 Power if he has more cards in hand than the opponent (Before choosing his attack)

Satoshi relies on good card economy and lowering the amount of cards his opponent has. He also rewards an aggressive style that favours attack over defence.

Ulrik:

As an action, Ulrik may close or retreat 1 space, then Strike. EXCEED (Cost 3): As an action, Ulrik may close or retreat 2 space, then Strike.

Ulrik has extremely good mobility, allowing him to set range and stay from enemies (or close up with them) extremely well. He is extremely hard to shake off and some of his attacks are extremely powerful one boosted.

Vincent:

When Choosing cards for a Strike, Vincent may pay up to 3 Force for +2 Guard per force spent. EXCEED (Cost 3): When Choosing cards for a Strike, Vincent may pay up to 3 Force for +1 Armour and +2 Guard per force spent.

Vincent just shrugs off attacks, and his hard hitting but low priority specials bring the hurt. Vincent is almost immune to stun, and can use his Gauge to fuel his passive without having to discard cards.

Zoey:

After: If your attack hit, you may add the top card of your Discard to your Gauge and return your attack to your hand. EXCEED (Cost 3): If your attack hit, you may add the top card of your Discard to your Gauge and return your attack to your hand. When you spend Gauge, add the spent cards to your hand.

Zoey relies on recycling her more powerful attacks and having excellent card economy once she enters EXCEED mode. Her repeating attacks can cause issues for her opponent as they become trapped as mauled again and again!

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Actions:

Prepare: Draw an Extra Card
Move: Spend Force to move around the board.
Boost: Play a card for its Boost effect.
Change Cards: Spend Force to draw cards.
Exceed: Spend Gauge to power up into EXCEED mode.
Reshuffle: Reshuffle your Discard and Draw to form a new Draw Deck. Only once per game.

If you did not Strike, draw a card.

Normals:

Spike:
Range: 2~3 Power: 5 Speed: 3 Guard: 4
Ignore Guard, Ignore Armour
Boost: Cost 0 Continuous: +1 Armour and +3 Guard

Dive:
Range: 1 Power: 5 Speed: 4
Before: Advance 3 spaces. Of ypu switched sides, you cannot be hit.
Boost: Cost 0: Choose and discard a Boost in play.

Assault:
Range: 1 Power: 4 Speed: 5
Before: Close 2 space.
Hit: Gain Advantage.
Boost: Cost 0: Retreat up to 4 spaces.

Cross:
Range: 1~2 Power: 3 Speed: 6
After: Retreat 3 spaces.
Boost: Cost 0: Advance up to 3 spaces.

Grasp:
Range: 1 Power: 3 Speed: 7
Hit: Move the opponent 1 or 2 spaces.
Boost: Cost 0 Continous: +2 Power.

Block:
Range: N/A Power: N/A Speed: 0 Armour: 2 Guard: 3
When you are hit (after hit effects) spend force for +2 Armour per Force spent.
After: Add this card to your Gauge at the end of the Strike.
Boost: Cost 0: Name a card: Your opponent must discard a copy of that card, or show you a hand without any.

Focus:
Range: 1~2 Power: 4 Speed: 1 Armour: 2 Guard: 5
Opponents cannot move you.
After: Draw a card.
Boost: Cost 0: Name a Normal Attack and Strike. The opponent must Strike with that card or reveal a hand without it.

Sweep:
Range: 1~3 Power: 6 Speed: 2 Guard: 6
Hit: Your opponent must discard a card at random.
Boost: Cost 0: +2 Speed.

Tekopo fucked around with this message at 00:35 on Jul 18, 2016

Andarel
Aug 4, 2015

I'll grab flailmaster Morathi.

ActingPower
Jun 4, 2013

I always like extra range. Can I be Lily?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


To make things easier, I'm going to write your specials/ultras here. Your PM is only going to have the names of the card. If you don't like this, please let me know. You get two of each card (normals, specials and ultras).

Lily Specials

Double Tap:
Range: 1~2 Power: 2 Speed: 6
Ignore Armour
Hit: Push the Opponent 4 spaces.
Boost: Cost 2: If you are at range 1, push the opponent 4 spaces.

Hair Trigger:
Range: 2~6 Power: 3 Speed: 6
After: Move 1 Space
Boost: Cost 3: Discard your hand, then draw until you have 6 cards in your hand, then Strike.

Mug Shot:
Range: 4~5 Power: 4 Speed: 4
Before: Move 4 spaces.
Boost: Cost 1: Move 5 Spaces

Excessive Force:
Range: 1 Power: 2 Speed: 7
Hit: Push the Opponent 3 spaces.
Boost: Cost 0 Continuous: -2~0 Range

Bullet Barrage:
Range: 3~6 Power: 3 Speed: 4
Hit: You may discard up to 2 additional attacks that include your Range to the opponent for +2 Power each.
Boost: Cost 2: Discard your hand, then draw until you have 6 cards in hand.

Lily Ultras

The Wild Bunch: Gauge Cost: 3
Range: 3~6 Power: 3 Speed: 4
Hit: You may discard up to 3 additional attacks that contain your range to the opponent for +3 Power each.
Boost: Cost 0 Continuous: Each time the opponent moves, they take 1 damage per space moved. This damage does not stun.

The Magic Bullet: Gauge Cost: 2
Range: 4 Power: 7 Speed: 7
Before: If you used this as a Wild Swing or you have no other cards in your hand, the range of this attack becomes 2~6.
Boost: Cost 0 Continuous: +0~3 Range and +1 Speed.

Morathi Specials

Ivory Ghost Charge:
Range: 1~2 Power: 5 Speed: 3 Guard: 5
Before: If you were hit during this strike, close 3 spaces.
Boost: Cost 0 Continuous: +2 Power

Neck Snapper:
Range: 1 Power: 4 Speed: 5
Before: Discard up to 3 cards at random. Close 1 space per card discarded this way.
Hit: The opponent must discard 1 card per card you have discarded during this Strike.
Boost: Cost 1 Continous: +1 Power and +1 Speed

Gyro Chain Gash:
Range: 1 Power: 2 Speed: 3 Guard: 5
Before: Close 2 Spaces
Hit: Discard up to 3 cards at random. For each card discarded this way, +1 Power and the opponent must discard a card.
Boost: Cost 2 Continous: Rearrange the top 3 cards of your deck. +1 Power and +1 Speed.

Revenger:
Range: 1~3 Power: 5 Speed: 1 Guard: 7
Hit: The opponent discards 2 cards at random, then add the top card of your Discard to your Gauge.
Boost: Cost 3: Strike. Both players must declare Wild Swings.

Ivory Ghost Impalement:
Range: 1~3 Power: 4 Speed: 2 Guard: 5
Before: If you were hit during this Strike, +3 Power.
Boost: Cost 0 Continous: +2 Speed.

Morathi Ultras

God of War: Gauge Cost 3
Range: 1~2 Power: 7 Speed: 4 Guard: 6
Before: Close 2 spaces.
Hit: Both you and the opponent discard 3 cards at random.
Boost: Cost 3 Continous: +3 Power and +2 Speed.

Shadow of Death: Gauge Cost 8
Range: 1 Power: 15 Speed: 8
If you do not have enough Gauge to use this attack after it is revealed during a Wild Swing, add it to your hand and add the top 2 cards of your Discard to your Gauge.
Boost: Cost 3: If you are at range 1, both players must discard their hands.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Andarel goes first and draws 5 cards. ActingPower is second and draws 6 cards. Only pic of the mat I could find :(



Morathi:
Life: 30
Hand: 5
Gauge:
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard:

Lily:
Life: 30
Hand: 6
Gauge:
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard:

Action Queue:
-- Andarel: Action/Strike

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I've decided it is easier for me to give you your card text in the PM than for you to cross-reference. Enjoy!

Andarel
Aug 4, 2015

Discard Block, Dive, and Neck Snapper to advance 3 spaces.

(Draw at end of turn.)

ActingPower
Jun 4, 2013

I'm going to discard Spike and Magic Bullet to advance 3.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




Morathi:
Life: 30
Hand: 3
Draw Deck: 24 Cards
Gauge:
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard: Block, Dive, Necksnapper

Lily:
Life: 30
Hand: 5
Draw Deck: 23 Cards
Gauge:
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike, The Magic Bullet (Ultra)

Action Queue:
-- Andarel: Action/Strike

Tekopo fucked around with this message at 18:31 on Jul 18, 2016

Andarel
Aug 4, 2015

Remember that moving past opponent with Move costs an extra Force.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Oh yeah, advance threw me off, do you still want to move that way?

ActingPower
Jun 4, 2013

Oops, that's right. Well, that's fine. My original plan was to only move 2 anyway.

Andarel
Aug 4, 2015

Sounds good.

I will Strike.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


PM me the cards you wish to play and announce if you will play from hand, EX or wild swing, attacker first.

Andarel
Aug 4, 2015

Sorry, I had categorized it as:

Strike
Strike with a Wild Swing
Strike with an EX Attack

I am playing a single card.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Waiting on ActingPower to send his card.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You both submitted, but one question that I couldn't find an answer to:

If a card says 'Retreat 3 spaces' does that mean 3 or less or exactly 3 (without counting the board edge)? I'm assuming not, since there are cards that say "up to".

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I found the answer on BGG, it is maximum possible movement if there isn't any 'up to'.

Morathi plays:

Ivory Ghost Charge:
Range: 1~2 Power: 5 Speed: 3 Guard: 5
Before: If you were hit during this strike, close 3 spaces.
Boost: Cost 0 Continuous: +2 Power

Lily plays:

Cross:
Range: 1~2 Power: 3 Speed: 6
After: Retreat 3 spaces.
Boost: Cost 0: Advance up to 3 spaces.

Lily has priority and does 3 damage to Morathi! Morathi has 5 Guard and is not stunned. Cross goes into Gauge. Lily retreats 3 spaces!

Morathi has been hit and closes 3 spaces. Morathi does 5 damage to Lily! Ivory Ghost Charge goes into Gauge.

Will update map tonight. but should be

-L-M-----

Morathi:
Life: 27
Hand: 2
Draw Deck: 24 Cards
Gauge: Ivory Ghost Charge
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard: Block, Dive, Necksnapper

Lily:
Life: 25
Hand: 4
Draw Deck: 23 Cards
Gauge: Cross
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike, The Magic Bullet (Ultra)

Action Queue:
-- ActingPower: Action/Strike

Tekopo fucked around with this message at 15:47 on Jul 19, 2016

ActingPower
Jun 4, 2013

I'm gonna Strike again, actually.

Andarel
Aug 4, 2015

I will react with a Wild Swing, using my ability.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Card sent, here's the current map:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Morathi keeps the top cards and draws another:

God of War (Ultra): Invalid attack, discarded.

Dive:
Range: 1 Power: 5 Speed: 4
Before: Advance 3 spaces. Of ypu switched sides, you cannot be hit.
Boost: Cost 0: Choose and discard a Boost in play.

Lily plays:

Dive:
Range: 1 Power: 5 Speed: 4
Before: Advance 3 spaces. Of ypu switched sides, you cannot be hit.
Boost: Cost 0: Choose and discard a Boost in play.

Speed tied! Attacker goes first! Lily advances 3 and cannot be hit! Dive has range 1~2 due to passive and hits for 5 damage! Dive goes into Gauge! Morathi is stunned! Dive discarded.



Morathi:
Life: 22
Hand: 3
Draw Deck: 21 Cards
Gauge: Ivory Ghost Charge
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard: Block, Dive, Necksnapper, God of War (Ultra), Dive

Lily:
Life: 25
Hand: 3
Draw Deck: 23 Cards
Gauge: Cross, Dive
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike, The Magic Bullet (Ultra)

Action Queue:
-- Andarel: Action/Strike

Andarel
Aug 4, 2015

I Strike with an EX.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Morathi plays:

Assault EX:
Range: 1 Power: 4 + 1 Speed: 5 + 1 Guard: 1 Armour: 1
Before: Close 2 space.
Hit: Gain Advantage.
Boost: Cost 0: Retreat up to 4 spaces.

Lily plays:

Spike:
Range: 2~3 Power: 5 Speed: 3 Guard: 4
Ignore Guard, Ignore Armour
Boost: Cost 0 Continuous: +1 Armour and +3 Guard

Morathi goes first. Morathi closes 1! Morathi does 5 damage and stuns! Assault goes into Gauge! Spike discarded.



Morathi:
Life: 22
Hand: 1
Draw Deck: 21 Cards
Gauge: Ivory Ghost Charge, Assault
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard: Block, Dive X2, Necksnapper, God of War (Ultra), Assault

Lily:
Life: 20
Hand: 2
Draw Deck: 23 Cards
Gauge: Cross, Dive
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike X2, The Magic Bullet (Ultra)

Action Queue:
-- ActingPower: Action/Strike

Tekopo fucked around with this message at 07:22 on Jul 20, 2016

Andarel
Aug 4, 2015

I have Advantage from Assault.

I will Strike with a Wild Swing.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Oh yeah, sorry, I missed the hit condition.

Andarel
Aug 4, 2015

(Which triggers my flail-better ability.)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Andarel keeps the card and draws another for the Wild Swing.

ActingPower: Submit card.

ActingPower
Jun 4, 2013

Ugh. I've got to Wild Swing, too. I'm getting crushed, here.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Morathi plays:

Ivory Ghost Charge:
Range: 1~2 Power: 5 Speed: 3 Guard: 5
Before: If you were hit during this strike, close 3 spaces.
Boost: Cost 0 Continuous: +2 Power

Lily plays:

Focus:
Range: 1~2 Power: 4 Speed: 1 Armour: 2 Guard: 5
Opponents cannot move you.
After: Draw a card.
Boost: Cost 0: Name a Normal Attack and Strike. The opponent must Strike with that card or reveal a hand without it.

Ivory Ghost Charge hits and does 3 total damage! Ivory Ghost Charge goes into Gauge!

Focus hits and does 4 total damage! Focus goes into Gauge! Lily draws a card!


.
Morathi:
Life: 18
Hand: 2
Draw Deck: 19 Cards
Gauge: Ivory Ghost Charge X2, Assault
When you use a Wild Swing, look at the top card of your deck, you may draw it or put it back, then perform the Wild Swing. EXCEED cost 3.
Discard: Block, Dive X2, Necksnapper, God of War (Ultra), Assault

Lily:
Life: 17
Hand: 3
Draw Deck: 21 Cards
Gauge: Cross, Dive, Focus
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike X2, The Magic Bullet (Ultra)

Action Queue:
-- ActingPower: Action/Strike

Andarel
Aug 4, 2015

That Wild Swing worked out pretty well for ya.

ActingPower
Jun 4, 2013

It really did! I actually came out ahead on it.

I can back up 1 for free, right? Let's do that. I need breathing room!

Andarel
Aug 4, 2015

I'll burn all my Gauge to activate Exceed mode and pick up the end of turn card.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Lily retreats 1 space for 0 force and draws a card!

Morathi EXCEEDs and draws a card!


.
Morathi:
Life: 18
Hand: 3
Draw Deck: 18 Cards
Gauge:
EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one.
Discard: Block, Dive X2, Necksnapper, God of War (Ultra), Assault X2, Ivory Ghost Charge X2

Lily:
Life: 17
Hand: 4
Draw Deck: 20 Cards
Gauge: Cross, Dive, Focus
Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3.
Discard: Spike X2, The Magic Bullet (Ultra)

Action Queue:
-- ActingPower: Action/Strike

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Just waiting on ActingPower now then.

ActingPower
Jun 4, 2013

Oop, sorry. Let's Strike one more time.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Defender to send card.

Andarel
Aug 4, 2015

Defender swings wildly.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Not applicable anymore

Tekopo fucked around with this message at 23:19 on Jul 21, 2016

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