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Wait REDO!
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# ? Jul 21, 2016 23:16 |
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# ? Apr 26, 2024 17:10 |
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Yissss found the Focus.
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# ? Jul 21, 2016 23:18 |
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One card added to Morathi's hand! Grasp discarded. Lily plays: Double Tap: Range: 1~2 Power: 2 Speed: 6 Ignore Armour Hit: Push the Opponent 4 spaces. Boost: Cost 2: If you are at range 1, push the opponent 4 spaces. Morathi plays: Shadow of Death: Gauge Cost 8 Range: 1 Power: 15 Speed: 8 If you do not have enough Gauge to use this attack after it is revealed during a Wild Swing, add it to your hand and add the top 2 cards of your Discard to your Gauge. Boost: Cost 3: If you are at range 1, both players must discard their hands. Morathi does not have enough Gauge! Shadow of Death added to hand and Ivory Ghost Charge and Grasp added to Gauge! Morathi Wild Swings: Focus: Range: 1~2 Power: 4 Speed: 1 Armour: 2 Guard: 5 Opponents cannot move you. After: Draw a card. Boost: Cost 0: Name a Normal Attack and Strike. The opponent must Strike with that card or reveal a hand without it. Double Tap Activates! Double Tap does 2 damage (ignoring armour)! Double Tap added to Gauge. Focus does 4 damage! Morathi draws a card! . Morathi: Life: 16 Hand: 6 Draw Deck: 13 Cards Gauge: Ivory Ghost Charge, Grasp, Focus EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block, Dive X2, Necksnapper, God of War (Ultra), Assault X2, Ivory Ghost Charge Lily: Life: 13 Hand: 3 Draw Deck: 20 Cards Gauge: Cross, Dive, Focus, Double Tap Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra) Action Queue: -- Andarel: Action/Strike
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# ? Jul 21, 2016 23:18 |
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Discard a Gyro Chain Gash to use Neck Snapper's boost of +1 power/speed.
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# ? Jul 21, 2016 23:24 |
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Andarel plays Neck Snapper boost, discarding Gyro Chain Gash and draws a card! . Morathi: Life: 16 Hand: 5 Draw Deck: 12 Cards Gauge: Ivory Ghost Charge, Grasp, Focus EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block, Dive X2, Necksnapper, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash Boost: Neck Snapper (+1 Power and +1 Speed). Lily: Life: 13 Hand: 3 Draw Deck: 20 Cards Gauge: Cross, Dive, Focus, Double Tap Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra) Boost Action Queue: -- ActingPower: Action/Strike
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# ? Jul 21, 2016 23:31 |
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Here's some top tips on how to play Morathi:
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# ? Jul 21, 2016 23:43 |
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Hmm... My hand's pretty low. Let's Prepare this turn.
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# ? Jul 22, 2016 04:22 |
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I'll Strike with an EX.
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# ? Jul 22, 2016 04:39 |
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Lily draws two! Morathi strikes with EX. Lily to send card for strike.
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# ? Jul 22, 2016 06:52 |
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Morathi plays: Spike EX: Range: 2~3 Power: 5 + 2 Speed: 3 + 2 Guard: 4 + 1 Armour: 1 Ignore Guard, Ignore Armour Boost: Cost 0 Continuous: +1 Armour and +3 Guard Lily play: Grasp: Range: 1 Power: 3 Speed: 7 Hit: Move the opponent 1 or 2 spaces. Boost: Cost 0 Continous: +2 Power. Range on Grasp is 1~2 and therefore hits! Grasp does 2 damage! Action Queue: -- ActingPower: Choose where to move Morathi.
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# ? Jul 22, 2016 21:43 |
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The range 2 grasp! The Heartbreak is real!
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# ? Jul 22, 2016 21:51 |
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Mad Fnorder posted:The range 2 grasp! The Heartbreak is real!
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# ? Jul 22, 2016 21:54 |
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Push 2.
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# ? Jul 23, 2016 05:06 |
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Grasp pushes two. EX Spike misses! Grasp goes to Gauge. 2x Spike and Necksnapper discarded! Morathi: Life: 14 Hand: 3 Draw Deck: 12 Cards Gauge: Ivory Ghost Charge, Grasp, Focus EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block, Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2 Boost: Lily: Life: 13 Hand: 4 Draw Deck: 18 Cards Gauge: Cross, Dive, Focus, Double Tap, Grasp Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra) Boost: Action Queue: -- ActingPower: Action/Strike
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# ? Jul 24, 2016 11:06 |
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Waiting on ActingPower now.
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# ? Jul 25, 2016 21:20 |
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Sorry. Strike again, for great justice!
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# ? Jul 26, 2016 04:34 |
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Wild Swing for me.
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# ? Jul 26, 2016 04:47 |
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Lily Plays: The Wild Bunch: Gauge Cost: 3 Range: 3~6 Power: 3 Speed: 4 Hit: You may discard up to 3 additional attacks that contain your range to the opponent for +3 Power each. Boost: Cost 0 Continuous: Each time the opponent moves, they take 1 damage per space moved. This damage does not stun. Morathi Plays: Block: Range: N/A Power: N/A Speed: 0 Armour: 2 Guard: 3 When you are hit (after hit effects) spend force for +2 Armour per Force spent. After: Add this card to your Gauge at the end of the Strike. Boost: Cost 0: Name a card: Your opponent must discard a copy of that card, or show you a hand without any. The Wild Bunch Hits! ActingPower, discard cards?
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# ? Jul 26, 2016 20:09 |
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Nah. He's got more than enough Force to sop it up. :/
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# ? Jul 26, 2016 20:24 |
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Andarel: Spend force?
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# ? Jul 26, 2016 20:45 |
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Nah, I'll eat the 1 damage.
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# ? Jul 26, 2016 21:12 |
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For my action I'll discard Shadow of Death to advance 2 and take my end of turn card.
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# ? Jul 26, 2016 21:15 |
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The Wild Bunch does 1 damage! The Wild Bunch goes into Gauge! Block goes into Gauge! Morathi discards Shadow of Death and advances 2 and draws 1 card! Morathi: Life: 13 Hand: 4 Draw Deck: 8 Cards Gauge: Ivory Ghost Charge, Grasp, Focus, Block EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block , Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2, Ivory Ghost Impalement, Shadow of Death (Ultra) Boost: Lily: Life: 13 Hand: 3 Draw Deck: 18 Cards Gauge: Cross, Dive, The Wild Bunch (Ultra) Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra), Focus, Double Tap, Grasp Boost: Action Queue: -- ActingPower: Action/Strike
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# ? Jul 26, 2016 21:56 |
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I'm gonna use the Boost on Assault, then back up all three spaces.
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# ? Jul 26, 2016 23:58 |
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I'll advance 3 with the boost on Cross.
Andarel fucked around with this message at 21:35 on Jul 27, 2016 |
# ? Jul 27, 2016 02:45 |
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I'm gonna Prepare.
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# ? Jul 27, 2016 03:02 |
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Andarel posted:I'll advance 3 with the boost on Dive.
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# ? Jul 27, 2016 21:11 |
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Tekopo posted:Andarel, both of your dives are in the Discard. The secret is that Cross isn't, and that's what counts.
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# ? Jul 27, 2016 21:33 |
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Morathi: Life: 13 Hand: 4 Draw Deck: 7 Cards Gauge: Ivory Ghost Charge, Grasp, Focus, Block EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block , Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2, Ivory Ghost Impalement, Shadow of Death (Ultra), Cross Boost: Lily: Life: 13 Hand: 5 Draw Deck: 15 Cards Gauge: Cross, Dive, The Wild Bunch (Ultra) Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra), Focus, Double Tap, Grasp, Assault Boost: Action Queue: -- Andarel: Action/Strike
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# ? Jul 27, 2016 21:37 |
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I will use the boost on Sweep for +2 priority.
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# ? Jul 27, 2016 21:44 |
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Morathi plays Sweep as a Boost and draws a card! Morathi: Life: 13 Hand: 4 Draw Deck: 6 Cards Gauge: Ivory Ghost Charge, Grasp, Focus, Block EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block , Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2, Ivory Ghost Impalement, Shadow of Death (Ultra), Cross Boost: Sweep: +2 Speed Lily: Life: 13 Hand: 5 Draw Deck: 15 Cards Gauge: Cross, Dive, The Wild Bunch (Ultra) Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra), Focus, Double Tap, Grasp, Assault Boost: Action Queue: -- ActingPower: Action/Strike
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# ? Jul 27, 2016 21:49 |
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I'm gonna get the Boost on Excessive Force, just to make my range even more awesome.
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# ? Jul 27, 2016 22:21 |
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Lily plays Excessive Force as a Boost and draws a card! Morathi: Life: 13 Hand: 4 Draw Deck: 6 Cards Gauge: Ivory Ghost Charge, Grasp, Focus, Block EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block , Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2, Ivory Ghost Impalement, Shadow of Death (Ultra), Cross Boost: Sweep: +2 Speed Lily: Life: 13 Hand: 5 Draw Deck: 14 Cards Gauge: Cross, Dive, The Wild Bunch (Ultra) Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra), Focus, Double Tap, Grasp, Assault Boost: Excessive Force: -2~0 Range Action Queue: -- Andarel: Action/Strike
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# ? Jul 27, 2016 22:28 |
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Ivory Ghost Impalement boost for 2 more priority.
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# ? Jul 27, 2016 22:35 |
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Morathi plays Ivory Ghost Impalement as a Boost and draws a card! Morathi: Life: 13 Hand: 4 Draw Deck: 5 Cards Gauge: Ivory Ghost Charge, Grasp, Focus, Block EXCEED MODE. When you use a Wild Swing, you may pick up 3 Cards from the top of your deck: Choose one to be your Wild Swing, add one to your hand, and discard the last one. Discard: Block , Dive X2, Necksnapper X2, God of War (Ultra), Assault X2, Ivory Ghost Charge, Gyro Chain Gash, Spike X2, Ivory Ghost Impalement, Shadow of Death (Ultra), Cross Boost: Sweep: +2 Speed, Ivory Ghost Impalement: +2 Speed Lily: Life: 13 Hand: 5 Draw Deck: 14 Cards Gauge: Cross, Dive, The Wild Bunch (Ultra) Lily's Normal Attacks have +0~1 Range. Lily pays 1 less total Force when retreating. EXCEED Cost 3. Discard: Spike X2, The Magic Bullet (Ultra), Focus, Double Tap, Grasp, Assault Boost: Excessive Force: -2~0 Range Action Queue: -- ActingPower: Action/Strike
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# ? Jul 27, 2016 22:38 |
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It's Strikin' time!
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# ? Jul 27, 2016 23:29 |
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I believe you mean Wild Swingin' time.
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# ? Jul 28, 2016 00:27 |
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Lily Plays: Block: Range: N/A Power: N/A Speed: 0 Armour: 2 Guard: 3 When you are hit (after hit effects) spend force for +2 Armour per Force spent. After: Add this card to your Gauge at the end of the Strike. Boost: Cost 0: Name a card: Your opponent must discard a copy of that card, or show you a hand without any. Morathi Plays: God of War: Gauge Cost 3 Range: 1~2 Power: 7 Speed: 4 Guard: 6 Before: Close 2 spaces. Hit: Both you and the opponent discard 3 cards at random. Boost: Cost 3 Continous: +3 Power and +2 Speed. Morathi closes 2 spaces! God of War hits! Morathi discards Gyro Chain Gash, Revenger and Grasp! Lily discards Sweep, Mug Shot and Bullet Barrage! Action Queue: --ActingPower: Spend force for Armour!
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# ? Jul 28, 2016 23:01 |
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Just to clarify because the reshuffle is coming up soon, Block is the card I want to leave in my gauge.
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# ? Jul 28, 2016 23:12 |
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# ? Apr 26, 2024 17:10 |
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Let's do... all three from my Gauge.
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# ? Jul 29, 2016 00:33 |