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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
The world is falling apart. Four diseases are sweeping the planet and your team is on the front lines. Worse yet one disease has shown signs that it may become resistant to any treatment.
Can you survive the year and rescue the President save humanity?




What?

Pandemic is a co-op boardgame, where 1 to 4 players attempt to find cures to 4 diseases while desperately trying to keep them from getting too out of control and wiping out humanity in the meantime. It was published in 2008, got a bunch of expansions and was pretty well received. It’s probably the gold standard for coop game (or it was at the time, then Vlaada came and made Space Alert. Hail Vlaada).

In 2011 someone decided that selling you a boardgame once was not good enough and decided to make one where the game evolved round to round, and bullied you into tearing up components so you’d have to buy it again. Burning the Russia card in the wake of nuclear Armageddon was pretty fun, though.

And last year we got Pandemic: Legacy. It adds a storyline that develops over 12-24 games (you have 2 shots at each month), adding new mechanics, objectives, characters and ways for the game to screw you over. I’ve owned the game for 6 months and only made it up to February, so I plan to live it vicariously through goons.

We’re gonna watch this world burn. And it will be your fault.

No pressure.

How does this work?

I’m going to need 4 players, because the game is more difficult that way and I expect Gutter Owl you Goons to run a tight ship. We’ll keep running it as long as people is interested, probably swapping people around. Table talk and hands will be open, but I'll put my foot down if someone starts bossing other players around too much. The main problem with this game is quarterbacking, I'd rather not encourage it.

Have a gander at the rules. They are pretty simple. If you're to lazy for the manual, SU&SD made a good 13 minutes video. As soon we start changing rules I'll write a short post to summarise everything in a post and update them as they change, but for now, that video is all you need to know.

Also, and this is the important bit :siren:Don't you post spoilers!:siren: I'll manage the unlocks, new rules and whatever the game throws at us.

This seems a horrible idea.

It is. I know because I’ve done it before with Risk Legacy. This time I’ll skip taking 10.000 pictures of the real, actual boardgame with my phone, though, so that’s one thing out of my mind.



Any takers?

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Rules Summary, Updated

Official Game rules here.

Game Objective

The players win the game the moment they complete the objectives required for the month.

How to lose

The players lose the game the moment any of these things happen:
  • They have to draw a Player card but can’t because the deck has run out.
  • They have to place a Disease cubes or Faded miniatures when none are available.
  • There are 8 outbreaks in a given game.

Turn Sequence

Each turn, the current player must:
  • Choose 4 actions from the available basic and special actions. A given action may be performed more than once during a turn. Players may also pass an action. Unused actions cannot be saved from turn to turn. Each player’s Role grants special abilities.
  • Draw 2 cards from the Player Deck and add it to your hand. If the card is an Epidemic card follow the Epidemic rules below. If the card matches COdA colour (Blue), place one Faded figure in that city in the map, ignoring this if there are already 3 Faded miniatures in that city. If there aren’t enough cards to draw or Faded miniatures to place, the game immediately ends in defeat for all players.
  • Draw cards from the Infection draw pile equal to the current Infection Rate and add 1 cube of the color of each card to the pictured cities.

Actions

Move Actions:
  • Drive / Ferry: Move your pawn to a city connected by a red line. Lines wrap around the edges of the board.
  • Direct Flight: Discard a card from your hand and move your pawn to the pictured city.
  • Charter Flight: Discard a card from your hand corresponding to your current location and move your pawn to any city.
  • Shuttle Flight: If your pawn is in a city with a Research Station, move it to any other city with a Research Station.

Special Actions:
  • Build a Structure: Discard a card from your hand matching your current location, then place a Structure there. If there are none left, transfer 1 of the Structures already in play to this city.
  • Discover a Cure: If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease.
  • Treat Disease: Remove a disease cube from the city your pawn is in (each cube cost an action) and place it back in the stock. If players have discovered a cure, remove all cubes of the cured disease. If a cure has been discovered and all of the cubes of that color have been removed from the board, the disease is eradicated and cards of this color no longer have any effect when drawn.
  • Share Knowledge: Transfer a card of the city you are in from one player to another (each card costs an action) if his pawn is with you in the city.
  • Quarantine: Quarantine. Spend an action to place a quarantine marker in your current city. Only one quarantine marker may be in a city at a time. When a player is instructed to add 'ANY' amount of disease cubes to the city (of any color) remove the quarantine marker instead of adding disease cubes.
  • Military Checkpoints: Requires a Military Base in the Region. Place Military Checkpoints in as many connections of the city you're in as you want.

Drawing and Playing Cards

Players have a hand limit of 7 cards. If the number in a player’s hand ever exceeds 7 he must immediately discard excess cards of his choice to the discard pile.

Special Event cards may be played at any time (even on another player’s turn) and do not require an action to play. Immediately follow the card’s instructions then place it on the discard pile.

Epidemic

When an Epidemic Card is drawn, discard it to the discard pile and:
  • Increase the Infection Rate: Move the marker up by 1 on the Infection Rate track.
  • Infect: Take the bottom card from the Infection draw pile and add 3 cubes to the pictured city, then place the card on the discard pile. This may trigger an Outbreak.
  • Increase the Intensity of Infection: Shuffle the Infection discard pile and place it on top of the Infection draw pile.

Infection

Draw a number of Infection cards equal to the number on the Infection Rate Track. Place one disease cube on each city shown.

Outbreak

A city cannot have more than 3 cubes of any given color at any given time. If you have to add cubes to a city which is already at 3 cubes of that colour, an outbreak occurs instead.

Add a cube of the outbreaking color to each adjacent city. If any of these new cubes cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur. Each city may only outbreak once in each chain reaction. Each time a city outbreaks, move the Outbreaks marker up 1 space on the indicator and add 1 panic to the city.

Players lose the game immediately after resolving the 8th outbreak.

Military Checkpoints

A Military Checkpoint has the following effects:

  • Cubes and Faded Figures cannot "travel" through Military Checkpoints during an Outburst.
  • Players must discard a card of the colour of the city they are travelling in order to move through a Military Checkpoint.
  • If a city surrounded by Military Checkpoints suffers an Outburst we do not move the number of Outburst marker. It does increase the Panic in the city, though.

Panic

Each time a city suffers an outbreak, the Panic level of the city increases by 1. This has progressively worse effects:
  • At Panic level 1, the city is Unstable, but it has no mechanical effects yet.
  • At Panic levels 2 and 3, the city is Rioting and the players cannot take Charter or Direct flights in or out. The Research Station, if present, is destroyed.
  • At Panic level 4, the city is Collapsing, and the players must discard 1 card of the city’s colour to enter this city with the Drive/Ferry Action.
  • At panic Level 5, the city has Fallen. As Collapsing, but you must discard 2 cards. If a character is in a city when it falls, he or she is Lost.

COdA

Coda disease (Blue) has a couple of extra rules:

- It cannot be Treated or Cured.
- It doesn't place Disease Cubes. Instead, it places Faded Miniatures. They behave like cubes (including Outbursts) but can't be removed by Event cards that target cubes.
- At any time a Faded Miniature is in a city, the City becomes Faded as well, and will spawn Faded miniatures instead of Disease Cubes. This is important if an Outburst makes a Faded Figure pop up in a non-blue City.
- If a player pawn starts their turn in a city with one or more Faded Miniatures, they get a Scar. If they cannot place a Scar in their character sheet, they are Lost.
- When drawing player cards, if you draw a card of the same colour as COdA (Blue), place a Faded Miniature in the city. If this means placing a fourth Faded Miniature in the city, simply ignore this rule. This does not cause an Outburst.

Lost Characters

If a character is in a city when it falls, or accumulates 3 Scars, that character is dead and cannot be used anymore during the campaign. Discard your hand, grab a Civilian card (a Role Card with no special abilities), place your pawn on a Research Station (or Atlanta, if there are no Research Stations on the map) and carry on with your turn.

Scars

Add one Scar to your character if he or she is present in a city during an outbreak. These are negative traits.

Available Event cards
  • New Assignment: Any one player may change their role card for any other named role card (that is, that you have already played with)
  • Local Initiative place 2 Quarantine Markers in two different cities that don't already have one.
  • Forward Base: Place a Military Base in any city.
  • Extra Time: The current player can take two extra actions this turn.
  • Humanitarian Aid: Discard up to three cards. The active player has 1 extra action this turn for each card discarded.
  • Air Transport: Move any pawn to any city.
  • A quiet night: Skip the next infection phase.
  • Government Grant: Build a Research Station in any city (no discard needed). You cannot build on a Rioting, Collapsing or Fallen city.
  • Distant Treatment: Remove two disease cubes from the board.
  • Forecast: Draw and examine the top 6 cards of the Infection deck. Then place them again on top of the deck, in any order.
  • Disease Resistant: Remove a discarded infection card from the game. Besides playing it the normal way, you can play this between steps 2 and 3 of an Epidemic.

Fat Samurai fucked around with this message at 23:03 on Jan 31, 2017

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Campaign Report

January

The year started pretty easy for the CDC in Atlanta. The usual 4 emergencies that seemed to pop up each month like clockwork were easily dealt with by a team composed of the Dispatcher, Medic, Researcher and Scientist. In fact, the team discovered that the disease going through Asia, jokingly named Ringworm of Fire by the team Medic, had a very Common Structure, thus making the advanced equipment in CDC Research Stations unnecessary to develop a cure.

The bad news came from Europe. The disease there, COdA, seemed to be mutating out of control, making treatment and cure impossible without more research. At this point, CDC only plan is to contain the disease to gain time for more research. Atlanta's outbreak revealed the disease to the public, and the population there has grown a little restless, wondering what good were the CDC when they can't even protect their own turf.



February

February began with the CDC completely unable to treat COdA. New procedures were setup quickly, allowing CDC teams to order quarantines of entire cities as necessary in order to slow down its spread as the researched a cure. Meanwhile, three new diseases hit Asia, Africa and the Middle East, forcing the teams to scramble all around the globe. Of extraordinary help was the team lead by Jesús Pasteur, who became a living legend in the medical world for their inexhaustible work treating diseases. He would eventually learn to use his extensive contacts and admirers in every city, drawing volunteers to form helpful Local Networks.

The CDC managed to eradicate the disease spreading in Africa, the Yellow Fever+ a.k.a. Malaria 2: Epidemic Boogaloo finding once again that all the variants of the disease shared a Common Structure. Minor outburst in several city increased the panic level worldwide, but in general the teams managed the crisis with very little problems.



March

With CodA running rampant in Europe, the CDC changed it's priorities: Main focus was in containment rather than cure, in order to stop the populace from panicking. The CDC got got help from the military and in exchange was asked to contribute to a strong show of force, by either helping cleanse from every virus a ring of military bases in several strategic regions of the globe or by completely obliterating a disease. A Operations Expert joined the team, tasked with building Reasearch Stations or Military bases.

Sadly, in Early March the philosophies of both organisation proved too different to establish adequate rapport and collaboration, which lead to several cities becoming too diseased to contain and spreading disease to their neighbours. By the time the CDC managed to establish a working protocol, Sao Paolo, Essen, Mexico, Los Angeles, London and Moscow suffered sudden Ooutburst. Essen, in particular, was hit particularly hard. The team hadn't escaped unscarred either, with Jesus Pasteur, the team Medic, becoming more and more reluctant to abandon a city in the brnk of an outburst.

The second fortnight proved to be better, although the world once again tethered in the brink of disaster as COdA and Yellow Fever spread more evenly but more extensively than before. An early eradication of yet another strain of Ringworm of Fire gave the team enough time to gather enough information to research cures for Yellow Fever and a new disease in Russia and the Indian subcontinent, while keeping most of Europe quarantined to prevent COdA spreading.



Upgrades and Crisis

Panic
  • Unrest 1: Atlanta, New York, London, Los Angeles, Lagos, Johannesburg, Mexico, Bogota, Sao Paulo, Hong Kong, Moscow
  • Unrest 3: Essen

Disease research
  • Ringworm of Fire (Red Disease): Common Structure, Efficient to Sequence and Easier Agents: Discovering a cure takes one less card, it's instantaneous as soon as the required cards are in one player's hand and you don't need to be in a Research Station for this to happen.
  • Yellow Fever+ a.k.a. Malaria 2: Epidemic Boogaloo: Common Structure - You don't need to be in a Research Station to Discover a cure.

Funded Events
  • Atlanta: Experimental Program: can be played to remove a single disease cube from any city

Buildings

Research Stations in Manila and Atlanta.

Personnel

Dispatcher (R46.1)
  • May use any of the basic actions to move other player’s pawns on his turn (if they permit him). She may also spend an action to move a pawn to any city containing another pawn. When taking a Charter Flight, the card played must correspond to the current location of the pawn he wishes to move.
  • Pilot: Do not discard a card when taking a Direct Flight action. Show the card and return it to your hand.
  • Rival (Quarantine Specialist): When a Rival plays or discards a card, you may immediately discard 2 cards to pick it up.
  • Friends with the Colonel
Medic (Jésus Pasteur)
  • May remove all the cubes of a single color with the Treat Disease action. If at any time he is in a city containing cubes of a cured disease, he may immediately remove all those cubes.
  • Local Contacts: Once per turn, he may Treat Disease in an adjacent city as if he was there.
  • Regretful (Scar): Discards a card when leaving a city with 3 disease cubes of the same colour.
Scientist (Stephen Franklin)
  • Needs one less card than normal to Discover a Cure.
Researcher (Philip Darcy)
  • May, on any player’s turn, give a fellow player in the same city any card when choosing to Share Knowledge. This applies only when she is giving a card, not receiving one.
  • Co-Worker with the Operations Expert. You may share knowledge as long as one if you is in the correct city. (The researcher may give any card to their co worker for one action)
  • Inhibition: You cannot enter Fallen cities (Panic 5)
Quarantine Specialist (Henrietta Lacks)
  • May, once a turn, use the “Quarantine” action to place a Quarantine token anywhere on the board. Quarantine tokens are never removed from the city she's in.
  • Rival (Dispatcher): When a Rival plays or discards a card, you may immediately discard 2 cards to pick it up.
  • Dogtags: Can travel between Military Bases in one move
Operations Expert (James O'Malley)
  • As an action, build a Structure in the city you're in.
  • Once per turn as an action, move from a Structure to any other city by discarding a city card.
  • Dogtags: Can travel between Military Bases in one move
  • Co-Worker with the Researcher: you may share knowledge as long as one if you is in the correct city. (The researcher may give any card to their co worker for one action)
Colonel (Walter Kurtz):
  • You can use an action to eliminate a Faded Miniature from the city you're in, as long as there is a military base in the region.
  • You can Drive/Ferry (i.e.) move through Military Checkpoints without discarding a card.
  • You must discard two extra cards to Discover a Cure
  • Dogtags (Duh!)
  • Friends with the Dispatcher

Fat Samurai fucked around with this message at 21:40 on Feb 19, 2017

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Available stickers

Character Relations

Any character first played from February onwards will have a Relationship with an already played and named character. After naming the character, we place a Relationship sticker on both his/her card and an older character. Each character can have two relationships.
  • Family Member (4 stickers): If you start your turn in the same city as a Family Member, you gain one extra action.
  • Friends (2 stickers): if you start your turn in the same city, look at (but don't rearrange) the top two cards of the infect deck.
  • Rival (2 stickers): When rival plays or discards a card you can discard two cards from your hand to take it.
  • Co-Workers (2 stickers): You can Share Information with a co-worker without being in the same city than them. The card you're trading must be the one of the city you're in (ignore this if you're the Researcher).

Scars
  • Insomniac (2): Reduce your hand limit in 1
  • Overcautious (2): You need one extra card of the same colour to Discover a Cure.
  • Fear of Small Places: Discard a card to travel between Research Labs or Military bases.
  • Obsessed: If you end your turn with an even number of cards in your hand, discard one.
  • PTSD (2): Lose an action if you start your turn in the region you got this scar.
  • Germophobic: Discard a card when you enter a city with a Research Station.
  • Intimidated: Spend one extra action to Treat Disease in a city with Panic level of 2+
  • Demoralised: Discard 1 card each time a Epidemic card is revealed.
  • Tiredness: In your turn, you can only take the action Drive/Ferry twice.
  • Panic: You cannot enter a Collapsing or Fallen city (Panic 4 or 5)
  • Fright: Drive/Ferry to move into a city with Faded miniatures costs one extra action.
  • Despair: One extra action required to Establish a Quarantine. Paranoia:
  • You cannot Share Information except with someone you have a relationship with.

Character Upgrades
  • Grizzled: You don't get Scars when in a city that has an Outburst
  • Flexibility: As an Action, Discard a card from your hand to draw another of the same color from the discard pile.
  • Forecast: At the start of your turn, examine the top two cards of the Disease Deck
  • Archives: Your maximum hand size increases to 8
  • Local pressure: If you're in a city with a Military Base, you can Quarantine an adjacent city with the action "Establish Quarantine"
  • Initiative: When you choose to Build a Structure in the city you're in you can use a card from an adjacent city.
  • Veteran: You get the "dogtags" symbol, so you can travel between Military Bases

Positive Mutations

Positive Mutations must be purchased in order (i.e. you can’t place a level 4 mutation before placing levels 1, 2 and 3 first)
  • Lvl 1. Common Structure (none available): You no longer need to be in a Research Station to Discover a Cure for the Disease
  • Lvl 2. Efficient to Sequence (2 available): You no longer need to spend an Action to Discover a Cure for the Disease
  • Lvl 3. Easier Agents (1 Available) You can Discover a Cure for the Disease with one fewer card.
  • Lvl 4. (1 Available): When you Treat, remove all the cubes of this color from the city.

Unfunded Events

A bit tricky: you can select a Player City Card and add a sticker with an Event to it. These don’t count against the limit of Funded Events that get added to the deck at the start of the game. You can use the card like normal (for travelling, researching a cure, etc…) or for the event (these don’t cost an action, like a normal Event). 1 of each available.
  • Trending Data: Look at as many infection cards as the current infection rate. Do not alter the order of the cards.
  • Grassroots Program: The person who plays this card may discard up to 3 city cards, removing 1 cube matching the color of each card, anywhere on the board.
  • Air Strike: Remove a Faded miniature from anywhere in the map.

Fat Samurai fucked around with this message at 21:40 on Feb 19, 2017

berenzen
Jan 23, 2012

Like I said in the PBP board gaming thread, I'm in so hard. Would prefer to play the Medic or the Researcher

berenzen fucked around with this message at 20:32 on Jul 19, 2016

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I'm in if there's room

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Just noting; you are assuming that these are 4 players who have never played before, right? Cause I feel like that's very important. Watching since I've played the whole campaign. :3:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
This sounds amazing, please let me in.

Full disclosure, I've played two months of this. I don't really know anything.

Stelas
Sep 6, 2010

Yes hi I work in healthcare so I'm clearly the perfect choice.

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
I'd definitely be up for this! I've played vanilla Pandemic, but never Legacy.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

silvergoose posted:

Just noting; you are assuming that these are 4 players who have never played before, right? Cause I feel like that's very important. Watching since I've played the whole campaign. :3:

One of the reasons I'm doing this is because my group is going at a snail's pace (we keep getting sick on the weekends we're supposed to play :tinfoil:), so I'm not really sure how much you can "game" the campaign. I trust the players not to abuse their knowledge, and if we have rotating players they won't be able to do too much damage, I hope.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Eh gently caress it if there's a slot I'll jump in

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

I have never played Legacy but I'm down.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I know you called me out, FS, but I'm gonna sit on the sidelines for this one. I've already completed a campaign, and I think the game will be more interesting if all the players are unspoiled.

Good luck and godspeed. You'll need it soon enough.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
I have also played vanilla Pandemic, and I'd like to play Legacy as well!

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!
Yeah why not, I'm in.

Xelkelvos
Dec 19, 2012
The game I usually play with (not mine) is in late July, but I'll play and try not to spoil anything (or laugh at your misfortunes if I'm not).

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
10 people is probably enough. RNG has decided that Jedit, berenzen, Some Numbers and Stelas will play this first round, the rest will have preference as reserves or rotating players for the next games.

I'll post the starting setup and disease spread later today, feel free to pick, in order, your characters. This is not the turn order, so don't sweat it too much and play whoever you want. You can be one of these wonderful people:

- Medic: Your Treat action removes all the cubes of a given colour in a city, instead of only one. Also, you automatically treat diseases you know the cure of in your current city. Ignore the superbug thing,
- Researcher: As an action, you may give (or another player can take) a card from your hand. Both players have to be in the same city, but the traded card doesn't have to match the city you're in.
- Dispatcher: You can move another player's pawn as if it were yours. As an action, you can move any pawn to a city with another pawn in it.
- Scientist: You need 1 less card than normal to discover a cure.
- Generalist: You have 5 actions per round, rather than 4

Also, in order to save time, pick one Funded Event card you want in the deck as you pick your character. Here are the options (translated from the Spanish version, apologies for any confusion or wrong names):

- Extra Time: The current player can take two extra actions this turn.
- Humanitarian Aid: Discard up to three cards. The active player has 1 extra action this turn for each card discarded.
- Air Transport: Move any pawn to any city.
- A quiet night: Skip the next infection phase.
- Government Grant: Build a Research Station in any city (no discard needed). You cannot build on a Rioting, Collapsing or Fallen city.
- Distant Treatment: Remove two disease cubes from the board.
- Forecast: Draw and examine the top 6 cards of the Infection deck. Then place them again on top of the deck, in any order.
- Disease Resistant: Remove a discarded infection card from the game. Besides playing it the normal way, you can play this between steps 2 and 3 of an Epidemic.

Suggestions for either roles or events from other players/peanut gallery are welcome, but the current player has the final word.

Jedit, pick event and character

Fat Samurai fucked around with this message at 14:15 on Jul 20, 2016

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Scientist and Quiet Night. Let's buy a bit of time to start.

berenzen
Jan 23, 2012

Researcher and forecast

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Medic and Government Grant.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
While we wait, here's the setup, minus Stelas, versions normal and HUGE.





I'm using "normal" Pandemic scans, which I'm sure won't bite me in the rear end later, so I had to modify the board a bit to adapt it to the new P:L board. Specifically:

- The links between Baghdad and Karachi and Mumbai and Riyadh are gone.
- Buenos Aires now has links to Santiago and Johannesburg, and Lima is now connected to Los Angeles.

Tell me if you have problems seeing something clearly and I'll try to make it more noticeable.

berenzen
Jan 23, 2012

I'm probably go and to try and hang around within a couple spaces of Jedit to hand him cards that he's close to completing.

Stelas
Sep 6, 2010

Sorry, I'm on a slightly wonky timezone.

Movement has never failed me in co-op time sensitive games, so, Dispatcher / Air Transport.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Early January, turn 01

Another year, another emergency. Even the doctors at the Center for Disease Control were human, and holiday cheer had messed enough with their usual vigilance that some trouble spots were appearing around the globe. Nothing to worry about yet, just a simple case of getting out, taking samples and clobbering together a vaccine that worked with the most virulent strains of the new mutations, while keeping the diseases contained. Rumours about higher mutation rates and weird symptoms were probably just the usual paranoia.

January Objective: Find the cures for the 4 diseases.



Cards in the player deck: 49
Blue Cubes: 17
Yellow Cubes: 20
Black Cubes: 19
Red Cubes: 22

Disease Deck Discards: New York, San Francisco, Johannesburg, Sidney, Madrid, Cairo, Kinshasa, Baghdad, Chicago.


Player Hands

Medic - Some Numbers - Orange Pawn - Atlanta
Calcuta, A Quiet Night

Scientist - Jedit - White Pawn
Peking, Santiago de Chile

Dispatcher - Stelas - Pink Pawn - Atlanta
Manila, Seul

Researcher - berenzen - Brown Pawn - Atlanta
Ho Chi Min, New Delhi


Huge Map



Ok, at the very least I'm going to make the pawns bigger and paint them differently. Anything else you want me to change?

Some Numbers, you're up

Fat Samurai fucked around with this message at 23:57 on Jul 20, 2016

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
As I'm partially colorblind, could you differentiate the orange and brown a little more?

Also, the cities on the cards don't match the cities on the board.

I'm up for discussions about which direction I go after I clear Chicago.

Stelas
Sep 6, 2010

A bit of a black border around cubes would also help, especially on the blue ones!

berenzen
Jan 23, 2012

I think I'll make my way to ho chi Minh to set up a research station there. Assuming nothing horrible happens in the meantime

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Before anyone makes firm plans: we have four red cards and two of them are for adjacent cities (Manila and HCM). We could get pretty close to curing the first disease, I think?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Some Numbers posted:

As I'm partially colorblind, could you differentiate the orange and brown a little more?

Also, the cities on the cards don't match the cities on the board.

I'm up for discussions about which direction I go after I clear Chicago.

gently caress, I'm dumb. I have the Spanish version and went with some weird mix of names. :cripes:

I'm on the phone, I'll fix both issues tomorrow.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Jedit posted:

Before anyone makes firm plans: we have four red cards and two of them are for adjacent cities (Manila and HCM). We could get pretty close to curing the first disease, I think?

Can't we just give all the reds to you and you can cure at your first opportunity? You don't need to be in a red city, do you?

berenzen
Jan 23, 2012

No, but unless it's me handing it to him, both of you have to be in the city. So Manila, Seoul, Beijing and Ho Chi Minh. Either way I'll head over there and get to appropriate cities so I can get airlifted to/meet Jedit somewhere.

berenzen fucked around with this message at 00:37 on Jul 21, 2016

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Okay, I think I'm going to head to Europe and deal with blue while you guys work together on red.

Sound good?

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

berenzen posted:

No, but unless it's me handing it to him, both of you have to be in the city. So Manila, Seoul, Beijing and Ho Chi Minh. Either way I'll head over there and get to appropriate cities so I can get airlifted to/meet Jedit somewhere.

I can get Manila and Seoul from Stelas right now, although I think I act before he does. So if I can get to HCM I can meet you both there, get the city card from you and two from Stelas, then cure Red next turn.

Stelas
Sep 6, 2010

I'm just refreshing myself on the rules, but I can help push you towards HCM if required and then just blip my way on over to you. At the very least that all seems like a plan.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
1. Move to Chicago
2. Clear Chicago
3. Move to Montreal
4. Move to New York

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Jedit posted:

I can get Manila and Seoul from Stelas right now, although I think I act before he does. So if I can get to HCM I can meet you both there, get the city card from you and two from Stelas, then cure Red next turn.

Not sure if you mean this, but Stelas cannot give you cards unless you both are in the city of the card being traded. berenzen is the one who can hand them out easily.

Update in 10-ish hours

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Might as well draw cards even if I have no time for updating.

Some Numbers draws Miami and Buenos Aires.

Saint Petersburg and Riyadh get new cubes.

Edit: remember that you must be in a research center in order to research a cure.

Xelkelvos
Dec 19, 2012
Translation notes from the peanut gallery: A Quiet Night -> One Quiet Night, Calcutta -> Kolkata, Peking -> Beijing

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Stelas
Sep 6, 2010

It would be kinda nice to have the colours marked in our hands, for those of us who are stupid, but I'll probably just keep track of that myself anyhoo

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