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Crepuscule Adepte
Feb 21, 2008

Why is my hair purple? It's from the blood of everyone that lost a bet against me.
Yeah, the explanation there seemed to imply that the planet is a giant space plant.


That being said, yes, "organic" does not actually imply it's alive.

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RangerKarl
Oct 7, 2013
Just saw Ep 2. Props for Freespace intermission music.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

RangerKarl posted:

Just saw Ep 2. Props for Freespace intermission music.

Been listening to it a lot. Seemed fitting after a while. Anyway, it's time for the game to get started. By entering the second phase of the war, we start getting some real missions and enemies to take on!


Update 03 - Counter-attack in Draco


Colony Wars Episode 3 - Draco System Part 1

The League parries the raids by the Navy in Gallonigher and its forces, after a successful series of operations against the Gallonigher battle platform, secure their home system. With the Navy regrouping, the League launches a counter-attack straight into the Draco System, an industrial system supplying the Navy with a vast amount of resources. If the system falls to the League, the Navy's grip on the colony worlds would be crippled and the League could close in on Sol. But first, they have to take Draco.

In the first video of the Locum route, the League enters Draco and uses the element of surprise to its advantage. But for the sake of the route, it will be assumed that the Navy learns of its enemy's advance and hits back hard. The League attempts to recoup its losses and recover. If it can do so, it has one last chance of securing Draco, but in this case, it has no choice but to cut its losses and head to Alpha-Centauri, the site of the first conflicts, which will be the location of the next two videos!

I feel it bears mentioning again, but as said in the video, Missions 1, 3, and 5 are the missions taken in each act if no failures are sustained. Missions 2 and 4 are fail states, but only Missions 4 and 5 matter for determining the next phase of the war. In several cases, failure leads to much harder missions, which is ironic because the missions you need to fail are quite easy to breeze through and require effort to fail!

But you get the idea ;)


:siren:SYSTEM DATABASE
Colony Wars - Diomedes System Database RIP Commander Jeffer







goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They wanted to blanket wrap a loving planet? The gently caress? How advanced is this civilisation supposed to be?

edit 1 - It's got a planet with a soil layer on top of a gaseous sublayer? loving hell. They've colonised a type 2+'s playground.

goatface fucked around with this message at 17:25 on Jul 29, 2016

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
Pretty advanced, I guess. The opening cutscene establishes that the Empire is capable of destroying entire planets, and has the systems necessary to do so installed in at least one defence post that the League has taken over; presumably the Empire has similar posts established elsewhere. That would require access to truly absurd power generation technology.

Also, was thinking on this LP while practicing, so I ended up doodling a slight redesign of my favorite League ship, the humble frigate:


I'm not sure why I like these (relatively) dinky little things so much.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

MShadowy posted:

Pretty advanced, I guess. The opening cutscene establishes that the Empire is capable of destroying entire planets, and has the systems necessary to do so installed in at least one defence post that the League has taken over; presumably the Empire has similar posts established elsewhere. That would require access to truly absurd power generation technology.

Also, was thinking on this LP while practicing, so I ended up doodling a slight redesign of my favorite League ship, the humble frigate:


I'm not sure why I like these (relatively) dinky little things so much.

The League Frigate, Destroyer, and Dreadnought have a place in my heart.

OP'd. Thank you kindly!

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Fun fact: In the Memorial Wall cutscene of the 2nd episode, you may have noticed a couple of names. They are, in fact, Psygnosis employees and buds of the time. Two names in particular to note? Tim Wright, aka CoLD SToRAGE, who made large portions of Psygnosis' music (And a fair amount of the Wipeout series' tunes too), and Chris Roberts. No, not that Chris Roberts. Another one... But an important one, because he helped put together the engines for Wipeout XL, the first two Colony Wars games, Quantum Redshift, and the final three Wipeout games before the closure of SCEE Studio Liverpool.

Kibayasu
Mar 28, 2010

I think these briefings are a good demonstration of how overly dramatic Colony Wars can get. I mean really, "manpower preservation activities?" :v:

You mentioned the voiceovers, and I always loved the range of accents you can get over the radio sometimes. French medical captain followed by overdone-Texas pilot.

Kai Tave
Jul 2, 2012
Fallen Rib

Kibayasu posted:

I think these briefings are a good demonstration of how overly dramatic Colony Wars can get. I mean really, "manpower preservation activities?" :v:

You mentioned the voiceovers, and I always loved the range of accents you can get over the radio sometimes. French medical captain followed by overdone-Texas pilot.

Yeah, watching these videos again I'd forgotten how ridiculous some of the voice acting could get back in the good ol' PSX days. My favorite so far has been the sassy Brooklyn telephone operator the League puts in charge of their captured battle platform.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever
Wow, I played this game to death back in the day and I don't think I ever saw those failure track missions in the second half of this video. I guess the first part of Draco was just that easy.

ultrabindu
Jan 28, 2009
What is it with these games always having cap ships made out of paper? Freespace was notorious for it and even X-Wing and Tie Fighter was guilty of doing it.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
It gets worse. League fleet ships don't actually do any damage. When they open fire on others, it is only for show, and it bothers me a lot. It's not that it makes things harder, it just makes it artificial :sigh:

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
It seems to be one of the more simple solutions to the gameplay question "how do we make the player feel powerful," said solution being making the enemies chumps you can mow down casually; the Navy fighters are almost all markedly inferior to their League equivalents, and any challenge they present tends to come from them gradually sandpapering away your reserves of health over a long time, or you being required to defend something fragile.

Conversely, when you have allies they tend to be dead weight, if not outright hinderances, incapable of success without your intervention. For example, in addition to what Lunethax mentioned above, your wingmen, despite the superiority of League fighter craft, are uh... not good. In their defence they can usually keep an enemy or two tied up for a while, but they can't be relied upon to accomplish any of the objectives, or even shoot down enemy fighter craft.

In short, the player is made to feel as if they are awesome by requiring that they do everything. Once you start noticing it, this can get pretty annoying; fortunately Colony Wars is pretty blatantly arcadey, which keeps it from getting on my nerves.

Roman Reigns
Aug 23, 2007

I love this game and its sequel, but never played Red Sun. How was it in comparison to the first two?

Also lore question: I remember going onto the official website and reading the backstory, and I distinctly remember it mentioning the Father is actually a brain separated from the body and kept alive via technology. Does anyone else remember this, or am I crazy?

Note: Not really spoilers since it doesn't pertain at all to the game story itself, and I also could be misremembering/crazy. Just in case though I'm covering it up.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Roman Reigns posted:

I love this game and its sequel, but never played Red Sun. How was it in comparison to the first two?

Also lore question: I remember going onto the official website and reading the backstory, and I distinctly remember it mentioning the Father is actually a brain separated from the body and kept alive via technology. Does anyone else remember this, or am I crazy?

I read that too just a while ago on the wiki and I feel that's something someone just came up with because the Father only gets mentioned at the end of Vengeance and probably never in Red Sun. HOWEVER, an anti-aging treatment of sorts was one of the main discoveries before humans entered space, lengthening life spans by several hundred years. It's one of the main reasons why the Sol System was rendered sterile with overcrowding and led to rapid advances in solar colonization.

The anti-age thing comes from the Sol System database when checking Earth, that will come up later but it's not a spoiler. This all being said, the part about The Father I would believe because nobody has ever seen him except for the League's most inner circle. Maybe it's true and it was just cut from any media to avoid infringing a certain company's draconian copyright :v:

Lunethex fucked around with this message at 00:43 on Aug 1, 2016

Roman Reigns
Aug 23, 2007

Whew, I'm not crazy! Yeah, I played Vengeance first before I started looking up Colony Wars info, so it could have been something they tacked on after the first game. Though I do also hope it was intentional from the beginning, as it adds a bit more evidence that the League isn't exactly 100% on the up and up...

Kai Tave
Jul 2, 2012
Fallen Rib
The thing about capital ships in games like this is that if they were as tough as they're "supposed" to be then it would make fighting them an extremely tedious process for a game where the player is taking the role of a lone fighter pilot as opposed to something like, say, Homeworld where the fighter-based solution to capital ships is several wings of fighters equipped with missiles or bombs.

Kibayasu
Mar 28, 2010

Lunethex posted:

It gets worse. League fleet ships don't actually do any damage. When they open fire on others, it is only for show, and it bothers me a lot. It's not that it makes things harder, it just makes it artificial :sigh:

So since I was a kid with nothing to do but play video games at some point in the past I remember permanently disabling a Navy ship which was in a fight with a League ship. I brought the Navy ship down to basically no health (no health bars left but still alive) and waited. Unfortunately that's as far as my memory reliably goes but I think the Navy ship eventually died to the League beam weapon. It took a very long time because the beam does do very little damage and they fire very slowly but my brain is telling me that for sure happened.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Kibayasu posted:

So since I was a kid with nothing to do but play video games at some point in the past I remember permanently disabling a Navy ship which was in a fight with a League ship. I brought the Navy ship down to basically no health (no health bars left but still alive) and waited. Unfortunately that's as far as my memory reliably goes but I think the Navy ship eventually died to the League beam weapon. It took a very long time because the beam does do very little damage and they fire very slowly but my brain is telling me that for sure happened.

For whatever reason League ships are exactly the same size as their Navy equivalent but every other stat is cut in half, so it could be that they really don't do a whole lot of damage to begin with. The larger ships really do look a lot more threatening than they actually are as I do distinctly remember when I would screw around in dog fights or fly slowly to try and take a look at things they would occasionally manage to lock on with their anti-ship main armament and it isn't instant death. You could probably face tank a few hits if you had to.

From what I do remember it's the stations that are actually a serious threat; some of the fully operational stations you go up against can really do a lot of damage very quickly if you aren't paying attention.

C.M. Kruger
Oct 28, 2013
I'd bet the reason League ships have their stats halved is because otherwise it would have made some of the missions too easy, since the AI would have to get through twice as much HP.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

C.M. Kruger posted:

I'd bet the reason League ships have their stats halved is because otherwise it would have made some of the missions too easy, since the AI would have to get through twice as much HP.

This is definitely the reason we're going with, since it's an old enough game. Were it a game made nowadays we'd surely see a lot more of the ships duking it out over a planet and other awe inspiring related coolness. Anyway, this update is special. Not only have I got what you've all probably been waiting for out of the Fleet database, the Destroyer, but I managed to rope another of my proverbial heroes into joining me for an LP. Of Amulets and Armor fame, Mzbundifund will be joining me for the rest of the series, and it takes a huge weight off my shoulders because recording commentary on my own is a level of tedium (and loneliness after Syphon Filter :smith:) that I want no more of!

Update 04 - Treacherous Vermin


Colony Wars Episode 4 - Alpha-Centauri System Part 1

Success in Diomedes and failure in Draco bring the League to the Alpha-Centauri System, the first solar colony. A civil war rages in the zone with half of the planets held by the League and the other by the Empire. All is not well. The war between the League and the Empire is stalling, and despite the League's fervor, they are now forced to fight against their own. Traitors flying under Navy colors, calling themselves The Faction, are attempting to subvert the League and betray it to the Empire. That outcome will be witnessed in this video.

The Faction are generally the most dangerous encounters in the game if you do not position well. That savestate I didn't catch in editing is the only time I threw in the towel mid-mission because piloting the Vampire against that and a Frigate was rough! It's where the League's better fighters come back to haunt us because they have stronger hulls and better pilots. For example you can down a T-9 Tornado with a Vampire in about 2-3 seconds. It takes double that time against another Vampire. If you approach these guys from the front you are giving them the bullet with your name on it because they are ruthless as hell! Naturally I do just that and usually take everything on the chin :v:

I really love the League Destroyer. It's just a badass design through and through, it's like the perfect battleship to have in a fleet. Also, the Alpha-Centauri System Database will get posted after the next video, and the failure reels for Draco and Alpha-Centauri will be combined after both systems are cleared because there's not too much of substantial interest in them aside from Command flipping out on you in one. Oh speaking of, I should also mention I think it's really adorable that the VO for the Command guy tries to do different tones of voice when he has to voice other Command staff. It happens a lot :allears:

e. Aw damnit, I messed up a subtitle in the Vampire video. Fixed. Let me know if they pop up again. It's easy to get lost in the words :(









Lunethex fucked around with this message at 16:28 on Aug 1, 2016

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The command craft phasing through the Starport was something I don't think I ever saw when I first played this... the follow-up mission where you actually need to destroy the Starport is probably one of the hardest in the game and something I could never do as a kid. After first going down the route I would usually just restart from an earlier save and try harder. As far as endings go though that was was the least horrible - everyone got to live and live out their lives, even if they were a horrible lie. In most of the others it usually ends up with billions dead...

As for the ships and atmospheric flight; most of the fighter craft look like it would at lease be plausible, though things like the Hydra and a few others we haven't seen yet look like they'd fly like bricks. The capitol ships, I donno, they probably use artificial gravity manipulation to hold them aloft or something. You're thinking about this too hard. Really the main problem would be not burning up during reentry, then you can worry about falling from the sky (RIP that field of kids).

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I should have brought up I've watched Mobile Suit Gundam and the White Base trucks along just fine both on and off Earth. But in a universe where anti-aging and breeding human embryos in tanks to colonize planets is a thing it's best not to question it or think about it at all :v:

Kibayasu
Mar 28, 2010

I have my own theory why its the second best ending that the next game uses for its hook, beyond the obvious fact that the best ending doesn't really lend itself well to a sequel.

I'm not sure why traitors meeting with the Navy means the fall of the League though. Maybe The Father just has really bad self-esteem issues. Someone talking to the Navy in his place but lying about it? Pack it in boys, wars over, I'll never recover from this.

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
Honestly, what seems most likely is that it's a result of something that has come up a couple times; specifically the missions having to capture/escort a communications craft. Presumably, despite all their other advances, the League and Navy are still limited to lightspeed when it comes to communications, which appears to result in them having to do a kind of "Pony express" thing where ships have to deliver messages somewhat directly. Going with the League Communications craft being destroyed, and the League forces in Alpha Centauri left unable to recover from the confusion sown by the Faction, then the Leagues high command in Gallonigher probably doesn't even realize anything's gone awry when the Faction returns claiming victory.

Since the Navy could keep the League loyalists bogged down in Alpha Centauri, then the Faction would have a chance to sieze power without being seriously contested.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
As far as I can recall no ship in the Colony Wars universe is capable of FTL travel, the technology just doesn't exist. When ships need to get around they use their conventional engines for local travel or their Jump Drives for inter-planetary travel and at first sight that seems pretty straightforward but when you think about it, that's where the plot behind the game kinda falls apart. Which is honestly a little weird given how much detail we find in the other miscellaneous lore and flavour text.

One of the earlier pieces of information we got in the dossier about the Battle Platforms mentioned that the upper limit of the Jump Drives when it's just a ship navigating itself is ~1,000,000 KM before they become too unreliable, but in terms of space that's not really that far. Earth to the Moon is about 385,000 KM so you'd be able to make it in one jump no problem. Earth to Mars, however, will take you about 225 jumps, Venus about 261 jumps, Jupiter 590 jumps, Saturn is around 1,200 jumps - and so on. Given that each jump takes so much energy it'll get you court martialed if you do it without permission that seems like a really inefficient way to get around.

It also makes you wonder how they got from say the Solar system to Alpha Centauri in the first place since while it wouldn't be inconceivable for them to eventually build a Platform in a convenient enough place in the Sol system, it would take the ships that constructed the Platform on the opposite end roughly 425,730,000 individual jumps to get there without a worm hole. Unless of course they could just project a worm hole in the general direction of another system and just hope it got them close enough. It also makes you wonder how the two stations would then communicate with each other because FLT communications also don't exist and they clearly don't keep the hole open at all times. Would lead to some interesting tactical challenges though, as if you were to invade another system you'd have to be drat sure you captured the station on the other side in your first go or the people on the theree would know something is wrong and refuse to ever open their end of gate again.

But that said, it's at this point where you realize you're just paid to fly a ship and shoot people. You can let the scientists and historians worry about the details.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



MShadowy posted:

Honestly, what seems most likely is that it's a result of something that has come up a couple times; specifically the missions having to capture/escort a communications craft. Presumably, despite all their other advances, the League and Navy are still limited to lightspeed when it comes to communications, which appears to result in them having to do a kind of "Pony express" thing where ships have to deliver messages somewhat directly. Going with the League Communications craft being destroyed, and the League forces in Alpha Centauri left unable to recover from the confusion sown by the Faction, then the Leagues high command in Gallonigher probably doesn't even realize anything's gone awry when the Faction returns claiming victory.

Since the Navy could keep the League loyalists bogged down in Alpha Centauri, then the Faction would have a chance to sieze power without being seriously contested.
Yeah, my assumption is that the League forces deployed into Alpha Centauri were basically cut off from command, so when the Faction comes back with a peace treaty they accept that as correct. But of course I would assume the Faction dissenters would have been removed by then so that they can keep up this ruse.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
That was the kind of dialogue I was hoping to see in the thread :allears:

My only input on the energy requirement for jumping is that maybe the logistics behind it aren't so energy intensive, just that if you were to waste it that wasted jump could have been a jump to rescue allies or launching attacks because it does also need to recharge between uses, and as we've seen every mission starts off fast and usually hard. I do find it strange that the League did not undergo missions to seize a battle platform in Draco because that's the first thing you have to do when breaching Sol, and what the League does with that one is dire. Going by playing all the game's missions, there are probably other platforms mid-system, or maybe even the Jump Engine description was off by an extra zero. Who knows :v:


MShadowy posted:

Honestly, what seems most likely is that it's a result of something that has come up a couple times; specifically the missions having to capture/escort a communications craft. Presumably, despite all their other advances, the League and Navy are still limited to lightspeed when it comes to communications, which appears to result in them having to do a kind of "Pony express" thing where ships have to deliver messages somewhat directly. Going with the League Communications craft being destroyed, and the League forces in Alpha Centauri left unable to recover from the confusion sown by the Faction, then the Leagues high command in Gallonigher probably doesn't even realize anything's gone awry when the Faction returns claiming victory.

Since the Navy could keep the League loyalists bogged down in Alpha Centauri, then the Faction would have a chance to sieze power without being seriously contested.

Exactly this, that's the best summary of the League being subverted in Alpha-Centauri I could think of!

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
A million km is spitting distance in space terms. Might as well use all that energy (it says it requires exponentially growing energy with ship size) to throw some reaction mass.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I honestly think the description is written the way it was because the person or people writing some of the descriptions just didn't know any better - space is called 'space' for a reason and it would've made a lot more sense if they went with something like 100 Million or 1 Billion kilometers instead. But in reality he technology works however it needs to work for the mission your in and we're putting way too much thought into it.

I suspect we also don't have to go through the whole 'capture the platform' song and dance in every new system because the game has enough escort missions as it is and that would just get repetitive. We're not the only pilot in the League after all and you'd think the rest of the team could try pulling their weight once and a while, too.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Psychotic Weasel posted:

We're not the only pilot in the League after all and you'd think the rest of the team could try pulling their weight once and a while, too.

They're too busy losing their nerve at the start of missions, as seen in ep1.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Psychotic Weasel posted:

But in reality he technology works however it needs to work for the mission your in and we're putting way too much thought into it.

Well, of course, but the joy comes from the process of pulling it apart.

edit - I mean, people have cars that have done a million km. Look up some solar system distances in an encyclopedia and make it a billion. Hell, make it a trillion, that's only about a tenth of a light year. Still a shitter of a jump-fest to get to other stars.

goatface fucked around with this message at 16:45 on Aug 2, 2016

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe

Psychotic Weasel posted:

I honestly think the description is written the way it was because the person or people writing some of the descriptions just didn't know any better - space is called 'space' for a reason and it would've made a lot more sense if they went with something like 100 Million or 1 Billion kilometers instead. But in reality he technology works however it needs to work for the mission your in and we're putting way too much thought into it.

Pretty much; it's "this number sounds big" without much thought to the actual distances between objects in space. It'd probably have been better to go with something nonspecific, but Sci-fi writers for some reason love to include numbers, even (read: especially) if they completely destroy any sense of scale or do something like make ones supposedly advanced technology completely impractical or useless like the 1,000,000 klick limit for spaceship jumping here.

Also, more League spess sheeps, becasue I like them, and also because perspective is a huge pain in the rear end so I need more practice:


Started out trying just to do the Destroyer, but I had space in the corner so I shoved in a Cruiser as well.

Mzbundifund
Nov 5, 2011

I'm afraid so.
My favorite FTL jump-drive explanation is that jumps get longer and more efficient the farther you are from a gravity well. So it might not work at all when you're on a planet, it might take you a couple jumps to leave your planet's orbit, a couple more to leave your solar system, but from there you're one jump from a bunch of solar systems. I mean THIS game doesn't have any such explanation, but it's a nice way to sweep all the distance problems under the rug.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
That's how it's handled in most games (least the ones I've played). Closest example is Stellaris in which Warp Drives and Wormhole Projectors need to move to the edge of a system to initiate jump, but Hyperspace can move from anywhere. Sins of a Solar Empire also had the fleet move to the edge of a system to move but I don't remember much else about that game to say if that was the 'only' method.

ultrabindu
Jan 28, 2009
Honestly now, some of the science in this series is baffling.
How do you grow food on the 'surface' of a gas giant? Why not just say a couple of moons have fertile soil?
Some dude wanted to build a structure to contain a gas giant planet, like a Dyson sphere? Wouldn't that use up a whole bunch of resources? Would an empire in dire need of imports to maintain itself really want to do that?

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

ultrabindu posted:

Some dude wanted to build a structure to contain a gas giant planet, like a Dyson sphere? Wouldn't that use up a whole bunch of resources? Would an empire in dire need of imports to maintain itself really want to do that?

Why do you think they're in dire need of imports in the first place?

Veloxyll
May 3, 2011

Fuck you say?!

Lunethex posted:

That's how it's handled in most games (least the ones I've played). Closest example is Stellaris in which Warp Drives and Wormhole Projectors need to move to the edge of a system to initiate jump, but Hyperspace can move from anywhere. Sins of a Solar Empire also had the fleet move to the edge of a system to move but I don't remember much else about that game to say if that was the 'only' method.

It was basically. Ships either went to the edge of the system to jump in Sins. Jump gates could make extra linkages but you still had to go to the edge of the system.

There were also wormholes in the middle of some sectors that your ships could drive into and pop out the other side.

Even shows up in Sword of the Stars where the teleporting space dolphins are more manueverable the further they are from a planet.

Never use numbers. They are a trap!

TheGreatEvilKing
Mar 28, 2016





EponymousMrYar posted:

Why do you think they're in dire need of imports in the first place?

Isn't the intro all about how the Solar System was stripped of all resources so the Earthlings clamp down on the colonies for looting purposes?

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goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Planetary details suggest that they're touching on "dyson sphere capable" territory. The semi-infinite-orbital-greenhouses plan should be in full flow, and they should probably be well down the path to the post-scarcity economy.

But they're not, so they're doing the agri-planet thing to feed the mewling masses of old Earth.

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