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Kibayasu
Mar 28, 2010

Lunethex posted:


e7. :allears: "This is command. Medi-craft has been destroyed. You are aware of course that your failure has cost the lives of pilots far better than yourself. Return to base and await further instructions."

If they are so much better why were they on a medical craft, answer me that Command :colbert:

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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
What higher ranks than "Son of the League" are there anyway? Seriously command, stop being a passive agressive dick.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Son of the League is the highest rank for contractors methinks


Kibayasu posted:

If they are so much better why were they on a medical craft, answer me that Command :colbert:

In that mission the Medicraft's goal was to navigate an asteroid field and reach a bunch of drifting escape pods on the other side, likely pilots who failed their mission. You're still right. If they were so good they wouldn't be stuck there :smug:

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe

Ceebees posted:

Also, "Wiping out a field of children."

While Vengeance is much better executed than the original Colony Wars, I can't help but feel that the team (or at least the writers) for the first were having a lot more fun, just because of some of the ridiculous stuff in the backstory.

Amwhere
Jan 3, 2013
While Vengeance has better gameplay, I find the original's story to be better. Maybe it's because in Vengeance's story, you know the true backstory (if you played CW first, that is.)

Veloxyll
May 3, 2011

Fuck you say?!

Amwhere posted:

While Vengeance has better gameplay, I find the original's story to be better. Maybe it's because in Vengeance's story, you know the true backstory (if you played CW first, that is.)

What a bunch of filthy colonist propaganda. To the Camps with you.

We all know that it was the League who cut Sol off from the Galaxy, despite knowing that the citizens were dependant on imports. It is the League who has doomed us all to starvation and suffering,.

Polaron
Oct 13, 2010

The Oncoming Storm
Could you show off the cockpit views of the various fighters? I seem to recall them being pretty nice in Vengeance (and the cockpit view of the Eclipse in the first game having the wings be in the wrong places)

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Veloxyll posted:

What a bunch of filthy colonist propaganda. To the Camps with you.

We all know that it was the League who cut Sol off from the Galaxy, despite knowing that the citizens were dependant on imports. It is the League who has doomed us all to starvation and suffering,.

The words of The Father himself:
:smugdon: "We're going to shut down the Sol warpgate, and Terra is going to pay for it." :sad:

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Polaron posted:

Could you show off the cockpit views of the various fighters? I seem to recall them being pretty nice in Vengeance (and the cockpit view of the Eclipse in the first game having the wings be in the wrong places)



All the cockpits in Vengeance are the same. There are minor differences in CW1's League fighters. On that note, playing the game in cockpit view is way harder because the FOV lowers drastically and your weapon's functionalities are much more difficult to gauge. The amount of speed needed to keep pace with harder engagements (and seeing way less) is crazy and probably motion sickness inducing. That being said here's the CW1 fighters. Vampire>Dark Angel>Hydra>Chimera>Demon>Eclipse




Update 11 - The Second Colony War


Colony Wars Vengeance Episode 2 - Sol & Gallonigher Part 2
Colony Wars Vengeance - Fail Reel #1
Ok forewarning I'm dumb and this video is long because of that. I should have played through the whole game before producing Vengeance content but, well, I crammed all of Sol & Gallonigher into this because some missions were throw away, too long, or some other variety of reasons. I didn't expect some later missions to be so super easy or super bizarre about how they are handled.

ANYWAY

The Gallonigher chapter sees the nascent Navy under Kron take the fight to the League. Things can go well for them and they can have the element of surprise as they behead the League's outlying command base in Gallonigher, or they can be discovered and be nearly destroyed several times, even being pushed back into Sol. After 30 years, it's no surprise the League has some advanced hardware, multiple solar systems worth of resources, and a huge advantage in manpower. However the Navy makes its way, Gallonigher will fall to the Navy, and Kron will redirect his forces to Cronus afterward.

I've paced it properly from here on out and the rest should all be ~20 minute videos again. To make up for this silliness we can finally have some character stuff out of the manual!

:siren:ALSO, because I feel it in the spirit of Colony Wars (and because writing this post took a little while) I made up a bunch of :words: describing the fleet and fighter craft in this game :v:

:siren:Reminder: this game's music is loving awesome

Mertens posted:



The Colony Wars were over, and the mighty Empire of my ancestors was finished.

Crushed at the hands of the tiny League of Free Worlds, it scarcely seemed possible that such a huge force, based on Earth, but governing colonies stretched right across the universe, could be defeated by a small army of rebels.

But after years of bitter struggle, the League sealed the Empire into its own solar system, Sol, and sentence the Earth, Mars, Venus, and the rest to an eternity of darkness.

Or so they thought.

Imprisoned within Sol, those who were left split into warring tribes and foraged for food, somehow managing to sustain themselves despite the misery and death around them. We are their children, and we remain here even now, hungry, angry and vengeful, acclaiming a new leader who can carry us out of the darkness. His name is Kron.

He is our inspiration and salvation and we live by his words - "The time for suffering is over. The time for vengeance is now."

Beyond Sol, the League of Free Worlds is as powerful as the Empire once was. It doesn't know that war is about to engulf the universe again. But I, Mertens, am ready to take my place in Kron's new Navy. The League imprisoned us like criminals, but together, we will make them pay. Together, we will crush them forever.



Kron - Supreme Navy Commander

All Navy pilots are reminded that they should be familiar with the background of Kron, our force's Supreme Commander. Without Kron, there would be no resistance to the League's dictatorship and no possibility of breaking their grip. Without Kron, the descendants of Earth would remain trapped within the Sol System forevermore, killing each other over time until nothing but planets and gases remained. His history remains classified, but his dedication to the cause is an inspiration to all those who believe in freedom from oppression. Who amongst us can believe there there would be any future for our people without Kron? Who can doubt that Kron offers us the chance to liberate not only ourselves, but all the peoples of the universe?


-This file remains the property of the Navy Sector for Human Resources. The pilots whose details appear below are registered with the Navy and have been granted temporary possession of this file, though it can be reclaimed at any time and without prior notice.-


Mertens - Navy Ace

Mertens was a member of underground anti-tribe groups committed to the end of civil war in Sol, charged with non-military responsibilities. He later received training in guerrilla combat from Decco Watt, organizer for the unofficial Force for Unity on Earth and was promoted to Unit Leader within the FFUoE. He successfully defended a large farm compound under attack from tribe warriors and attended Kron's first public speaking engagement on Earth, where he then signed up for the new Navy. His first sorties in space for the nascent Navy consisted of reconnaissance duties. The success of these operations led to full military accreditation being awarded and Mertens entered the Navy as a fully briefed combatant. He subsequently received training in air warfare and had the privilege of being notified of the intended warp hole opening.

At the onset of the game, Mertens is involved in the clearance of remaining tribal elements from Sol. Once the Navy enters Gallonigher, he became the spearhead for the Navy's initial raids on the League of Free Worlds and is at the front of every critical engagement.



Becks - Navy Pilot/Watchleader

Becks is a committed and valuable member of the Navy, clearly anxious to bring the Sol System civil war to a close in order to launch an attack on the League. It has been noted that her enthusiasm frequently borders on zealotry, although Kron's view is that such feelings are to be encouraged among Navy recruits. For this reason, Becks is regarded as an extremely promising pilot. A native of the Mars colony, Becks often cites the League's bombardment of the pyramid cities as her earliest memory. She also holds the League directly responsible for the murder of her parents in the civil war. They were attempting to guard a food compound from tribe raiders, and were ambushed while on night duty. Becks was fortunate to be taken into the home of passionate Navy veterans - they taught her the history of the Colony Wars and enrolled her in an underground Empire loyalist group at an early age. Her belief in Kron and the Navy remains strong.



Klein - Navy Pilot

Klein is an associate of Becks and Mertens - it has been noted that they congregate together whenever circumstance permits. Such an informal grouping is to be encouraged, particularly as Becks' political education is extremely advanced and she is able to indicate historical facts and points of analysis which may be missed by her colleagues.

Klein's traumatic childhood on Pluto was dominated by the loss of his mother and his role in caring for her prior to her death. He was forced to take a responsible position in the family as his father was frequently absent due to work commitments. To the family's credit, they were willing to relocate to Saturn in order for the father to take up employment at Pro-sec Chemical Purification, though unfortunately, the subsequent coup on Saturn in which a rouge grouping taking political control resulted in the persecution of the immigrant community. The remaining members of Klein's family were killed. The loss of a close knit family in such circumstances has left Klein with a tendency toward depression. He remains loyal to the navy and is an excellent pilot, but he has been found to experience emotional problems at times of great stress. Those who fly with him should be aware of this.


VENGEANCE FIGHTERS
Navy Craft technology is improving rapidly, although years of isolation within the Sol system have taken their toll on our hardware stocks. Only the most experienced pilots will have a full choice of craft or be able to implement maximum upgrades. These privileges must be earned in battle. Pilots will earn tokens as they complete missions successfully. These can be exchanged for craft upgrades in the hangar.


Hex - Navy Escort Fighter
The Hex is a slow, cumbersome craft inferior compared to most of the League's designs but more than a match for the outdated Earth Empire craft in use by the Sol Tribes. It can only receive minimal upgrades and has a weak, limited armament suitable only for engaging other fighters in fast-response escort missions. It is the craft assigned to rookie pilots, and in other cases, when hardware is being strictly controlled in less than favorable circumstances. The more recent Wraith model fighter is assigned to pilots who have proven their worth to the Navy. Like all Navy fighters, it can be equipped with the Leech Beam, Seismic Lance, or Grapple Gun.



Spook - Navy Gunship
The Spook sub-orbital dropship is a gunship assigned exclusively to pilots engaging in planetary operations. Functioning as a fully upgraded Wraith fighter craft, it is strong enough to handle any engagement. It is equipped with a heavy payload and a powerful plasma cannon with the options of a Leech Beam, Particle Gun, or Ion Cannon. Pilots should be aware that the Spook cannot be rolled and must maintain a specific equilibrium at all times.


League Fighter Craft have improved markedly since their war with our ancestors. However, we know next to nothing of their specifications and pilots have gotten by only on speculation. Suffice it to say that caution should be maintained around every enemy as the extent of their abilities is not known.



ARROW - League Scout Reconnaissance and Interceptor
A fast moving lightly armored fighter, likely a craft made to replace the old S-5 Vampire and S-4 Dark Angel models as the League's primary Interceptor and Scout Reconnaissance craft. As a multi-role fighter it is inferior even to the Hex but it has advantage in numbers.



SHIELD - League Escort Fighter
The SHIELD is a craft of seemingly average specification usually encountered protecting League installations or acting as a screen for battleships. Likely to be an early model of their improved Support Craft line or an abandoned interceptor concept.



BALLISTA - League Bomber
Exhibiting qualities seen in typical Bomber craft, the BALLISTA is thought to be the successor to the S-7 Chimera and is seen attacking Navy fleet craft in almost all sightings.



LANCE - League Advanced Strike Craft
A slow-moving but highly capable strike craft. It is equipped with the powerful Scatter Gun and is usually seen operating in tandem with BALLISTA and ARROW craft. The Lance is an upgraded version of the SWORD, both of which may be the evolution of the League's obsolete S-9 Hydra. It is the modern equivalent to the Earth Empire's T-5 Avalanche, as the League fields this powerful craft in all major offensives.



SWORD - League Strike Craft
Similar to the LANCE, it is also equipped with the Scatter Gun but seems slower and less maneuverable. The SWORD is not as well-used as the LANCE but remains a reliable strike craft.



HAMMER - League Support Fighter
Like the SHIELD before it, the HAMMER is considered a Support Fighter model, although it is unknown if it is either inferior or superior to the MACE craft. What we are sure of is that the HAMMER is seen actively engaging Navy forces while the MACE is seen in close proximity to League battleships.



MACE - League Heavy Support
The MACE is the League's premiere Heavy Support craft and successor to the S-11 Demon, it is a hard hitting and powerful fighter seen providing close fire support to all League battleships.

Lunethex fucked around with this message at 11:51 on Sep 2, 2016

Polaron
Oct 13, 2010

The Oncoming Storm
I'm getting really thrown by you saying Vengeance takes place 20-30 years after the first Colony Wars, since I've always thought it took place a century later. This is kinda blowing my mind a little here and now I'm wondering where I got that number :psyduck:

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
I was pretty sure it takes place a century later as well, and that's certainly the only timeframe I can recall hearing on the matter.

I had been wondering where the 20-30 years figure Lune kept coming up with was coming from and it seems to have been taken from the wikipedia entry on Vengeance, which describes it as 20-30 years after Colony Wars. On the other hand, the wiki page for the Colony Wars series describes Vengeance as taking place approximately a century later; it seems to be a boilerplate description of the timeline, since every other source I can find uses exactly the same text.

quote:

In the direct sequel, Colony Wars: Vengeance, the player switches sides and takes the role of Mertens, a pilot for the new Earth Navy, set approximately one hundred years after the events of Colony Wars, Mertens and the newly united Sol fleet, under the guidance of their charismatic leader, Kron, are bent on revenge for the Navy's defeat. ...

Cripes that is one hell of a run on sentence there.

As opposed the game specific description:

quote:

The game is set in 4671, approximately 20 to 30 years after one of the endings of Colony Wars. In the ending, the League of Free Worlds successfully fights the Earth Empire's Colonial Navy into a last stand in the Sol system, where the Navy surprisingly holds their ground. The League pulls out all forces from the system and closes the warp hole, cutting Sol off from the universe. Now devoid of access to fresh resources as a result of the closure, the Empire degrades into civil war over the succeeding decades. Only the appearance of a man named Kron and his brand of anti-League propaganda somehow keeps the Empire together.

I have no idea where that specific date for the Vengeance description comes from.

MShadowy fucked around with this message at 15:24 on Sep 2, 2016

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
It has to be 20-30 years otherwise the game's canon ending (and pretty much all of its story) is impossible. It's a safe bet that they just gave up on all the world building they did with the system information and that the anti-age stuff, the Warp Hole stuff all got swept under the rug.

Lunethex fucked around with this message at 15:37 on Sep 2, 2016

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
I don't really agree on the idea that the story loses coherence if it doesn't take place much sooner than otherwise stated, but this could pretty quickly descend into dumb internet argument territory so lets not do that.

E: Actually, I'd be interested in hearing the reasoning, but that can probably wait for the next update since I imagine it'd get a bit involved.

MShadowy fucked around with this message at 16:24 on Sep 2, 2016

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
This Kron character seems like just the kind of megalomaniac that Sol needs.

Amwhere
Jan 3, 2013
I can't imagine that blowing up Sol would be good for the League's stability. Yes, the Empire was bad, and the new Navy symbolizes that. However, as the canon ending video says 'many were loyal to the Empire by birth alone' - sealing the warp hole, while condemning Sol's citizens to suffering, could be seen as a necessary evil. After all, if the League retreated from Sol and the Empire reorganized and won, many more would suffer.
Blowing up Sol, wiping out the history of mankind, and killing billions - I can't see the common citizen not question if it was the right thing to do. And some would say no.

After question I thought of is why the League didn't go back into Sol themselves? After putting down the remnants of the Empire, the League could have built a large force, breached the warp hole, and put Sol back into order with both force and humanitarian aid.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:
They're not humanitarians. :ssh:

It was a galactic coup by a charismatic, megalomaniacal dictator who's followers never questioned anything he said.

Polaron
Oct 13, 2010

The Oncoming Storm

Mister Macys posted:

They're not humanitarians. :ssh:

It was a galactic coup by a charismatic, megalomaniacal dictator who's followers never questioned anything he said.

But enough about Kron...

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
All I'm saying is I don't even want to know how many times the CW1 computer lady voice said "However".

I did think of a counter for it but I gave up instantly. All I know is that I hear the word in that voice every time now.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Update 12 - Why do we bother keeping the Intelligence Division around?


Colony Wars Vengeance Episode 3 - Cronus System Part 1
As Draco was to the Earth Empire in years gone by, Cronus is to the League today. A rich, fertile system teeming with valuable war materials that the Navy intends to wrest from their hated enemy.

At the onset of the invasion, an elite enemy pilot identifying himself as The Widowmaker appears, killing Klein and attempting the same on Mertens. He is fought off and the Navy secures valuable positions within the system, thus enabling them to head to Alpha-Centauri.

But that way means not killing the Widowmaker so we've got to cool the jets on that plan for a bit!


:sigh:

For some reason, there is a one-off incident in this video that corrupted my commentary track. I did what I could to fix it and it seems "fine" to some extent, but let that be known if something doesn't sound right in the video. I'm having a lot of mounting problems lately...


VENGEANCE FIGHTERS


Wraith - Navy Multi-role Craft
The Wraith is a powerful addition to the Navy fleet. Equipped with stronger lasers, torpedoes, more missiles, and the extremely effective Plasma Cannon, it is fully capable of annihilating entire League units. Capable of taking on fleet craft as well as multiple fighters at once, it is awarded to those pilots deemed skillful enough to maintain that level of combat. It is faster and more durable than the Hex by a significant margin. Although this is not the top of the line fighter in the Navy's arsenal, it certainly demonstrates their R&D's level of commitment.


Have some fleet craft! They show up so infrequently I'll just post the Destroyer & Dreadnought models in the next update.

Frigates

Unlike the Frigates seen in the original uprisings across the Earth Empire, the newly designed Frigates deployed by the Navy and the League are much more powerful than their previous models. In addition to stronger shielding and hull durability, they are armed with more substantially powerful flak, missiles and torpedoes, and stronger seismic lances. Each one is fully capable of acting as a flagship for more than just guerrilla operations with improved hangar capacities. Although still the smallest class of battleship, they are no less deadly.

Cruisers

As is the case with the new Frigates, the new line of Cruisers are of course significantly more powerful than what was seen in the past. Now as large as the old Dreadnoughts, they serve as flagships of the fleet and house many fighters and essential personnel. The loss of such a craft would certainly be unsustainable.

Polaron
Oct 13, 2010

The Oncoming Storm

quote:

For some reason, there is a one-off incident in this video that corrupted my commentary track. I did what I could to fix it and it seems "fine" to some extent, but let that be known if something doesn't sound right in the video. I'm having a lot of mounting problems lately...

The commentary track's timing is off throughout basically the entire video. You and Mzbundifund constantly talk over each other and your commentary is frequently 10-15 seconds earlier than what is actually on screen. Except during the mission briefings/debriefings, when it seems to get back into place. It's notably off during the conversations about the ion cannon, the Widowmaker jumpgating through your ship and a few other places.

TheGreatEvilKing
Mar 28, 2016





Having incompetent enemies be protected by cutscene bs is a staple of video games I hate.

See the thieves' guild in Skyrim for an example.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



Amwhere posted:

After question I thought of is why the League didn't go back into Sol themselves? After putting down the remnants of the Empire, the League could have built a large force, breached the warp hole, and put Sol back into order with both force and humanitarian aid.
It's probably not worth it to them....Sol is nearly devoid of resources that would be useful and heavily defended by the Navy as they experienced in the canon ending to CW1.

TheGreatEvilKing
Mar 28, 2016





Despite this they can build enough heavy capital ships to wage a guerrilla war. I'm not sure I buy the no resources argument.

hirvox
Sep 8, 2009
Here I was, thinking that Freespace's campaigns about sacrificing access to Earth to protect it and just delaying the Shivans were dark. But Kron is the man who makes the truly heavy decisions, like blowing up your own solar system to prevent the League from beating you to it.
:munch:

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
It's also great that we don't have to worry about the Geneva BETAC convention ramifications of attacking civilians in this universe. If you just cross into any kind of firefight well get hosed you're just going to die because the attackers felt like it.

hirvox
Sep 8, 2009
It's odd that that the enemy ace is so half-baked, because even Wing Commander 1 had aces that did not have plot armor. And if you failed to destroy them, they would show up in a more plot-relevant mission later on.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



hirvox posted:

Here I was, thinking that Freespace's campaigns about sacrificing access to Earth to protect it and just delaying the Shivans were dark. But Kron is the man who makes the truly heavy decisions, like blowing up your own solar system to prevent the League from beating you to it.
:munch:
In Freespace they did make it pretty abundantly clear that if they blew up the jump gate or whatever it was, it was not reversible. FS2 at least established that this was still the case.

hirvox
Sep 8, 2009

FlamingLiberal posted:

In Freespace they did make it pretty abundantly clear that if they blew up the jump gate or whatever it was, it was not reversible. FS2 at least established that this was still the case.
The delaying action was in Freespace 2. Especially after the Lion's Den mission it's clear that the Shivans cannot be stopped, and the best the GTVA can do is to delay the advance and provide the evacuation effort more time. Which includes blowing up more jump nodes.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
There really needed to be a loving sequel to Freespace 2

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



hirvox posted:

The delaying action was in Freespace 2. Especially after the Lion's Den mission it's clear that the Shivans cannot be stopped, and the best the GTVA can do is to delay the advance and provide the evacuation effort more time. Which includes blowing up more jump nodes.
Right but I meant that when they blew up the node in FS1, the Earth ships that came through were effectively trapped in Sol, and no one could get to Sol. I believe in FS2 they speculate what may have happened in Sol now that it's cutoff from the rest of the galaxy, but it's assumed things are not good. It's basically the same thing as Colony Wars where a lot of the system's resources are gone.

I agree that a FS2 sequel was badly needed considering the way that ended, but apparently that game cost a fortune to make back in the day and didn't sell very well, so I'm not even sure they started working on a sequel before it all got shut down.

Apparently Interplay bought the FreeSpace rights for a ridiculously low sum of $7500 in the THQ bankruptcy auction, but judging by the kinds of games they are making I don't see them having the ability to make another.

FlamingLiberal fucked around with this message at 15:44 on Sep 5, 2016

hirvox
Sep 8, 2009

FlamingLiberal posted:

it's assumed things are not good. It's basically the same thing as Colony Wars where a lot of the system's resources are gone.
Sure, but Earth would still be in a better shape than the Vasudan homeworld. If Kron had been in charge, GTA would have glassed Earth themselves.

Polaron
Oct 13, 2010

The Oncoming Storm
During either Saint's Row 4 or one of its DLCs (which are made by Volition, the company behind the Freespace games) a character is doing some hacking and one of the lines of code she tries is "Run fs3.exe"

The computer's response is something like "NOT GONNA HAPPEN" :smith:

If you want a good sequel to Freespace check out the Derelict mod. Everyone loves Blue Planet/War In Heaven by our own General Battua but I think the story is somewhat overblown and am not a fan of the GTVA coming in like conquerors and attacking the first Earth ship they see, sparking a war

Polaron fucked around with this message at 17:14 on Sep 5, 2016

RangerKarl
Oct 7, 2013

Lunethex posted:

There really needed to be a loving sequel to Freespace 2

Play Blue Planet, probably the closest we'll get until the Overload guys move on to their other game on the list.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

TheGreatEvilKing posted:

Despite this they can build enough heavy capital ships to wage a guerrilla war. I'm not sure I buy the no resources argument.

As was touched upon in the first Colony Wars thread, it's likely that Sol wasn't actually out of resources, it's that the Empire was using inefficient methods to utilize them and rather than develop better/more sustainable methods they just threw more bodies and inefficiency at the matter. With the jump gate closing they probably got really smart about resource management and scrounging really quick.


Polaron posted:

During either Saint's Row 4 or one of its DLCs (which are made by Volition, the company behind the Freespace games) a character is doing some hacking and one of the lines of code she tries is "Run fs3.exe"

The computer's response is something like "NOT GONNA HAPPEN" :smith:

That's the saddest part in the game when I saw it :smith:

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

EponymousMrYar posted:

That's the saddest part in the game when I saw it :smith:
Don't worry - I heard there's this great game called Star Citizen on the horizon that may tide you over. By the time it actually comes out we may already be colonizing space ourselves though.

Shame that one game seems to be driving all the nails back into the space combat genre's coffin... I guess there's also No Man's Sky and Elite: Dangerous. I've not really been following either of them but it looks like they both have fairly mixed reviews and people are currently hating on NMS something fierce. There was also the X series before the last game fell flat on it's face.

You know what. Maybe there's a reason the only thing left of this genre are my childhood memories...

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Psychotic Weasel posted:

You know what. Maybe there's a reason the only thing left of this genre are my childhood memories...

Strike Suit Zero (especially Director's Cut) proves that while the space flight sim genre is currently in dormancy, it's still alive :colbert:

NMS also doesn't count because while there is some space flight sim in the game it's only a bit part of the whole 'Procedurally Generated First Person Space Exploration' thing it's got going on.

Kibayasu
Mar 28, 2010

Fuuuuuuuuuuck that mining station mission. It was the bane of my existence back then. I mean, it didn't matter in the end because you can get back on the best path afterwards but it remained incredibly annoying and I could never beat it.

Giant League Spider is just weird and I think, for all of Vengeance's improvements, it shows some of the unevenness of the missions. The first game may not have had the best variety but it had a much better atmosphere and feeling of progression. Here it occasionally feels like you're just hopping around the random ideas Psygnosis had.

Amwhere
Jan 3, 2013
Honestly, the giant mech spider would be something the Empire would have done, not the League.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Update 13 - The Widowmaker's Ploy


Colony Wars Vengeance Episode 4 - Cronus System Part 2
Colony Wars Vengeance - Fail Reel #2
If you can't hold your ground against the Widowmaker, the Navy fights a battle of attrition in Cronus. Their plans go awry when a battleship is disabled in the attack on a League installation and they are forced to fight desperately in defense of their resources and hunt for enemy secrets, all while being hampered by the League's enigmatic Ace.

Spoiler for when you see the ending.
In this path, the Navy teeters on the edge as an unforeseen ambush takes place. The designs of this bait and switch are unknown, but if it succeeded, then somehow, the Widowmaker would get close to Kron and eliminate him, thus cutting the head off the Navy and destroying them outright. All told, he is either killed by Mertens, or vanishes entirely. Likely, if Mertens is not the one to do the deed, he is killed by another Navy force, perhaps even Becks who is ostensibly able to stand toe-to-toe with him.

As for the ending, it makes no sense unless you take the time to read into the missions and the debriefs. I feel like I'm reaching hard when I say I justified it or figure it out, but it makes the most sense. Either the Navy flounders too much and can't make any headway in Cronus, or the ambush succeeds, these three scenarios allowing the Widowmaker and his entourage to close in on Kron and kill him out of nowhere. It goes to show there is this real sense of confusion. Nobody knew that kind of attack was going to take place, and not a soul suspected it was even possible. The Navy is in serious danger of imminent defeat wherever it goes, and a good 80% of the time it doesn't even occur to them. Not even the League faced this kind of venture into the unknown.

Seriously, gently caress the intelligence division.

As for the Widowmaker, I don't even know. If the fight is a reference to something I don't know what. It's doubly underwhelming because nobody really acknowledges the strange poo poo that is going on or is going to start happening at the next video.




Destroyers

The second largest ship in a fleet in the previous Colony War, the destroyer lives on as the spearhead for all major assaults and exploratory actions. Better equipped and boasting the improvements in technology of the current year, they are fielded to break the lines wherever necessary.

Dreadnoughts

At the cutting edge of technology, the Dreadnought is still a fearsome fleet craft more than capable of standing against multiple smaller battleships. Although they are fielded infrequently and rarely appear in an area of operations, their appearance must be met with all possible offensive response.

The League Dreadnought looks pretty drat cool in this game with that axe-head motif there.

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thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
I can't help but notice that Navy capital ships seem rather bare-bones, with their hard points basically fixed onto the spine of the ship without any armor or bulk in between: where the saucer-like craft of the first game gives the impression of the Navy being both highly regimented and rather alien, the Navy craft of the second game look starved. One wonders how Navy tech has managed to keep up with the League, given the disparity on display with their ships...

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