|
Maleketh posted:I'd advise against focusing solely on katanas. One of the biggest benefits of being a Fighter is that they can use any weapon in the game, and that diversity is a pretty huge asset. With several kinds of weapons at their disposal they can swap out weapon types as they find new models that suit their needs. Gonna switch out Brawling with Throwing though.
|
# ? Jul 31, 2016 14:42 |
|
|
# ? Apr 24, 2024 11:07 |
|
Also, EclecticTastes, I don't see any spells on your Time Mage sheet.
|
# ? Jul 31, 2016 14:42 |
|
slydingdoor posted:I hedged my bets with the weapon group that has the most individual types. I can still use Knight Swords, Light Swords, and Swordy Swords too, I just wanted to be best at the kind of swords that match the picture I found. Okay. Just don't get grumpy at if I give you something that isn't compatible with your Signature Weapon Advantage.
|
# ? Jul 31, 2016 14:43 |
|
I had a pretty good idea for a black mage but that would put us 3 casters deep with no healer if Eclectic uses his Time Mage. And I'd prefer someone who actually wants to be the healer be the healer.
|
# ? Jul 31, 2016 14:50 |
|
Kurieg posted:I had a pretty good idea for a black mage but that would put us 3 casters deep with no healer if Eclectic uses his Time Mage. And I'd prefer someone who actually wants to be the healer be the healer. Split the difference and play a Sage?
|
# ? Jul 31, 2016 15:02 |
|
Sages only get 50 point increases due to their class compared to everyone else's 60, importantly to that point they only get +10 mag, which is a bit more limiting on race choices. I'm still looking into it.
|
# ? Jul 31, 2016 15:14 |
|
You can probably scrounge up 7 or 8 MAG with equipment if you're really concerned about hitting the cap (30).
|
# ? Jul 31, 2016 15:34 |
|
Kurieg posted:Sages only get 50 point increases due to their class compared to everyone else's 60, importantly to that point they only get +10 mag, which is a bit more limiting on race choices. White caller then?
|
# ? Jul 31, 2016 15:35 |
|
Nah I found a moogle picture I'm relatively okay with, I can make a Moogle sage. However in the process of finding said picture I also found a gigantic muscular moogle in a thong because google image search is a harsh master. Character will be coming up shortly.
|
# ? Jul 31, 2016 16:22 |
|
Chemists are item based healers too, right? It could complement a thief pretty well, and when you get !Mix you could probably end up doing some serious damage with the items you get. White Callers seem to be a more offense oriented white mage (although it looks like white mages have offensive spells in aero and the like, too). idk if pure summoners get any healing eidolons (I can't find a list of what they do there) but hey getting plot-related fights to get new spells is pretty neat. fake e: Sage is pretty sweet too.
|
# ? Jul 31, 2016 16:28 |
|
The party so far, for my reference and yours: Krysmphoenix: Bard? Arrrthritis: Yeti Blue Mage Kurieg: Moogle Sage (?) Rhyos: Elf Thief slydingdoor: Galka (Roegadyn) Fighter EclecticTastes: Human TIme Mage (Dwarf Engineer?) The blue mage and time mage should cover magic damage well enough, the sage can heal and act as a backup offensive caster, the fighter's a solid tank, the thief is fast as hell, and bard is a great support job. Your team's a little light on durability, but I reckon you should be fine.
|
# ? Jul 31, 2016 16:28 |
|
"It's a huge world out there and you guys don't want to explore it!? I just don't get you!" Though he was presumably born in a Moogle village, Bitronel knows very little of his heritage. He was found as a baby, left by the side of the road outside of a human city. He was a sickly child, and though the healers were able to tend to him, they were not able to find his family. Thus he was relegated to the orphanage. He was still a sickly child, and as a Moogle in a primarily human city, he was much smaller and weaker than his peers. Not that this bothered Bitronel in the least, he took to academia like he was born for it. Devouring every book he could find, and using his natural aptitude for magic to excel in his magical studies and training. Though he had an interest in his original family, it was mostly an academic one. After all, if they had not left him he might not have learned all that he had, or have been alive at all. Even if he couldn't beat his friends in a game of dodgeball, they couldn't set the dodgeball on fire with their mind. Now that he's older, and over his myriad childhood allergies(Mostly), he has set out to explore the world that he had previously only experienced in books. And so far things have been better than he could have ever imagined. There are even Yetis! Those still exist! pre:Name: Bitronel Race: Moogle Job: Sage Level: 1 Experience: 0/500 HP: 37/37 HP Die: d6 MP: 24/24 MP Die: d10 Attribute Current Maximum Rating Default Last Raised Strength 3 13 19 9 Vitality 6 11 28 14 Agility 6 21 28 14 Speed 7 22 31 15 Magic 10 21 40 20 Spirit 8 22 34 17 Evasion: 13 Magic Evasion: 18 Armor: 4 Magic Armor: 10 Dexterity: 63 Mind: 71 Accuracy: 23 Magic Accuracy: 121 +10 Location Name DMG ARM M.ARM EVA M.EVA Effects/Notes Right Hand Oak Staff d8+20 Left Hand " " Head Red Hat 1 3 +10 M.Acc Body Cotton Robe 3 5 Hands Leather Wrist 1 2 Accessory Inventory 1x Tonic 50g Advantages: Pure Soul 2 - He's an Idealist! Personal Element: Fire 4 - He's mastered the element of Civilization (also fire is cool/hot) Disadvantages: Elemental Deficiency: Wind 3 - He grew up amongst humans, he's not really good at flying and actually kind of hates it. Vulnerability: Toxin 2 - He didn't grow up in a normal moogle community so he didn't get exposed to normal wilderness things. Gold Sink 1 - Eats too many sweets Skills Awareness 30 Cudgels 50 Alchemy 50 Etiquette 30 Scavenge 20 Acrobatics 20 Escape 30 Healing 50 Negotiation 30 Scholastic Inquiry 50 Language:Common 50 Language:Mogri 20 Language:Ancients 20 Lore: History 50 Lore: Monsters 40 Lore: Summons 20 Lore: Folklore 20 Lore: Magic(Black) 50 Lore: Magic(White) 50 Spells 1st: Fire, Cure, Thunder Kurieg fucked around with this message at 00:33 on Aug 1, 2016 |
# ? Jul 31, 2016 19:09 |
|
Maleketh posted:The party so far, for my reference and yours: If the team is so glass I could go Swordmaster for Provoke or Paladin for Cover. What does everyone think? GM included. e; I just made one because I already had my template. Edel Weisse Deep in the woodland caverns she and her fellow gray elf robbers were being chased by surprisingly tenacious Wildwoods. When one friend was wounded and a stolen bag pierced, she noticed the bag was full of rare flower seeds and didn't shrink even as it left a long trail of them. Realizing that was what they were after, Edel took it and split off of the group to lead their pursuers away. A mage tried to cause the cave to collapse in front of her but she swam up and through the crumbling rocks and ended up in a secret shrine, with the magic bag her only possession not utterly destroyed. There was a giant mirror in the chamber, and the cave in let in the morning sunlight reflecting it all over her, and it burned. She crawled into a shady spot at the foot of it and saw her reflection was no ninja in training, but a knight in shining armor. Her eyes adjusted to the light and she saw the beautiful path of flowers that had bloomed behind her, touched the reflection, and was forever changed. pre:Name: Edel Weisse Race: Duskwight Elezen Job: Paladin Level: 1 Experience: /500 HP: 52 HP Die: d10 MP: 28 MP Die: d6 Now Max Rating Default Last Raised STR 11 23 43 21 VIT 13 26 49 24 AGI 1 16 13 6 SPD 1 17 13 6 MAG 3 15 19 9 SPR 11 21 43 21 EVA: 2 M. EVA: 14 ARM: 13 M. ARM: 6 DEX: 53 MND: 58 ACC: 93 M. ACC: 107 Name DMG ARM M.ARM EVA M.EVA Effects/Notes RHand Short Sword 22+d10 LHand Short Sword 22+d10 Body Leather Plate 5 3 Head Soldier Helmet 3 1 +10ACC Hands Bright Gauntlet 2 1 Blind Proof Acc Inventory Wool Flowers and seeds 15 gil Advantages Signature Weapon 5: Swords Good Fortune 1 Hardened 2 Pure Soul 2 Disadvantages Defenseless 1 Fury 2 Vulnerability 3: Transform Vulnerability 4: Mystify Skills 50 Awareness 50 Swords 50 Two Weapons 50 Weapon Systems 50 Stealth 50 Art Languages 50 Common 20 Elf 50 Ancient Lore 20 Elf Area 20 Elf History 20 Elf Folklore 50 Abnormal Monster 20 Undead Monster Job Abilities/Spells HOLY SWORD Protector, healer, fighter: the Paladin's talents extend in many directions. COVER Level 1 Target: Single Type: Fast Action/Reaction The Paladin is a protector first and foremost, thinking nothing of placing herself in harm's way in order to shield a comrade. Cover allows the Paladin to select a single target to protect; once a target has been selected, Cover becomes a Reaction Ability. When triggered, Cover applies all damage that would otherwise be taken by the target to the Paladin instead, modifying for the Paladin's Armor as normal. Cover may only affect one target at any given time; switching targets or removing this protection is a Zero Action, but requires the Paladin to be able to use the Ability. Trigger: The Ally being Covered is dealt Physical damage. Will not trigger if the Paladin is 25% of maximum HP or lower herself. Sentinel Level 1 Target: Party Type: Reaction While Paladins can single out individual allies for protection, they are also trained to keep a close eye on the health of the party as a whole. When triggered, Sentinel applies all damage that would be taken by the ally to the Paladin instead, modifying for Armor as normal. Sentinel does not affect use of Cover, but does not enhance its effects; Cover will always be used instead of Sentinel where applicable. If multiple combatants could use Sentinel on the same target, the one with the highest Hit Points will take the blow. Trigger: An ally at 25% or fewer of maximum HP is dealt Physical damage. Will not trigger if the Paladin is 25% of maximum HP or lower herself. Intuitive magic Level 1 Target: Varies Type: Magic Ability The Paladin can use her spellcasting abilities for other purposes. More details on Intuitive Magic can be found in Chapter 8. Keywords: Barrier, Healing, Holy, Lightning slydingdoor fucked around with this message at 23:45 on Jul 31, 2016 |
# ? Jul 31, 2016 22:01 |
|
Paladin would give cover and some off-healing later on once you start getting more mana. Blue mage can't heal till it gets white wind and can't really remove status effects either. which will probably eventually be my job.
|
# ? Jul 31, 2016 22:37 |
|
I dunno about us having two elves, but a paladin sounds like it would be pretty great for our group. It doesn't look like paladins get white magic, just healing abilities that scales off of magic at level 15 and 64 (Healing Wind, 9 X Mag + 2d6 to the party). Still likelier to be sooner than I learn white wind.
|
# ? Jul 31, 2016 23:26 |
|
Maleketh specifically said they didn't want more than one of the same race and/or job.
|
# ? Jul 31, 2016 23:36 |
|
Oh poo poo I forgot there was an elf. Guess that was a waste of time and you guys are stuck with the fighter. slydingdoor fucked around with this message at 23:51 on Jul 31, 2016 |
# ? Jul 31, 2016 23:46 |
|
I think you'll be fine with the fighter. As long as Bitronel keeps up with the healing spells, you can supplement any other problems with smart use of consumables. Unrelated, remember that all skills purchased during character creation must have a rating of at least 20. Several of Bitronel's Lore skills are too low, as is Nergui's grasp of Common. 5-Headed Snake God fucked around with this message at 00:23 on Aug 1, 2016 |
# ? Aug 1, 2016 00:20 |
|
Maleketh posted:I think you'll be fine with the fighter. As long as Bitronel keeps up with the healing spells, you can supplement any other problems with smart use of consumables. My Crippling ether addiction begins. (Fixed his skills) e: And I think the paladin thing was more about being able to manage enmity rather than a lack of healing.
|
# ? Aug 1, 2016 00:34 |
|
Kurieg posted:My Crippling ether addiction begins. I actually just meant that you should be picking them up as spells known, but that too I suppose.
|
# ? Aug 1, 2016 00:35 |
|
Alright, figure I'll just go with the Time Mage, seems like everything's copacetic. Feel free to correct any mistakes, I think the big one is checking my math on my skills, pretty sure I've got it right, but it's a lot of points to keep track of so I wouldn't be surprised to see a few points out of place. Theme Henlein's lived most of his life at the local academy of arcane arts, studying the art of Time Magic. The Time Magic wing was always underfunded and understaffed, most students preferring the more traditional Black, White, or Red Magics, more glamorous Summoning, the more exciting fusions of magic and martial combat, or any of the more practical courses teaching applied natural philosophy, such as the Chemist course. This, of course, was just how then-Professor Fermata preferred it, for he had his own agenda to pursue. As a young man, a mere acolyte deciding which discipline to pursue, his younger brother had fallen ill. At the time, nobody knew what the affliction was, and by the time they'd figured it out, it was too late to save him. The disease had been curable, even back then. Henlein's studies, pushing the boundaries of Time Magic, were meant to give him a second chance. However, when he finally thought he'd done it, that's when everything went wrong. He hadn't counted on the world itself opposing him. When he'd opened the portal to the past, decades ago, the backlash was incredible. Most of the Time Magic wing was wiped out, and while injuries were minimal, centuries of recorded research were destroyed, their backups in the archives the only thing keeping the knowledge from being lost entirely. The portal itself collapsed almost immediately, confirming what Henlein had always feared, that the past could not be tampered with. However, he didn't walk away unscathed. His body was suffused with temporal energies, throwing him out of sync with time. He was weakened, aging more than a decade in the blink of an eye, and he later found that the primordial forces of gods and demons caused a destructive resonance in his body. At the time, he chuckled ruefully, thinking to himself humility was the most expensive lesson he'd ever received. Naturally, he was dismissed from his position at the academy the moment the dust had settled, and told to consider himself lucky he wasn't arrested for his foolishness. While he wasn't formally banished, he was informed that spending too much time in the city anytime in the near future would be a bad idea. So, he took to the road, hoping to find a cure for his current condition, and perhaps some new, safer breakthroughs in Time Magic. While he no longer sought to change the past, he'd always loved learning, and had enjoyed every moment of his previous research. He'd also picked up a variety of other skills at the academy, and relished the opportunity to put some of them to use. Henlein Fermata may be old, but every Time Mage knows, "old" is just a status condition. pre:Name: Henlein Fermata Race: Human Job: Time Mage Level: 1 Experience: 0/500 HP: 41/41 HP Die: d6 MP: 21/21 MP Die: d10 (+2) Attribute Current Maximum Rating Default Last Raised Strength 1 15 13 1 Vitality 6 15 28 3 Agility 6 20 28 3 Speed 7 20 31 3 Magic 10 25 40 5 Spirit 10 25 40 5 Evasion: 13 Magic Evasion: 20 Armor: 6 Magic Armor: 12 Dexterity: 63 Mind: 71 Accuracy: 73 Magic Accuracy: 131 Expertise: N/A Invent: N/A Location Name DMG ARM M.ARM EVA M.EVA Effects/Notes Right Hand <Two-handed> Left Hand Silence Staff 2*Mag+d8 Silence Touch Head Red Hat 1 3 +10 M.ACC Body Cotton Robe 3 5 Hands Serum Wrist 1 2 Poison Proof Accessory Inventory 17 Gil Advantages: Multitalented (Technical), Combat Reflexes, Pure Soul (2 Points), Resistance (Time), Good Fortune (1/session) Disadvantages: Devil's Brand, Weakness(Holy, Shadow) Skills Awareness: 30 Language (Common): 50 Lore (Time Magic): 50 Lore (Black Magic): 50 Lore (White Magic): 50 Lore (Blue Magic): 50 Lore (Spellblade Magic): 50 Lore (Summons): 50 Lore (History of starting country): 50 Lore (Area, starting country): 40 Lore (Folklore, starting country): 40 Systems: 40 Repair: 40 Vehicles: 40 Explosives: 40 Inquiry: 50 Healing: 40 Cudgels: 50 Teaching: 50 Job Abilities/Spells Time Magic L1: Burn Ray (7 MP, 4*Mag+d8 damage), Sprint (Accelerate 6), Escape (Mag*2 meter distance)
|
# ? Aug 1, 2016 01:41 |
|
EclecticTastes posted:
Hah, "Good Fortune." I'll check the skill math tomorrow, when I have time.
|
# ? Aug 1, 2016 01:47 |
|
Maleketh posted:Hah, "Good Fortune." Fluff-wise, I'd reskin it more as Henlein's mastery of Time Magic's underlying principles allowing him to keep a small pocket of time preserved a la the Reset spell, but as something he can throw out whenever he wants, but much less frequently.
|
# ? Aug 1, 2016 02:01 |
|
EclecticTastes posted:Fluff-wise, I'd reskin it more as Henlein's mastery of Time Magic's underlying principles allowing him to keep a small pocket of time preserved a la the Reset spell, but as something he can throw out whenever he wants, but much less frequently. Okay, now that makes sense.
|
# ? Aug 1, 2016 02:02 |
|
Princess Maria di Mezzo Carattere, and Ciel her loyal chocobo. The war between the East and the West was growing more violent by the day. Draco, a knight from the West thought of his love, Maria, every night on the battlefield. However, the Western armies were defeated, and Maria's castle fell into the hands of the East. Forced to wed the Eastern Prince Ralse, Maria still thought of Draco as she gazed at the stars. She knew her love was not to be, and she would be forced to leave her past behind. Prince Ralse looked for her as his dance partner, until the Western survivors attacked. Maria saw Draco and called out to him, knowing her love would return to her. Instead, Ralse declared a duel against Draco for the hand of his queen to be. Steel clashed against steel in the battle of fate, but love would not conquer all. In the heat of the battle both Draco and Ralse had inflicted a mortal blow upon each other. A part of her died that night as her beloved passed away in her arms, And she clutched at the crystal pendant Draco had given to her for their engagement. The castle erupted into flames as both sides sought revenge for their heroes. Maria fled to the stables and found her personal chocobo waiting for her. In tears she left her whole world behind, both East and West crumbled into dust. She knows not what fate has in store for her, or the crystal she holds dear. pre:Name: Princess Maria di Mezzo Carattere Race: Lalafell Job: Bard Level: 1 Experience: 0 / HP: 38 / 38 HP Die: d8 MP: 0 / 0 MP Die: N/A Attribute Current Maximum Rating Default Last Raised Strength 2 13 16 8 Lv1 Vitality 4 14 22 11 Lv1 Agility 8 20 34 17 Lv1 Speed 8 22 34 17 Lv1 Magic 8 24 34 17 Lv1 Spirit 10 27 40 20 Lv1 Evasion: 21 Magic Evasion: 18 Armor: 6+10% (6.6) Magic Armor: 9+25% (11.25) Dexterity: 67 Mind: 67 Accuracy: 87 Magic Accuracy: 117 Expertise: 46 Name DMG ARM M.ARM EVA M.EVA Effects/Notes Old Harp (2xMAG)16 + d8 Straw Hat 1 3 0 0 Slow Proof Training Suit 4 4 0 0 Sleep Proof Chocobracelet 1 2 5 0 Accessory Slot Inventory 25 Gil Advantages: 6 points Animal Companion (2) - Ciel the Chocobo, 10 points for the below... --Mount (5) Can be ridden, carry 30 items --Skilled (5) Acrobatics 20, Survival 30 --Search (5) 1/session, find free Item of appropriate tier. --Keen Senses (5) Has Awareness and Tracking 60 Gillionaire (2) - +5% Gil income, start with 525 Gil Multitalented (1) - Gain Social Affinity Disadvantages: Code of Honor (2) - Can't harm Unaware, Sleeping, or Stopped enemies. Devil's Brand (4) - -25% Healing received. Skills 260 Acting 50 (25) Art 50 (25) Dancing 50 (25) Harp 50 (Free + 15) Singing 50 (25) Etiquette 50 (25) Negotiation 50 (25) Smooth Talk 50 (25) Riding 35 Trade 35 Awareness 30 (Free) Common Tongue 50 (free) Lore: Chocobos 30 Lore: Music 50 Lore: Nobility 40 Lore: "West" 40 Job Abilities/Spells Hide Self, Fast Give up all other Actions for the round to retreat to safety; not considered an active combatant and can't be targeted. Elegy Group, Magic (2) CoS of Expertise vs M.Evasion to reduce Initiative by 25%. Roll seperately for each target in the Group. Logical Etude Party, Magic (2) Bestow Spirit Up (4) to the party. This gives +25% to M. Evasion, M. Accuracy, and Spirit. Mambo Party, Magic (2) Bestow Agility Up (4) to the party. This gives +25% to Evasion, Accuracy, and Agility; also +2 Initiative. Water Rondo Group, Magic (2) Inflict (1xMAG)8 + 1d12 vs M. Armor to the Group. This ability gets no attack roll, and inflicts Water Elemental damage. Krysmphoenix fucked around with this message at 04:38 on Aug 1, 2016 |
# ? Aug 1, 2016 04:07 |
|
And that's a human.. sooo.. *Scratches out "Human" on Henlien's sheet, pencils in "Nu Mou"* Problem solved. Alternately make Maria into a Lalafell, have her rant constantly about how they got the opera wrong. Kurieg fucked around with this message at 04:24 on Aug 1, 2016 |
# ? Aug 1, 2016 04:19 |
|
Kurieg posted:Alternately make Maria into a Lalafell, have her rant constantly about how they got the opera wrong. Actually, I stated her up as a Lalafell, just had left the Human in by accident. Already fixed. Also backstory up.
|
# ? Aug 1, 2016 04:25 |
|
Looks like all sheets are in order. I still have some prep work to do before the game gets started, but I'll kick it off as soon as I'm able. In the meantime, a question. Would you folks rather do our gaming here, or elsewhere? I'm specifically thinking of RolePlay onLine; I did a lot of gaming there when I was big into 3E D&D, and it has a lot of convenience items (dice roller and log, private lines, etc.). I'll eave it up to you lot, though; a thread here in the game room is perfectly fine with me.
|
# ? Aug 1, 2016 04:33 |
|
I'd much rather play in The Game Room since it's one less forum I have to check up on a regular basis
|
# ? Aug 1, 2016 04:37 |
|
Same. Also Orokos has a roller and log that tracks what game you're making the roll for.
|
# ? Aug 1, 2016 04:39 |
|
I went ahead and signed up for it but I'd be fine playing here.
|
# ? Aug 1, 2016 04:42 |
|
Kurieg posted:Same. Also Orokos has a roller and log that tracks what game you're making the roll for. Yeah, the underlined parts of my HP/MP are hyperlinks to my rolls for level 1 on Orokos, in case it went unnoticed. I much prefer TGR, same reason as Krysmphoenix.
|
# ? Aug 1, 2016 04:51 |
|
I would also prefer to play the game on this forum. On the topic of good fortune, how long is a session going to be in a play by post? Is it going to be a certain number of scenes or encounters?
|
# ? Aug 1, 2016 05:06 |
|
Arrrthritis posted:On the topic of good fortune, how long is a session going to be in a play by post? Is it going to be a certain number of scenes or encounters? I'm thinking one experience level, since the book says (somewhere) to expect about one level per session on average. Anyway, it seems that staying here is the preferred option. It's more or less what I expected, but I figured I'd bring it up. I've added a link in the OP to the character creation post, which has been updated with this house rule: quote:Battle Rows: One of the main issues I've seen in playing this game is that there's not much to stop monsters from targeting fragile characters mercilessly. Thus, I'm adapting the idea of battles rows (which I'll abandon if it proves too unwieldy or imbalanced). At the start of combat, each PC is in either the front or back row. Characters in the back row both take half damage from physical attacks and deal half damage with them, unless the attack in question is Ranged. If at any tim all the front row characters are incapable of fighting (0 HP, petrified, stopped, asleep, etc.), all back row characters immediately come to the front. A character can spend an action to change rows, unless he's the only character in the front row. This is basically a trial run for this rule, and I'll get rid of it if it doesn't work out. Finally, here's some stuff! Elder Nergui, you have traveled far from your home, in the Mountains of Ice and Fire, to this, the human city of Cornelia. You still carry the Crystal shard that first spoke to you, which bears the element of Fire. Voleur Defalcator, there are few places that a thief would find hospitable, but the Kingdom of Elfheim might be considered the worst. The nobles there do not like being reminded that their prestigious homeland has a filthy common class. So when the Crystal shard spoke to you, you stowed away on the first ship you could find and sailed north, to Cornelia. An appropriate method of travel, given that you bear the shard of Water. Radiant Lycoris, the battle against the monstrous threat never ends, but some battles cannot be waged with swords. When the lands of your your home city of Melmond began to rot away, you knew something had to be done. After finding the Crystal shard of Earth washed up on the beach, you knew what had to be done, so you set sail for the human city of Cornelia. Bitronel, You can't say where your parents were from, but it can't have been far from Cornelia, the place you call home. During a search through an old warhouse, you happened upon a Crystal shard bearing the element of Wind, and it told you that you were destined for great things. Maybe that former professor who's been wandering around town knows something? Heinlen Fermata, that explosion changed more than you could have ever predicted. Ever since that failed experiment leveled part of Cornelia's magical academy, you've been in possession of something new: a black crystal shard that pulses with Darkness, which tells you that despite your failure, you have been chosen as a hero. Now if only you knew why that moogle kept trying to get your attention. Princess Maria di Mezzo Carattere, your life has been one of sorrow. But now, perhaps you have a chance to write a happy ending for yourself. Draco's pendant speaks to you, and it glows with a soft Light. Its directions led you far from home, to the human kingdom of Cornelia. Though nowhere near as impressive as your own home, the shard promises a new beginning here.
|
# ? Aug 1, 2016 05:19 |
|
I'm empowered by my greatest weakness?
|
# ? Aug 1, 2016 05:25 |
|
Kurieg posted:I'm empowered by my greatest weakness? Kinda, yeah. Funny thing, that. Alternately: No, because this is literal darkness, not the specifically the Shadow element. Whichever answer you like better. 5-Headed Snake God fucked around with this message at 05:31 on Aug 1, 2016 |
# ? Aug 1, 2016 05:29 |
|
I'm also empowered by fire I like it.Maleketh posted:I'm thinking one experience level, since the book says (somewhere) to expect about one level per session on average. That sounds pretty good to me. Should we figure out how we know each other/post impressions of each other in the mean time?
|
# ? Aug 1, 2016 05:36 |
|
Arrrthritis posted:That sounds pretty good to me. Should we figure out how we know each other/post impressions of each other in the mean time? Impressions, sure. How you know each other will be covered by the first game post.
|
# ? Aug 1, 2016 05:41 |
|
quote:Battle Rows I'll probably change build slightly if the former.
|
# ? Aug 1, 2016 05:44 |
|
|
# ? Apr 24, 2024 11:07 |
|
Assuming he's emulating the games, there has to be a front row for the back row to exist.
|
# ? Aug 1, 2016 05:45 |