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thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Brunom1 posted:

I didn't say this is a direct sequel - it's a spiritual one.

Many events of Impact have happened prior to this game but they were tackled by their individual groups. That is, the Argama folks dealt solely with Zeon stuff, the Nadesico handled the Jovians, the Japanese bots dealt with their underground enemies and so on.

They knew about each others' work but weren't one united team.

As for Judau, this is only a few months after the ZZ story played out so he likely never paid attention to stuff happening in Japan.

So everyone involved in the previous war is separate but equal a war hero, and the Federation did nothing, same as always. Where the heck is Kamille though? Did he just kinda wander off after recovering?

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Ashram
Oct 20, 2013
You asked who speaks german? Well, I do, but Asuka sure doesn't.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

thetruegentleman posted:

So everyone involved in the previous war is separate but equal a war hero, and the Federation did nothing, same as always. Where the heck is Kamille though? Did he just kinda wander off after recovering?

I'm 70% sure Camille's still in the hospital at this point.

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS

↑←↑ indeed.

Brunom1 posted:

Poseidon for bench-warming action underwater.

Brunom, remember how you said that ranged attacks only take into account the attacker's terrain and not the target's terrain? Poseidon should be dropped into the nearest puddle and then laugh at the game mechanics being abused.

thetruegentleman posted:

Where the heck is Kamille though? Did he just kinda wander off after recovering?

Studying to be a doctor.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

thetruegentleman posted:

So everyone involved in the previous war is separate but equal a war hero, and the Federation did nothing, same as always. Where the heck is Kamille though? Did he just kinda wander off after recovering?

Pretty much, yeah.

As for the kid, no one's said anything yet. So he could either still be recovering after Scirocco wrecked his mind (original version of the Z ending) or what Revil said.

General Revil posted:

Brunom, remember how you said that ranged attacks only take into account the attacker's terrain and not the target's terrain? Poseidon should be dropped into the nearest puddle and then laugh at the game mechanics being abused.

Sure but that's only assuming there are puddles nearby for him to abuse!

Ashram posted:

You asked who speaks german? Well, I do, but Asuka sure doesn't.

Welcome to "Japan and Foreign Languages". I'll be your guide for the day. :v:

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
I love Dragonar, especially because Tap is literally the only black main character in a robot anime that I know of, and he's not drawn as a fat-lipped caricature!
And it's kind of upsetting that the Jovian attacks are called the "Lizard War," because that implies the massive cover-up of the original Mars colony and its forced exodus is ongoing.
As far as MX being a sequel to Impact goes, I remember around late 2003 rumors started floating around that the next SRW game was going to be "Cross Impact" and be a literal sequel to Impact with a few additional series added (Sadly, I doubt there's any archive of the pages that had these rumors, but I don't think any of the new series that got into MX were on the list). You know you're an old SRW fan when you fondly remember all the fake Famitsu scans that used to circulate online between games...

MechaCrash
Jan 1, 2013

Speaking of Dragonar, here is a useless fun fact about its inclusion in Super Robot Wars A.

When you get them here, you've already gotten their first upgrade, the Lifter. You get them at the very start of the show in Super Robot Wars A. This can create a problem when taken in combination with another thing: weapon upgrades back in those days weren't per machine. They were per attack. So just because you upgraded, say, ZZ's Twin Beam Rifle, it didn't automatically mean you did anything for the High Mega Cannon.

Now, "you upgrade per weapon" combines with "you get Dragonar at the very start of the show" to mean that you got the Cabarrier support system (I'm pretty sure it's supposed to be Cavalier but eh), which is basically a big metal hat with some big honkin' guns. You could upgrade these guns! Except you lost them after stage 2 or 3, and all the money invested in them is essentially wasted. Good job!

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.

MechaCrash posted:

When you get them here, you've already gotten their first upgrade, the Lifter. You get them at the very start of the show in Super Robot Wars A. This can create a problem when taken in combination with another thing: weapon upgrades back in those days weren't per machine. They were per attack. So just because you upgraded, say, ZZ's Twin Beam Rifle, it didn't automatically mean you did anything for the High Mega Cannon.

Now, "you upgrade per weapon" combines with "you get Dragonar at the very start of the show" to mean that you got the Cabarrier support system (I'm pretty sure it's supposed to be Cavalier but eh), which is basically a big metal hat with some big honkin' guns. You could upgrade these guns! Except you lost them after stage 2 or 3, and all the money invested in them is essentially wasted. Good job!

That's not as bad as with the God Gundam, who has attacks that only show up when he enters Hyper Mode, meaning they're not on the list when you go to upgrade weapons. So you can fully upgrade his beam saber and it's dealing about the same damage as the God Finger, but you can't make the God Finger any stronger.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That's a pretty neat way of modeling the EVA's limitations.

Can you have a support mech following it around to top up its EN to extend the run-time, or isn't that a thing at this point?

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Glazius posted:

That's a pretty neat way of modeling the EVA's limitations.

Can you have a support mech following it around to top up its EN to extend the run-time, or isn't that a thing at this point?

You can, yeah, but resupplying a unit drops the pilot's morale by 10 with each use, so it is not ideal. That said, the EN lost doesn't increase in proportion to the total EN pool, mind, so you can give the EVAs more autonomy with upgrades.

GimmickMan
Dec 27, 2011

IIRC the God Finger in Advance auto upgrades based on Domon's level, and the same goes for other attacks unlocked with morale. This would make it a somewhat weak finisher by modern SRW standards (you'll likely finish the game around L50, a half bar of upgrades) but was alright back when SRW was stingier with money.

edit: This is not the case for Advance. Maybe it was F Final or Impact that did it this way?

GimmickMan fucked around with this message at 17:29 on Aug 7, 2016

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Location: Saotome Laboratory



Our folks arrive and are met with news that Musashi has passed – a worthy, manly death as Saotome tells it. When asked, Ryouma says it was his fault. Apparently, it was a Vegan that killed him. (So Musashi survived the Dinosaur Empire, only to get killed by another series. Tragic.)
Kouji can’t believe the Getter Robo could’ve been defeated and Ryouma says the responsibility of it all falls on him, the team leader; Hayato argues that Musashi did what he did in order to save him, though. Still, Saotome wants to take the blame as the commander of this operation.

He says that everyone has things they're determined to do, no matter who tries to stop them, and notes that by laying down his one life Musashi saved two others. Kouji is upset, figuring he could have prevented this if he realized what the aliens were sooner. Duke says there's no time for grief, though – the Vegans will surely come here again.
Furthermore, he adds that if we leave them to their own devices, the number of people going through this will only increase. Time to grit our teeth and organize a counteroffensive. Saotome agrees, figuring they won’t be able to repay Musashi for his sacrifice by wallowing in sorrow.



An alarm sounds right then and Michiru, Saotome’s daughter, comes over to warn that UFOs were detected approaching. Indeed, it’s the Vegan Empire just as Daisuke foresaw.
Kouji is raring to get revenge for Musashi but Daisuke tells him to stand down – his TFO will avail him not here. The guy’s pissed off by this, but Daisuke tells him that if anger guaranteed victory all our peoples' problems would already be solved. Kouji needs to calm down before doing anything.
Kouji isn’t having it, arguing that he's fought by Musashi's side many times and that there's no way in hell he'll back down from this fight. In which case, Duke knocks Kouji out cold, hoping that he won't think badly of him – letting him deploy like this would have likely cost him his life.

Hugo glares and says he hopes that doesn't extend to him and Aqua too; no, as Daisuke figures they've already got a mission they're supposed to fulfill. “Good. Because I’ve learned the hard way that I cannot entrust my fate to others,” Hugo says, and Aqua wonders what he means by that.
Daisuke will not stop him and Ryouma and Hayato also want to help in their Get Machines. Not gonna happen, as Daisuke asks them to let us handle this. Ryouma starts to protest but he cuts in, saying he also saw people very dear to him perish in front of his eyes. He knows how he feels but, for now, he wants the Getter Team to wait and prepare for his shot at the Vegan army.



Ryouma isn’t happy to just sit by and watch, so Saotome asks Michiru to call Benkei over. It’s a bit sooner than he planned but it’s time to put his secret project into action. If they’re going to avenge Musashi and play an active part in crushing the Vegan ambitions, then they must use the NEW Getter Robo!
Benkei Kurama comes in and Saotome introduces him, an assistant in his project and someone who’s been trained to work as a pilot of the new Getter Robo. Hayato bristles at him being Musashi’s replacement and ask if the doctor expects them to accept that so easily.
Saotome points out that’s what has to happen is for everyone to pick up Musashi’s dying wish and bring an end to this threat. Benkei also stands ready and willing to help in that fight, bearing within himself the love for peace that he’s inherited from Musashi. All he requires is Ryouma and Hayato’s acceptance.



Mission 2 (Super Robot Route) – The Indestructible Machine, Getter Robo



Balendos is leading the attack and commands Grendizer to show himself. Duke obliges, telling Hugo to guard the lab while he deals with the Vegans.
Hugo fires back that there are too many enemies for him to beat alone. As it goes, the best defense is a good offense, so he’s going in as well.


Mission Objective: Destroy all enemies (Balendos will retreat when under 50% HP)
Mission Failure: Any allied unit destroyed
Easy as hell. Go forth and kill; Balendos is beefy but that’s all.

Speaking of, here’s him:


Mother Barn (Balendos, Captain of the Royal Guards)
Pilot Skills:
  • Prevail L2
  • Support Attack L1
Balendos’ Voice Actor: Hidekatsu Shibata (other known works: Geese in Fatal Fury, Fuhrer Bradley in Full Metal Alchemist, Degwin Zabi in Gundam and many others)

Balendos is higher level than all our guys, meaning he''s outright stronger. We can still take him, though – just make sure to pack some defensive spirit commands to be on the safe side. His potential for damage, however, is lessened by the fact that the Mother Barn isn’t too strong.
We're at no risk of having someone destroyed by him unless we really screw up.


Hugo and Duke move forward, well out of range of anything to attack.



Enemy Phase!



And the Minifoos close in.


Player Phase!



Kouji launches right then, ready to help. Duke is surprised but he tells him that he’s not enough of a wimp to be completely knocked out after a single punch. And, for that matter, it’s also not his nature to just watch while his friends are fighting.
Duke is still ill at ease over him fighting the Vegans in the TFO but Kouji tells him that he poured his heart into making the thing; it’s part of him and, thus, Duke should have some faith in it.
Fine, Duke agrees to let him be if he’s so certain – and he apologizes for the punch. Kouji doesn’t hold a grudge, so off they go.



These Vegans need to realize that their dinky UFOs are REALLY not cutting it against Super Robots.








There’s something so satisfying about Garmraid’s attacks… maybe it’s Hugo’s VA?



Duke also moves onward and sets himself to kill all Minifoos on the left side.

Kouji starts moving in.



Enemy Phase!



And here they all come.










And that’s three kills for Duke.

Hugo also cleans house on his side.



Player Phase!



Balendos has brought two Gilgil Saucer Beasts but their armor is made of tissue paper.



Now, I like this. All those kills have given Hugo enough morale to use his strongest attack: Burning Breaker.

https://www.youtube.com/watch?v=m-ag2kkzUYU
Compared to the Terminus Cannon, it seems more love went into this one, hm?
FYI: You are required by SRW law to shout “IGNITION” along with Hugo! :black101:



The second Gilgil loses half its health to Duke.



Enemy Phase!



Might as well take the chance to showcase SPAAAACE THUNDEEEEER!

https://www.youtube.com/watch?v=xTJUKnV8aMY


Player Phase!




Balendos has had enough playing around and moves to deploy a certain monster – now we’ll share the same fate as that red robot!
What comes out of his UFO isn’t a Saucer Beast and Michiru IDs it at the thing that destroyed the old Getter and led to Musashi’s death. Balendos calls it Grangen, a demonic beast, and commands it to consign Duke and the earthlings to the depths of Hell!
Kouji and Hugo see the thing as both Musashi’s killer and the enemy’s main weapon, so it’s time to focus fire and bring it down in a hurry.

: Hold it! We’ll take care of this ourselves!
: ?!

https://www.youtube.com/watch?v=8Hwdc6BFCds


Yet another uncommon BGM for the classic shows!

: Aah, the combination was a success!
: Mach WIIIIIIING!!

*Ryouma moves closer to Granger*

: Is that…?!
: The Getter Robo?!
: It is…! This is the new Getter… Getter Dragon!
: It can’t be…! They already had a new unit ready?!
: Ryouma, Hayato, Benkei, listen well! This new Getter is ten times stronger than the old one. However, whether that will actually be brought to bear is dependent on your skill!
: Roger, professor! We swear we’ll pull through with it! Ready to go, Hayato, Benkei?
: Ready!
: Aye, aye!
: Come here, monster! I’m putting an end to you – for Musashi!




Getter Dragon (Ryouma Nagare)
Pilot Skills:
  • Prevail L1
  • Sword Cut L1
  • Unyielding Spirit - +2 morale when taking damage from an enemy (excluding MAPWs)
Spirit Commands:
  • Strike (15)
  • Invincible (10)
Mech Features:
  • Transform
  • Open Get – when over 125 morale, 30% chance to outright dodge an incoming attack
Ryouma’s Voice Actor: Akira Kamiya (other know works: Kenshiro, Roy Fokker, Kazuya, Akira, Sanshiro, Roll Kran and more, more and more. If you’ve played an SRW game, there is a nigh-certain chance you’ve ran into one of his characters.)


Getter Liger (Hayato Jin)
Pilot Skills:
  • Prevail L1
  • Counter L1
  • Support Attack L1
Spirit Commands:
  • Alert (10)
  • Accelerate (5)
Mech Features:
  • Transform
  • Open Get
  • Mach Special – when over 130 morale, 50% chance to outright dodge an incoming attack
Hayato’s Voice Actor: Keaton Yamada (other known works: Juuzou in Combattler, 004 in Cyborg 009, Alex Cazerne in LoGH and several more)


Getter Poseidon (Benkei Kurama)
Pilot Skills:
  • Prevail L1
  • Support Defense L1
  • Guard – when over 130 morale, take 20% less damage
Spirit Commands:
  • Guts (40)
  • Spirit (40) – morale +10
Mech Features:
  • Transform
  • Open Get
Benkei’s Voice Actor: Jouji Yanami (other know works: Clemente in Tales of Destiny!, Kaiou-sama in DBZ, Yumi and Umon in Mazinger/Grendizer stuff and many more)

The classic combined robot is pretty good, though not without flaws. Getter Dragon is the boss killer of the three, with the biggest offensive power by far. On the flip side, it’s range is HORRIBLE (all but his weakest attack can only be used at point blank, holy poo poo), it drinks EN like a motherfucker and it can’t take a hit. Ryouma’s a suitably offense-focused pilot and will earn morale pretty quickly, though you should be wary of letting the Dragon take a lot of hits.
The Liger is dodgy as all hell, especially once its morale gets going (it might well be untouchable with both Open Get and Mach Special running). It’s range is a bit better than the Dragon and its attacks are rather cheap, so this is your recommended mook-hunting form.
Benkei is the tanky guy and the only one that can do jack against underwater enemies. His range is also the best of the three but that’s only for his pre-movement attack. This is usually the least useful form but keep it in mind if you’re dealing with water.



With that, Hugo takes a step forward and gets to work on the Grangen. The thing’s got a decent amount of HP but we’ve three high-powered Super Robots staring it down.



Duke whacks another 3.2k HP off it and Ryouma moves steps up to the plate.


: Musashi…! We’ll be putting your spirit to rest!

https://www.youtube.com/watch?v=sJ-Ch7OByBs
The Grangen’s :catstare: face really cracks me up.


Enemy Phase!



Balendos decides to go after Duke, of course. I’ll just defend.




: Duke Fleed! You were carrying on your pitiful life in this remote planet, eh? What a surprise!
: You’re…!
: Balendos, captain of King Vega’s royal guard! Let that name burn into your mind as I end your life!
: Silence! I will not surrender this beautiful world to you demons!






We’re still good.



And there’s Open Get triggering, before Ryouma shaves away another chunk of the Grangen’s HP.



Player Phase!


Let’s wrap this up.


: This is my tribute to you, Musashi…! Watch as I send this monster straight to Hell!

https://www.youtube.com/watch?v=k5qqrDl-hdE
This attack is the same, regardless of who starts it.


Ryouma already gets an extra Prevail level out of this. The Grangen drops a Super Alloy Z, which boosts HP by 1000 and armor by 150.




Destroy the Grangen and Balendos is appalled. Without a choice, he backs away.
With all enemies dead, the Getter Team cheers for their victory over Musashi’s killer. And with the Getter reborn, Ryouma tells him to rest in peace.

Here’s the rest of the dialogues we missed. Grangen had nothing to drop, so I didn’t care to waste my time with him.

-Vs. Balendos-
: They’ll likely back off if we bring down this guy…! Keep the output steady, Aqua!
: I’m on it!

--

: Fool! Do you actually think that pitiful UFO can stand up to a Motherbarn?!
: Zip it! That’s just a small handicap I’m giving you!

--

: You better grit your teeth for this…!
: Musashi gave his life to protect this world…
: And you will not put a single finger on it so as long we and the Getter Robo are around!

-Vs. Grangen-
: You… What you’ve done is unforgivable! You killed Musashi and, so, I’m killing you right now!

--

: Take a look, Musashi! We’ll destroy your killer ourselves!




Saotome is also talking to Musashi’s spirit, telling him of how everyone’s teamwork has defeated that monster. Michiru points out the first star showing up in the night sky and Hayato figures that’s Musashi’s way of cheering for us now.
Ryouma agrees, saying the guy was far more of a romantic than his appearance would imply. Benkei, in turn, promises to take up his mantle. “And, so,” Kouji adds, “watch over our new battles from up there.”
Daisuke tells them to stand proud, as they all swear this oath to Musashi. Ryouma is all for it, and promises to Musashi that they’ll always remember him as they fight on to protect this beloved world.



Over by NERV HQ, we get pretty much a retelling of the other path: the EVA-02 being brought over aboard the Argama, Kaji skipping out halfway through (messing with Misato) and the mess with the Giganos.
They also talk about the Angel attack and end with Kaji relating his info on Operation Overlord before delivering his Adam-in-a-box.



At the Nahel Argama, Torres relates that the EVA-02 is already getting dropped off and Misato thanks him for his help. All part of the job, Bright says, to which she then asks him to send her regards to the Gundam and Dragonar team for having Asuka’s back. With that, she leaves.
That’s one job taken care of and next is transporting the D Weapons. Or not, as Misumaru’s transmission comes in and it is the exact same as the other path. One small bit added is Misumaru clarifying that the new squad that’s being formed with the soon-to-arrive Japanese Super Robots will have the freedom to act independently and will answer only to him.



Over by the hangar, the Argama kids are getting the news of the incoming Super Robots. Mondo’s never heard of the term, so Roux says it’s a robot like Mazinger and Getter… though Elle doesn’t know what a Getter is.
Roux tells of their recent battles against the Dinosaur Empire and chides them for not caring to keep up to date with what’s going on across the world. Beecha grumbles that they hadn’t the time to do any of that, what with being dragged into this job so soon after dealing with Haman. Judau tells him not to complain as they all agreed to help Bright until the Giganos are dealt with; of course, now that we’ve descended on Earth, that’ll mean more enemies to fight.
Judau knows but says it is what it is – he’ll keep on trucking along in order to pull the plug on all this fighting. It’s not his thing to stay passive face all that.
Beecha sighs at his never-say-die attitude but, then again, it was exactly that what allowed him to save the Purus.

Following this, the Supers come in and things go the way of the previous mission. Including the introduction of the Dragonar team and their units.
Of note is Aqua wondering why there are so many kids hitching a ride aboard the ship... and is promptly blown away when Judau, Beecha and the others reveal themselves to be MS pilots - Gundam pilots, even. Aqua knows that only aces get to pilot Gundams, though Hugo counters with the fact that Amuro Ray piloted the very first Gundam at age 15-16, so it's not that unusual. Hell, Hugo himself first took to the field a little bit older than them.
And, to top it off, there are Kouji and the Getter Team which are also teenagers. Aqua still groans over being the oldest pilot around.



And there’s also Duke’s convo with the captains and his rant when Douglas wonders if we could achieve peace with the Vegans like we did with the Baamians.

Brunom1 fucked around with this message at 01:52 on Feb 11, 2017

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
Aren't most of the protagonist pilots more awesome looking when using super robot attacks than their real counterparts? Crowe is the only exception I can name on the spot...

heavybassX
Jul 27, 2016
Ahhhh the sound of Akira Kamiya is like sweet candy... so blissful, especially when dealing with bosses.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Man Musashi you just can not catch a break.

MechaCrash
Jan 1, 2013

Getter Liger gets absurdly hard to kill once you get it past 130 will. The pilots between them have Flash, Focus, and Invincible: you can cast Flash to make sure that the next incoming attack misses, full stop. The next attack then has to get past the 25% Open Get chance and the 50% Mach Special chance (I don't know the order in which they are checked, and I'm pretty sure it doesn't matter). If it does that, then it has to make the hit chance, which you can reduce by 30% with Focus if you're concerned. And the first attack that makes it through all of that will only deal ten damage. So in order for a psyched up Getter Liger to actually take damage, it has to be hit twice through multiple layers of avoidance. poo poo's crazy.

Fun fact about the Getter Poseidon: in Super Robot Wars 64, the final upgrade for Getter-3 has a poor rating in Space, and some of its attacks (including its biggest one) outright do not work in space. By the time you get it, all of the remaining missions happen in space. Getter-3 just never gets any respect.

Also, while I'm thinking of it, can we get filled in on how to-hit and damage are calculated? We don't need exhaustive formula, just stuff like "pilot aim divided by enemy dodge, weapon accuracy is added and pilot evasion is subtracted, here's the multiplier by terrain rating" and stuff. I already knew that melee weapons used the pilot's Punch Stat, and ranged weapons used their Shoot Stat, but I didn't know that, at least in MX, they had different accuracy calculations. I thought the range/melee hybrid types just averaged out the pilot's melee and ranged stats for damage.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

MechaCrash posted:

Fun fact about the Getter Poseidon: in Super Robot Wars 64, the final upgrade for Getter-3 has a poor rating in Space, and some of its attacks (including its biggest one) outright do not work in space. By the time you get it, all of the remaining missions happen in space. Getter-3 just never gets any respect.

This is actually the case for Getter-3 for most of the early SRW series, Getter Blizzard and its upgrades are unusable in space, in a time where most missions are in space because Gundam dominates the story. This is especially irritating in those games where you use the original Getter for an extended period, meaning Getter Blizzard is its most powerful attack.

GimmickMan
Dec 27, 2011

No respect for the TFO in-setting. :mad:

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
Something that hasn't been mentioned yet is that MX is, to my knowledge, the first SRW to combine multiple weapons into one attack, like the Spazer did with its drill missile + saucer move, as well as Zeta's Beam Saber + grenade attack from the previous stage. It's nice because it lets more weapons see use without clogging up the attack list with underused moves (see Combattler V, which had entire pages of functionally-identical weapons that nobody used from its first appearance until Alpha Gaiden).

AradoBalanga
Jan 3, 2013

Dr Pepper posted:

Man Musashi you just can not catch a break.
It's pretty much Getter Robo law that Musashi and/or the Getter-3 line must get hosed over, no matter the continuity.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
didn't Z3 have like this whole alternate planet of mostly water, that getter robo was then on none of the route splits for

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Gyra_Solune posted:

didn't Z3 have like this whole alternate planet of mostly water, that getter robo was then on none of the route splits for

He was there for one route split.

I remember because, the first route there, Hibiki was sad that Benkei wasn't around for this; then it happened and Benkei was happy as hell that he finally had an underwater battle.

Rabidredneck
Oct 30, 2010

Not pleasant when angered.
It was only a couple years ago I finally got to see the original Getter Robo series, and it was as good as I've heard. The first exposure I ever had to the Getter series was the typically americanized version of Getter Robo G called Starvengers as a little kid. I remember thinking it was the coolest show ever on Saturday mornings, but when I finally got a chance to watch the Original Getter Robo G I realized how messed up the Starvengers version was. I think the only other anime series that was even more screwed over was Mazinger Z's translation into Tranzor Z, though that's an entirely different rant.

One thing that did sort of suprise me was that I didn't enjoy Getter G quite as much as the original Getter Robo. The animation quality was certainly higher, but it just felt like something was missing. To me it just didn't have the same kick that the original series did.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


Rabidredneck posted:

It was only a couple years ago I finally got to see the original Getter Robo series, and it was as good as I've heard. The first exposure I ever had to the Getter series was the typically americanized version of Getter Robo G called Starvengers as a little kid. I remember thinking it was the coolest show ever on Saturday mornings, but when I finally got a chance to watch the Original Getter Robo G I realized how messed up the Starvengers version was. I think the only other anime series that was even more screwed over was Mazinger Z's translation into Tranzor Z, though that's an entirely different rant.

One thing that did sort of suprise me was that I didn't enjoy Getter G quite as much as the original Getter Robo. The animation quality was certainly higher, but it just felt like something was missing. To me it just didn't have the same kick that the original series did.

Grandpappy Tetsujin 28, or GIGANTOR, would like to have a word with you.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Rabidredneck posted:

It was only a couple years ago I finally got to see the original Getter Robo series, and it was as good as I've heard. The first exposure I ever had to the Getter series was the typically americanized version of Getter Robo G called Starvengers as a little kid. I remember thinking it was the coolest show ever on Saturday mornings, but when I finally got a chance to watch the Original Getter Robo G I realized how messed up the Starvengers version was. I think the only other anime series that was even more screwed over was Mazinger Z's translation into Tranzor Z, though that's an entirely different rant.

One thing that did sort of suprise me was that I didn't enjoy Getter G quite as much as the original Getter Robo. The animation quality was certainly higher, but it just felt like something was missing. To me it just didn't have the same kick that the original series did.

Consider reading the manga. The anime's not a very good adaptation to begin with, and the Getter Robo manga is, at least for me, the single best mecha manga you'll ever read. That, sadly, has no ending because God deemed us unworthy and took the mangaka before it was done.

Other adaptations such as New Getter Robo are pretty good, but man, none ever reaches the sheer awesomeness of the manga. Probably because none is a straight adaptation. I'd like to see that someday, with an ending created by channeling Ken Ishikawa's ghost.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Materant posted:

Grandpappy Tetsujin 28, or GIGANTOR, would like to have a word with you.

You knocking DICK STRONG?

https://www.youtube.com/watch?v=mQfe7XlRyDY

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I don't get why underwater is so rare. It's like space, except it's on Earth.

ImpAtom
May 24, 2007

Glazius posted:

I don't get why underwater is so rare. It's like space, except it's on Earth.

It's for a design perspective. Getter-3 is strong in underwater but a huge majority of other robots are specifically not capable of functioning well underwater so a stage that is largely water/underwater focused cripples half your half to get Getter-3 and like 2/3 other units a chance to shine, which a lot of SRW fans strongly dislike.

In all honestly, Getter-3 should be tanky/counter-attack focused, Getter-2 dodgy/movement focused and Getter-1 boss-killer but it never quite works out that way. Getter-2 is either too good at avoiding (which makes it the primary tanky form) or counter-attacking (making the primary counter form) or Getter-1 is so good the other two forms are redundant

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!

ImpAtom posted:

In all honestly, Getter-3 should be tanky/counter-attack focused, Getter-2 dodgy/movement focused and Getter-1 boss-killer but it never quite works out that way.

Then Neo comes along and does exactly this and it's the loving best.

ImpAtom
May 24, 2007

Shaezerus posted:

Then Neo comes along and does exactly this and it's the loving best.

Yes, it is one of many, many, many reasons Neo is one of the best SRWs. :unsmith:

Spiritus Nox
Sep 2, 2011

ImpAtom posted:

Yes, it is one of many, many, many reasons Neo is one of the best SRWs. :unsmith:

...On that note, what are people's favorite SRWs in this thread? Mine is definitely Z1, but I'll probably always hold J in a bit higher esteem than a lot of people do just because the translation patch made sure that it was my first one.

Rubix Squid
Apr 17, 2014
Z1 is by far my favorite though I'm very fond of @3 and K (simply because it had fafner and gun x sword).

ImpAtom
May 24, 2007

Spiritus Nox posted:

...On that note, what are people's favorite SRWs in this thread? Mine is definitely Z1, but I'll probably always hold J in a bit higher esteem than a lot of people do just because the translation patch made sure that it was my first one.

Z1, Neo, W and Alpha probably.

Z1 and W plotwise, Neo gameplay-wise and for its crazy-rear end series election and Alpha is weird but interesting as gently caress.

heavybassX
Jul 27, 2016
So far its Alpha and MX... although I think Alpha 3 will be the best one. Plus there's a guide of Gaiden so I may not play it so I might go straight into playing Alpha 2 with my actual physical copy.

I have not played Z1 yet.

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS
W was great. I also have a soft spot for GC for the obvious reasons.

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
My only experience with SRW are these threads, so I favor the ones that do a good job of portraying series I like. So, the first half of W.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
W in terms of story, but I'll always have a soft spot for Impact since it was my first console SRW.

AradoBalanga
Jan 3, 2013

Spiritus Nox posted:

...On that note, what are people's favorite SRWs in this thread? Mine is definitely Z1, but I'll probably always hold J in a bit higher esteem than a lot of people do just because the translation patch made sure that it was my first one.
For me, it'd be W, L, and Z1.

W and L are both fun and entertaining stand alones (barring one or two stages that annoy me to death), while Z1 just manages to hit the right notes and act as a wonderful swan song to the PS2 era. Shame its sequels never managed to fully recapture that magic.

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.
Alpha 3 for the three Double Gs, W for the plot and the Ardyguns, Z for the plot, the MCs and both stage 38s.

Edit: Oh, and the series list for each one.

Inferno-sama fucked around with this message at 19:20 on Aug 13, 2016

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Montegoraon
Aug 22, 2013
I like W for the Ardyguns as well. I don't think I know of any anime with the same premise as them. A family of space privateers struggling to make ends meet while one of them is unwittingly responsible for the destruction of countless civilizations over a span of 10000 years. It's rather characteristic.

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