Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
It's amazing how much easier it is to deal with survivors if they just have a way point to go to instead of following Frank (or trying to). Just beat DR1 again and only missed one survivor, some unmarked guy at the beginning of the game in a random store. Oh well.

Adbot
ADBOT LOVES YOU

forpush
Jan 6, 2006

We don't like it when the city light start fading
When the city lights fading then we can't get down
They're also way better at defending a waypoint than they are at actually getting through a crowd of zombies. I always pick up the Brainwashing book as early as possible to make dealing with large groups a bit less cumbersome.

Considering I haven't played the game in about 6 or 7 years, I think I did alright for my first run through the game. hosed up by not getting the medicine early enough because the game didn't really give me a time limit on that for some reason, so I just waited out the last few hours killing zombies and doing some trophies.


Also, Servbot Frank is the only Canon Frank imo.

Vargs
Mar 27, 2010

RazzleDazzleHour posted:

Man I'm glad DR1 got ported to steam, that game has a magic to it that 2 doesn't quite capture. Since you couldn't just make a nail bat every two minutes, DR1 felt much more about scavenging for supplies and caused you to form an attachment to the mall and the individual stores. If you asked me where to find any individual item in the game I could probably run right to it, but in the second game I can barely even remember what stores are located in the area attached to the safehouse, much less any of the other areas. I'm looking forward to a replay six months from now when I finish DQ7 and SMT4A

I dunno. Once you knew where to get the mini chainsaws and the books to increase durability, the game was trivialized in just the same way. Even more so honestly, since those chainsaws would end up lasting waaaay longer than each of 2's combo weapons. At least 2 incentivized me to pick up any boxing gloves or bowie knives I passed by.

Rirse
May 7, 2006

by R. Guyovich

Vargs posted:

I dunno. Once you knew where to get the mini chainsaws and the books to increase durability, the game was trivialized in just the same way. Even more so honestly, since those chainsaws would end up lasting waaaay longer than each of 2's combo weapons. At least 2 incentivized me to pick up any boxing gloves or bowie knives I passed by.

Yeah I was thinking the same thing. Mini-Chainsaw is no more broken then combo weapons. When I was playing it again, the only bosses that gave me problems were Cletus, Adam, and oddly Isabella. The first two is before you get the mini-chainsaw and you need to use what you can fight. The later I just kept getting juggled by her and couldn't get a hit on her. And since there is poo poo for health items in North Plaza and I don't think you can go into the supermarket once the fights starts or get the case failed...I just get wrecked.

Even with combo weapons 2 is still pretty tough. I always remembered Antoine being a huge pain in the rear end to fight. And same with the biker fight for the same reason Isabella was a pain. Granted that one is easier to get him stuck on the geometry...he also has more health then Isabella.

Wanderer
Nov 5, 2006

our every move is the new tradition
The key to DR2 is plotting it out in such a way that you can show up to the most problematic psychopath fights with at least two survivors with machine guns.

I always thought it was obnoxious that by the time you can get the Brainwashing Tips book in DR, there are maybe a half-dozen survivors left to rescue.

Alteisen
Jun 4, 2007

by FactsAreUseless
I never had a problems with psychos in DR2 and I always fought them solo, knife gloves are just to drat strong.

Also every time you left the safe room the cafe had coffee creamers which for some bizarre reason restored a ton of health.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
To be fair to DR1, the triple-booked chainsaw is something you'd only know about from playing and exploring for a while, or from word of mouth. Nobody who didn't already know that trick going in would figure it out for a least a playthrough or two.

DR2's knife gloves were just a common thing you could make and stockpile.

Babe Magnet
Jun 2, 2008

the best part of DR3 was that one of the first things you could do in the game was walk like 100 yards down the street, walk into the mcdonalds, and put on the full suit of armor

I spent two playthroughs in that suit of armor

Selenephos
Jul 9, 2010

Knife gloves were the most useful weapon in 2 but I wouldn't say they were quite as gamebreaking as the triple booked chainsaws since the chainsaws could last you an entire playthrough pretty easily and were easy to replace. The knife gloves broke much quicker even with the durability books, weren't quite as powerful against bosses and had you run over to maintenance rooms to assemble new knife gloves every so often. The other powerful weapon in 2 was the six shooter after killing Seymour but that's over the halfway point of the game before you get that. The real way to break Dead Rising 2 was to give survivors guns and have the leadership magazine anyway, the survivors went from having completely braindead AI in the first game to becoming too good that it can remove any challenge in 2. As for 3, the best weapons were the ultimate grim reaper and the ZAR, the former for the very wide AoE and great damage and the latter just for being a shotgun that fires like an assault rifle and is easy to make.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump

Rirse posted:

Yeah I was thinking the same thing. Mini-Chainsaw is no more broken then combo weapons. When I was playing it again, the only bosses that gave me problems were Cletus, Adam, and oddly Isabella. The first two is before you get the mini-chainsaw and you need to use what you can fight. The later I just kept getting juggled by her and couldn't get a hit on her. And since there is poo poo for health items in North Plaza and I don't think you can go into the supermarket once the fights starts or get the case failed...I just get wrecked.

Even with combo weapons 2 is still pretty tough. I always remembered Antoine being a huge pain in the rear end to fight. And same with the biker fight for the same reason Isabella was a pain. Granted that one is easier to get him stuck on the geometry...he also has more health then Isabella.

Antoine is pretty easy if you have anyone with guns. It also happens that the gun crazy couple (the one that's split up in the central area) pop up right before the fight. There's also another survivor inside that same food court. Just give a few of them guns and waypoint them on top of the counter.

Agreed chuck can be a huge rear end in a top hat without sniper/lmg if he doesn't feel like getting stuck on the railing geometry that day.

Guy Mann
Mar 28, 2016

by Lowtax

Mr. Fortitude posted:

The other powerful weapon in 2 was the six shooter after killing Seymour but that's over the halfway point of the game before you get that. The real way to break Dead Rising 2 was to give survivors guns

In Dead Rising three one of the DLC weapons was a combo assault rifle/chainsaw that gave survivors both powerful melee and ranged attacks if you equipped them with one, it was so amazingly overpowered.

Judge Tesla
Oct 29, 2011

:frogsiren:
I completely forgot about the rear end in a top hat Cultists who show up during the afternoon of Day 2, but I was packing a Small Chainsaw so I killed them all after the intro cutscene and rescued Jennifer with no real issues.

The Cult leader though kicked the poo poo out of me and out of all the survivors he had hostage, only the girl in the storage room survived the trip to the security room.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
After I finished Genocider and Karate Master I went topside and started messing around with weapons i never bothered with and discovered that plates are actually a pretty decent weapon. I beat Carlito in the food court with them really easily then went and murdered the convicts with them.

CDs are still pretty poo poo, they're good for knocking zombies away from survivors but they require like three headshots to kill a zombie.

GenoCanSing
Mar 2, 2004

Google is not being helpful, and I know the answer is 99% no...

...but did they add AI opponents for Terror Is Reality in the triple pack? TiR is wicked fun and its so loving dumb that you can't play it offline. But I'll drop the money for it right now over that one addition.

Alteisen
Jun 4, 2007

by FactsAreUseless

GenoCanSing posted:

Google is not being helpful, and I know the answer is 99% no...

...but did they add AI opponents for Terror Is Reality in the triple pack? TiR is wicked fun and its so loving dumb that you can't play it offline. But I'll drop the money for it right now over that one addition.

No but it has a community for the moment.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
Maybe I missed it or something, but it doesn't seem like DR2 OTR has any in game options to change key bindings. It'd be nice if Capcom touched up and fixed/added some features to DR2/OTR. Borderless window would be nice.

Rirse
May 7, 2006

by R. Guyovich

Ryuga Death posted:

Maybe I missed it or something, but it doesn't seem like DR2 OTR has any in game options to change key bindings. It'd be nice if Capcom touched up and fixed/added some features to DR2/OTR. Borderless window would be nice.

Yeah this is why I haven't jump straight into DR2/OTR after beating Dead Rising. The PC port of the later had so many quality of life changes, like complete remapping and smart control switching. Heck, it even had DS4 native support.

Selenephos
Jul 9, 2010

Replaying Dead Rising 1 is kind of surprising really. The last time I had really played it was just before Dead Rising 2 came out but the mall is way smaller than I remembered it being. When the leaked pre-alpha footage of Dead Rising 4 showed off the mall, I remembered thinking that it seemed awfully small compared to Dead Rising 1 but if anything, the mall in 4 is probably a good bit bigger. I'm also surprised at how limited the interactivity is. It's nice that you're looking around for weapons which break easily to fight zombies with as opposed to just creating the most powerful combo weapons and stockpiling them but the silly little things like outfits for Frank to wear and what kind of shoes he wears is much more limited than I remembered and especially compared to the sequels.

I'm still enjoying the replay though, mostly because it presents a real challenge again and has a certain charm the sequels kind of lack. I'm just surprised at how tiny the mall is when back in 2006 it was mindblowingly huge to me.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Watching OatmealRaisin replay it on twitch I had forgotten how hard the game actually is when you're not level 50.

Selenephos
Jul 9, 2010

RBA Starblade posted:

Watching OatmealRaisin replay it on twitch I had forgotten how hard the game actually is when you're not level 50.

Wait he replayed it? I might check it out, I loved his old LP of it but those were also the days where recording in 480p was about the best you could hope for and it's hard to go back to that now. I'd definitely watch him replay it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Mr. Fortitude posted:

Wait he replayed it? I might check it out, I loved his old LP of it but those were also the days where recording in 480p was about the best you could hope for and it's hard to go back to that now. I'd definitely watch him replay it.

He played for a couple hours, the recording's at twitch.tv/oatmealraisin

You can probably guess what most of the deaths were. :v:

Rirse
May 7, 2006

by R. Guyovich

Mr. Fortitude posted:

Replaying Dead Rising 1 is kind of surprising really. The last time I had really played it was just before Dead Rising 2 came out but the mall is way smaller than I remembered it being. When the leaked pre-alpha footage of Dead Rising 4 showed off the mall, I remembered thinking that it seemed awfully small compared to Dead Rising 1 but if anything, the mall in 4 is probably a good bit bigger. I'm also surprised at how limited the interactivity is. It's nice that you're looking around for weapons which break easily to fight zombies with as opposed to just creating the most powerful combo weapons and stockpiling them but the silly little things like outfits for Frank to wear and what kind of shoes he wears is much more limited than I remembered and especially compared to the sequels.

I'm still enjoying the replay though, mostly because it presents a real challenge again and has a certain charm the sequels kind of lack. I'm just surprised at how tiny the mall is when back in 2006 it was mindblowingly huge to me.

Yeah, there is a lot of stores in the game that have no purpose at all. The worst example being the North Plaza, that is just a bunch of empty rooms outside of the CD store and weapon shop.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
I tried to swap some weapons around with survivors outside of Seon's and accidentally dropped both mini chainsaws and then entered Seon's and despawned both of them upon entry. Fun way to instantly kill a run :v:

Judge Tesla
Oct 29, 2011

:frogsiren:

Rirse posted:

Yeah, there is a lot of stores in the game that have no purpose at all. The worst example being the North Plaza, that is just a bunch of empty rooms outside of the CD store and weapon shop.

Well the main draw of the game was the massive, for the time, amount of zombies on screen at once in an environment that was pretty detailed for 2006, Dead Rising 1 was also responsible for many an Xbox 360 self destructing due to the 7 day survivor mode because the dreaded RRoD was rampant then.

SettingSun
Aug 10, 2013

Judge Tesla posted:

Well the main draw of the game was the massive, for the time, amount of zombies on screen at once in an environment that was pretty detailed for 2006, Dead Rising 1 was also responsible for many an Xbox 360 self destructing due to the 7 day survivor mode because the dreaded RRoD was rampant then.

Yes, nostalgia is an interesting thing. I remember in my teenage years when I first played DR1 that it was the most massive, detailed thing ever, but this was coming from the PS2 days. But now we're coming from the other direction technologically I'm playing DR1 thinking "This feels more barren than I remember". Not that it is barren, really, but my brain remembered more.

Damo
Nov 8, 2002

The second-generation Pontiac Sunbird, introduced by the automaker for the 1982 model year as the J2000, was built to be an inexpensive and fuel-efficient front-wheel-drive commuter car capable of seating five.

Offensive Clock
He's covered wars, you know?

Rirse
May 7, 2006

by R. Guyovich

Judge Tesla posted:

Well the main draw of the game was the massive, for the time, amount of zombies on screen at once in an environment that was pretty detailed for 2006, Dead Rising 1 was also responsible for many an Xbox 360 self destructing due to the 7 day survivor mode because the dreaded RRoD was rampant then.

SettingSun posted:

Yes, nostalgia is an interesting thing. I remember in my teenage years when I first played DR1 that it was the most massive, detailed thing ever, but this was coming from the PS2 days. But now we're coming from the other direction technologically I'm playing DR1 thinking "This feels more barren than I remember". Not that it is barren, really, but my brain remembered more.

Yeah I remember seeing the old thread at SA showing the screenshots and just being overwelm at how much this game can be. It was one of the big pushing points to get a 360 (along with playing Oblivion at my sister's house) and the game exceeded what I expecting so I was very happy.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Rirse posted:

Yeah I remember seeing the old thread at SA showing the screenshots and just being overwelm at how much this game can be. It was one of the big pushing points to get a 360 (along with playing Oblivion at my sister's house) and the game exceeded what I expecting so I was very happy.

I've been replaying Oblivion for the first time in years with an overhaul installed and I'm remembering exactly how loving terrible it was to fight goblins. Oblivion and Dead Rising were amazing on the 360 back in the day.

Judge Tesla
Oct 29, 2011

:frogsiren:
The main thing I have noticed when replaying DR1 is how cramped the Mall is, North Plaza is basically wall to wall Zombies from Day 2 onwards and its a living nightmare trying to escort people as they will be swarmed constantly and get trapped in the middle of Zombie hordes.

Even though 2/OTR and 3 have even higher Zombie counts its balanced better by the areas being much bigger so you don't feel so squashed in like you do in 1.

Rirse
May 7, 2006

by R. Guyovich
Yeah that was really bad in the final part of the game with you and Isabella in the cave, as it was easy to lose your grip with her and being forced to kill half the zombies there to grab her hand again.

Dead Rising 2 still looks really good, but any way to get rid of the stupid black spots at the top? They look really bad and out of place on the HUD.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Judge Tesla posted:

The main thing I have noticed when replaying DR1 is how cramped the Mall is, North Plaza is basically wall to wall Zombies from Day 2 onwards and its a living nightmare trying to escort people as they will be swarmed constantly and get trapped in the middle of Zombie hordes.

Even though 2/OTR and 3 have even higher Zombie counts its balanced better by the areas being much bigger so you don't feel so squashed in like you do in 1.

Yeah, taking survivors through such populated areas becomes a massive pain. Only reasonable way to deal with it all is to throw some queens.

I've been replaying through DR2 OTR and it's still pretty fun but survivor health seems really minuscule. I remember hearing that the survivor AI and health got nerfed in OTR compared to vanilla DR2. Was that actually true?

Wanderer
Nov 5, 2006

our every move is the new tradition
It wouldn't surprise me. There are a lot of little things in OTR that are there as deliberate nerfs or breaks to the most common DR2 strategies.

The ones I remember offhand are that there aren't sledgehammers in the safe room anymore, so you can't go in and come out with two fresh defilers every time, and it's a lot harder to find an LMG.

Judge Tesla
Oct 29, 2011

:frogsiren:

Ryuga Death posted:

Yeah, taking survivors through such populated areas becomes a massive pain. Only reasonable way to deal with it all is to throw some queens.

I've been replaying through DR2 OTR and it's still pretty fun but survivor health seems really minuscule. I remember hearing that the survivor AI and health got nerfed in OTR compared to vanilla DR2. Was that actually true?

OTR was designed purely to mess with people who knew base DR2 inside and out, most of the survivors are in new locations, there's even brand news ones and all the Zombrex drops were moved.

Selenephos
Jul 9, 2010

Yeah. The survivor AI is still pretty good where it matters in OtR in that they'll keep up with you easily enough but they're no longer the murder machines to bosses if you give them guns (they can still be useful but don't expect them to do most of the work for you now) and can tank less hits compared to vanilla DR2. I think zombies and psychopaths have a slightly higher attack priority to survivors too, I remember some bosses in DR2 ignoring my survivor group most of the time but would be more aggressive to them in OtR. That's more personal annecdote than confirmed though.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Wanderer posted:

It wouldn't surprise me. There are a lot of little things in OTR that are there as deliberate nerfs or breaks to the most common DR2 strategies.

The ones I remember offhand are that there aren't sledgehammers in the safe room anymore, so you can't go in and come out with two fresh defilers every time, and it's a lot harder to find an LMG.

Oh, this is some neat info. Any other interesting strategies for DR2/OTR and the differences between both? I never got that deep into DR2 or OTR where I'd know the best strategies, locations, weapons, etc. Like I knew survivor locations and some weapon drops appeared to be different, but not much more than that. Especially interested in hearing about the nerfs/breaks.

Judge Tesla posted:

OTR was designed purely to mess with people who knew base DR2 inside and out, most of the survivors are in new locations, there's even brand news ones and all the Zombrex drops were moved.

Yeah, I was doing the side mission to pick up the paramedic guy and forgot he doesn't show up in the bingo place in OTR. There's only one free zombrex drop in OTR and it's in the Uranus zone. There's some other you can get but they require finding those security keys.

Going from DR1 to OTR, it's rather annoying that survivors can get their health drained just from being grabbed by a zombie. At least in my DR1 playthrough, if a survivor got grabbed but no other zombies actually hit them, they were fine and would just stand there yelling for a while.

Mr. Fortitude posted:

Yeah. The survivor AI is still pretty good where it matters in OtR in that they'll keep up with you easily enough but they're no longer the murder machines to bosses if you give them guns (they can still be useful but don't expect them to do most of the work for you now) and can tank less hits compared to vanilla DR2. I think zombies and psychopaths have a slightly higher attack priority to survivors too, I remember some bosses in DR2 ignoring my survivor group most of the time but would be more aggressive to them in OtR. That's more personal annecdote than confirmed though.

I really should try this survivor firing squad strategy after I'm done with OTR. I've never ever tried this before. What does the leadership magazine do exactly in DR2/OTR? According to the wiki, it turns disabled survivors into people who can walk but is that it? The in game description is pretty vague.

Wanderer
Nov 5, 2006

our every move is the new tradition

Ryuga Death posted:

Oh, this is some neat info. Any other interesting strategies for DR2/OTR and the differences between both? I never got that deep into DR2 or OTR where I'd know the best strategies, locations, weapons, etc. Like I knew survivor locations and some weapon drops appeared to be different, but not much more than that. Especially interested in hearing about the nerfs/breaks.

It's a lot of little things. The non-story missions' timeline gets reshuffled pretty dramatically, a bunch of the magazines got moved (one of the gambling magazines is now locked in the Uranus Zone security vault; the leadership magazine goes from the bingo hall to a newsstand in Royal Flush), and it's harder to stockpile some of the go-to weaponry. Also, as was said, the free Zombrex got moved.

The survivors are also considerably less capable, although you won't really notice unless you're in the habit of running through some really dangerous areas, and they never quite get down to the original game's level. That said, I did see a bunch of survivors in OTR who would get hung up on ground clutter and run in place.

Ryuga Death posted:

I really should try this survivor firing squad strategy after I'm done with OTR. I've never ever tried this before. What does the leadership magazine do exactly in DR2/OTR? According to the wiki, it turns disabled survivors into people who can walk but is that it? The in game description is pretty vague.

Basically, survivors in DR2/OTR have a sort of aggression level, with Dean at the top and somebody like Dani at the bottom. If they're really aggressive, they attack zombies on sight with whatever they have and keep fighting until the zombie drops; if they aren't, they'll sob or call for help instead of defending themselves. I have no idea if this is actually how they're coded, but basically DR2 survivors are on a spectrum like this.

With the Leadership magazine, you crank their aggression level up a notch, which turns a group of combat-capable survivors into a military fire team, especially if you give them shotguns or assault rifles. You can actually see the change in some of their idle animations; a reasonably confident survivor stands around with his/her hands on hips, while a traumatized one will stand there and wring their hands.

The Leadership magazine also means wounded or disabled survivors who ordinarily aren't very fast (Dean, Willa, Esther, etc.) will follow you at a standard running speed and won't have to stop to catch their breath, with the exceptions of Tammy and Rebecca during the "Lean on Me" story mission.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Wanderer posted:

Basically, survivors in DR2/OTR have a sort of aggression level, with Dean at the top and somebody like Dani at the bottom. If they're really aggressive, they attack zombies on sight with whatever they have and keep fighting until the zombie drops; if they aren't, they'll sob or call for help instead of defending themselves. I have no idea if this is actually how they're coded, but basically DR2 survivors are on a spectrum like this.

With the Leadership magazine, you crank their aggression level up a notch, which turns a group of combat-capable survivors into a military fire team, especially if you give them shotguns or assault rifles. You can actually see the change in some of their idle animations; a reasonably confident survivor stands around with his/her hands on hips, while a traumatized one will stand there and wring their hands.

The Leadership magazine also means wounded or disabled survivors who ordinarily aren't very fast (Dean, Willa, Esther, etc.) will follow you at a standard running speed and won't have to stop to catch their breath, with the exceptions of Tammy and Rebecca during the "Lean on Me" story mission.

The aggression level thing does help explain some of the unique survivor experiences I've had to deal with so far. Did the brainwashing magazine and survivor AI in DR1 work the same way? Since you seem to know a good amount, what's the best way to get a lot of money in both DR2s? Just find the gambling magazines and play the big slot machines over and over?

RazzleDazzleHour
Mar 31, 2016

The survivor AI is the one thing that's stopping me from going back to DR1 when I still haven't played OTR yet. I watched a stream last night that confirmed my "is it worse than I remember" suspicions when he was trying to do the eight female survivors at a time achievement where half of them got stuck on every single corner he passed and one of them would literally crawl on the ground every two minutes.

I'll also go against the grain that the North Plaza is the worst plaza. You form a different relationship with each plaza depending on how you play, and for some weird reason running around at level 50 has never been fun for me, so I always make a new character when I replay the game. Since I'm usually a low level, the North Plaza is stressful because of the wall-to-wall zombies, but the gun shop and grocery make it a super tense trip with a huge payoff at the end. The entrance plaza, however, sucks just because there's nothing worth visiting. It's mostly clothing stores and the only functional shop is the antique shop, which is loses its appeal when you get a free katana every trip to Paradise Plaza, which is all the time

Wanderer
Nov 5, 2006

our every move is the new tradition

Ryuga Death posted:

The aggression level thing does help explain some of the unique survivor experiences I've had to deal with so far. Did the brainwashing magazine and survivor AI in DR1 work the same way? Since you seem to know a good amount, what's the best way to get a lot of money in both DR2s? Just find the gambling magazines and play the big slot machines over and over?

The survivor AI in DR didn't work, period, and the Brainwashing Tips magazine shows up so late in the game that it's difficult to know what it does at all. I remember the dash across Paradise Plaza with the theater survivors was always a challenge whether you had the magazine or not.

In either DR2, the single biggest payout in the game is probably to win the poker match on Day Two in the Atlantica, which I think they must have patched at some point. It's a lot easier with the three gambling magazines, and I had a lot less trouble with it playing DR2 a few weeks ago than I remember having back near the game's launch. Also, if you rescue Lenny on Day One after the fight with Ted and Snowflake, he'll show up in the safe room's kitchen and tell you the code to get $250,000 out of the bank vault in the Yucatan.

Some people swear by the slot machines, but I tend to find you get more than enough money if you carry around Hackers (computer case + flashlight) and zap every cash machine you pass by for $10,000. There are also a lot of extra payouts in OTR from rescuing survivors, probably because of the new version of the twins' story mission.

Adbot
ADBOT LOVES YOU

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

Wanderer posted:

The survivor AI in DR didn't work, period, and the Brainwashing Tips magazine shows up so late in the game that it's difficult to know what it does at all. I remember the dash across Paradise Plaza with the theater survivors was always a challenge whether you had the magazine or not.

It'll be interesting now that people will be able to tinker with Dead Rising more easily on a PC and see how the machinations of the game actually work when you pull apart all the pieces and study them. Like see what makes the survivor AI behavior work or rather, what makes them broken.

  • Locked thread