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Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
Text is fine. It's funny seeing everything so clearly because in the intro scene where Frank is in the helicopter, you can see just how hilariously boxy the vehicle models are.

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Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
It's amazing how much easier it is to deal with survivors if they just have a way point to go to instead of following Frank (or trying to). Just beat DR1 again and only missed one survivor, some unmarked guy at the beginning of the game in a random store. Oh well.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
Maybe I missed it or something, but it doesn't seem like DR2 OTR has any in game options to change key bindings. It'd be nice if Capcom touched up and fixed/added some features to DR2/OTR. Borderless window would be nice.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Judge Tesla posted:

The main thing I have noticed when replaying DR1 is how cramped the Mall is, North Plaza is basically wall to wall Zombies from Day 2 onwards and its a living nightmare trying to escort people as they will be swarmed constantly and get trapped in the middle of Zombie hordes.

Even though 2/OTR and 3 have even higher Zombie counts its balanced better by the areas being much bigger so you don't feel so squashed in like you do in 1.

Yeah, taking survivors through such populated areas becomes a massive pain. Only reasonable way to deal with it all is to throw some queens.

I've been replaying through DR2 OTR and it's still pretty fun but survivor health seems really minuscule. I remember hearing that the survivor AI and health got nerfed in OTR compared to vanilla DR2. Was that actually true?

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Wanderer posted:

It wouldn't surprise me. There are a lot of little things in OTR that are there as deliberate nerfs or breaks to the most common DR2 strategies.

The ones I remember offhand are that there aren't sledgehammers in the safe room anymore, so you can't go in and come out with two fresh defilers every time, and it's a lot harder to find an LMG.

Oh, this is some neat info. Any other interesting strategies for DR2/OTR and the differences between both? I never got that deep into DR2 or OTR where I'd know the best strategies, locations, weapons, etc. Like I knew survivor locations and some weapon drops appeared to be different, but not much more than that. Especially interested in hearing about the nerfs/breaks.

Judge Tesla posted:

OTR was designed purely to mess with people who knew base DR2 inside and out, most of the survivors are in new locations, there's even brand news ones and all the Zombrex drops were moved.

Yeah, I was doing the side mission to pick up the paramedic guy and forgot he doesn't show up in the bingo place in OTR. There's only one free zombrex drop in OTR and it's in the Uranus zone. There's some other you can get but they require finding those security keys.

Going from DR1 to OTR, it's rather annoying that survivors can get their health drained just from being grabbed by a zombie. At least in my DR1 playthrough, if a survivor got grabbed but no other zombies actually hit them, they were fine and would just stand there yelling for a while.

Mr. Fortitude posted:

Yeah. The survivor AI is still pretty good where it matters in OtR in that they'll keep up with you easily enough but they're no longer the murder machines to bosses if you give them guns (they can still be useful but don't expect them to do most of the work for you now) and can tank less hits compared to vanilla DR2. I think zombies and psychopaths have a slightly higher attack priority to survivors too, I remember some bosses in DR2 ignoring my survivor group most of the time but would be more aggressive to them in OtR. That's more personal annecdote than confirmed though.

I really should try this survivor firing squad strategy after I'm done with OTR. I've never ever tried this before. What does the leadership magazine do exactly in DR2/OTR? According to the wiki, it turns disabled survivors into people who can walk but is that it? The in game description is pretty vague.

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

Wanderer posted:

Basically, survivors in DR2/OTR have a sort of aggression level, with Dean at the top and somebody like Dani at the bottom. If they're really aggressive, they attack zombies on sight with whatever they have and keep fighting until the zombie drops; if they aren't, they'll sob or call for help instead of defending themselves. I have no idea if this is actually how they're coded, but basically DR2 survivors are on a spectrum like this.

With the Leadership magazine, you crank their aggression level up a notch, which turns a group of combat-capable survivors into a military fire team, especially if you give them shotguns or assault rifles. You can actually see the change in some of their idle animations; a reasonably confident survivor stands around with his/her hands on hips, while a traumatized one will stand there and wring their hands.

The Leadership magazine also means wounded or disabled survivors who ordinarily aren't very fast (Dean, Willa, Esther, etc.) will follow you at a standard running speed and won't have to stop to catch their breath, with the exceptions of Tammy and Rebecca during the "Lean on Me" story mission.

The aggression level thing does help explain some of the unique survivor experiences I've had to deal with so far. Did the brainwashing magazine and survivor AI in DR1 work the same way? Since you seem to know a good amount, what's the best way to get a lot of money in both DR2s? Just find the gambling magazines and play the big slot machines over and over?

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
It's also weird just how jokey and talkative Frank West is in OTR compared to DR1. Frank is silent for a lot of cut scenes (mostly for the psycho scenes) and doesn't really quip that much. In OTR, he comments on a lot of things even when just walking around or running into survivors. Not that I mind, but it's just funny.

Ryuga Death fucked around with this message at 20:39 on Sep 21, 2016

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
I ran into a bug during sandbox where after watching Mutant Crunch in the movie theater, the game is stuck on a permanent loading screen. Doesn't seem to happy with any other movies so far. I really hope Capcom goes back and touches up DR2/OTR. Is there a good place to post about these issues?

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Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe
Is there a save game editor or trainer so I can unlock the real mega buster, laser sword, and Arthur's Boxers in DR1 on PC? I never bothered to get these achievements back when the game was relatively new and I sure as hell can't be bothered to grind for those things now.

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