|
2 red on my home, move a wood south from key wood to sawmill, upgrade sawmill.
|
# ? Nov 16, 2016 23:20 |
|
|
# ? Apr 28, 2024 08:23 |
|
Oops not my turn
|
# ? Nov 16, 2016 23:57 |
|
tarbrush posted:2 red on my home, move a wood south from key wood to sawmill, upgrade sawmill. This can't be done!
|
# ? Nov 17, 2016 00:29 |
|
Sorry, pp move the 2 red from my losing bid on boat choice 3 to do the above.
|
# ? Nov 17, 2016 11:42 |
|
Bid 1 green on the Scribes.
|
# ? Nov 17, 2016 15:37 |
|
Bid 2 green on Scribes
|
# ? Nov 17, 2016 17:25 |
|
Pass
|
# ? Nov 17, 2016 18:48 |
|
Pass
|
# ? Nov 17, 2016 18:51 |
|
Pass.
|
# ? Nov 17, 2016 18:59 |
|
45 keyples left. 29 skill tiles left. 2 greens not in circulation. Boat 1b: At the end of summer, autumn, and winter, the owner of this boat will receive one green keyple. Boat 3b: At the end of the game, for scoring purposes, any kind of resource may be counted as any other, including gold. Player Order: Electric Hobo (PASS) - tarbrush - Baron Fuzzlewhack - CirclMastr - Dancer (PASS) - Gabriel Shark (PASS) Inventory:
- tarbrush: 2 keyples, 3 skills - Baron Fuzzlewhack: 1 keyple, 3 skills - CirclMastr: 8 keyples, 3 skills - Dancer: 2 keyples, 3 skills - Gabriel Shark: 1 keyple, 7 skills
|
# ? Nov 18, 2016 01:56 |
|
Pp bid one yellow on the craftsmanship guild.
|
# ? Nov 18, 2016 08:45 |
|
Use 1 yellow on Electric Hobo's Quarryman.
|
# ? Nov 18, 2016 15:49 |
|
Pass
|
# ? Nov 18, 2016 17:52 |
|
Pass
|
# ? Nov 18, 2016 19:04 |
|
Pass
|
# ? Nov 18, 2016 19:21 |
|
Pass.
|
# ? Nov 18, 2016 19:22 |
|
Pass
|
# ? Nov 18, 2016 23:08 |
|
Move my 1 Green from Scribes to Windmill.
|
# ? Nov 19, 2016 02:30 |
|
Pass
|
# ? Nov 19, 2016 02:38 |
|
Pass
|
# ? Nov 19, 2016 02:56 |
|
Pass
|
# ? Nov 19, 2016 02:58 |
|
Pass
|
# ? Nov 19, 2016 08:52 |
|
Pass
|
# ? Nov 19, 2016 14:23 |
|
Baron has no losing bids and no keyples, so must pass. All players have passed - Winter is over! All players, please choose your boat tiles in the following order: Dancer, Baron Fuzzlewhack, Electric Hobo, Straight White Shark, tarbrush, CirclMastr. Please place these boats, and your other tiles: Electric Hobo: Boat of Choice, Tile 3, Village Hall Baron Fuzzlewhack: Boat of Choice, Tile 2, Windmill Dancer: Boat of Choice, Tile 1, Tile 4, Keyguild These guys did not get a number tile, but may need to call out positioning depending on who picks the 'longest road loop' boat, or which tile to upgrade if they take Flipper. For reference: Straight White Shark: Boat of Choice, Scholar tarbrush: Boat of Choice, Craftsman's Guild CirclMastr: Boat of Choice, Keymarket, Scribes Dancer also gets to choose what the purple keyple gets used as, but I can just take the best choice. In the meantime I'll be doing some background fiddling to make the final post come a little quicker. 45 keyples left. 29 skill tiles left. 2 greens not in circulation. Boat 1b: At the end of summer, autumn, and winter, the owner of this boat will receive one green keyple. Boat 3b: At the end of the game, for scoring purposes, any kind of resource may be counted as any other, including gold. Stelas fucked around with this message at 16:04 on Nov 19, 2016 |
# ? Nov 19, 2016 15:48 |
|
I'm still figuring out how to place tiles, but I can tell you I'm picking the boat that gives points for meeples.
|
# ? Nov 19, 2016 17:57 |
|
I'll take the Keyflower boat, stick Tile 2 under the Stone Yard, the Keyflower next to it (grass connecting), and the Windmill under Tile 2. For end of game: count all my resources as Stone, except for the one lone wood on the Workshop which can be counted as a Gold. Baron Fuzzlewhack fucked around with this message at 22:52 on Nov 19, 2016 |
# ? Nov 19, 2016 18:38 |
|
Please place Tile 4 NW of my home, tile 1 NW of Keystone Quarry, Keyguild adjacent to both of them, and the boat adjacent to tile 1 somewhere. Purple Keyple can only become one point no matter what I do, right?
|
# ? Nov 19, 2016 20:40 |
|
Stelas posted:These guys did not get a number tile, but may need to call out positioning depending on who picks the 'longest road loop' boat, or which tile to upgrade if they take Flipper. For reference: Random tidbit, since all winter tiles only have one road, I'm pretty sure positioning is still irrelevant.
|
# ? Nov 19, 2016 20:42 |
|
Dancer posted:Random tidbit, since all winter tiles only have one road, I'm pretty sure positioning is still irrelevant. The tiles for 2nd, 3rd, and 4th boat choice have 2, 3, and 4 roads respectively.
|
# ? Nov 19, 2016 20:45 |
|
I was referring to the guys who didn't get a number tile :V.
|
# ? Nov 19, 2016 21:19 |
|
Dancer posted:Random tidbit, since all winter tiles only have one road, I'm pretty sure positioning is still irrelevant. Oh, my bad, I thought the Windmill had two roads. It was hard to see in the image. I'll edit my post above to reflect where I want it placed.
|
# ? Nov 19, 2016 21:49 |
|
Dancer posted:Random tidbit, since all winter tiles only have one road, I'm pretty sure positioning is still irrelevant. Probably! It was late. By CO, Electric Hobo picks Flipper and upgrades Quarryman.
|
# ? Nov 19, 2016 22:01 |
|
Dancer posted:Please place Tile 4 NW of my home, tile 1 NW of Keystone Quarry, Keyguild adjacent to both of them, and the boat adjacent to tile 1 somewhere. Purple Keyple can only become one point no matter what I do, right? Yeah, I think so. Also, this is about the best I could come up with, too.
|
# ? Nov 19, 2016 22:09 |
|
Just to recap: Straight White Shark, tarbrush, CirclMastr to pick. White Wind, Keyflower, and Flipper have been taken, leaving: Sea Bastion: 1 point per tile that gets crossed when following the longest possible road loop in your village, without taking the same path twice. (Think of those puzzles where you have to draw the envelope.) Sea Breeze: Scores according to the length of your river. Invincible: 5 VP.
|
# ? Nov 19, 2016 22:19 |
|
Don't mock me by saying I get to pick. I don't. I get the leftovers.
|
# ? Nov 19, 2016 22:27 |
|
CirclMastr posted:Don't mock me by saying I get to pick. I don't. I get the leftovers. Man I'm tryin' to be nice and equitable here. e: Also, let me say here that the Green Build is kind of a horrible trap that you fell into, and that's why I felt bad for you. It looks great to new players and I think that you did better at it than anyone I've seen, but the problem is it's hard and it doesn't play well with any of the other ending strategies, and basically requires a lot of game knowledge in order to pull it off. (At the very least you have to use greens to use the green generators wherever possible, and chances are the other players aren't going to let you do that, and a new player isn't even going to really think of doing that because greens man they're so useful elsewhere. While they're doing that they just kinda find themselves short on keyples for any other purpose.) Stelas fucked around with this message at 22:42 on Nov 19, 2016 |
# ? Nov 19, 2016 22:37 |
|
Baron Fuzzlewhack posted:I'll take the Keyflower boat, stick Tile 2 under the Stone Yard, the Keyflower next to it (grass connecting), and the Windmill under Tile 2. Sorry, made one last change to this. Quoted to bring it down further in the thread.
|
# ? Nov 19, 2016 22:53 |
|
I feel like loading up on Greens conversion tiles means you're basically giving everyone else greens while getting a bunch of red/blue/yellow, which you then can't use to do much because everyone is using greens on everything. It can get you a ton of meeples, though.
|
# ? Nov 19, 2016 22:54 |
|
Baron Fuzzlewhack posted:I feel like loading up on Greens conversion tiles means you're basically giving everyone else greens while getting a bunch of red/blue/yellow, which you then can't use to do much because everyone is using greens on everything. The strategy for using the Green x 2 thing is to try to use those tiles yourself wherever possible, with greens, so that the greens come back to you and you've generated more greens. Along the way you tag Boat Pick 1 wherever possible, maybe some other useful tiles to try to give yourself more keyples to burn. But if you don't flip some good resourceless winter tiles like the Keythedral, you're going to be hurting for points because it's such an insular strategy. The Greentopia, everyone else out.
|
# ? Nov 19, 2016 23:46 |
|
|
# ? Apr 28, 2024 08:23 |
|
I'll take the 5 vp boat.
|
# ? Nov 19, 2016 23:53 |