|
This is why Indiana Jones only fought literal nazis and death cultists.
|
# ? Aug 15, 2016 16:04 |
|
|
# ? Apr 26, 2024 09:33 |
|
Even Lara Croft started by shooting many wild animals, centaurs and three humans in her first outing. In the second game, though, the body count was in triple digits. She really hated Venice, I guess.
|
# ? Aug 15, 2016 16:13 |
|
It's really a testament to Naughty Dog's writing that you can constantly root for the bad guy in this series though.
|
# ? Aug 15, 2016 16:18 |
|
RareAcumen posted:It's really a testament to Naughty Dog's writing that you can constantly root for the bad guy in this series though. no one is rooting for Navarro
|
# ? Aug 15, 2016 16:48 |
|
Buzzsaw Roomba posted:gameplay and story segregation, son! Thank you for not saying "ludonarrative dissonance" even though it's probably apt here. IGN reckons Drake's body count for the first 3 games is 1829. Nate doesn't even look at his bloodied hands and scream "what have I become!?" as far as I can remember.
|
# ? Aug 15, 2016 17:03 |
|
sout posted:Thank you for not saying "ludonarrative dissonance" even though it's probably apt here. yeah and George Lucas didn't include the scene where Luke deals with the guilt of killing everyone on the Death Star either but let's start this tired area of discussion again, sure
|
# ? Aug 15, 2016 17:12 |
|
morallyobjected posted:yeah and George Lucas didn't include the scene where Luke deals with the guilt of killing everyone on the Death Star either I was sort of poking fun at that scene in Far Cry 3 where our hero does that and it still doesn't really work.
|
# ? Aug 15, 2016 17:15 |
|
morallyobjected posted:yeah and George Lucas didn't include the scene where Luke deals with the guilt of killing everyone on the Death Star either It's traditional by this point
|
# ? Aug 15, 2016 17:15 |
|
sout posted:I was sort of poking fun at that scene in Far Cry 3 where our hero does that and it still doesn't really work. sorry, I haven't played it so I missed the reference
|
# ? Aug 15, 2016 17:18 |
|
Most videogames revolve around murdering vast hoards of men, which is why it's so jarring when they try to have lighthearted, upbeat plots when the bodycount is beg enough that you could build a small tower out of bones. I don't think any game has ever really managed to work that out. Of course, looking back at the Uncharted series, one of the chief complaints, at least for the first two games, was how most of the people you murdered were non-white. Technically that was the realistic implication of the exotic setting, but both of the first two games ended with native societies that were literal snarling beasts (although there were also implications that they were still capable of higher things? UC1's native zombies were making boobytraps and UC2's blue men lived in extravagant temples), and it's really hard to not see subtext there, regardless of developer intent. At least UC3 changed things up.
|
# ? Aug 15, 2016 18:18 |
|
SelenicMartian posted:Even Lara Croft started by shooting many wild animals, centaurs and three humans in her first outing. In the second game, though, the body count was in triple digits. She really hated Venice, I guess. The remaster trilogy handled it really well. She only kills animals on her first adventure, and near the end kills a badguy in self defense and is pretty messed up by it. After her first human kill, she starts killing people like it's no big deal. It's not perfect, and certainly not The Line, but it's better than nothing. DatonKallandor fucked around with this message at 18:24 on Aug 15, 2016 |
# ? Aug 15, 2016 18:20 |
|
The best scene of that type in an action game is still Raiden's in Revengeance. Monsoon: You're a monster! You just like killing people! Raiden:... I do like killing people. Monsoon: Hahaha! Yes! Let your guilt... Raiden: You're a people. Monsoon: I may have made a minor tactical error. (The other best one of these things is in Fire Emblem Awakening, where your army's tagalong kid talks with its resident psychopath about how the enemy army he fought was full of Regular People who made birdhouses and patted small children on the head, growing increasingly nauseated as the psychopath continues to not understand why this would be an issue for anyone.)
|
# ? Aug 15, 2016 18:27 |
|
chiasaur11 posted:The best scene of that type in an action game is still Raiden's in Revengeance. Man, Revengeance was fantastic. That scene was absolutely insane too, by that point in the game you're confident with the controls and mechanics and out of nowhere they give you a new one and introduce it with one of the best, over-the-top cutscenes I can think of.
|
# ? Aug 15, 2016 18:43 |
|
SlothfulCobra posted:Most videogames revolve around murdering vast hoards of men, which is why it's so jarring when they try to have lighthearted, upbeat plots when the bodycount is beg enough that you could build a small tower out of bones. I don't think any game has ever really managed to work that out. Were the snarling beasts in UC1 the natives, though? I thought they were Nazis who just lived long lives due to becoming snarling beasts. Also, you could take the UC2 one a step further since the snarling beast was just a disguise, and the native population was composed of blue men smart enough to know foreigners would be scared of strange beasts in strange lands. The blue men knew that foreigners would have the prejudicial disposition to believe the mythical city would also have mythical monsters, being that the city is far removed from our modern sensibilities. What I find more suspicious on Naught Dog's part is that these societies fell due to a lack of avoiding the easily avoidable evil (in UC1, they just needed to not open the coffin or advertise it to travelers; in UC2, they just needed to stop eating the blue resin once people started to become crazed; in UC2, they just needed to not put the contaminant in their drinking supply). Drake shows up, does a quick glance around some corpses or a mural, and understands where the natives went wrong.
|
# ? Aug 15, 2016 19:40 |
|
Its been a while since I watched the UC2 Lp, bu I assumed the blue stuff simply was incredibly addictive. Addictions are hard to beat with full mental faculties after all.
|
# ? Aug 15, 2016 20:09 |
|
Yeah, I feel like in UC2 the blue sap stuff had some benefits (like longevity or something) and that the "turns you into a snarling monster" bit only manifested later. As for UC3, given how Nate had his weird trip after drinking the water maybe once, I think just about everyone who was in or entered the city died pretty quickly. Hence how it got a reputation for being cursed or whatever.
|
# ? Aug 15, 2016 20:47 |
DatonKallandor posted:The villain of Uncharted 2 even calls him out on it. Nathan is a monster, like pretty much every other shooter protagonist.
|
|
# ? Aug 15, 2016 20:59 |
|
Rumda posted:It's traditional by this point It's a bad tradition. The better C&I LP tradition is talking about why G Gundam is cool. I think Drake loving up too many ancient civs that happen to be on laylines is why the Earth is hosed up in G Gundamn.
|
# ? Aug 15, 2016 22:07 |
sout posted:Thank you for not saying "ludonarrative dissonance" even though it's probably apt here.
|
|
# ? Aug 15, 2016 23:33 |
|
Hey, did you know there's a gundam piloted by a horse?
|
# ? Aug 16, 2016 02:35 |
|
Achievements will always be my favorite way for a developer to passive-aggressively tell people to cut it out see also: The one you get for beating people up long after they are dead in Gunpoint, the achievement for getting 100% completion in Binding of Isaac that just says 'stop playing'
|
# ? Aug 16, 2016 02:43 |
|
Great Joe posted:That last sentence is p. important. I mean, Bulletstorm's Grayson Hunt is a friendly scallywag but also murders a large number of men in a large number of ways. I think he's a pretty cool guy, though. You know what's just about a perfect reference for how to do these things right? The show "Justified". Cop show about US Marshall Raylan Givens, a bit of an old school gunslinger who gets sent back to his hometown in Kentucky after an... incident in Miami. Now, being as it's a cop show, and being as Raylan is... well, Raylan, he kills a pretty decent amount of people over the run of the series. Couple dozen, at least. And he still stays about the same person most of the time. Same kind of easygoing attitude, more or less fits with a shooter protagonist. He's just the kind of person who can kill a man and get back to work after without too much trauma. And everyone around him realizes that this is kind of unusual, to put things lightly. One of his coworkers, Tim, is a former Ranger, and he doesn't take killing anywhere near as easy. Raylan's just as good at walking off the impact of shooting someone stone cold dead as he is bad at managing most of the rest of his life.
|
# ? Aug 16, 2016 03:27 |
|
Uncharted handles it right because no one cares
|
# ? Aug 16, 2016 03:34 |
|
CJacobs posted:Achievements will always be my favorite way for a developer to passive-aggressively tell people to cut it out
|
# ? Aug 16, 2016 04:23 |
|
morallyobjected posted:yeah and George Lucas didn't include the scene where Luke deals with the guilt of killing everyone on the Death Star either They could have cut out hours of runtime from the movies if they hadn't shown Luke killing every single person on the Death Star one by one. Also the scene where he kicks that storm trooper in the balls and says "no babies for you" was a little much IMO
|
# ? Aug 16, 2016 05:27 |
|
They probably could have gotten rid of that scene where Han ate a live baby. That was just weird.
|
# ? Aug 16, 2016 05:39 |
|
David D. Davidson posted:They probably could have gotten rid of that scene where Han ate a live baby. That was just weird. Name me one sci if protagonist that doesn't.
|
# ? Aug 16, 2016 05:54 |
|
CharlestheHammer posted:Name me one sci if protagonist that doesn't. Snowpiercer is a good movie.
|
# ? Aug 16, 2016 09:11 |
|
SelenicMartian posted:They've got nothing on the Stanley Parable. That "4 Hour Baby Game" ending! I'm still working on the "Go outside" achievement, where you have to not play the game for 5 years. KozmoNaut fucked around with this message at 09:25 on Aug 16, 2016 |
# ? Aug 16, 2016 09:20 |
|
KozmoNaut posted:That "4 Hour Baby Game" ending! You can set your computer's clock ahead to get that one. The achievement I love is the one you actively have to cheat to get.
|
# ? Aug 16, 2016 09:51 |
|
Bobbin Threadbare posted:You can set your computer's clock ahead to get that one. The achievement I love is the one you actively have to cheat to get. That's for scrubs, I'm doing it the proper way! (I have plenty of hard drive space to keep it installed, and I've gotten pretty much all the endings anyway, so I'm not likely to replay it anytime soon)
|
# ? Aug 16, 2016 10:21 |
|
sout posted:I was sort of poking fun at that scene in Far Cry 3 where our hero does that and it still doesn't really work. A huge theme of FC3 is having both the player and the protagonist discover through their actions how much of a psychopathic douchebag they each really are. The time difference between the two revelations can be instructive. I mean he starts as a hard partying Banana Republic wearing jackass tourist who gets caught up in a banana republic uprising and goes on an increasingly hosed up murder spree (and drug bender) to "save his friends". The animal killing safari crafting and death cult stuff are just icing on the killcake. It's actually kind of refreshing how much the game rubs it in the player's face sometimes. It's not as steadily solid in story as most of the Uncharted games, but it's pretty good for an open-world FPS. The pacing and play depth are a little iffy, but it's pretty and has some pretty memorable characters. Plus you can do most missions in tactically varied ways and it is the reason for the existence of Far Cry 3: Blood Dragon which makes up for almost any possible flaw.
|
# ? Aug 16, 2016 11:10 |
|
Think of all the tortoises Super Mario has murdered. Dude's hosed up blah blah blah
|
# ? Aug 16, 2016 11:14 |
|
Far Cry 3 has the protagonist look at his bloodied hands and go "what have I become" and it expects you not only to not laugh, but to feel the same way. This after a poker game that turns into a disco knife fight QTE.
|
# ? Aug 16, 2016 11:15 |
|
FarCry 3 fails at it because it was written by a guy who thought he was being the smartest writer ever (while all his writing ended up in a game that takes no notice of of his writing whatsoever). The Line succeeded at it, because it's a game where the entire game is in service to the writing and concept - usually it's the other way around (and it made both the player and the played character at fault for what happens). DatonKallandor fucked around with this message at 13:18 on Aug 16, 2016 |
# ? Aug 16, 2016 12:45 |
|
Honestly, my biggest complaint about the Force Awakens was just how many times the heroes stopped everything so they could murder all the enemies in the area like it was some kind of videogame. I feel like the killcount in videogames affects the way that other media deals with death, but there's far less appeal without the kenesthetic benefit of gameplay.
|
# ? Aug 16, 2016 18:43 |
|
You want some dissonance? How about comparing today's Amish to the Radical Reformers they descend from. My wife and I started a history podcast a few months ago, and there's a new episode out today! Podbean / RSS / iTunes / Stitcher / Google Play Music http://historyhoneys.podbean.com/e/anabaptists/ This time we talk about the Anabaptists, a movement of related Protestant sects dating back to the early days of the Reformation. Are our civil liberties inspired by people who dropped out of the society they protect? How can small communities survive in isolation, and how could they survive without isolation? Why are people living in modernity fascinated by those who chose not to be? General Ironicus fucked around with this message at 16:56 on Sep 13, 2016 |
# ? Aug 16, 2016 20:01 |
|
chiasaur11 posted:You know what's just about a perfect reference for how to do these things right? Raylan wasn't really that great at managing the rest of his life, though. A big part of the show was how he would screw up regularly but manage to charm people back on his side. He blew up the case against Boyd to be with Ava, his relationship with his wife was a mess, he crossed legal and ethical lines regularly, and he passed up opportunities to move on with his life in order to get whoever the current bad guy is, but none of it ever sticks to him like it probably should. God I miss Justified so much.
|
# ? Aug 16, 2016 20:41 |
|
Lost Season posted:Raylan wasn't really that great at managing the rest of his life, though. chiasaur11 posted:he is bad at managing most of the rest of his life.
|
# ? Aug 16, 2016 22:41 |
|
|
# ? Apr 26, 2024 09:33 |
|
General Ironicus posted:You want some dissonance? How about comparing today's Amish to the Radical Reformers they descend from. My wife and I started a history podcast a few months ago, and there's a new episode out today! Well hell, I needed something new to listen to while redacting.
|
# ? Aug 16, 2016 23:51 |