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victrix
Oct 30, 2007




Goon Friends List

What is this game?



Seven Knights is a f2p mobile RPG by Netmarble, playable on PC, Android, and iOS.

You might know Netmarble from one of their other games, Marvel Future fight, popular right here on SA.

Where can I get it?


Google Play Store

iOS App Store

PC Emulators: Nox, Bluestacks, Droid4X

I use Nox, Bluestacks has adware or a fee. Nox and Droid4X will probably steal your account info and ransom your PC to china.

What's the sales pitch?


Seven Knights is a free, large RPG with a bunch of pve and pvp content to explore.

Seven Knights is an attractive game, running in 3d at a smooth 60fps, with well animated and powerful looking attacks and abilities, and well drawn backdrops and art.

Seven Knights is an extremely generous f2p game, it throws currency and goodies at you in abundance as a new player, and over the first few weeks of play you can easily assemble a team capable of tackling every type of content in the game.

It is also possible to farm the premium currency in the game, and the 'energy' system (Keys) is generous to the point that I'm not sure if you could run out of 'playtime' unless you poopsocked 8 hours a day from minute one.

In the longterm, the rewards level out and the 'endgame' grind becomes just as long as every other game of this type on the market, but well before you reach that point you should easily be able to decide if you like it enough to keep playing.

Auto-everything?


Yeah. You can autobattle. You can autofarm. You can literally set adventure mode fights on repeat and farm premium currency 100 times a day.

This is a very good game if you have limited time to play and a long commute, or periods of downtime at work where you can punch a few buttons and monitor your progress quest/cookie clicker numbers increasing.

There is a bit more to it than that of course. There is a story mode (with a generic but surprisingly not awful story), 125 floor challenge tower, multiplayer dragon raids, daily dungeons and special event dungeons, pvp, guild battles, castle rush, and at some point soon, world bosses as well.

Seven Knights runs in realtime, and automatically attacks and picks skills to use, but you can interrupt at any time and queue up skills of your choosing if you want to take direct control (in most modes - pvp is entirely automated).

How do I grind mans?


Character development is straightforward but reasonably deep. Characters in the game (of which there are probably in excess of 200 easily) range from 1* to 6* in rarity. Most major characters start at 4* and progress to 6*, changing form and improving their abilities basic power as they rank up.

Likewise, items range from 1* to 6* in rarity.

Characters (usually) have two abilities and one always active-passive. The vast majority of characters in the game (vs. the usual fodder monsters you can recruit while exploring adventure mode) have useful abilities and passives that can be combined in a party to create powerful combos, appropriate for tackling different parts of the game, pve or pvp.

Levels range from 1-30 for players, but it is possible to transcend your characters, breaking the level cap 2 levels at a time up to level 40. Monster levels can go well beyond 40.

Characters have one basic weapon and armor slot, and at 6* max level, can unlock one more weapon and armor slot. Transcending a character just once (to level 32) unlocks the ability to equip jewels of three colors, and finally characters have accessory slots as well (a total of 6 pieces of gear and 3 gems when fully unlocked and equipped).

Okay so where's the bad?

Anime as gently caress. If the idea of Knight Eileen in her summer bikini fighting alongside Lu Bu bothers you, move along.


Tons of idle farming. Not a good choice if you want to be actively engaged at all times.

Achieving high ranks in PvP/Guild Wars, conquering the Celestial Tower, and farming the best gear and maxed characters is a longterm grind.

Getting Started

1) Follow the tutorial quests

2) Click on things that look interesting and fight wherever you want. The in-game help is actually surprisingly comprehensive and there's lots of it. You can look up all heroes in the codex and even get info on gearing and party compositions.

3) Do not use elemental level-up materials (other than what the tutorial requires). Save them. Likewise, don't go fusing two heroes together until you check if any of them are special.

4) Do not spend your Rubies on hero summons! Use them on raising your Mastery level only (located in the top left of the interface, next to your character name and level).

5) The titular Seven Knights, and the Four Lords (Ace, Teo, Lu Bu, Sun Wukong) are special and rare heroes. Lock them if you get them. These heroes are worth burning your elemental materials on without doing any research.

6) As a new player with a <14 day old account, if an established player friends you, they can gift you a 5* Hero.

Daily stuff

Friend as many players as you can. There's a daily limit to friend invites. Likewise, there's a daily limit to removing pending friend invites - you can have up to 30, and up to 100 friends total. Each day, friend as many people as you can, and remove any stale invites that weren't accepted.

Check your free Special Hero Summon, under Contents->Special Hero Summon. Click on any spot on the chessboard to get a free hero. Additional spaces cost a bunch of resources you won't have yet, don't bother, just get the freebie.

Check the Events tab on the left. Erin's Quiz is a simple go-to-facebook-to-drive-traffic dealy, find the right answer and she'll give you a free hero summon (the other special Event items in there are buyable with real money, or occasionally gifted for special events).

Visit your friends page and Send Honor to all your buddies. This gives Honor to you and them both, can be done once a day per friend.

Do your daily quests, and any weeklies you're close to finishing (bottom left quests button).

Do the daily dungeons, castle rush, and a few raids once you hit player level 15.

Burn up your Celestial Tower and PvP Battle tokens (5 tokens, refresh every half hour each).

What sort of currency f2p nonsense does this game have?


A fair amount.

Keys are used for almost any dungeon in the game, one or more keys per entry. You get a ton of these and they're roughly analogous to Stamina in other similar games. Early on (really, probably for the first few weeks) it's really unlikely you'll run dry on these unless you're just farming your rear end off. From what I understand, they become (somewhat) more limited if you get into the 'midgame' where you're doing daily max Ruby farming or other farming consistently, but as a new player, you don't really need to give a poo poo, go forth and autobattle your way through the story.

Keys can be bought with Rubies or Honor and are gifted from a ton of stuff.

Honor is the friend currency, acquired primarily from friend gifting, occasionally from rewards. Honor can be used to purchase Keys in the shop (do this), and basic units (don't do this unless needed to complete a daily quest or you have an urgent need for fodder for some reason).

Gold is the basic currency, used for promoting and upgrading units and items, and upgrading your Formations. Plentiful early, can be spent in huge chunks once you start getting into 5* and 6* unit/item fusing and upgrading.

Gold can be bought with Rubies, and is also earned from a variety of rewards, completing story dungeons, and farming 'treasure rooms' in the Celestial Tower.

Rubies are the games premium currency. Used for a lot of important purchases and unlocks. Can be used to buy random unit summons (don't do this). Also used for unlocking Account Mastery upgrades (do this).

Rubies can be bought with cash, or earned from a variety of rewards. The primary method of earning them once the freebies start to dry up is leveling units to 30. The first time a unit reaches 30, you gain 5 rubies. Each time after that for the same unit, 2 rubies. You can do this a max of 100 times a day, so 200 rubies per day max (also about $20 in currency at their store base rates :stare:)

Topaz is a sort of 'super' premium currency. Very rarely earned, can be used to remove equipment from characters without destroying it, and to purchase some rare items.

Castle Rush Credits are a special currency earned from doing daily Castle Rush runs. Each of the Seven Knights controls a part of the land, and each day of the week, you can lay siege to their castle. The Knights are far too badass to be defeated, so the objective is to deal as much damage as possible together with your guild before the Knight goes super saiyan and destroys you.

I like farming, seven knights, and three kingdoms!


Great, hop in, add your name to the Goon Knight friend list. All it requires is your username. You might want to take an SA on there so people know you're a goon in their friend list, but it's not a huge big deal.

Where Goon Guild?
Guilds require a core of highly active, highly leveled players to be remotely useful, and you can get 90% of the benefit of them by joining any freely open public guild that is active (not one of the newbie guilds it tries to get you to join, leave that if it is inactive and manually join a nearly full guild that is open to the public).

There may still be one at some point for Guild Wars stuff, keep an eye on the thread.

Goon Friends List

Facing down Bear Cock in PvP


Sun Wukong performing bullshit in PvP

victrix fucked around with this message at 10:15 on Oct 12, 2016

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victrix
Oct 30, 2007


Go to https://www.reddit.com/r/7kglobal/ for info from people who actually play this.

Oh god, who do I pick with this unit selector???!

Gwyrgyn Blood posted:

What to pick with a 6* selector:

For CR:
1) Shane
2) May, unless you already have a Rachel
3) Lina, if you don't have Dellons or Karma
4) Sieg, for that big fat 80% damage boost
5) Bai Jiao, if you don't have Eileen.
6) Transcend your Shane up to max and use friends or 4-5* guys to fill in for immunities and such.
--
7) Victoria, Lee Jung, Karin (or Leo), Lania, Yui, Zhuge Liang for their passives

For Raid:
1) Shane
2) Lina, if you don't have Dellons or Karma
3) Karon if you have Dellons/Karma, Sieg if you have Lina
4) Bai Jiao if you don't have Eileen
5) Velika or Espada, for damage reduction. Esapada is better for Raid specifically, but Velika is a good pick if you need better farming heroes.
6) If you have a full up Team 1 then transcend all of them, especially Shane, Velika/Espada, Lina, Karon
--
7) Get a second Team going with all of the others above you don't have yet. You can use Jupy or Espada or even Sieg as a secondary strong DPS if you don't have Dellons yet.
8) Lucy, if you have Dellons+Karma, can replace Lina possibly.

For PvP:
- General rule of thumb is that PvP meta shifts rapidly and you shouldn't ever pick units that are ONLY good for PvP. That being said...

1) Da Qiao. She's very good at what she does which is to kill Immortals and get rid of buffs, but you absolutely get her to 6* and geared up. Rapidly on the way out of the high-end meta, but she's still extremely solid even just for her pierce skill, void shield, and AOE immunity.
--
2) Yu Shin, if you're brand new and looking for fillers he does a hell of a good job early on. Lightning Strike is actually just genuinely extremely hosed up, but the rest of his kit is kind of weak for PvP specifically.
3) Giparang again if you are looking for decent fillers, he's an immortal and he can help carry you up for quite a while. He rapidly becomes completely useless in the current meta though.
4) Ruri or Nia can be used as some solid filler for those sweet Reduce Buff Duration skills. On top of that, Nia has Elec, and Ruri has 5x Pierce. Their big downsides are only having Damage Immunity.
--
5) MAYBE Espada. Death ailment is very strong, as is auto-block, and most stronger teams are running Magic-Damage centric so she soft counters those pretty well. She's also useful for other stuff so she isn't a bad pick in general.

For Dailies/Tower:
1) Yu Shin for Cooldown + Pierce
2) Xiao, for massive cooldown increase to go along with Yu Shin. Basically required for CT.
3) Nia, Ruri, or Black Rose to reduce buff durations, unless you already have Ace, Teo, Lu Bu, or Noho. Nia and Ruri are pretty common drops though, so you might want to spend elsewhere.
4) Alice for debuff removal, maybe.

For Adventure Farming:
1) Yu Shin
2) Ruri for the pierce + remove buffs.

For World Bosses:
1) Shane, obviously for DPS
2) Xiao, needed to lock down Storm Wing. She's pretty good.
3) Asura, needed to lock onto Iron Devourer. Make sure to equip her with 2x Lethal gear so she targets the right head.
4) Ruri, for Niu Mo Wang, if you don't already have Karma and Jave.
5) Jake, for Petrify immunity on Niu Mo Wang.
6) Alice, for healing plus damage increase for Storm Wing.
7) Sieg, for increased damage on Iron Devourer.
8) Espada, damage reduction.

I just want to be better in general and have no idea what to pick:
1) Yu Shin is a very safe pick because he can be useful early on for basically every mode of the game. He doesn't excel at anything though and you will almost certainly replace him entirely other than for some Tower floors, but he will be very good to you in the short term. Also he will still genuinely just randomly win PvP matches for you.


What to pick with a 7K Selector:

For CR:
1) Rachel. Gives you a massive boost to damage and survivability, and you want your own due to how the friend summoning system works. You also need her for World Boss, and she's not bad for CT as well.
2) Dellons, for his great passive and strong DPS, if you don't already have Karma. Also works as a Raid 2 DPS role, and for farming/dailies for the Silence, so he's pretty nice overall.
3) Eileen, for her big 60% physical damage bonus passive.

For Raid:
1) Dellons
2) Eileen

For PvP:
1) Spike. Awesome passive, shutting down all status ailments, debuffs, CC, you name it. Also incredibly durable due to having auto-block, and on top of that he has two of the absolute best skills in the game for PvP. Also, useful for a lot of other random game modes where you need ailment immunity.
---
2) Rudy, extremely durable and can carry you against teams that don't have extreme raw damage output.
3) Jave, Reflect is very strong in general, and has two pretty decent active skills. Dragon Fury in particular, is insanely powerful for not only it's raw damage and pierce, but also for the burn ailment.
4) Kris, Death is a very good ailment in general, and he provides some crazy passive healing for your team. Randomly will just wipe guys by himself due to every single thing he has causing Death ailment.

For Dailies/Tower:
1) Dellons
2) Jave, very strong farming skills and durable, but needs a lot of gear to be useful.
3) Eileen, Rachel, or Spike all have situational usefulness for Dailies. Rachel is very solid for Tower.

For Adventure Farming:
1) Jave. Unaffected by ailments, fantastic AoE skills, can't be killed with decent gear.
---
2) Dellons, if you don't have Karma already.

For World Boss:
1) Rachel, you need her for the defence and damage reduction on Iron Devourer and Storm Wing.


What to pick with a 7K/4L Selector:

For everything:
1) Karma is a safe choice, especially if you don't already have Dellons. 50% All Damage is excelent for every mode, buff reduction is always helpful, and 5x AOE Pierce w/2x hits and guaranteed crit is just awesome. It might be hard to make the best of him though, since he does Magic damage. Dellons is still more useful in other situations, so having both isn't really a terrible deal.

For CR:
1) Karma is still good if you don't have a Dellons. He's also a lot more durable since you tend to spec him into HP and he has Auto-Block.

For Raid:
1) Karma, he replaces the need for Lina's buff so you can spend less time doing that and more time hitting the dragon.
--
2) Rin can possibly lead a magic damage centered team. High leveled Espada might make a better DPS than a low leveled Dellons.

For PvP:
1) Karma, brings everything you could possibly want for Arena right now. Auto-Guard, Void Shield, big-rear end piercing attack, Buff Reducer, he's got it all.
2) Lin, tied for fastest character in the game, skills that will just royally gently caress everything up, absurdly strong, durable, and her normal attack causes blind.
--
3) Teo, Immortal with 5x buff reducer and 5x pierce. Immortals are on the way out though so he's a risky pick at this point.

For Dailies/Tower:
1) Ace isn't a bad pick, he's better than Sieg for fighting large groups of enemies with a ton of life, and also brings a buff reducer which can be a big deal.

For Adventure Farming:
1) Karma
2) Ace

For World Bosses:
1) Karma, needed for Niu Mo Wang's minions, and the damage boost.
2) Ace can work for Iron Devourer as well (might be inferior to Sieg though).

How buff??

Gwyrgyn Blood posted:

Shields:

Damage Immunity - It prevents all damage of Physical, Magical, or Both, for X number of turns. You can go right through it with Pierce skills, and you can remove or reduce them with Reduce Buff Duration.
Examples: Yu Shin, Nia, Ruri, etc

Parallel Void Shield - It prevents all damage from X number of hits. Void shield cannot be pierced and it cannot have it's duration reduced (since it doesn't have one). Parallel Shields count every single sequential hit of a move as a single hit, so for example attacks like Shane's skill which hits ~6 times in sequence, these only count as one single hit for these Void shields. On the other hand, attacks that say they 'hit twice' or 'deal X% damage twice' or more, these count as parallel hits, and these count as 2+ hits against the Void shield.
Examples: Dellons, Karma, Teo, DQ

For example, Karma has 4 hits of Parallel Void Shield, Dellons could hit with 2 crit normals (which hit 2x times in sequence) and this would remove 2 hits of the shield. Then, he could use Deadly Strike which hits 3x times in Parallel, two of the hits would get absorbed by the shield, and the third would connect (visually, you will see this appear as something like 0+0+100, 0+0+200, 0+0+300, etc).

Additionally, there are some active skills which grant your team extra hits of Parallel Void Shield. These include: Guan Yu, Diao Chan, and Jake.

Real Hit Void Shield - It prevents all damage from X number of hits, but unlike the type above this one actually counts ALL hits, even in sequence. So for example, Dellon's Deadly Strike above hits 3x times in parallel, 5x times in sequence, now counts as 15 hits total against this type of Void Shield!
Examples: Rin

The major advantage of this type of shield is that you cannot break the shield and do damage on the same attack, so for example if Rin only has 1 hit of shield left and Dellons hits with Deadly Strike, even though it hits 15 times it will be entirely absorbed.


Survival:

Resolve - These characters can survive being brought to 0 HP once per Round (Reviving them with another character does not restore this either). So it doesn't matter how much damage they take from an attack, they'll survive the first time.
Note that there is a bug with this where Reflect damage does not remove their ability to Resolve, so Ace can take damage from a Reflect that brings him down to 0, and still be able to take another hit without dying.
Examples: Ace, Nezha

Immortality - When a character with Immortality dies, they respawn with 0 HP, on a ~3 turn time limit. They take damage as normal but they cannot be killed by convential attacks. You can simply wait for them to run out of turns and die (not ideal), or you can Remove Buffs to eliminate them instantly, or you can Reduce Buff Duration to reduce how long their Immortality lasts. The other big downside to being Immortal is that characters with Life Steal can just milk as much life out of them as they want.
Examples: Giparang, Bai Long, Teo

Respawn - After a character dies, they simple revive instantly with an extra full bar of life. They cannot get this extra life back normally (even if they are revived by another character), but they get it back between Rounds.
Examples: Rachel, Eileen, Sun Wukong

Special Note: Sun Wukong's Respawn behaves completely differently from the other characters', and is worth a post of it's own. See also: Buggy As gently caress.


Mitigation:

Damage Reduction - Flat reduction to the damage taken. These can effect the whole team or just one person.
Examples: Da Qiao reduces all damage from 5x AOE attacks to 0 for 3 turns.

Reflect - Negates a portion of the damage taken, and then returns it to the person who attacked. This is always based on absolute damage, so for example on a 50/50 reflect like Jave, he will always take exactly as much damage as he reflects. If the person attacking has Void Shield, it will Reflect a single hit for each Parallel strike (so he would reflect 3x hits back to Dellons doing Deadly Strike, for example). It will go straight through regular Damage Immunity.
Examples: Jave, Nezha

Ailment Immunity - Prevents an Ailment from getting through, typically just a single one. This category includes Stun, Paralyze, Electrify, Freeze, Petrify, Bleed, Burn, Poison, Silence, and Death.
Examples: Karon and Sieg prevent Stun, Victoria prevents Electrify, Leo prevents Death, etc

Reduction Immunity - Prevents against Debuffs that reduce your stats. This includes Reduce Defense, Reduce Attack, Reduce Block Rate, Reduce Physical/Magical Power, and probably some others.
Examples: Zhuge Liang

Debuff Immunity - Both of the above in entirety. Makes you completely immune to all Ailments and Reducers.
Examples: Spike, Lucy

Block - Reduces the damage you take significantly. Some characters have a block chance (granted by gear or passives), some characters have auto-block and thus block everything.
Examples: Rudy's Passive grants Auto-Block, Lucy's Passive increases Block Chance by 50%


Buff Removers:

Remove Buffs - This only removes ACTIVE buffs. That's it. What counts as Active Buffs are: 1) Active Skills that cause a Buff effect, 2) Immortality.
Things that don't count as Active buffs are any type of passive, or reviving (like Rachel, Eileen, or Sun Wukong).
Examples: Da Qiao, Bai Long, and Ariel

Reduce Buff Duration - These skills only reduce the duration of buffs, but they work on almost anything. This includes Active Skills, Passive Skills with Duration, and Immortality.
This that aren't effected by this are any Passive skills that don't have a duration.
Examples: Ace, Karma, Ruri, Nia, Teo, LuBu, etc


Quick Note about Passive Buffs/Debuffs:
- If a Passive does not say it has a duration, it lasts until the character providing the Buff/Debuff is killed. They cannot be removed with either of the above types of skills.

- If a Passive has a duration, it can be Reduced by a Reduce Buff Duration, but it cannot be immediately Removed with a Remove Buffs skill.


Buff Ignorers:

Piercing - These attacks go right through Damage Immunity, but they have no extra effect against Void Shields.
Examples: Yu Shin, Ruri, Spike, Eileen, Jave, Karma, Ace, Teo, etc

Ignores/Reduces Defense - Specifically this just ignores or reduces the Defense stat. It does not ignore the effects of Blocking. There is also a cap on how much defense you can ignore in total, I believe it's 80%.
Examples: Rachel's Phoenix, Jave's Dragon Fury

Criticals - Worth a mention, Criticals counteract the effect of Block and give you a normal hit. Some characters have guaranteed Criticals, some increase chances, and so on.
Examples: Karma's Redemption guarantees crit, Spike's passive increases Crit chance.

Ailments - Ailments that deal damage ignore Block entirely. ??Maybe also ignores Defense to some degree??

Reflect - As mentioned above, Reflect deals absolute damage so it ignores the effects of Block and Defense entirely. But it is stopped by Void Shield.


Now to answer your specific question, Nia and Ruri have regular All Damage Immunity. So you can beat them with either a Piercing attack (see: Yu Shin, Jave, Dellons, DQ, etc), or you can Reduce Buff Duration to get rid of the shield entirely (see any of the examples above).
Spike's Severe cold Strike is a 3x Hit Piercing attack, so it'll go right through those bad boys.

victrix fucked around with this message at 21:41 on Nov 1, 2016

eonwe
Aug 11, 2008



Lipstick Apathy
Downloaded, in as Eonwe

LornMarkus
Nov 8, 2011

Be nice to finally have a thread for this. Oh, since I learned this one the hard way: any time the game mentions ranked reward chests that have a big list of stuff you only get one of those things when you collect it. Should have realized getting all that awesome poo poo from the Summon Shop chest would have been way too generous. :smith:

Edit: Oh yeah, for those who won't look at the spread sheet I'm AllyriaLemore and I've got plenty of free 5* characters waiting for anyone that tosses me a friend.

LornMarkus fucked around with this message at 02:46 on Aug 18, 2016

victrix
Oct 30, 2007


Yeah there's a surprising amount of gameplay info to share, once I started to write a 'short' thread, I quickly realized there's actually a shitload to talk about as far as heroes, parties, dungeons, gear, leveling up, blah blah. Quite a bit more than I expected given how much you really do autofight in this game. But that stops working as you get close to the tower top (I think I'm getting stuck-ish near 80), and it doesn't work at all in pvp (I'm totally stuck in bronze for now). I did kill my first raid dragon today at least :unsmith:

But I didn't want to write all that crap up if there isn't enough interest. If we get a bunch of goons playing I'll form a goon guild and write up more answers. For now, the Reddit has plenty of info if you're willing to dig, and there's a decent amount of information out there. The game is popular and the KR version is a good ways ahead of global, so the more veteran players discuss a lot of stuff that goes over my head.

I'm about to get Javes up to 6*, just in time for the 7K buff coming in the next patch :neckbeard:

I should not have leveled Ky to 6*, I thought my cool Guilty Gear hero would be a good bet, then I learned there's no practical way to transcend him to 40 (poo poo I can't even get him to 32). rip. He's been useful for clearing out adventure mode and dailies and a lot of the tower at least.

Mile'ionaha
Nov 2, 2004

Okay, so I tried to read the Reddit threads, but I think someone should have used the " explain it to me like I'm 8 years old" tag, because I feel like it skips over a lot of knowledge that a brand new player wouldn't quite yet.

My big one: it says to save elements and only use them for getting 5-star characters to six stars unless you randomly generate a four star 7K. Got it. But it also seems to imply that there's a way to level a 4-star elements to a five-star elements, and I can't figure that one out unless you literally have to cannibalize twp lower star elements to make one higher star element, is that it?

LornMarkus
Nov 8, 2011

victrix posted:

Yeah there's a surprising amount of gameplay info to share, once I started to write a 'short' thread, I quickly realized there's actually a shitload to talk about as far as heroes, parties, dungeons, gear, leveling up, blah blah. Quite a bit more than I expected given how much you really do autofight in this game. But that stops working as you get close to the tower top (I think I'm getting stuck-ish near 80), and it doesn't work at all in pvp (I'm totally stuck in bronze for now). I did kill my first raid dragon today at least :unsmith:

But I didn't want to write all that crap up if there isn't enough interest. If we get a bunch of goons playing I'll form a goon guild and write up more answers. For now, the Reddit has plenty of info if you're willing to dig, and there's a decent amount of information out there. The game is popular and the KR version is a good ways ahead of global, so the more veteran players discuss a lot of stuff that goes over my head.

I'm about to get Javes up to 6*, just in time for the 7K buff coming in the next patch :neckbeard:

I should not have leveled Ky to 6*, I thought my cool Guilty Gear hero would be a good bet, then I learned there's no practical way to transcend him to 40 (poo poo I can't even get him to 32). rip. He's been useful for clearing out adventure mode and dailies and a lot of the tower at least.

Yeah, that one kind of bugged me because I was pretty sure I had seen specific notice saying that unlike other collab heroes you could use the Transcender on them so I went ahead and pulled a few of them. Especially frustrating because they're actually all pretty good. But oh well, Ky's the only one I did six star and he was useful coming up so I'll just hang on to them and hope someday they throw out a pity update and let you use the Transcender on them.

I've managed to crawl my way up a bit further, actually just cracked Silver Arena rank today and I'm hitting the Gold Chamber on . . . floor 92 of the Tower. Still can't quite crack doing the Hard Daily element dungeon though.

Mile'ionaha posted:

Okay, so I tried to read the Reddit threads, but I think someone should have used the " explain it to me like I'm 8 years old" tag, because I feel like it skips over a lot of knowledge that a brand new player wouldn't quite yet.

My big one: it says to save elements and only use them for getting 5-star characters to six stars unless you randomly generate a four star 7K. Got it. But it also seems to imply that there's a way to level a 4-star elements to a five-star elements, and I can't figure that one out unless you literally have to cannibalize twp lower star elements to make one higher star element, is that it?

You got it in one. You rank up any element by getting one to level 30 and +5 power-up and then choose the Rank Up option to combine it with another (same) element of the same Rank. So two 4* elements (one level 30 and +5) will give you a 5* element.

LornMarkus fucked around with this message at 03:01 on Aug 18, 2016

victrix
Oct 30, 2007


Mile'ionaha posted:

Okay, so I tried to read the Reddit threads, but I think someone should have used the " explain it to me like I'm 8 years old" tag, because I feel like it skips over a lot of knowledge that a brand new player wouldn't quite yet.

My big one: it says to save elements and only use them for getting 5-star characters to six stars unless you randomly generate a four star 7K. Got it. But it also seems to imply that there's a way to level a 4-star elements to a five-star elements, and I can't figure that one out unless you literally have to cannibalize twp lower star elements to make one higher star element, is that it?

Sure is, you can ascend an element just like any other hero. 3* level 30+5 Dark, + 3* Dark = 4* Dark

So that's the main reason to hang onto all your elements, you can eventually pick who they're going to go into, and then raise them to the right level to ascend important mans (Seven Knights, Lords, and key people for pvp/raid/tower/ruby farming/whatever).

LornMarkus posted:

Yeah, that one kind of bugged me because I was pretty sure I had seen specific notice saying that unlike other collab heroes you could use the Transcender on them so I went ahead and pulled a few of them. Especially frustrating because they're actually all pretty good. But oh well, Ky's the only one I did six star and he was useful coming up so I'll just hang on to them and hope someday they throw out a pity update and let you use the Transcender on them.

I've managed to crawl my way up a bit further, actually just cracked Silver Arena rank today and I'm hitting the Gold Chamber on . . . floor 92 of the Tower. Still can't quite crack doing the Hard Daily element dungeon though.

I'm stuck on this also, Hard Daily is in fact, hard, I think you face like 3 teams of full 6* heroes, basically a mini pvp challenge, and my team isn't ready for it yet.

It'd be drat nice to get 4* elements instead of 3*, but maybe in a week or two.

For the Ky/collab hero thing we're talking about, for anyone new - you're going to eventually get two special 'heroes', Transcender Fina and Unlocker Leah. Leah is used to unlock an equipment slot on a 6* max level hero (normally you have to use another 6* hero to do that).

Fina on the other hand, can level break any hero from 30 to 32 or above... except Seven Knights, 4 Lords, and of course, collaboration heroes. So I used rare/valuable elemental materials and a pile of gold to raise Ky Kiske to 6* 30+5 annnnnd... I can't use Fina on him, and there's no way I'm getting another Ky, much less five more of them.

'salright though, I still find it pretty drat funny to fight Guan Yu with Ky Kiske :v:

victrix fucked around with this message at 03:05 on Aug 18, 2016

rabidsquid
Oct 11, 2004

LOVES THE KOG


getting 4* elementals is a lot easier when you realize that buying random 3* castle rush elementals for 12 points is super efficient. then you get nothing but earth elementals and almost every tank in the game is garbage :smith:

i got super lucky though and had a 4* and 5* dark elemental the day i got my 7 knight, but i got somewhat unlucky in that it was Rachel.

the guide quest gives you a 6* +5 unit, but you probably want to see which 7 knight you get so you know who to pick from the guide quest. like if you get javes you don't need to pick velika, but otherwise its probably a good idea to pick her for farming. ruby farming is the first thing you wanna do because you want to unlock masteries asap, they're extremely powerful and start to get really expensive. the next one i need to unlock is 850 rubies but i like to waste them on 11 pack hero pulls. gotta gamble tho (do not actually do this, building your team through ranking up good 5* that you get and otherwise fuse units that arent super amazing)

edit: and if you're too lazy to check the spreadsheet i am rabidsquid in game too and also have a zillion free 5* to give out

victrix
Oct 30, 2007


Anniversary patch notes and rewards are up: http://www.mobirum.com/article/detail?cafeId=sevenknights&bbsId=208&id=497450

Seven Knight buffs are pretty rad.

Weeklong rewards

rabidsquid
Oct 11, 2004

LOVES THE KOG


you have to log in to see the patch notes and i can't log in from here, mind posting them?

LornMarkus
Nov 8, 2011

rabidsquid posted:

getting 4* elementals is a lot easier when you realize that buying random 3* castle rush elementals for 12 points is super efficient. then you get nothing but earth elementals and almost every tank in the game is garbage :smith:

i got super lucky though and had a 4* and 5* dark elemental the day i got my 7 knight, but i got somewhat unlucky in that it was Rachel.

the guide quest gives you a 6* +5 unit, but you probably want to see which 7 knight you get so you know who to pick from the guide quest. like if you get javes you don't need to pick velika, but otherwise its probably a good idea to pick her for farming. ruby farming is the first thing you wanna do because you want to unlock masteries asap, they're extremely powerful and start to get really expensive. the next one i need to unlock is 850 rubies but i like to waste them on 11 pack hero pulls. gotta gamble tho (do not actually do this, building your team through ranking up good 5* that you get and otherwise fuse units that arent super amazing)

edit: and if you're too lazy to check the spreadsheet i am rabidsquid in game too and also have a zillion free 5* to give out

Yeah, the big thing to keep in mind is this: despite what the shop says, the chances that you will actually pull a 5* hero, much less a 6* are basically astronomical. And the pool of overall characters isn't that large so it won't be long before you pull every character (Just to give you an example, there are a grand total of 7 non-special Heroes in the game I haven't pulled yet at some level). So there's only so much power you can actually gain from pulling before it's all worthless until you get a poo poo ton of elementals.

By comparison, Masteries will grant every character you use an immediate boost in power guaranteed. Oh, and while you can gain them for free, leveling slows way the hell down after twenty so realistically no matter how much you play you're probably never gonna unlock anything past 50 without paying.

victrix posted:

I'm stuck on this also, Hard Daily is in fact, hard, I think you face like 3 teams of full 6* heroes, basically a mini pvp challenge, and my team isn't ready for it yet.

It'd be drat nice to get 4* elements instead of 3*, but maybe in a week or two.

It actually varies based on the dungeon. For example the Dark one for today actually is only one hero per wave and is theoretically more doable because it's Joker and Shane for the first two, both of whom are imminently beatable with the right setup. The problem comes from the last wave which is Sun Wukong who when killed does activate his Passive and clone himself into all five slots at which point they spam you to death with his skills. It's kind of infuriating.

LornMarkus fucked around with this message at 04:21 on Aug 18, 2016

rabidsquid
Oct 11, 2004

LOVES THE KOG


yeah i really have only done probably five or six 11 pulls but i have never gotten more than two 4* heroes in any 11 pull i've done, and never gotten a 5*. ever.

getting a bunch of 3* for fodder is sort of all right since i can be lazy, but the most ~efficient~ power ups are actually 2* on everything 4* and above. oh also rice bean cakes seem to greatly increase the odds of getting a double exp on power up, and power up crystals only work on the star level of the crystal, so you can only use a 4* to power up a 4*, but it always gives a full level. doing the power up crystal dungeon is actually pretty easy and you can start doing it at low level. technically you can do the rice cake dungeon at low level too, and if you get lucky with a piercing ability on one of your heroes you can even do the hard dungeon without a ton of trouble (the final rice cake only has 30 odd hps but only takes 1 damage per hit from non piercing attacks)

lastly, i don't know exactly what the common use of them is, but i always save my 6* rice cake bean duders to unlock slots on my 6* heroes.

oh also shane is ridiculous single target dps and super useful for raids. it seems like velika and shane are the two most useful early to get pve units. don't worry about pvp units because the meta changes very frequently, but also just do your arena fights for quests and the bronze prize.

there's a lot to this game and it's not new user friendly but once you get the hang of it, it all sorta flows together

victrix
Oct 30, 2007


rabidsquid posted:

you have to log in to see the patch notes and i can't log in from here, mind posting them?

Can't unfortunately, they seem to think that pasting low res images from an excel file is a good way to do patch notes :psyduck:

Hmm... here's a pastebin without the images, might give you at least some idea.

Any 7K you want to see the specific buffs for?

http://pastebin.com/xkSDZUFm

edit: since you mentioned Rachel

victrix fucked around with this message at 04:34 on Aug 18, 2016

LornMarkus
Nov 8, 2011

rabidsquid posted:

yeah i really have only done probably five or six 11 pulls but i have never gotten more than two 4* heroes in any 11 pull i've done, and never gotten a 5*. ever.

getting a bunch of 3* for fodder is sort of all right since i can be lazy, but the most ~efficient~ power ups are actually 2* on everything 4* and above. oh also rice bean cakes seem to greatly increase the odds of getting a double exp on power up, and power up crystals only work on the star level of the crystal, so you can only use a 4* to power up a 4*, but it always gives a full level. doing the power up crystal dungeon is actually pretty easy and you can start doing it at low level. technically you can do the rice cake dungeon at low level too, and if you get lucky with a piercing ability on one of your heroes you can even do the hard dungeon without a ton of trouble (the final rice cake only has 30 odd hps but only takes 1 damage per hit from non piercing attacks)

lastly, i don't know exactly what the common use of them is, but i always save my 6* rice cake bean duders to unlock slots on my 6* heroes.

oh also shane is ridiculous single target dps and super useful for raids. it seems like velika and shane are the two most useful early to get pve units. don't worry about pvp units because the meta changes very frequently, but also just do your arena fights for quests and the bronze prize.

there's a lot to this game and it's not new user friendly but once you get the hang of it, it all sorta flows together

Another useful one to note is the Celestial Tower: definitely do run it as far as you can because the rewards are good. Once you do hit a road block, use the Gold Chamber button above the panel for the room to run that for a gold reward in exchange for the Keys. In addition, every time you run that room (or fail the an attempt on the main room) you'll work your way toward debuffing the room itself. You can get up to 9 stacks on it after 90 "unsuccessful" runs at which point it's crazy more doable. Technically I dead-ended back around floor 80 but I've just been running the gold room for each floor until it hits 5 stacks and then clearing it and that's carried me all the way to 92 of 125 floors.

rabidsquid
Oct 11, 2004

LOVES THE KOG


LornMarkus posted:

Another useful one to note is the Celestial Tower: definitely do run it as far as you can because the rewards are good. Once you do hit a road block, use the Gold Chamber button above the panel for the room to run that for a gold reward in exchange for the Keys. In addition, every time you run that room (or fail the an attempt on the main room) you'll work your way toward debuffing the room itself. You can get up to 9 stacks on it after 90 "unsuccessful" runs at which point it's crazy more doable. Technically I dead-ended back around floor 80 but I've just been running the gold room for each floor until it hits 5 stacks and then clearing it and that's carried me all the way to 92 of 125 floors.

I am also on floor 92 and it seems like a HUGE road block. if you can't debuff that attack up poo poo goes sideways really fast. i can clear the first two rounds but can't out last the third.

MohShuvuu
Aug 26, 2010

I eat ass.
Guess I should give this a try when I have Exvius downtime.

LornMarkus
Nov 8, 2011

MohShuvuu posted:

Guess I should give this a try when I have Exvius downtime.

It's definitely worth at least a look. Really my only true complaint with it so far is that it's 100% anime and/or bouncing tits with every female character. But after having glanced in on a couple of its contemporaries the other day I definitely feel it's around the middle of the badness scale for that.

victrix
Oct 30, 2007


MohShuvuu posted:

Guess I should give this a try when I have Exvius downtime.

I've had a lot of work and travel recently, so phone games have suddenly become far more interesting to me. Playing several lets me pretty much cycle energy or stamina or whatever while I'm busy. Traits like 'plays itself' and 'is kind of an interactive screensaver' become perks instead of active deterrents :v:

(plus I have to admit I am genuinely pretty impressed with some of the production values on several of these games, this one included, really nice music and/or graphics)

MohShuvuu
Aug 26, 2010

I eat ass.

LornMarkus posted:

It's definitely worth at least a look. Really my only true complaint with it so far is that it's 100% anime and/or bouncing tits with every female character. But after having glanced in on a couple of its contemporaries the other day I definitely feel it's around the middle of the badness scale for that.

It's okay, being female has immunity to anime and bouncy tits while playing in public.

Is re-rolling a thing in this game?

rabidsquid
Oct 11, 2004

LOVES THE KOG


No. In fact, you get a guaranteed good unit on your 7th day. I got an actually useful 5* from someone but other than that all of my good units were made from random lucky fusions.

MohShuvuu
Aug 26, 2010

I eat ass.
Looks like I can't play this game because I have Xposed Framework installed. That's unfortunate. :(

Illiterate Clitoris
Oct 24, 2011

Yo, thanks for the thread! In as BakaSA

Worst thing about this game: There's no way to mute the insanely annoying catch phrases the heroes are spouting. I will never play this game with sound.
Best thing about this game: It still has Ku-Ku Netmarbuu~ when booting it up. I will always start this game with sound.

victrix
Oct 30, 2007


Wooze posted:

Yo, thanks for the thread! In as BakaSA

Worst thing about this game: There's no way to mute the insanely annoying catch phrases the heroes are spouting. I will never play this game with sound.
Best thing about this game: It still has Ku-Ku Netmarbuu~ when booting it up. I will always start this game with sound.

On the flip side to the annoying catchphrases is the slime that yells DOLLAH DOLLAH POWAH every time it attacks :buddy:

Looks like maint is coming in 5 minutes or so, guess they're patching. My Javes is ready.

I was going to send you a friend request, but it looks like I already sent you one? Must have caught you in some of my daily random friend invite spam.

I'm starting to stall out on rapid progression, so I suppose I'm leaving newbietown and entering early mid-game grind.

I just finished hard story, headed to the eastern continent, so I can probably plow through all that to help rebuild some gold stores that I foolishly wasted on +5ing and upgrading heroes I didn't need to do that on, oops :v:

Anyone have any bright ideas for what to spend my final newbie quest 6* selector on? I picked up Shane, so my 6* roster is now Shane, Teo, Javes, Lina, and Espada. Ky as well I suppose, but I can't transcend him so I'm not really counting on him for long term use. I have a bunch of other random dudes at 5*.

I'm not sure who to get for the last one. Saw some people suggest Sieg or Karon for stun immunity for the dragon raid, so either that, or someone that can help me clear Hard dailies and floor 82+ in the tower, but I'm not sure who that would be.

rabidsquid
Oct 11, 2004

LOVES THE KOG


she doesn't seem to be very highly rated and i am not entirely sure how good she is solo but my combo of lee jung + xiao is really good in any particularly difficult content since she has an aoe attack that adds 50 seconds to skill cooldowns and then a single target attack that does, and he lowers cds whenever he attacks/counters/speed attacks.

you don't have a farmer so Velika would be good for that purpose, but you already have an Espada and they have total overlap on raid A team (except Espada is better for it since she has single target nukes)

i would probably get Velika anyways because ruby farming seems to be the most important thing in the game.

eonwe
Aug 11, 2008



Lipstick Apathy
so im at a point in the tutorial where it wants you to unlock a heros item slot, bit that only seems to work for 6 star heroes, which i dont have

do i eventually get a welfare 6 star?

Gwyrgyn Blood
Dec 17, 2002

Ah I was wondering when a thread for this would pop up. Not sure how thorough you're trying to be with the OP but you missed an important daily thing: Hot Time, which is found by hitting the clock icon. You can choose a 4 hour block during the day which doubles the gold you get from Adventure Mode, and removes the cost of using Auto-Repeat mode. So any time you want to do some grinding for Rubies/Gold/Trash, just throw that up before you get started.

The #1 biggest tip I have for this game is make absolute sure you join a decently active guild. You really want to be rolling in those Guild bonuses, you get a big pile of free keys and gold every day, and you'll be rolling in the S-Rank Castle Rushes which gets you a ton of stuff. Additionally, you can daily go to your guild castle and get a random stat bonus which is nice. Plus, passive upgrades to earned XP/Gold/Drops. And rewards for Guild Wars as well!

Likewise, do the drat Arena even if you think it's stupid, it's a free weekly source of Topaz which are few and far between to say the least.


rabidsquid posted:

she doesn't seem to be very highly rated and i am not entirely sure how good she is solo but my combo of lee jung + xiao is really good in any particularly difficult content since she has an aoe attack that adds 50 seconds to skill cooldowns and then a single target attack that does, and he lowers cds whenever he attacks/counters/speed attacks.

The main thing about Xiao is that she's just directly inferior to Yu Shin, who is one of the best heroes in the game (especially considering he's *6 selectable). You can have fun perma locking out all skills from the enemy using Xiao+YuShin though, but I dunno if that's actually useful for anything in particular.

(Yu Shin would probably have been my #1 recommendation for a selector prior to this 7K buff but I dunno how things are shaking out now)

Eonwe posted:

so im at a point in the tutorial where it wants you to unlock a heros item slot, bit that only seems to work for 6 star heroes, which i dont have

do i eventually get a welfare 6 star?

The Sports event gives you one at 10 days if you're doing that. You can also just Rank Up together elementals to make a 5* one, so you can push a hero up to a 6*. Or, if you rolled two lovely 5* heroes you can always use Fusion on them and get a free 6*, which is not a bad idea right now because there's a Monthly event to do that twice for a free Transcendence card.





Now for a stupid question: What's the best Adventure level to grind out right now for Power Up/Fusion fodder right now? I'm basically totally out of stuff to use right now, but I'm sitting on a ton of gold and Keys so I want to figure out where to start hammering. I've been doing Hard 7-1 for the time being.

Next 6* selector today, got to figure out who to grab for it. I could probably really use both Alice or Black Rose (as I have terrible options for Buff/Debuff Clearing and both of those are very solid).

LornMarkus
Nov 8, 2011

Personally I prefer to run Boss levels because it seems like they have a higher drop-rate on the random elementals (still really small, but I've gotten more than a few so far) and also because doing boss levels keeps you working toward the Ruby quest reward for defeating bosses.

I'll also vouch for Yu Shin being a decent choice for the end of your Tutorial quest, his only real downside is that he doesn't buff the party in any way with his passive which is eventually one of the primary things you're looking for in a good party.

rabidsquid
Oct 11, 2004

LOVES THE KOG


I lucked into an Alice when I fused a pair of bad 5*s and she has been awesome for debuff cleansing as well as the passive.

I hear that 6-9 (nice) has the biggest variety of fodder drops for grinding, but I am finding a lot of success in variety doing 1-1. Those new 7k outfits are pretty cool, I bought one for Rachel and have replaced her dumbass hat with literally not a dumbass hat + a cool sword, A+ would buy again. They're all on sale for now too! Actually it seems like the other 7k got better buffs but my Rachel hits really hard now, so score.

LornMarkus posted:

Personally I prefer to run Boss levels because it seems like they have a higher drop-rate on the random elementals (still really small, but I've gotten more than a few so far) and also because doing boss levels keeps you working toward the Ruby quest reward for defeating bosses.

I'll also vouch for Yu Shin being a decent choice for the end of your Tutorial quest, his only real downside is that he doesn't buff the party in any way with his passive which is eventually one of the primary things you're looking for in a good party.

i've noticed that elementals seem to be dropping from the random mimic enemies that sometimes spawn, and i haven't noticed they particularly spawn in boss fights more than regular fights. they also can drop 6* gear instead which i much prefer to a 1* earth elemental. i am not as sold on the long term viability of yu shin, he seems like just an arena unit to me and with the prevalence of all of these pierce units i notice mine can be fairly fragile. i actually have like three 5* yu shin thanks to rng.

rabidsquid fucked around with this message at 16:35 on Aug 18, 2016

LornMarkus
Nov 8, 2011

. . . am I just being bad at math or is it really stupid to actually buy the Seven Knight's costume package? It's discounted to 1225 Rubies and 49 Topazes, but it looks like you can buy them individually for 50 Rubies and 5 Topazes each?

I'm no expert but last I checked 50x7 does not equal 1225. :stare:

Edit: Ah, there we go, the discount is 50 rubies, but the price per costume is 200. That makes more sense.

Gwyrgyn Blood
Dec 17, 2002

Yeah Yu Shin is primarily an Arena unit, but he's one hell of an Arena unit. Especially if you are stuck in Bronze hell all the time, his Pierce + Cooldown reduction will let you completely scumbag your way through teams with way more levels than you. Yu Shin + Giparang is basically the scrub dream team. He's not bad for everything else early on either so if he's a first pick you probably won't be complaining. Again though, post these 7K changes I dunno what things will look like.

Unless I'm missing something, Costumes don't seem like a real great way to spend your stuff anyway? Like, +100 health, +20 attack, +10 defense is kind of insanely minor in comparison to anything else.

Also Rachel's hat is awesome.

LornMarkus
Nov 8, 2011

Gwyrgyn Blood posted:

Yeah Yu Shin is primarily an Arena unit, but he's one hell of an Arena unit. Especially if you are stuck in Bronze hell all the time, his Pierce + Cooldown reduction will let you completely scumbag your way through teams with way more levels than you. Yu Shin + Giparang is basically the scrub dream team. He's not bad for everything else early on either so if he's a first pick you probably won't be complaining. Again though, post these 7K changes I dunno what things will look like.

Unless I'm missing something, Costumes don't seem like a real great way to spend your stuff anyway? Like, +100 health, +20 attack, +10 defense is kind of insanely minor in comparison to anything else.

Also Rachel's hat is awesome.

Yeah, that's been my experience with him. Main reason I kind of climbed out of Bronze is because him and Ky can scrub take down most teams that aren't immune to Electricity/have a bunch of zombie units.

And yeah, costumes are a bonus but not much it really is more a thing to take if you really don't like the way a character looks. There's a decent chance I'll grab the Dellons one because I really hate his dumb helmet. I will not take Rachel, though, because while I did initially hate her final hat (especially in comparison to her 4* one) it has ultimately grown on me.

rabidsquid posted:

lastly, i don't know exactly what the common use of them is, but i always save my 6* rice cake bean duders to unlock slots on my 6* heroes.

Oh yeah, gonna go back and emphasize this because I hadn't realized before now that they could be: unlocking a character requires sacrificing another 6* or a rare commodity unit and each time you unlock a character they can equip another weapon or armor which will drastically increase their power. 100% save any 6* Bean Cakes you get for this purpose, it's way more useful than getting +1 Power Up and a higher chance at a Super Power Up success.

LornMarkus fucked around with this message at 18:57 on Aug 18, 2016

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!
Does the level on fodder affect how much they feed for?

Gwyrgyn Blood
Dec 17, 2002

gwrtheyrn posted:

Does the level on fodder affect how much they feed for?

No, but it effects how much they sell for Gold.

victrix
Oct 30, 2007


Gwyrgyn Blood posted:

No, but it effects how much they sell for Gold.

Yeah if you're doing your Ruby farming and don't need the 1*s for fusion, sell em off in bulk to make some extra bux.

Also, don't forget you can (and in fact need) to level your elements to fuse them anyway, so if you do, level them before you fuse off the extra (ie, if you have two 3*, you only need to level one to 30+5 to rank it up to 4*, but you may as well level both to 30 for the rubies).

Same goes for when you rank them up, it counts the different rarities as different units afaict, so you get the full 5 rubies for every element rank that hits 30.

Still not sure who to pick for this last 6* selector, if nothing else I want that drat tutorial quest popup to go away finally :xd:

Also re: Fusion, I've seen a fair number of people say it's a good idea to just fuse the majority of your 3/4/5* poo poo, only ranking up the ~Top Tier~ units, whatever those might be. Which makes sense if you're a new player, because even though the result of fusing two units is random, when you are new, almost any unit will be new for you and potentially useful. And if you get dupes, whatever, fuse them up to the next tier.

It's not until later you're going to care about raising specific units to transcend past 30, until that point, getting access to as many new heroes for different parts of the game as possible is helpful.

And you might luck out, iirc my Teo came from a fusion combine :v:

Gwyrgyn Blood
Dec 17, 2002

victrix posted:

Still not sure who to pick for this last 6* selector, if nothing else I want that drat tutorial quest popup to go away finally :xd:

It seems like to me that aside from a slim few 6*s, most end game teams eventually form around 7K and Lords (and Colab units if you are a turbo whale). So basically the best options are to pick some of the safe 6*s that are useful even at end game if you don't already have them, or if you do already have them grab some utility that you don't have yet. And if you've already got all the utility you need, grab stuff for transcending your safe 6*s.

Safe 6* picks, for Arena obviously Giparang and Yu Shin, first and foremost.
Adventure/Grinding/etc, I hear Velika and Rei thrown around a lot but I dunno specifically why other than 5 AoE Piercing.
CR, I hear Shane a lot, as her raw damage is out of control but she has absolutely 0 utility or team synergy otherwise?
For Raids, right now Espada sounds like a winner because she reduces Magic damage by 50% and all of the bosses deal Magic damage right now. Likewise Seig is a good choice because he makes you immune to Stun which is a big problem.

Utility wise, if you don't have Debuff clears grab Alice ASAP. If you don't have a good way to clear Buffs grab Black Rose. Those two have direct replacements in (IIRC) Da Qaio and Ace/Teo eventually when you manange to get those.
For more common stuff like Freeze Immune, Stun Immune, etc, I would say just keep fusing until you get something to cover it.

Anyone got any more obvious picks for anything? I don't really know Guild Wars or Raids at all yet so I don't know what's most important there.



Also yes, fusing 3/4/5* trash units is generally the way to go. The Good Stuff mostly starts showing up around 4* (though a slim few guys only start at 5* like Giparang), and you have a random chance of just getting anything through fusion. Save those Elements for ranking up super good poo poo like 7K/Lords/etc.

Gwyrgyn Blood fucked around with this message at 20:59 on Aug 18, 2016

LornMarkus
Nov 8, 2011

Gwyrgyn Blood posted:

Anyone got any more obvious picks for anything? I don't really know Guild Wars or Raids at all yet so I don't know what's most important there.

I don't have a lot of experience with it but it's my understanding Espada is key character for the Raids because all the ones currently known involve dragons which do exclusively magic damage, and her passive makes the whole party take half damage from Magic. The other big one for Raids is Seig because he makes you immune to Stun for awhile, and Destroyer's Gaze stuns the mother loving poo poo out of you.

Mile'ionaha
Nov 2, 2004

I'm at the part of the Guide Quest where I have to Unlock a hero.

I have a 6* Shane and a 4* Velika, should I just unlock Shane or wait 'til I get Velika to 6* for ruby farming?

LornMarkus
Nov 8, 2011

Mile'ionaha posted:

I'm at the part of the Guide Quest where I have to Unlock a hero.

I have a 6* Shane and a 4* Velika, should I just unlock Shane or wait 'til I get Velika to 6* for ruby farming?

Just go ahead and do the unlock on Shane. It'll be a little bit before you get Velika up and the unlock won't matter that much for her farming efficacy.

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Gwyrgyn Blood
Dec 17, 2002

Mile'ionaha posted:

I'm at the part of the Guide Quest where I have to Unlock a hero.

I have a 6* Shane and a 4* Velika, should I just unlock Shane or wait 'til I get Velika to 6* for ruby farming?

You can Ruby farm with any number of different people really, I wouldn't put that as a priority reason to Unlock someone.

If you've got any Arena material and you want to advance there I would say put it on them, as having a second weapon on someone like Yu Shin or Dellons (or almost anyone really) is a make or break thing. A second weapon slot lets you have two 6* Spd Atk weapons which means you can actually go first which is a huge deal.

But if you are looking to get ahead on something like CR then yeah slap it on Shane. I guess Spd Atk is probably best for her too since she absolutely doesn't need Crit Rate?

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