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Thanks crow Welcome to the Cold War ~in space!~ Battlezone is another childhood classic of mine. Like all the games I have recently been playing, I loving love this game. In BZ's case, barely anyone owns it or even knows this version exists. It was relatively obscure back in the day and even more so now. I want to change that with a fantastic LP where I'm once again joined by Coolguye, TheLastRoboKy, and Jade Star. You can find their LPs here and here. The quick and dirty of it is that in 1952, the Bering Strait was hit by a meteor shower containing an alien material known as bio-metal. The material was discovered in large enough quantities that both the and got their hands on it and used it to develop amazing new technologies, weapons, and vehicles for use in military situations, all in complete secrecy. As the Russians were far ahead of the US in these technological race, and following the depletion of this resource on Earth, Dwight D. Eisenhower commissioned his closest friend, George Collins, to head up a black-box military branch of newly formed NASA, the NSDF(National Space Defense Force), and handpick his army to head into space to gather more of this wonderful material and stop the Russians from doing so. The Soviets and their equivalent CCA(Cosmo Colonist Army) have already beaten them to Sol's other planets and are actively engaging the Americans for control of this resource. With two massive armies moved into space and billions of dollars invested in incredible military constructions, not a soul on Earth knows of the battles to come that will shape the future of humanity. Ok what is this game? Battlezone was developed and published by Activision in 1998. It is a strategy-shooter hybrid, where you take control of a number of vehicles, build up your forces in most cases, and lead them to victory against the enemy. You will pilot scout fighters, tanks, bombers, rocket tanks, and walkers with an impressive arsenal. You have access to a number of buildings in the game such as gun towers and communication arrays. There are two universal resources in the game that dictate the flow of battle: Bio-metal/Scrap, and Pilots. Scrap is the resource which is used to construct all vehicles, weapons, and buildings in the game and you are in constant competition for it at the start of most missions. Pilots are needed to operate the vehicles you build of course, and they are finite. There is a chance that pilots will eject if their vehicle is destroyed, but if they die on their way back they are lost permanently. The 98 Redux version takes the original game and its expansion pack, both kept alive by community investment over the years, and applies their changes and a host of other upgrades & improvements to deliver the game in a fresh, working state. Rebellion has faithfully kept all missions and dialogue intact from their original forms with only a couple exceptions, and the introduction of mod support only sweetened the deal for me. Some of the changes to gameplay are not good however, and I'll point them out as I see or suspect them in the videos and we'll see if they are clarified. Battlezone saw enough success that led to a sequel called The Red Odyssey, featuring a separate branch of the NSDF, the Black Dogs, fighting against the Chinese as the bulk of the NSDF squared off with the Russians. This expansion was not developed by Activision and languished in utter obscurity to my knowledge, and to be honest it was deserved. I love the original game and I even love TRO and its story, but the missions are aggressively frustrating and have not aged well due to what I can only logically assume is a complete lack of play testing. The Redux version's changes have negatively impacted some of the missions too, but I admit it's been about 7-9 years since I played the original TRO and while I scornfully remark about my recent experience with it I will still enjoy every second of it. I love this game and I think my co-commentators will too. Alright how's this work? There are four reasons I want to do this game: 1. I love it. 2. Cpl. Kerberos didn't finish the first LP of this game. 3. This version works and has all sorts of HD-ification. 4. MODS When I considered all 4 of these points, the decision was clear just after I beat the entire game on Very Hard difficulty. There are a bunch of missions spanning several planets & moons in the game, and the VLP is following my usual style. The two missions on Earth's Moon, for example, are in a single video, and the three missions on Mars will subsequently be in a single video. I want to show off the downright hysterical moments and badass combat that can take place in this game and hopefully get people to buy it. It's $25 on Steam for both BZ98 and TRO. Rebellion is still active in their forum, and I believe that they have one or maybe more original developers around whom I am going to try and ask to drop in at some point and give some insight! The fourth point was especially worth it to me because I've slipped in a lot of modified sounds to the game. These were done mostly to offset me during missions in TRO (and to save me editing time ) but they will show up here and there and generally be in the background ultrabindu posted:
Lunethex fucked around with this message at 21:34 on Jan 20, 2017 |
# ? Aug 20, 2016 09:12 |
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# ? Apr 18, 2024 00:36 |
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These memos are all from the manual and do a bit of world building. I've got them set here. Lunethex fucked around with this message at 19:59 on Sep 8, 2016 |
# ? Aug 20, 2016 09:13 |
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Commander Jason Bates (Grizzly One) Jason 'Absolutely Not A Literal Bear' Bates One of many field commanders in the NSDF force, a bright officer in the U.S armed forces before being recruited to the NSDF. With no close relatives and a complete commitment to the United States government, he was perfect for the secret military branch of NASA. Love for his country and the free world fueled the desire to fight against the communists in space. His voice is the narration of the primary campaign and war between the CCA and the NSDF. His recorded audio logs detail the events between major missions, including his own musings on the conflict and the secrecy surrounding it. General George Collins Hey, where are we going today, General Collins? A close friend of President Eisenhower and a respected general in his own right, Collins was handpicked to lead the NSDF into space to beat the Russians in the race for the biometal and secure America’s future in space. Having to constantly make hard decisions against overwhelming forces, decisions that leave many good men to die in some cases, has made his weary outlook on life all the more difficult. As such, his broiling rage manifests in strange ways throughout the cosmos and appears to antagonize anybody just trying to get through the day. Lieutenant Corbett Black Dog Sergeant Lieutenant In charge of training NSDF recruits and acting as Collins' immediate emissary, Lt. Corbett serves as the head of intelligence in the NSDF. But we all know his real secret. Corporal Buzz Holy poo poo calm down Corporal Buzz An unseen wingman of Grizzly One whose hyperactive personality sees him shoved down quite a few stairs. In an alternate reality he gets promoted to Commander because Collins was mad that Grizzly One wouldn’t investigate an object. And trust us when we say, Collins likes objects. Commander Alexei Doyestevski Commander Alexei "Totally Not Just Grizzly One In A Different Hat" Doyestevski Alexei Doyestevski is fresh out of officer’s school for his first missions in space. Although he falls under the incompetent supervision of General Romeski, he squares off with the elite Black Dog Squadron of the NSDF and secures the CCA’s dominance in the broader war. Although Romeski steals the glory, his men respect him greatly, and it’s sure that Karnov knows of Romeski’s foolishness all the same. General (Commander after demotion) Romeski Generald Trumpeski Romeski is Karnov’s right hand in the Cosmo Colonist Army, and a brownnoser bucking for promotion. His greed for power causes friction among the People’s Army. General Karnov General Jinborov "Karnov" Karnovski, in command of the CCA due to his treasure-hunting expertise and this totally cool fire-breathing trick he does. Karnov is the supreme commander of all CCA forces, General Collins equivalent. He take a laid back approach to command and allows his officers to shine on their own merits, and if need be, their own ambitions. Fish Noise posted:Also who wanted boob mods cuz Commander Harris Commander Harris of The Black Dogs squadron. On 100x more stimulants than Collins! Commander Harris is a huge prick in charge of the platoon on Ganymede. He is an incompetent malcontent who cracks under pressure, but his complaints at least spur the others to do better than him. Black Dog Lieutenant Someone said 'Biometal Pilot' and it just showed up The unnamed Black Dog lieutenant does have a voice. Rarely does he report to command, but he's in it to win it. No matter what. Unnamed Chinese Major His Silent Protagonist technique is shooting the mic out The unnamed Chinese Major stars as the protagonist of the Red Storm campaign. Little is known about him except he's expected to do every thing around Ganymede with little backup... (NICHOLAS CAGE as) GENERAL FU (Manchu) General Fu is the leader of the CRA and a man known across the Solar System as a man guilty of many crimes. Lunethex fucked around with this message at 14:22 on Dec 10, 2016 |
# ? Aug 20, 2016 09:13 |
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Before you see the first video, there is this video I'll point out. The game had an install screen with some little tidbits back in the day! The first two missions of the game take place on The Moon. We're introduced to the narrator, Grizzly One, who is telling the story after having already experienced it himself. Our first job is to hop in any vehicle we see fit, dance out to a seizure inducing rave gun, and escort a scavenger to pick up some bio-metal. It's not long before the Soviets kick our teeth in and we're already barely holding the line at our main base, Eagle's Nest 1, which we are forced to evacuate. There's a lot of stuff to go over but I am hoping to do enough of that in the video itself so that it doesn't become unclear. If a vehicle has two cannon slots, or some other combinations I'm not remember off the top of my head, they can be linked, but it consumes ammo faster to fire both at once of course. Universal ammo means you need wingmen to get poo poo done in this game. At most, a regular NSDF Tank can take on at best two other tanks and at least three scouts or a bunch of turrets. Management of your wingmen's ammo and your own is vital, as is combining firepower in later missions. A great trick to use early on is the fact that your gun is higher up than you think and you can shoot over ridges and not be shot back, but we see/go over that and other things. The main mod I should talk about is Pilots 1.8. This makes all pilots, not just me, move a little faster when not jumping, do some more damage, and have more ammo for the sniper rifle. This is not a cheaty mod and is purely quality of life. Sniping enemies in their vehicles is never worth it in a majority of the campaign missions and things that would be otherwise easy to snipe cannot be popped, like turrets. If you kill an enemy pilot, his vehicle is still marked as an enemy target and any friendlies will blow it away pronto. If it were possible to take out said pilots and properly recycle their vehicles then it'd be an interesting gimmick. I also get a second weapon which fires plasma balls that do a bit of damage, but aren't really changing the stakes. I fully recommend this mod if you start playing the game too. I don't have too much to write up now because I am massively brain drained and I just wanted to get this going. It's been a long 4 or 5 days of just producing content! Lunethex fucked around with this message at 10:13 on Aug 20, 2016 |
# ? Aug 20, 2016 09:13 |
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I spent way too many hours playing the original version of this game so I was going to watch this LP just because of nostalgia regardless, but I was not expecting the full Lunethex experience with the HD edition being modded. An absolutely great start. Lune didn't show it off fully, but the RAVE Gun also has an insane damage potential: it hits hard, shoots fast and does splash damage to boot. Also yeah, seizure warning.
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# ? Aug 20, 2016 10:38 |
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Oh man, this is gonna be magical.
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# ? Aug 20, 2016 10:43 |
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That voice mod isn't bugged. Everyone just really hates losing their rides.
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# ? Aug 20, 2016 10:51 |
Hell yeah. Never played redux but Battlezone 98 is utterly fantastic.
anilEhilated fucked around with this message at 15:12 on Aug 20, 2016 |
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# ? Aug 20, 2016 11:11 |
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not sure if I'm remembering it correctly but wasn't it that the early biometal stuff was made by just pouring some of the molten stuff onto a bare aircraft chassis or something and seeing what came out?
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# ? Aug 20, 2016 12:07 |
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Holy poo poo I loved this game when it came out, even though I had almost no idea what I was doing. I might have to pick this up at the next sale.
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# ? Aug 20, 2016 17:08 |
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I AM STILL DANCING FROM THE RHOEMER MOD
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# ? Aug 20, 2016 17:34 |
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radintorov posted:I spent way too many hours playing the original version of this game so I was going to watch this LP just because of nostalgia regardless, but I was not expecting the full Lunethex experience with the HD edition being modded. The colors don't bother me but for the sake of demonstrating how basic encounters go and not inducing nausea in people for the duration of that mission I stuck with the normal loadout. I am still a bit peeved that a man will not eject from the Lander ever again and be my wingman though. The first time I started up the game I blew up most of that base at least 3 times seeing if it would happen, but it does not!
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# ? Aug 20, 2016 18:52 |
Now that I actually watched it - the Renegade comparison is kind of apt if you're thinking of the multiplayer (which was utterly loving awesome and don't let anyone tell you otherwise) but there's more focus on strategy in here. The tank you're in is better than a tank AI is in but you won't be taking armies on single-handedly.
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# ? Aug 20, 2016 20:34 |
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Aw gently caress YEAH, let's do this poo poo. Also on a personal note, I thought the smaller version of the logo looked better, but that's why I made two of them so you could choose.
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# ? Aug 20, 2016 20:46 |
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Oh poo poo Battlezone. Everybody go get the game and 1.5 patch from this site because it's loving amazing. Or keep yer fancy city graficks I don't care.
wiegieman fucked around with this message at 21:30 on Aug 20, 2016 |
# ? Aug 20, 2016 21:27 |
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There is a change between original and Redux that I do sorely miss, but it does baffle me why it can't be recreated. In original BZ, when things exploded, pieces of them would fly off in every which direction and also explode because they were .GEO files. Now that they use .MESH files it just goes poof. You'd think this is just eye candy but those explosions that you aren't seeing thanks to .GEO files missing actually cause damage to you, and later on there are enemy vehicles that explode so violently they cover a wide area around them and do substantial damage. Unfortunately there is no foreseeable change to this.
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# ? Aug 20, 2016 21:44 |
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Oh hell yeah, one of the two games I know of that successfully managed the FPS RTS mix in video game history! (Okay, 1.5, because building isn't really a big thing in Renegade's main campaign, but that's nitpicking.) I will be watching this a lot, because it's a pretty cool game overall. EDIT: Fun facts. Rebellion owns 2000AD comics. They have made precisely two 2000AD games. One of which was just a tadge poo poo (Dredd Vs. Death), the other wasn't all that bad (Although, obviously, I'm somewhat biased there.) JamieTheD fucked around with this message at 01:16 on Aug 21, 2016 |
# ? Aug 21, 2016 01:13 |
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Aw heck yeah. Battle Zone is SO GOOD. I wish Renegade had had half the base building features of this game. Even at the time Renegade was being made.
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# ? Aug 21, 2016 03:31 |
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I loved the poo poo out of the sequel so I'm looking forward to this.
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# ? Aug 21, 2016 04:28 |
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I love how Ike says that 'subsequent administrations will have no knowledge of the NSDF' as if you can successfully hide the existence of a giant space army within a bureaucracy like the DoD.
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# ? Aug 21, 2016 04:30 |
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I myself am really curious how we got thousands of people into space without anyone questioning where all the fuel or money is going. Was the rocket we launched in the install intro thing I uploaded just filled to the brim with human embryos that rapidly grow and mature into adult humans within a week? And yeah, the CIA knows we're up here too.
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# ? Aug 21, 2016 04:46 |
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I'm just picturing this now. It's January 21st, 2009, Obama's first official day on the job. He's called to the Oval Office along with Joe Biden and Hillary Clinton. They're all waiting around wondering what's up when Bob Gates walks in the room, throws his hands up and goes "Guys, we used to have a space army. We fought the Russians with it." And Obama starts wondering if it would be okay if he started smoking weed again as President.
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# ? Aug 21, 2016 05:05 |
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Lunethex posted:I myself am really curious how we got thousands of people into space without anyone questioning where all the fuel or money is going. Biometal. No matter what the question is, the answer is Biometal.
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# ? Aug 21, 2016 08:44 |
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The sequel went into a bit more detail about this, but sadly lost the awesome 60s Eagle Comic tone. Battlezone is an amazing game, a sadly forgotten gem that didn't get the playerbase it deserved (although it did have a very vibrant mod and mapping community for a while). The expansion pack has...issues...but no doubt we'll discuss that when we get there. In the meanwhile the main game is brilliant, so let's cheer our All-AMERICAN Heroes/Capitalist Pigdogs as they fight across the Solar System. And yes, according to the manual the first experimental NSDF unit (the scout) is a spare P-47 cockpit that the factories sprayed liquid biometal onto to see what it formed into. The metal "remembers" past forms it has taken and uses it has been put to, and we'll discover what those uses were as we advance the storyline...
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# ? Aug 21, 2016 10:10 |
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Loxbourne posted:And yes, according to the manual the first experimental NSDF unit (the scout) is a spare P-47 cockpit that the factories sprayed liquid biometal onto to see what it formed into. The metal "remembers" past forms it has taken and uses it has been put to, and we'll discover what those uses were as we advance the storyline... Lunethex will be teaming up with the Soviets to fight giant bugs they accidentally unleash, won't he?
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# ? Aug 21, 2016 13:57 |
Of course not, there's no fraternizing with The Red Menace.
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# ? Aug 21, 2016 14:13 |
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Loxbourne posted:
The last bit comes up when you need to scan Cthonian artifacts to see what's up. From the dialog there's implications that it's just jogging the memory of the biometal construct you're driving...
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# ? Aug 21, 2016 18:22 |
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If anyone has an idea on what I could potentially change the Jump & Land sound effects when you're on foot to, feel to speak up. I have an idea for the footsteps which will come after the next video. The Mars video has my first attempt at footsteps but even upping it by 20 decibels it didn't exactly come through right. The 'Jump' sound would solely be something I hear while bunny hopping across a planet, 'Land' would be heard if I see an ejected guy just touch down (and me when I hit the ground while jumping) so take that into account There's also a left and right footstep sound.
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# ? Aug 21, 2016 21:10 |
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Lunethex posted:There's also a left and right footstep sound. Can you do anything to make it sound like https://www.youtube.com/watch?v=ntKPmYr86X0?
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# ? Aug 21, 2016 21:53 |
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That's really close to what I did. I tried to use Disney's Skeleton Frolic sounds to make a rhythmic jingle when they take their steps but it was just coming out as one flat sound. I'll take a look at this.
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# ? Aug 21, 2016 21:58 |
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Holy poo poo I got huge flashbacks to a game I was playing the poo poo out of as a teen and had to go on a Google quest to find it. Thunder Brigade is real similar to this though not as refined or deep with the base controls https://www.youtube.com/watch?v=pdsOL0TdoOc It was super chill to scoot around in your hover tank and just enjoy the music and scenery between the fights Also, lmao at the mods you made
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# ? Aug 22, 2016 04:27 |
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Tin Tim posted:Holy poo poo I got huge flashbacks to a game I was playing the poo poo out of as a teen and had to go on a Google quest to find it. Thunder Brigade is real similar to this though not as refined or deep with the base controls Another good hover-tank game is Uprising: Join or Die, that game was real fun.
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# ? Aug 22, 2016 07:55 |
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has hit hard on Earth's Moon, taking and weakening their enemies greatly. With few resources left and a war already on the brink of being lost, General Collins relocates the NSDF to Mars to establish a foothold and kick the CCA out. The race for bio-metal takes a new turn as alien relics are discovered, artifacts of a race existing during the Hellenic times: The Cthonians. What the ancient Greeks thought were the gods - Olympians even - were in fact a space faring race that observed them for some time. Now that these ancient artifacts have appeared, the Americans and Russians vie for their secrets! The first mission has 3 locations you can set up your base at. The best place to be is in the north. It puts you right next door to the massive scrap field and in direct competition with the Soviets, but you have to move quick because that puts you closer to the attack waves. The western location is great for turtling and gives you good ground, but it's a slow defense and build. The northwest position is dumb and you should never take it because that's far away from any scrap and puts you at risk of losing the mission to the CCA Tug. Though to be fair in Redux, the Tug and APC were made to move so much slower than original BZ (bad design choice there for real) so the possibility of that legitimately happening anymore is non-existent. You can in fact destroy the CCA base before all the waves get destroyed and Collins will remark about how you should take care of any further attack waves, which is a cool touch! The second mission is definitely where the game will definitely have you asking yourself the question of whether or not you want to keep playing. It's an outrageously tedious and long map, especially when it's building off a strong start. The scrap is all over the place, surrounded by mines in gullies that scavengers constantly fall into (made slower in Redux, I'm almost certain of it) or have problems pathfinding on the narrow ridges. Goes without saying the AI has serious issues with even slight inclines. If you can get through it things definitely get better, but the third mission will again be asking you that question. If you're trying to play this as some traditional "build and steamroll" RTS like Total Annihilation, Command and Conquer, or Starcraft you may feel turned off by it. It's a broad definition sure but you know what I mean and I try to get away with building a load of tanks or just a well rounded attack force in general. We get our feet wet on building the first base at the end of the video. Establishing a base is as simple as it can be. You only need to build a power plant to get your satellite & gun towers working. Power plants make fragile targets and are the Achilles ' Heel in any base defense, which is why it's not hard to plan an attack, you just have to hope your AI squadmates are not as brain dead as canyons and claustrophobic conditions unfortunately make them out to be. I've tried setting up squads in ways like having two people follow one person who I command directly to get around these issues but they always lag behind and I don't know if this is some intentional nerf or AI problem that Rebellion couldn't fix. If the kind of thing you'll see at the end of the video was intentional that's...well, I have a lot of negative and spiteful remarks about that but considering this mission is the most dense of any canyon you'll get in the campaigns, I can overlook it. Especially with such an easy way to cheese it and forget about building a darn thing. Battlezone's biggest problem as I would say is the AI. Whether or not the community or Rebellion tried to change it much I can't say for certain nowadays. The only big difference is enemies not turning tail and breaking off attack at the slightest danger, but they don't seem to have done anything for the player's squad. On the flip side, even larger enemy attack forces have a much easier time moving as a unit (and moving at top speed at that ) than your own, again demonstrated when only two people actually make an effort to keep up with me and I've got the rest lagging behind 200+ meters! I don't know how to deal with it other than suffering, but maybe we'll get a proper answer in the future. Here's a bonus video of me destroying a CCA base located out of bounds on the second mission of this video. It breaks the level but it shows that, at some point, you were allowed or even intended to engage this position. If you buy this game I made a workshop collection of the mods I use! Lunethex fucked around with this message at 08:27 on Aug 27, 2016 |
# ? Aug 26, 2016 06:18 |
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Hey, assholes, there's sixth reason to go to Mars: to blow stuff up and make shitloads of money in your giant robot
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# ? Aug 26, 2016 06:52 |
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This might be spoilers: One of the things about powered base turrets is they don't need ammo, and if you set them up near a repair bay, they get free repairs, this means you can give them the most powerful weapons and not worry about ammo and they rarely die to attack waves. Turret units like the Badger, get like 4x the ammo as other units and are pretty good for giving good weapons prior to the reaction speed nerf in your game. And if you figure out how to actually deploy a badger as a pilot after you put the most powerful weapon on it, you can more or less wreak/snipe everything with stuff like rocket spam. Edit: Turrets get Addional armor when deployed, so if you catch them while they are un-deployed they are significantly easier to destroy. SugarAddict fucked around with this message at 09:14 on Aug 26, 2016 |
# ? Aug 26, 2016 09:05 |
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SugarAddict posted:This might be spoilers: I don't feel like they get more durable when they are deployed. There is a dissonance between CCA and NSDF units (CCA units have a bit more ammo in some cases) but nothing extreme. Them having extra ammo is great but actually deploying an even more powerful weapon on them is scrap out of your pocket that you may want to spend on something else, circumstances all depending of course. At some point, probably a lot in TRO, I'll be making use of the armory to throw different weapons on them (and gun towers). In fact a great strategy for getting around gun towers, if you're willing to spend the scrap, is deploying the MAG cannon on them and it neuters them In the main game campaign between CCA and NSDF, it's not vital to really game it with repair hangars and supply depots when two gun towers will suffice.
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# ? Aug 26, 2016 09:17 |
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Lunethex posted:I don't feel like they get more durable when they are deployed. There is a dissonance between CCA and NSDF units (CCA units have a bit more ammo in some cases) but nothing extreme. My main point of deploying Badgers or towers in front of a repair depo is not having to worry so much about them succumbing to damage and you having to spend more time/resources replacing them. I know in later missions attack waves tend to be a conga line of tanks and scouts. If you have figured out how to deploy a badger as a pilot please let me know, those things have an absurd amount of ammo and giving them more powerful weapons and taking one with you tends to make structure destruction require less ammo, buildings that deploy on geysers self repair and take 3 to 4 tanks with full ammo to destroy sometimes. You probably won't have a problem with it, I'm curious to see how you will do it. SugarAddict fucked around with this message at 10:00 on Aug 26, 2016 |
# ? Aug 26, 2016 09:55 |
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I'm also pretty sure that it's Steve Blum doing that voice as Coolguye said: it's similar to his Jamie voice from Megas XLR, which you should see if you haven't yet. SugarAddict posted:My main point of deploying Badgers or towers in front of a repair depo is not having to worry so much about them succumbing to damage and you having to spend more time/resources replacing them. I know in later missions attack waves tend to be a conga line of tanks and scouts. If you have figured out how to deploy a badger as a pilot please let me know, those things have an absurd amount of ammo and giving them more powerful weapons and taking one with you tends to make structure destruction require less ammo, buildings that deploy on geysers self repair and take 3 to 4 tanks with full ammo to destroy sometimes.
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# ? Aug 26, 2016 10:17 |
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radintorov posted:I'm also pretty sure that it's Steve Blum doing that voice as Coolguye said: it's similar to his Jamie voice from Megas XLR, which you should see if you haven't yet. To get rid of scrap in places normally inaccessable to CPU scavangers but your CPU scavengers won't stop trying to get to so they can actually get scrap in accessible locations I guess? And again, Badgers have more ammo which allows bigger weapons to be used more often, which comes in handy for blowing up structures or whatever. Bombers only have 8 rockets and scouts have 400 rounds, badgers have 1600 rounds, which translate into 32 rockets or whatever weapon you are using, which is alot more useful if you want to cheese something I guess? Also thanks for the info I would have never been able to find out otherwise.
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# ? Aug 26, 2016 10:34 |
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# ? Apr 18, 2024 00:36 |
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When we go to space. gently caress planets. They are literally the worst. Lets face it, Torgue would totally catapault weapons onto the battlefield. Or I guess Ammo but that seems less explosive. Veloxyll fucked around with this message at 12:38 on Aug 26, 2016 |
# ? Aug 26, 2016 12:07 |