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Abyssal Squid
Jul 24, 2003

A or E. Do we know anything about the stars they're orbiting past spectral type? Life on E would be pretty rough if Tyson-26 turned out to be a flare star, but hard radiation from a white-hot star would suck too.

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Abyssal Squid
Jul 24, 2003

Tyson-664d (A): "More light than Earth, but much colder," yet carbon (presumably) dioxide is one of the main constituents of the atmosphere? That's either a very weak greenhouse effect, whatever would cause that, or else maybe we've got a snowball world with albedo pegged at the top. Possibly both, if all the water is locked up as ice. That'd make for a very unstable climate once we settled it and the surface is probably an irradiated hell, but at the very least water is probably extremely abundant. With all the UV flux there's probably some awful nitrogen oxide haze all over, too.

Environment suit probably needed: full pressure suit with UV visor, followed by decontamination in the airlock.

Tyson-26d (E): Earth-like temperature but no trace gasses? There's no water on or even near the surface. Not a dealbreaker but it would need some sort of water import in the medium term and serious water conservation in the short term. It's probably tidally locked, too, being in the habitable zone around a class M star, with all the bizarre weather that entails, but comets and other planets are probably a lot cheaper to reach and move, energetically.

Environment suit probably needed: Fremen water suit, with goggles. Suit would almost certainly need some kind of refrigeration, too.


I think they're both about equally viable settlement targets, all told. A seems more resource-rich than B in the short term, but also has a higher cost of living indefinitely.


Tyson-26d (C) probably has the most Earth-like atmosphere, but I'm super not a fan of the ring system. That seems like it would be an extremely expensive obstacle to space industry going forward. I wouldn't lobby against it, but A and E seem like better choices.

Abyssal Squid
Jul 24, 2003

What is your name?
C: Tabitha Genovese

What did you do during the war?
K: Strategic Planning. Probably doesn't do much to earn the admiration of the grunts, but that's what chain of command is for.

What bionics do you have, if any?
17: Reduced Nutritionary Requirements.
19: Solar Recharging System.

Resources were limited and rationed at best during the war, and logistical chains were frequently disrupted. This combination of bionics ensured that even sustained logistical disruptions wouldn't result in strategic disruptions. AKA Plan Why Don't I Poop?

[No need for a brain computer when you're in an office with access to plenty of much more powerful computers anyway.]

What did you do before the war?
Q: I was an urban planner. The nightmarish complexity of urban planning made deploying forces during the Cyber War seem like child's play in comparison.

Abyssal Squid
Jul 24, 2003

FaustianQ posted:

Seconding this but also make the case for Dermal Armor or Filtration Lungs because goons make bad decisions and we need all the help we can get to prevent our inevitable suicide.

Good point. :v:

Going with 10: Dermal Armor because it doesn't have a power draw to work at cross purposes to the core combo, even though the filtration lungs would probably make more sense.

Edit: As good an idea as safeguarding against goony derpery is, 12: Electronic Communications Suite makes the most sense as a fallback.

Abyssal Squid fucked around with this message at 00:08 on Aug 25, 2016

Abyssal Squid
Jul 24, 2003

Am I wrong in thinking the Cognitive Enhancement is basically a smartphone that you can't lose or drop? And has better input than a touchscreen. Handy in intense situations but only a very minor benefit when you've already got access to external computers, or hell, even pencil and paper.

Abyssal Squid
Jul 24, 2003

Olothreutes posted:

It's definitely more powerful than simply having a smartphone. It will allow you, among other things, to perform a bunch of physics calculations,

Wolfram Alpha.

quote:

look up various bits of data

Wikipedia.

quote:

recall maps of the general area

Google Maps.

quote:

and also work on stuff like probability analysis through either predictive methods like Runge-Kutta or stochastic methods like monte carlo, depending on what data you have available.

Okay, I'll grant that as an advantage over a 2016 smartphone, just on account of raw processing power.

quote:

It will probably be able to run augmented reality stuff for you as well, projecting data onto your vision as necessary.

Pokémon Go. :v:

I'm not trying to slag the thing by comparing it to a smartphone, since having a direct neural interface does grant a lot of advantages compared to a manual interface. Rather, I think people take for granted how much cognitive enhancement we already get from tools in our everyday lives and ought to consider the benefit of getting the tool implanted versus the risk of not having the tool around. For instance, sure bionic legs would be awesome, but how often would they be better than just having a ladder or a motorcycle? Bionic telescope eyes versus a pair of binoculars? Bionic lungs versus wearing a respirator?

The Cognitive Enhancement implant makes sense for Spec Ops or an NCO, someone who needs to take in a lot of information and make decisions in the field, with their hands occupied or maybe shot off, but someone in an office or a tank or a colony ship probably has access to better computers. Access to ladders and binoculars and spare hands, at that.

Abyssal Squid
Jul 24, 2003

ACF

Maybe wake up a second engineer with bionics suited to searching out electrical problems, though I'm sure we've got multimeters and HUD visors around too. Unaugmented engineers are a precious resource while we're on the ship, and while I'd like to keep people awake long enough to keep the Wardens company I think it's best to minimize the stress we put on our engine engineer.

Maybe let them finish the inspection of the engine, then decide for themself if they want to work on the cable problem.

Abyssal Squid
Jul 24, 2003

Abyssal Squid posted:

ACF

Maybe wake up a second engineer with bionics suited to searching out electrical problems, though I'm sure we've got multimeters and HUD visors around too. Unaugmented engineers are a precious resource while we're on the ship, and while I'd like to keep people awake long enough to keep the Wardens company I think it's best to minimize the stress we put on our engine engineer.

Maybe let them finish the inspection of the engine, then decide for themselves if they want to work on the cable problem.

Abyssal Squid
Jul 24, 2003

Sir Unimaginative posted:

It's not paranoia, it's due diligence. And even if it is, the costs of failure (an entire colony) are higher than the costs of OCD.

Agreed. Even if the problems don't get worse, asking the Wardens to ignore problems for four more years is not gonna be good for catching further problems.

Though I do think waking more than one or two engineers is serious overkill.

Abyssal Squid
Jul 24, 2003

Loel posted:

A/C, and make some small talk. Character development!

This is what I've been saying all along.

Abyssal Squid
Jul 24, 2003

Let's split into pairs and get it done quickly, unless we're trying to hurt morale and spread paranoia, as opposed to just being thorough.

Each named character gets paired with one of the nameless NPCs, assigned by personal chemistry. Someone chatty for Betia, someone taciturn for Vlad, and Tabitha will take whoever's left.

Abyssal Squid
Jul 24, 2003

garland336 posted:

Who knows what his long term goals and motivations were... but as it stands, it sure succeeded in getting the baby birds to leave the nest, eh?

Whoever came up with that analogy has never seen a baby bird.

https://www.youtube.com/watch?v=kzsHJcA8YSk

Abyssal Squid
Jul 24, 2003

There Bias Two posted:

Does the cryo system have backup power? What's the risk of anyone waking up as a result of cutting power?

Yeah this seems like a serious issue. It sounds like the cryo system is upstream of the problem, couldn't we shut down the rest of the ship while leaving cryo powered?

Abyssal Squid
Jul 24, 2003

Okay this is a situation that's been accounted for, A it is. And for the love of god don't wake up security for a repair job, do you have any idea how demoralizing it is to have someone breathing down your neck, forcing you to play "mother may I" every step of the way?

Abyssal Squid
Jul 24, 2003

C, E should have been the plan all along. :colbert:

Abyssal Squid
Jul 24, 2003

Not Alex posted:

Well if the lack of significant atmospheric hydrogen readings is any indication, it's bone-dry. That's a pretty huge hurdle.

There's trace gasses, and even on Earth water vapor is only 3% or less of the atmosphere (it varies, as you may have noticed). Plus it's a cold planet, so most of it should be locked up as ice anyway.

Abyssal Squid
Jul 24, 2003

There Bias Two posted:

Do we have any plans in case the planet is...already occupied?

What did you think the gun arms were for?

Abyssal Squid
Jul 24, 2003

Olothreutes posted:

This is indeed something you can do, I'll put it to a minivote, the first part of the update will be the same either way.

Would you like to wait until your time awake is over to decide who is taking the next shift?
A: Yes.
B: No.

A, no reason it has to be set right now if we're staying up anyway.

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Abyssal Squid
Jul 24, 2003

Olothreutes posted:

What order would you like to wake the teams? This is pretty freeform, and you can change it later if something comes up.
You have Engineering, Science, Medical, Security, Your officers (this includes the department heads but not their teams), and the colonists themselves.

Medical, Officers, Engineering, Science, Security, colonists

Let's take it slowly, so there's someone on hand to greet everybody as they wake up. Personally wake up the first couple of medical staff, then let them wake each other and then the officers. Officers wake each other and their subordinates while letting the medical staff sit back and handle any emergencies, then engineering and science get up to assess the situation. Thaw security after all the specialists are up and around and there's enough people that police would conceivably be necessary.

Set up some basic infrastructure (hydroponics with a first harvest, some living and recreation space) before thawing the colonists, and wake them as gently as possible. Medical or officers to wake the first few, then let colonists greet waking friends and family as they come up, when possible. Sure, it's only an hour or so of distress, but that's an hour of distress that can be avoided or at least mitigated.

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