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“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Escobedo, aka me, Gutter Owl! The game is currently in open beta for Rules Version 0.64. This thread pits Rumda (US) against Electric Hobo (USSR). But we're still looking for additional testers for additional threads! Please sign up in this thread if you're interested in playing! Players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half. REFERENCES RULES * BLANK MAP AND CARDSHEETS Turn Sequence posted:STARVATION PHASE Radiation and Support posted:Dead: 0 pieces, no matter what Action Reference posted:MOVE (1A) Important Reminders posted:
Other Active Games [MELTWATER Playtest] You ever seen a Commie drink a glass of water? Previous threads: [MELTWATER Playtest] Sinewave vs Tricky (Note: Uses outdated rules.) [MELTWATER Playtest] Tricky vs Sinewave 2: Communism Harder [MELTWATER Playtest] We must not allow a mineshaft gap! [MELTWATER Playtest] Toe to toe with the Rooskies gutterdaughter fucked around with this message at 02:44 on Aug 23, 2016 |
# ? Aug 23, 2016 02:27 |
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# ? Apr 24, 2024 02:05 |
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For this playtest, we're upgrading to the shiny new Version 0.64! 0.64 has one significant rule change: The initial Active and Next cards will be visible during the setup phase. (Also, a bunch of ongoing formatting revision that shouldn't impact the actual rules, but will probably make searching for a particular rule harder and more annoying for a little bit! Hooray!)
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# ? Aug 23, 2016 02:28 |
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Let's get started...on setup! Active: H8 & K2 Next: C6 & K4 US: 5 civ, 2 soldier, 2 depot USSR: 6 civ, 2 soldier, 2 depot Electric Hobo, you have the first placement!
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# ? Aug 23, 2016 02:40 |
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Right then! Civilian on J2.
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# ? Aug 23, 2016 08:12 |
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Civ G5
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# ? Aug 23, 2016 20:20 |
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Active: H8 & K2 Next: C6 & K4 US: 4 civ, 2 soldier, 2 depot USSR: 5 civ, 2 soldier, 2 depot Hobo's placement.
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# ? Aug 24, 2016 00:32 |
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Civ at J3.
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# ? Aug 24, 2016 09:05 |
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Civ E4
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# ? Aug 24, 2016 10:38 |
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Supply depot at J3.
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# ? Aug 24, 2016 10:54 |
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Soldier G4
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# ? Aug 24, 2016 12:43 |
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Soldier H6!
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# ? Aug 24, 2016 13:59 |
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Now this is what I like to see. Active: H8 & K2 Next: C6 & K4 US: 3 civ, 1 soldier, 2 depot USSR: 4 civ, 1 soldier, 1 depot Rumda's placement.
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# ? Aug 24, 2016 15:05 |
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Soldier H7
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# ? Aug 24, 2016 17:06 |
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Civ F2.
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# ? Aug 24, 2016 17:43 |
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Civ E1
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# ? Aug 24, 2016 19:39 |
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Soldier H4.
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# ? Aug 24, 2016 20:23 |
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Active: H8 & K2 Next: C6 & K4 US: 2 civ, 2 depot USSR: 3 civ, 1 depot Rumda's placement.
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# ? Aug 24, 2016 23:18 |
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Gutter Owl posted:
Civ F6
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# ? Aug 25, 2016 13:48 |
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Civ F2.
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# ? Aug 25, 2016 13:56 |
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Depot F6
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# ? Aug 26, 2016 11:14 |
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Civ H5.
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# ? Aug 26, 2016 20:13 |
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Active: H8 & K2 Next: C6 & K4 US: 1 civ, 1 depot USSR: 1 civ, 1 depot Almost there! Rumda, your placement.
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# ? Aug 26, 2016 23:32 |
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Civ F3
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# ? Aug 27, 2016 09:37 |
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Civ G2.
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# ? Aug 27, 2016 10:06 |
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Depot F3
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# ? Aug 27, 2016 10:42 |
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Depot at J5.
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# ? Aug 27, 2016 17:10 |
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Let's get this party started! Active: H8 & K2 Next: C6 & K4 US STARVATION Skipped this turn. US ACTION Rumda, let's rock!
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# ? Aug 27, 2016 22:51 |
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Pressgang E1 Threaten F2 to F1 and E2 Move E1 to F2
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# ? Aug 28, 2016 09:32 |
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Rumda posted:Move E1 to F2 How many?
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# ? Aug 28, 2016 09:49 |
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Sorry all of them
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# ? Aug 28, 2016 10:51 |
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US DOOMSDAY Radiation spreads. Active: C6 & K4 Next: G1 & K4, refugee J1 USSR STARVATION Skipped this turn. USSR ACTION Hobo, you're up!
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# ? Aug 28, 2016 22:15 |
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Move G1 to G2. G2 threatens F3, moving him to F2. Move Both from G2 to F3. Move guy in K2 to J2.
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# ? Aug 29, 2016 10:20 |
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USSR DOOMSDAY Radiation advances. Active: G1 & K4, refugee J1 Next: E6 & J7, refugee H8 US STARVATION F1 - One USSR civ dies (assuming Rumda takes it over the neutral). F2 - One US civ defects to USSR F3. One US civ dies. K2 - One Neutral civ dies. K4 - One USSR civ flee to J3. One USSR civ and one Neutral civ die. I think I did all of this correctly, with no other options available. Please correct me if I'm wrong. I'm not perfect. US ACTION Hobo, the communists are in the gutterdaughter fucked around with this message at 21:55 on Aug 29, 2016 |
# ? Aug 29, 2016 11:37 |
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I'll celebrate I am the communists this time around And I think 1 guy dies in F1 as well?
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# ? Aug 29, 2016 11:54 |
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Electric Hobo posted:And I think 1 guy dies in F1 as well? Right you are. gutterdaughter fucked around with this message at 12:06 on Aug 29, 2016 |
# ? Aug 29, 2016 12:03 |
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Attack H4 Move A2 to B2 Move both from B2 to D4
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# ? Aug 29, 2016 12:18 |
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Rumda posted:Attack H4 Where do you want to drop the radiation? You have a lot of options right now. D3, D6, E6, F7, G7, K6, and K3 are all 3 hexes away from G4, and unoccupied.
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# ? Aug 29, 2016 21:50 |
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WAIT UP. I screwed up a bit on starvation. Only one red civ could flee to J3 last turn, since it's now dirty snow +1. Fixing. Shouldn't majorly impact your move, Rumda.
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# ? Aug 29, 2016 21:53 |
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Gutter Owl posted:Where do you want to drop the radiation? You have a lot of options right now. J3 is 2 away.
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# ? Aug 29, 2016 21:53 |
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# ? Apr 24, 2024 02:05 |
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Rumda posted:J3 is 2 away. ...so it is. I am clearly not firing on all cylinders right now. And J4 is also 2 away, and unoccupied. So J4 it is. Update shortly.
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# ? Aug 29, 2016 21:56 |