Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964



MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Escobedo, aka me, Gutter Owl! The game is currently in open beta for Rules Version 0.64.

This thread pits Rumda (US) against Electric Hobo (USSR). But we're still looking for additional testers for additional threads! Please sign up in this thread if you're interested in playing!

Players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half.

REFERENCES
RULES * BLANK MAP AND CARDSHEETS

Turn Sequence posted:

STARVATION PHASE
Ignore on your first turn.
  • Flee to friendly
  • Defect to enemy/neutral
  • Starve to death

ACTION PHASE
Spend up to 4 Actions.
  • Move
  • Threaten*
  • Pressgang*
  • Raid*
  • Attack
  • Move Supply (2 actions)
  • Militarize (all 4 actions)
*blocked by enemy soldiers

DOOMSDAY PHASE
Resolve Doomsday card.
  • Add radiation
  • Add refugees
  • Reveal new card
Ignore if deck is empty.

Radiation and Support posted:

Dead: 0 pieces, no matter what
Dirty Snow: 1 piece
Dirty Ice: 2 pieces
Clean Snow: 2 pieces
Clean Ice: 3 pieces
Supply Depot: +1 adjacent friendly

Action Reference posted:

MOVE (1A)
Move any # friendly civs/soldiers from one hex to an adjacent hex. Can't move into enemy hex, civs can't enter radiation.

THREATEN (1A)
Move an enemy civilian. Must have more pieces and/or soldier. Blocked by enemy soldiers.

PRESSGANG (1A)
Convert neutral civilian (with optional move). Must have more pieces and/or soldier. Blocked by enemy soldiers.

RAID (1A)
Sacrifice soldier to destroy supply depot. Blocked by enemy soldiers.

ATTACK (1A)
Sacrifice soldier to kill enemy soldier. Spreads radiation to nearest dirty hex.

MOVE SUPPY (2A)
Move supply depot from friendly hex to adjacent friendly hex.

MILITARIZE (4A)
Upgrade 1 or 2 friendly civs to friendly soldiers. Cannot upgrade civs adjacent to enemies.

Important Reminders posted:

  • The current player decides any ties for starvation and doomsday placement. Letting your people starve into an enemy turn is a Bad Idea.
  • A Move must be from a single hex to a single hex. You cannot split up pieces without using multiple actions.
  • Soldiers block adjacent hexes from performing a Threaten/Pressgang/Raid. Soldiers do not necessarily defend adjacent hexes from being targeted by these actions.
  • Move Supply requires a friendly piece in both the origin space and the destination space.

Other Active Games
[MELTWATER Playtest] You ever seen a Commie drink a glass of water?

Previous threads:
[MELTWATER Playtest] Sinewave vs Tricky (Note: Uses outdated rules.)
[MELTWATER Playtest] Tricky vs Sinewave 2: Communism Harder
[MELTWATER Playtest] We must not allow a mineshaft gap!
[MELTWATER Playtest] Toe to toe with the Rooskies

gutterdaughter fucked around with this message at 02:44 on Aug 23, 2016

Adbot
ADBOT LOVES YOU

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
For this playtest, we're upgrading to the shiny new Version 0.64! 0.64 has one significant rule change: The initial Active and Next cards will be visible during the setup phase. (Also, a bunch of ongoing formatting revision that shouldn't impact the actual rules, but will probably make searching for a particular rule harder and more annoying for a little bit! Hooray!)

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Let's get started...on setup!


Active: H8 & K2
Next: C6 & K4

US: 5 civ, 2 soldier, 2 depot
USSR: 6 civ, 2 soldier, 2 depot

:siren: Electric Hobo, you have the first placement! :siren:

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Right then!

Civilian on J2.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Civ G5

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Active: H8 & K2
Next: C6 & K4

US: 4 civ, 2 soldier, 2 depot
USSR: 5 civ, 2 soldier, 2 depot

Hobo's placement.

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Civ at J3.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Civ E4

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Supply depot at J3.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Soldier G4

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Soldier H6!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Now this is what I like to see.


Active: H8 & K2
Next: C6 & K4

US: 3 civ, 1 soldier, 2 depot
USSR: 4 civ, 1 soldier, 1 depot

Rumda's placement.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Soldier H7

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Civ F2.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Civ E1

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Soldier H4.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Active: H8 & K2
Next: C6 & K4

US: 2 civ, 2 depot
USSR: 3 civ, 1 depot

Rumda's placement.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Gutter Owl posted:


Active: H8 & K2
Next: C6 & K4

US: 2 civ, 2 depot
USSR: 3 civ, 1 depot

Rumda's placement.

Civ F6

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Civ F2.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Depot F6

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Civ H5.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Active: H8 & K2
Next: C6 & K4

US: 1 civ, 1 depot
USSR: 1 civ, 1 depot

Almost there! Rumda, your placement.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Civ F3

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Civ G2.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Depot F3

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Depot at J5.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
:frogsiren: Let's get this party started! :frogsiren:


Active: H8 & K2
Next: C6 & K4

US STARVATION
Skipped this turn.

US ACTION
Rumda, let's rock!

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Pressgang E1

Threaten F2 to F1 and E2

Move E1 to F2

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Rumda posted:

Move E1 to F2

How many?

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Sorry all of them

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
US DOOMSDAY
Radiation spreads.


Active: C6 & K4
Next: G1 & K4, refugee J1

USSR STARVATION
Skipped this turn.

USSR ACTION
Hobo, you're up!

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Move G1 to G2.
G2 threatens F3, moving him to F2.
Move Both from G2 to F3.
Move guy in K2 to J2.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
USSR DOOMSDAY
Radiation advances.


Active: G1 & K4, refugee J1
Next: E6 & J7, refugee H8

US STARVATION
F1 - One USSR civ dies (assuming Rumda takes it over the neutral).
F2 - One US civ defects to USSR F3. One US civ dies.
K2 - One Neutral civ dies.
K4 - One USSR civ flee to J3. One USSR civ and one Neutral civ die.



I think I did all of this correctly, with no other options available. Please correct me if I'm wrong. I'm not perfect.

US ACTION
Hobo, the communists are in the funhouse supply depot! Whatcha gonna do?

gutterdaughter fucked around with this message at 21:55 on Aug 29, 2016

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
I'll celebrate :toot: I am the communists this time around :toot:

And I think 1 guy dies in F1 as well?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Electric Hobo posted:

And I think 1 guy dies in F1 as well?

Right you are. Fixing Fixed.

gutterdaughter fucked around with this message at 12:06 on Aug 29, 2016

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Attack H4

Move A2 to B2
Move both from B2 to D4

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Rumda posted:

Attack H4

Where do you want to drop the radiation? You have a lot of options right now.

D3, D6, E6, F7, G7, K6, and K3 are all 3 hexes away from G4, and unoccupied.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
WAIT UP.

I screwed up a bit on starvation. Only one red civ could flee to J3 last turn, since it's now dirty snow +1. Fixing. Shouldn't majorly impact your move, Rumda.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Gutter Owl posted:

Where do you want to drop the radiation? You have a lot of options right now.

D3, D6, E6, F7, G7, K6, and K3 are all 3 hexes away from G4, and unoccupied.

J3 is 2 away.

Adbot
ADBOT LOVES YOU

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Rumda posted:

J3 is 2 away.

...so it is. I am clearly not firing on all cylinders right now.

And J4 is also 2 away, and unoccupied. So J4 it is. Update shortly.

  • Locked thread