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This stage really reminds me of Gunstar Heroes' airship one. I really liked the vertical screens analysis, it's one of those things I probably would never have noticed unless pointed out, since I'd be too bloody furious about having missed a jump again. Also: "I don't think this screen is that difficult", said Kaubocks as he navigated a level with changing wind patterns, pogo'd on cannonballs and proceeded to clown one of the widely acclaimed most difficult bosses in the game. Showoff.
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# ? Oct 21, 2016 17:26 |
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# ? Mar 28, 2024 13:32 |
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Kaubocks posted:I'm glad I'm not on a Thursday update schedule-- I have no idea how I'd stack up against the Logan trailer, Red Dead Redemption 2 teaser, and Nintendo Switch reveal! Good verticality talk! I said before that Stranded Ship was a difficult stage for me, but after completing my first playthrough and seeing my stats, Flying Machine gave me by far my most deaths of any stage. I think it was the area with the spikes and shifting winds that Kaubocks breezed through. Had no idea Propeller Knight could be cheesed with the timing on those hits! It felt like the fastest boss fight yet. Buzzsaw Roomba fucked around with this message at 17:59 on Oct 21, 2016 |
# ? Oct 21, 2016 17:56 |
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Kaubocks posted:I'm glad I'm not on a Thursday update schedule-- I have no idea how I'd stack up against the Logan trailer, Red Dead Redemption 2 teaser, and Nintendo Switch reveal! 1) I hate waiting around and getting a feel for the situation 2) It's at the tail-end of a bunch of other technical screens that you just cannot go through quickly 3) Every tiny mistake is instant death This caused me no end of frustration. Not because it is objectively hard to understand what you have to do; that is not the point. It is psychologically hard to restrain yourself, keep going through the same motions over and over again to reach the screen of death, play it safe, wait, don't gently caress up the execution, all with the threat of going through all of the other poo poo, with the other instant death pits and the most annoying enemies in the game if you slip up just a bit. Absolutely voted worst screen in Shovel Knight. Also, we had already two great wind screens which is something that hasn't been pulled off since Donkey Kong Country 2 (which pulled off a lot of things brilliantly): first you got wind that only helps you by pushing you forward, making long jumps possible and never asks of you poo poo like "now do a normal-length jump onto a tiny platform, hyuck" or fight minibosses between pits while its blowing or such romhack nonsense. Then you got wind that does push against you, but the combination with the auto-scroller means that it's not the wind that ultimately controls you speed, so it's not that bad, and they were again smart enough not to put in too difficult platforming or a slew of homing enemies or whatever else into it. That's great! That's brilliant! That's where they should have stopped! Seeing as how long some of the single screens take anyway because Propeller Knight's stage is very much a puzzle platformer-type deal, much more so than other stages even though they all have puzzly elements, I think the stage feels by far the longest to play through. Especially if you are doing it fresh and are cautious around the many pits. In my opinion, nothing would have been lost by simply excising those last two screens - they don't even build on existing gimmicks (like the DKC2 level with the wind first from behind, then in front, then switching did), it's practically an entirely new one. For each screen. gently caress those screens. Also, instant death in bossfight is almost never fun. I think Polar Knight is just veering on the "ok" side of things because he's so big that you can use his body as a pogo-platform to avoid the spikes, but Propeller doesn't have this luxury, happens to be one of the fastest bosses period and can mimic the wonderful ability of the green rear end in a top hat fuckers to actively pull you into the pit. Not fun either, especially after the nightmare of his stage. I loathe replaying this.
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# ? Oct 21, 2016 17:56 |
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I never stopped to appreciate how pretty the background on this stage is. Spoilers: it's very pretty
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# ? Oct 21, 2016 18:32 |
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You gyroscopic jester is a great insult. Bit I must confess, the music I thought was the most disappointing. It starts off great but then just... becomes very generic sounding.
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# ? Oct 21, 2016 18:44 |
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Propeller rats are, in fact, the cutest.
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# ? Oct 21, 2016 18:53 |
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Cool, you found the InfiniDagger.
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# ? Oct 21, 2016 19:46 |
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Okay, so, the music in this stage isn't my favorite in the game, but it is the track that most impressed me in the game, specifically because the first part sounds like the music is being heard through a spinning fan. It's uncanny how I understood that instinctively the first time I played the stage.
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# ? Oct 21, 2016 22:46 |
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Can we take a moment to talk the rose that Propellor Knight threw when he was defeated? I love Propellor Knight, even if his fight kills me every time.
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# ? Oct 21, 2016 23:46 |
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Got a couple new music sheets-- let's check 'em out! 38 - High Above the Land A grand airship, once the pinnacle of luxury transportation. "I penned this track in a mere 3 hours, in front of a live audience! How? YEARS of study!" 39 - The Spin Controller Don't go overboard, or you will find yourself foiled by Propeller Knight! "NEVER take a gig on an airship. They made me sleep in the cargo bay! Rubbish!" Simply Simon posted:wind I do 100% agree with you that Propeller Knight handles instant death poorly but I chumped on him too hard to really expand on that. The part where I move to the left just before he lands from flying? You're basically dead if you stand in the middle of the screen since he'll just push you into a hole. That's not particularly fun for anyone involved. C-Euro posted:I never stopped to appreciate how pretty the background on this stage is. Maybe you should pay attention when people are talking to you. (I really like seeing the Tower of Fate in the background as you progress through the level!)
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# ? Oct 21, 2016 23:56 |
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Loved the rats, the rat discussion, the rat vote, the propellors, all of it. Wishin we had a proprat smiley.
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# ? Oct 22, 2016 01:43 |
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God the Music/SF/Visuals/everything about this game is beautiful.
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# ? Oct 22, 2016 02:19 |
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Those green propeller dudes can gently caress off forever
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# ? Oct 22, 2016 02:25 |
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Color Printer posted:Those green propeller dudes can gently caress off forever They have to be that lovely to make up the cosmic balance for how great the proprats are.
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# ? Oct 22, 2016 03:52 |
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Simply Simon posted:It's me, I'm the guy who hates the changing wind screen. My biggest problem is three-fold: I understand and largely appreciate your philosophy on level design, but it's not the only philosophy. And I also don't think that screen is bad at all, but it's funny you bring up DKC2 because Gusty Glade and Animal Antics ask far more of the player in a far less forgiving manner (some of the wind triggers in GG are real finicky)
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# ? Oct 22, 2016 05:51 |
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Proprats are great, but I think propchinchillas would be cuter.
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# ? Oct 22, 2016 05:52 |
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# ? Oct 22, 2016 06:12 |
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also there's no shame in using the phase locket! good
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# ? Oct 22, 2016 06:19 |
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I don't think I ever got around to beating propeller knight.
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# ? Oct 22, 2016 06:45 |
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Looper posted:I understand and largely appreciate your philosophy on level design, but it's not the only philosophy. quote:And I also don't think that screen is bad at all, but it's funny you bring up DKC2 because Gusty Glade and Animal Antics ask far more of the player in a far less forgiving manner (some of the wind triggers in GG are real finicky) Windy Well is also quite nice because the wind often prevents you from falling down, an issue many vertical levels have, so it's both a core level design element and progress tool and a safety net. Again, you can bypass the triggers by just falling in the wrong places which doesn't make it perfect, but it's better than nothing!
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# ? Oct 22, 2016 09:33 |
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Not an emptyquote
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# ? Oct 22, 2016 09:57 |
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this is when a good lp became a great lp
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# ? Oct 22, 2016 12:21 |
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Looper posted:I understand and largely appreciate your philosophy on level design, but it's not the only philosophy. And I also don't think that screen is bad at all, but it's funny you bring up DKC2 because Gusty Glade and Animal Antics ask far more of the player in a far less forgiving manner (some of the wind triggers in GG are real finicky) I don't remember Gusty Glade, but Animal Antics is the final level in an optional bonus world. It's not really fair to directly compare it to mainline levels since bonus world levels like in Lost World and Star Road are designed to be both absurdly difficult and more playful in what is allowed. The built in intention is that only a small percentage of players will even see these later worlds and a smaller number of them will actually complete them. For Animal Antics, control snapping bullshit is a feature not a flaw (though I will concede that they may have overdone it).
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# ? Oct 22, 2016 17:22 |
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Propeller Knight and his stage seems to mostly be about reflexes. It reminds me a lot of Proton Jon's run through Ninja Gaidan: either you know something is coming or you have the reflexes to react to something and learn from it. The pattern wind area is a little mean, since it seems easy that a player will kill themselves doing usual player things simply because the third stage comes out so late.
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# ? Oct 23, 2016 09:26 |
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A small version for posting shenanigans:
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# ? Oct 23, 2016 20:42 |
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Just one more member of the Order of No Quarter remains so let's get to it! Phone posting so I really hope the formatting goes through correctly... Gonna be a pain to fix if not.
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# ? Oct 25, 2016 17:18 |
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So when I said a while back that my favourite music track was later in the game... well, here we are. I'm a sucker for a good bassline, and Clockwork Tower's theme, "Of Devious Machinations" delivers that in spades (ahem). And as with the Flying Machine's propeller noises, the incidental noises do a great job of sounding like a giant clock.
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# ? Oct 25, 2016 17:52 |
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I'm saddened that you didn't utter "Metal Gear?!". It seemed the most appropriate place to do so.
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# ? Oct 25, 2016 18:23 |
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That giant mecha reveal
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# ? Oct 25, 2016 20:25 |
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bman in 2288 posted:I'm saddened that you didn't utter "Metal Gear?!". It seemed the most appropriate place to do so. Woodn't that be "Wooden Gear?!" Tinker Knight is by far the most adorable boss. Perhaps he's the one putting propellers on the proprats.
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# ? Oct 25, 2016 21:15 |
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Yeah, ever since I figured out how Mecha Tinker Knight works, I take less damage from him than his first form. The easiest boss by far.
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# ? Oct 25, 2016 21:15 |
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gently caress that vertical autoscroller. It is an incredibly frustrating section, and it probably resulted in about a solid 10-15% of my deaths in the entire game.
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# ? Oct 25, 2016 21:27 |
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White Coke posted:Woodn't that be "Wooden Gear?!" Nah. Look at it. Mostly, if not entirely, metal. And the gears, so many of them.
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# ? Oct 25, 2016 22:05 |
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Incidentally, one neat speedrunning trick you can do with the mobile gear is bypassing most of that horizontal "fake autoscroller" section. Just plop it on the spikes and away you go!
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# ? Oct 25, 2016 22:59 |
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There's another neat trick with the Mobile Gear, but I'm going to hold off on saying what it is because I think Kaubocks wants to show it off himself. The Mecha fight really is ridiculously easy; if you time your bounces right, you can maneuver around the right-firing shoulder missile and continue bouncing on Tinker Knight, such that you only have to see him charge once.
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# ? Oct 25, 2016 23:15 |
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Some more astute viewers may notice that in this level I actually picked up three music sheets instead of the usual two. Let's check out what they are! 33 - Of Devious Machinations A riveting tale of a mechanical marauder, gearing up for domination. "I tried explaining noise channel manipulation to Tinker Knight. His response: 'Do your job, Bard.' The nerve!" 34 - The Schemer Short in stature, short in speech, short in patience! "Ol' Tinker takes his work seriously, so I wanted to keep things completely serious." 35 - The Destroyer ...But very large in ambition, and heavy in firepower. "I could hardly hear myself think over that cursed tank, with all those missiles going off!" MachuPikacchu posted:There's another neat trick with the Mobile Gear, but I'm going to hold off on saying what it is because I think Kaubocks wants to show it off himself. If we're thinking of the same thing, I do! To be a smidge clearer for those in the know, well... let's just say aesthetic isn't the only reason I name dropped Metal Man.
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# ? Oct 25, 2016 23:36 |
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Well, that's the Order of No Quarter dealt with. Now we get to the bit where the game stops loving around, because god drat did some parts of the endgame get hard for me. I'm looking forward to seeing how Kaubocks dismantles them!
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# ? Oct 26, 2016 00:02 |
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Just a quick update on tomorrow: My home internet has been going me lots of issues lately and I have a technician coming out to check it out. I also have an incredibly important appointment to attend early afternoon! Just letting y'all know that if I DO have the means of publishing tomorrow's video, it'll likely be up a bit later than usual.
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# ? Oct 27, 2016 17:59 |
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Simply Simon posted:I have been criticized in the past that I present my opinion as fact and try to drown out other people's opinion, which I don't actually want to do, so I made specifically sure that I sprinkled in a lot of "in my opinion" and "I think" in this post. Was that still not enough? Honest question. I like writing a lot of words at once, that's just how I write, it's not meant to be a tactic or anything. Of course it's fine to think differently. Oh no you're not at all coming off that way at all, don't worry! I'm sorry, I wasn't trying to attack you. I do agree that Windy Well is a really good level and example of the wind mechanic used uh, well
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# ? Oct 28, 2016 03:08 |
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# ? Mar 28, 2024 13:32 |
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It's okay, everyone! Calm down! Your regularly scheduled update is here: Since I'm actually home when I posted this I'm gonna edit this post with the new music sheets 9 - Bucklers and Bonnets This song just makes you want to try out new types of armor, right? "My suggestion to incorporate anvils into this composition was tossed aside. PAH! I say, make music not war!" 17 - Requiem of Shield Knight Your memories still haunt you, even when you dream. "My string quartet is available to play weddings and funerals. Here, take my bard card!" Requiem of Shield Knight is probably my favorite song in the game. ...this isn't the bard speaking, this is me. I like it a lot! I just think the nightmare sections are super well done. Kaubocks fucked around with this message at 21:01 on Oct 28, 2016 |
# ? Oct 28, 2016 20:52 |