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Samovar posted:Man, I was bad at this game. You defeated him handily. It's in development now.
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# ¿ Sep 23, 2016 20:10 |
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# ¿ Apr 27, 2024 11:43 |
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Looper posted:I understand and largely appreciate your philosophy on level design, but it's not the only philosophy. And I also don't think that screen is bad at all, but it's funny you bring up DKC2 because Gusty Glade and Animal Antics ask far more of the player in a far less forgiving manner (some of the wind triggers in GG are real finicky) I don't remember Gusty Glade, but Animal Antics is the final level in an optional bonus world. It's not really fair to directly compare it to mainline levels since bonus world levels like in Lost World and Star Road are designed to be both absurdly difficult and more playful in what is allowed. The built in intention is that only a small percentage of players will even see these later worlds and a smaller number of them will actually complete them. For Animal Antics, control snapping bullshit is a feature not a flaw (though I will concede that they may have overdone it).
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# ¿ Oct 22, 2016 17:22 |
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Seriously, once you get a hang of how plague knight controls, you will never want to go back to shovel knight. Bouncing around the stages is too much fun. I loved shovel knight, but enjoyed Plague of Shadows twice as much.
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# ¿ Nov 10, 2016 02:08 |