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Hey, thanks for doing these! I know they added the keys for Redux, but did they add extra safes? I don't remember seeing the ones in Separation or Facility. I have been missing a few things (sorry ) so I may have just skipped them, but I looked up a guide and apparently there's one in Bandits that I'm 99% sure it's not in the base game.
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# ? Oct 20, 2016 23:53 |
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# ? Apr 20, 2024 02:28 |
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Update time! Errata: I call the Duplet 'Duet' during this video. Apologies, but this is one of the longer videos and the reencoding + uploading would take longer than I think a misspell warrants. Apologies, and I hope you'll enjoy the video regardless. Where we go for a ride. Journal entries for this update: This is where levels are gonna start getting longer and generally less chatty (there will still be a lot of going on, fret not), so I may start shutting my trap more often as well. (This may also turn out to be a lie, I talk a lot during this one.) Fun fact: Andrew used to look... different... in 2033: Edmond Dantes fucked around with this message at 19:57 on Oct 21, 2016 |
# ? Oct 21, 2016 19:27 |
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Ah, Regina. This is my favorite level in the series because the atmosphere is amazing. It also doesn't hurt that you're free to explore without a time constraint like on the surface.
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# ? Oct 21, 2016 19:40 |
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Edmond Dantes posted:
Also, you're not stabbing them nearly enough. I never used anything other than the flashlight + knife strikes against the bugs. I really don't recall that spider jump QTE. Maybe it's not there in Redux? Or I never entered that particular room? Have you watched the Russian version of the Three Musketeers? It's pretty good. For reasons that will become clear in the next level, I was never too bothered about picking up all the military rounds lying around. I kinda feel like all the "indicators" you've switched to military rounds pale before "you're setting thing on fire now". If you can't notice that, then the other UI elements don't stand a chance. Xander77 fucked around with this message at 20:00 on Oct 21, 2016 |
# ? Oct 21, 2016 19:43 |
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SardonicTyrant posted:Ah, Regina. This is my favorite level in the series because the atmosphere is amazing. It also doesn't hurt that you're free to explore without a time constraint like on the surface. This is one of the main reasons I told people who were not happy about the more 'obvious' supernatural stuff to be a little patient, because I love the hospital sequence. We'll see the others in later updates. Xander77 posted:"I love the Duet". (Which, again, is why built-in subs are kinda cumbersome) Yeah, I remembered you can actually stab the bastards while rewatching the footage. I keep forgetting there's actually a melee button in this game for some reason. When you linked Russian Musketeers, I wasn't expecting the musical numbers. I'll definitely give this a watch later.
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# ? Oct 21, 2016 20:03 |
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Seeing you fire off MGRs makes me feel not good. As a matter of interest, a question for the engineers of this thread; what type of a mechanism could be employed by the Duet (you know, I preferred it when it was called the Duplet) to prevent an unfired shell being ejected when the barrel is broken? Edit: Ooh! Are we sharing Russian films now? Might I suggest The White Sun of the Desert? Samovar fucked around with this message at 20:25 on Oct 21, 2016 |
# ? Oct 21, 2016 20:21 |
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Samovar posted:As a matter of interest, a question for the engineers of this thread; what type of a mechanism could be employed by the Duet (you know, I preferred it when it was called the Duplet) to prevent an unfired shell being ejected when the barrel is broken? As someone that's used break-action shotguns before, there's generally two types of extractor; either a single 'bar' or two half-moon bars. A particularly strong mainspring on the extractor would pop the empty shell clear out of the barrel, and might pop the unfired shell most of the way out, so you'd have to re-seat it with your thumb. The duplet actually has two extractor arms and springs riding under each barrel, so when it's broken open, the only thing keeping the full shell in the gun is the weight of said shell (remember, a 12-gauge is not lightweight; one shell is 1/12th of a pound, so just over an ounce). One of the upgrades for the duplet turns it into a quad-barreled monstrosity. Naturally, due to the increased weight and load on the extractor spring, you'd need a beefier spring for proper extraction, otherwise you'd end up doing what's done with the sawn-off 12-gauge in STALKER, where the character holds his thumb over the unfired shell, and upends the gun to remove the spent shell.
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# ? Oct 21, 2016 21:13 |
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Edmond Dantes posted:
Samovar posted:Edit: Ooh! Are we sharing Russian films now? Might I suggest The White Sun of the Desert?
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# ? Oct 21, 2016 21:16 |
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Samovar posted:Seeing you fire off MGRs makes me feel not good. tl;dr: Next episode my MGR return, as does the Kalash I picked up on Revolution (Reflex sight/Laser) I somehow lost when recording Regina. Samovar posted:(you know, I preferred it when it was called the Duplet) Xander77 posted:I kinda feel like all the "indicators" you've switched to military rounds pale before "you're setting thing on fire now". If you can't notice that, then the other UI elements don't stand a chance. Edmond Dantes fucked around with this message at 21:36 on Oct 21, 2016 |
# ? Oct 21, 2016 21:32 |
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Was the disappearing Watchman a cut or a bug?
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# ? Oct 21, 2016 22:52 |
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[quote="Edmond Dantes" post=""465612219"] I'm just providing a public service by mentioning them so people don't make the same mistakes I did. Like not noticing stuff bursting into flames [/quote] A post apocalyptic Russian version of Goofus and Gallant? Hmm, now I want to see the trailer for that game...
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# ? Oct 21, 2016 22:58 |
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Xander77 posted:USSR movies (or possibly Russian movies to this day, I haven't exactly been keeping up) loved their diegetic musical numbers. Part of the training for a proper people's artist was musical and vocal, and they wanted to use that onscreen. Well, mine did too! Like... ... ...Turkmenistan...?
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# ? Oct 21, 2016 23:04 |
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Still appreciate how you can manage to get through the spider sections and not have the subtitles "AAAAAAAAAAAA". The ghosts are a notable second-place in terms of "AAAAAAAAAAAA"-inducing creepiness. Something else I want to say, that sniper rifle that you looked at earlier; I always want to use it, but I never get around to doing so. You may get around to talking about it, so I'll hold my tongue.
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# ? Oct 21, 2016 23:23 |
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PurpleXVI posted:Was the disappearing Watchman a cut or a bug? Bug, no idea what the hell happened there. I usually cut during "interact" animations (throwing levers, opening doors, there's a sneaky one when I help Pavel up a wall at the end of Echoes) since they're frame and camera-perfect so it's super easy to. Keep an eye on Artyom's wristwatch Quicksilver6 posted:A post apocalyptic Russian version of Goofus and Gallant? Hmm, now I want to see the trailer for that game... The Dark Railtracer murders everyone, and likes to set enemies on fire by shooting money at them. /edit: bman in 2288 posted:Still appreciate how you can manage to get through the spider sections and not have the subtitles "AAAAAAAAAAAA". The ghosts are a notable second-place in terms of "AAAAAAAAAAAA"-inducing creepiness. That spider at the end of my Musketeers rant made me jump in my seat the first time I played through I'll use it at some point; I didn't pick it up at the time because I wanted to keep something silenced for next level and we still haven't found a silenced Kalash. I wanted the shotgun/Kalash combo for general murdering in Regina. Edmond Dantes fucked around with this message at 23:34 on Oct 21, 2016 |
# ? Oct 21, 2016 23:24 |
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Quote != edit.
Edmond Dantes fucked around with this message at 23:34 on Oct 21, 2016 |
# ? Oct 21, 2016 23:27 |
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Edmond Dantes posted:Artyom sneaks around, never kills unless he has to, and conserves his MRG. Put in a cheery 1950's easy listening soundtrack and a happy go lucky sounding narrator and we're gold!
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# ? Oct 22, 2016 00:32 |
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Edmond Dantes posted:Hey, thanks for doing these! I know they added the keys for Redux, but did they add extra safes? I don't remember seeing the ones in Separation or Facility. Don't worry about missing things, there is just so much to see in the Metro that it's nearly, if not at all, impossible to see it all in one playthrough. I have 100%:ed LL and LL Redux and I'm still finding new things! For example, if you are damaged after the watchmen fight in "Ashes", Anna will urge you to use a medkit ("I need you alive!") instead of commending your shooting ("Maybe you're not a rabbit"). Similarly, in your video you knifed the guard at the airlock in "Pavel", but if you don't he will say "Who the gently caress are you?!" and Pavel will retort "Just a passer-by, he's already leaving! " and throw a knife at the guard. One optional line I knew from before is if you shoot the lurker mutant in the tunnels in "Ashes", Anna will compliment your reflexes. I reinstalled LL classic to make sure, but that's basically it about safes. The safes in Torchlight and Bolshoi are new, the rest are there (I think), except locked. Anyway, about the newest video! First accidental MGR switch! MGR does make a slightly different sound, but the fire is the most obvious sign you're firing MGR in Ranger Hardcore. I remember the Watchman chase in "Regina" to be quite hard on Survival Ranger Hardcore, so I think i switched to MGR on purpose for that segment. What use is money when you are too dead to spend it? Since you mentioned getting a lot of filters, I want to bring up something: The amount of filters you can carry is determined by difficulty level. Before opening the gate in Regina I capped out at 30 mins (Spartan Ranger Normal), then you have to expend filters before you can pick up more. I don't remember the specifics, but higher difficulty = smaller cap, and Survival has a smaller cap than Spartan. If you don't want the gasmask broken at the end of "Regina", it's possible to remove it when you lose control of the railcar, but before you crash. It doesn't matter much as new masks are littered around the place. Xander77 posted:I really don't recall that spider jump QTE. Maybe it's not there in Redux? Or I never entered that particular room? You've already seen the safe in this episode, but here is where you find the key in Redux. It's the same area with the watchmen.
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# ? Oct 22, 2016 08:55 |
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Update time! Where we share stories over a fire. Journal entries for this update:
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# ? Oct 24, 2016 18:14 |
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Bandits is the one level that has enemies that drop weapons AND a merchant. Good way to make sure you'll never have to scrounge for Military rounds again. All the bandits (including the rapists at the start) have a reaction to hearing and seeing Regina. The bandit sitting in the rail cart the sole surviving vanguard member later moves out of the way has a fun glitch associated with him. If he is alerted in any way whatsoever, he stands up. Once he does, he cannot be knocked out from the ground, and for some reason you can't climb or jump onto the railcart. Have fun replaying the level if you're on a "don't kill any humans" run. You're underutilizing the firebombs. And dealing with monsters is pretty much their only purpose. Xander77 fucked around with this message at 18:57 on Oct 24, 2016 |
# ? Oct 24, 2016 18:50 |
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Ah, I remember encountering those lovely gentlemen just after the refugees, trying to take them down silently, but forgetting I had molotovs assigned as opposed to knives. Oh, what a shame it was. Also, you were drat lucky to be saved by Groucho Marx there at the end.
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# ? Oct 24, 2016 19:24 |
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Xander77 posted:Bandits is the one level that has enemies that drop weapons AND a merchant. Good way to make sure you'll never have to scrounge for Military rounds again. Xander77 posted:The bandit sitting in the rail cart the sole surviving vanguard member later moves out of the way has a fun glitch associated with him. If he is alerted in any way whatsoever, he stands up. Once he does, he cannot be knocked out from the ground, and for some reason you can't climb or jump onto the railcart. Have fun replaying the level if you're on a "don't kill any humans" run. Xander77 posted:You're underutilizing the firebombs. And dealing with monsters is pretty much their only purpose. Samovar posted:Ah, I remember encountering those lovely gentlemen just after the refugees, trying to take them down silently, but forgetting I had molotovs assigned as opposed to knives. Oh, what a shame it was. And you better believe the subtitle for the next episode will mention Groucho.
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# ? Oct 24, 2016 19:42 |
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Samovar posted:Ah, I remember encountering those lovely gentlemen just after the refugees, trying to take them down silently, but forgetting I had molotovs assigned as opposed to knives. Oh, what a shame it was. It's just such a lovely feeling, isn't it, letting loose after so much sneaking around both the Nazis and the Reds. Using a Molotov on the "lovely gentleman" is out, because of the lady nearby, but lobbing one into a corridor tight with the bastards... catharsis Come top think of it- is there an achievement for going the whole game as a pacifist, or is it just a skill thing to do? I know there are certain levels with a pacifist achievement...
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# ? Oct 24, 2016 23:08 |
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resurgam40 posted:It's just such a lovely feeling, isn't it, letting loose after so much sneaking around both the Nazis and the Reds. Using a Molotov on the "lovely gentleman" is out, because of the lady nearby, but lobbing one into a corridor tight with the bastards... catharsis Come top think of it- is there an achievement for going the whole game as a pacifist, or is it just a skill thing to do? I know there are certain levels with a pacifist achievement... In the base game, there is an achievement (Shadow Ranger) for killing no human foes, except one you are forced to at the end of the game. In Redux, there is not, so it's a self-imposed challenge at that point.
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# ? Oct 24, 2016 23:23 |
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I like the ghost stories. The one about the black fog is pretty loving spooky.
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# ? Oct 25, 2016 01:18 |
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Sel Nar posted:In the base game, there is an achievement (Shadow Ranger) for killing no human foes, except one you are forced to at the end of the game.
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# ? Oct 25, 2016 02:48 |
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PurpleXVI posted:I like the ghost stories. The one about the black fog is pretty loving spooky. They're great, especially since they're actually plausible in the Metro universe. The second guy tells the story about the Tunnel Master by going "have you heard the one about", but the guy talking about the black fog is talking about something that happened to him. When talking about the Dark Railtracer noone knows what he hell happened because it could have been a single sneaky guy... or it could have been something horrible from the depths of the Metro. I really like the setting for this game.
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# ? Oct 25, 2016 19:29 |
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The book did get the horror setting and suburban legends genre right. Particularly the matter of information propagation in a society without mass communication. Stations that used to be a few minutes away from each other are now the subject of only semi-accurate rumors, while somewhere you could get to in a half-hour train ride is now the stuff of legends.
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# ? Oct 25, 2016 19:33 |
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Bandits! The first time you can (should) really let loose. As always, it's easier to sneak but you don't have to go out of your way to knock people out. In the subway station fortification where Edmond Dantes got spotted, you can open the metal plates and I think the bandits will if you raise an alarm. If you want to you can snipe at the bandits in the train from here, I think that's what they'll do to you, at least. The nosalis gauntlet is tense, especially so on Ranger difficulties. If you get cornered, two nosalises will wreck you on Survival Ranger. As I recall, the previous LL LP ended her or after the next level, so if anyone was following that, this should be exciting! The safe and the key are both in the bandits' fortified station - they key in a train on the one side, and the safe where you throw the lever. It replaces the box where ED found medkits. Xander77 posted:No human foes in the sneakable levels. The levels that force you into a firefight allow you to kill everyone, rather than "one foe". PurpleXVI posted:I like the ghost stories. The one about the black fog is pretty loving spooky.
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# ? Oct 27, 2016 10:07 |
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Or is it Sputnik posted:
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# ? Oct 27, 2016 10:26 |
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One can reset achievements?
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# ? Oct 27, 2016 10:35 |
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Or is it Sputnik posted:Have I got a DLC pack for you then! Wait, which DLC pack?
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# ? Oct 27, 2016 11:00 |
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double nine posted:One can reset achievements? Xander77 posted:I have no idea what you're reading that considers that above "contested", but they are really not. Both snip and snip allow you to kill as many people as you'd like. Someone like prenatual may be able to finish them while only knocking people out, but regular gamers aren't really expected to do that. drkeiscool posted:Wait, which DLC pack?
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# ? Oct 27, 2016 11:20 |
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Or is it Sputnik posted:It replaces the box where ED found medkits. Aha! I knew it! (I'm just happy I didn't actually miss it this time )
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# ? Oct 27, 2016 14:34 |
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One big nitpick I have with the game, and especially pronounced here: You get the night-vision goggles way too late in the game, when it stops being as useful.
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# ? Oct 27, 2016 18:42 |
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Or is it Sputnik posted:Check your PM:s. Awesome, thanks!
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# ? Oct 28, 2016 10:11 |
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Update time! Where we go fishing with Groucho. Journal entries for this update: Really short update today, but next one will make up for it by being our longest (and iest) one yet. Also, there's a spooky sale over at Steam, and The Metro Redux Bundle is $7.50, includes 2033 Redux and Last Light Redux (includes all DLC).
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# ? Oct 28, 2016 20:33 |
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You've missed the Preved you can get if you jump onto the rail car just before the first shrimp attack.
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# ? Oct 28, 2016 21:19 |
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You know, some FPS games have every helicopter or plane you travel in be shot down. I feel like Metro has every rail car or boat you travel in be ambushed, overturned, crashed, has Artyom knocked off it, etc. something. There's no such thing as a journey just from one place to another without anything trying to murder you. Which I guess is what does a lot to sabotage, for me, the feeling of the Metro world as a believable one. Like, supposedly there are merchants, traders, caravans, etc. but unless we're just only taking all the lovely routes, it feels like no one who isn't a protagonist gets anywhere without a bullet in the head or two nosalises up the dickhole. I know it's a petty thing, but it's just there to me.
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# ? Oct 28, 2016 21:22 |
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PurpleXVI posted:You know, some FPS games have every helicopter or plane you travel in be shot down. I feel like Metro has every rail car or boat you travel in be ambushed, overturned, crashed, has Artyom knocked off it, etc. something. There's no such thing as a journey just from one place to another without anything trying to murder you. Artyom has Spectacularly bad luck, but his travels and travails do tend to take him through dangerous places that are less-often patrolled by human forces, which allow critters like Nosalis and shrimp to thrive. As was shown at the end of the second foray on the surface/the start of Teatr, heavy guards with flamethrowers occasionally foray out to clear out monster dens, to keep traveling lanes clear as best they can, even with the toxic conditions of the surface preventing actual resettlement. A large factor is that Artyom's essentially choosing to go the dangerous but fast route over a slower but more-secure route, as he's actively pursuing someone, as well.
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# ? Oct 28, 2016 21:35 |
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# ? Apr 20, 2024 02:28 |
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Xander77 posted:You've missed the Preved you can get if you jump onto the rail car just before the first shrimp attack. Crap. It's always something. You can (kinda) see it in the car in this shot, it's guarded by the CyberShrimp:
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# ? Oct 28, 2016 21:41 |