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Code Jockey
Jan 24, 2006

69420 basic bytes free
I stopped playing Mario games when they made him talk

WAHOO WAHOO YEE-HAWW WAHOO shut the gently caress up mario

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Code Jockey
Jan 24, 2006

69420 basic bytes free
HEEEERE WE GO right into the trash can

I AM THE TOILET
Jul 11, 2016
i still think crash bandicoot is pretty tight

is crash bandicoot actually bad?

Rutibex
Sep 9, 2001

by Fluffdaddy

Code Jockey posted:

I stopped playing Mario games when they made him talk

WAHOO WAHOO YEE-HAWW WAHOO shut the gently caress up mario

they retroactively added the voices to the GBA re-releases of NES marios :psyduck:

Rutibex
Sep 9, 2001

by Fluffdaddy
i enjoyed (and still enjoy occasionally) these NES classics:
Ducktales
this is like a really good Castlevanaia game, except you are a duck
https://www.youtube.com/watch?v=fiNRIipAQQ8

Wizards and Warriors
another great NES platformer! this one is a little like a metriod game. there are individual levels, but they are really big an free form
https://www.youtube.com/watch?v=L5uZk5qwgjI

Kid Icarus
this is also basically Metriod, but you are a cherub boy. i believe it even uses the Metriod engine (i personally like Kid Icarus better)
https://www.youtube.com/watch?v=ruMWWZ8axeY

Edmund Sparkler
Jul 4, 2003
For twelve years, you have been asking: Who is John Galt? This is John Galt speaking. I am the man who loves his life. I am the man who does not sacrifice his love or his values. I am the man who has deprived you of victims and thus has destroyed your world, and if you wish to know why you are peris

You Are A Elf posted:

Who Framed Roger loving Rabbit was like this, although it was an LJN game, after all.

I love how that game had an 800 number in it to call in real life and get a hint but it's a been phone sex number now for a long time.

Code Jockey
Jan 24, 2006

69420 basic bytes free

Rutibex posted:


Kid Icarus
this is also basically Metriod, but you are a cherub boy. i believe it even uses the Metriod engine (i personally like Kid Icarus better)
https://www.youtube.com/watch?v=ruMWWZ8axeY

ICARUS FIGHTS
MEDUSA ANGELS

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost
The only youtube videos I could find were lovely but there was this rap group called 8-bit that released some good tracks with NES chiptunes around 10 years back. They mostly rapped about getting drunk and playing NES games.

https://myspace.com/8bit/music/song/mario-iii-26729017-26530202

Cnut the Great
Mar 30, 2014

Code Jockey posted:

I stopped playing Mario games when they made him talk

WAHOO WAHOO YEE-HAWW WAHOO shut the gently caress up mario

My first Mario game as a child was Super Mario 64 so this is a sentiment that is completely alien to me.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
i've never played mario 64 or any of them after that so like, if you and i mind melded we'd be exactly one non overlapping gaming history

Cnut the Great
Mar 30, 2014

Jonny 290 posted:

i've never played mario 64 or any of them after that so like, if you and i mind melded we'd be exactly one non overlapping gaming history

Except I've also played all the old Marios.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Rutibex posted:

i enjoyed (and still enjoy occasionally) these NES classics:
Ducktales
this is like a really good Castlevanaia game, except you are a duck
https://www.youtube.com/watch?v=fiNRIipAQQ8

The Moon Theme is so famous, it makes you forget all the music in this game was awesome.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry
To play my dad's gold cartridge Legend of Zelda game, I had to stick a second NES game backwards ontop of the first cartridge that's in the front loader slot, pressing down on it. Somehow that made the system actually work since blowing on it and sticking it in weren't enough.

The NES was a fickle-rear end machine.

Edit: I found licking the inside circuit board and getting it slightly moist was 10x more effective than simply blowing on it :downs:

Wicker Man fucked around with this message at 09:08 on Sep 18, 2016

yeah I eat ass
Mar 14, 2005

only people who enjoy my posting can replace this avatar
I dont know if anyone mentioned it yet but Maniac Mansion was the best nes game. I hate Bernards music though.

I AM THE TOILET
Jul 11, 2016

Murphy Brownback posted:

I dont know if anyone mentioned it yet but Maniac Mansion was the best nes game. I hate Bernards music though.

http://www.crockford.com/wrrrld/maniac.html

this article talks about all the changes they had to make going from pc to nes and all the wackadoo bullshit changes nintendo made them do in order to get approved for release

like they had to change the name of the SCUMM system to something else because nintendo was all "if someone sees that the game is made with scum they're gonna think we're bad"

azurite
Jul 25, 2010

Strange, isn't it?!


Wicker Man posted:

Edit: I found licking the inside circuit board and getting it slightly moist was 10x more effective than simply blowing on it :downs:

I felt a great disturbance in the Retrogaming thread, as if dozens of voices suddenly cried out in disgust and were suddenly describing proper cleaning methods.

yeah I eat ass
Mar 14, 2005

only people who enjoy my posting can replace this avatar

I AM THE TOILET posted:

http://www.crockford.com/wrrrld/maniac.html

this article talks about all the changes they had to make going from pc to nes and all the wackadoo bullshit changes nintendo made them do in order to get approved for release

like they had to change the name of the SCUMM system to something else because nintendo was all "if someone sees that the game is made with scum they're gonna think we're bad"

Was still a great game though and even now I still like to play it through again which I hardly ever do with my other NES games.

Zorodius
Feb 11, 2007

EA GAMES' MASTERPIECE 'MADDEN 2018 G.O.A.T. EDITION' IS A GLORIOUS TRIUMPH OF ART AND TECHNOLOGY. IT BRINGS GAMEDAY RIGHT TO THE PLAYER AND WHOEVER SAYS OTHERWISE CAN, YOU GUESSED IT...
SUCK THE SHIT STRAIGHT OUT OF MY OWN ASSHOLE.

BUY IT.

Cubey posted:

and frankly, mario 64 is not nearly as good a game as mario galaxy in the context of today for these exact same reasons. great level design (except loving hazy loving maze loving cave, gently caress) and a fun cyoa way of going through the game, but it also does not control as well as mario galaxy. like not even a little. but at the time? there was nothing else like it, every 3d platformer before it was absolute dogshit and mario 64 was the game that showed they could work.

Hell no. Galaxy has more shiny, novel ideas per second, but each segment is shallow and small in scope compared to Mario 64's worlds. In 64, every level is a crazy 3d movement sandbox, with lots of ways to traverse each obstacle or slip into an unintended path.

SM64 is about freedom, Galaxy is about trying to catch your attention with shiny distractions.

Jastiger
Oct 11, 2008

by FactsAreUseless
Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too.

Did anyone ever call em?

Ronnie
May 13, 2009

Just in case.
Hi it's me Nintendo and I heard you want us to publish your game on our Nintendo Entertainment System?

That's great! Just follow this procedure and we'll get your game on the biggest console of the 80's.

Step 1: Pitch your game idea to us, we decide if it is good enough for our superior console and brand image.

Step 2: Purchase a licence and our dev kit to make said game.

Step 3: Sign a contract that only allows you to make 5 games a year, you get 20% of the profits made from the game, we own the rights to the IP and you can't make the game for any of our competitors, if you break these rules then we cease all action and black list you from the industry.

Step 4: Buy the cartridges from us, their is a chip shortage so you only get a set amount of cartridges FYI this will be lower than our own titles so we get to sell more copies of our own games.

Step 5: Post copies of your games to us for final assessment, if we demand changes you have to make them and then once changes made send the game back to us. If we find more issues we repeat the process, this will be at your expense

Step 6: Market the game yourself. Our highly conservative Japanese managers have backgrounds in engineering and don't understand the importance of marketing and promotion.

Follow these regulations and we'll allow you to put a fancy gold logo on the game case stating we have approved of this game. Isn't that nice of us? (The logo printing will be paid by yourselves.)

You Are A Werewolf
Apr 26, 2010

Black Gold!

Jastiger posted:

Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too.

Did anyone ever call em?

https://www.youtube.com/watch?v=WnrRjRP871Y&hd=1

SPACE HOMOS
Jan 12, 2005

I grew up playing Jackal and still think the music is rad as hell

https://www.youtube.com/watch?v=lU1Y5pFoevQ

Orkin Mang
Nov 1, 2007

by FactsAreUseless
i had duck gunt

Jastiger
Oct 11, 2008

by FactsAreUseless

SPACE HOMOS posted:

I grew up playing Jackal and still think the music is rad as hell

https://www.youtube.com/watch?v=lU1Y5pFoevQ

That music does own and i still remever it 25 years later.

LP0 ON FIRE
Jan 25, 2006

beep boop
Tiny Toons for NES, to everyone's surprise, was actually a really stellar game. It also had some great music. This castle one, as well as the underwater theme, are my favorites.

https://www.youtube.com/watch?v=uwxRg5vC07s

Three-Phase
Aug 5, 2006

by zen death robot
Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?

Cnut the Great
Mar 30, 2014

Ronnie posted:

Hi it's me Nintendo and I heard you want us to publish your game on our Nintendo Entertainment System?

That's great! Just follow this procedure and we'll get your game on the biggest console of the 80's.

Step 1: Pitch your game idea to us, we decide if it is good enough for our superior console and brand image.

Step 2: Purchase a licence and our dev kit to make said game.

Step 3: Sign a contract that only allows you to make 5 games a year, you get 20% of the profits made from the game, we own the rights to the IP and you can't make the game for any of our competitors, if you break these rules then we cease all action and black list you from the industry.

Step 4: Buy the cartridges from us, their is a chip shortage so you only get a set amount of cartridges FYI this will be lower than our own titles so we get to sell more copies of our own games.

Step 5: Post copies of your games to us for final assessment, if we demand changes you have to make them and then once changes made send the game back to us. If we find more issues we repeat the process, this will be at your expense

Step 6: Market the game yourself. Our highly conservative Japanese managers have backgrounds in engineering and don't understand the importance of marketing and promotion.

Follow these regulations and we'll allow you to put a fancy gold logo on the game case stating we have approved of this game. Isn't that nice of us? (The logo printing will be paid by yourselves.)

Sounds like they had a pretty good racket going. I salute them.

Rutibex
Sep 9, 2001

by Fluffdaddy

Three-Phase posted:

Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?

they would have different levels of quality in their programming i imagine. i would assume because Jackal was a quick and dirty port of an arcade game, where as Super Mario 3 was Nintendos flagship they had different budgets.

anyone that likes Jackal NES should try out the original arcade game. it's basically SNES Super Jackal:
https://www.youtube.com/watch?v=h5iS9JJJWvE

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy

Cnut the Great posted:

Sounds like they had a pretty good racket going. I salute them.

They were the Apple of their day. Our way or the highway bitch!!

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Three-Phase posted:

Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?

Over time, devs came up with all sorts of weird workarounds and programming tricks that made games run better. Or, in the case of Mario 3, made them run at all, as that game did stuff the NES hadn't really been designed to do.

The_Franz
Aug 8, 2003

Jastiger posted:

Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too.

Did anyone ever call em?

It started off being free, but it was a local Redmond number so you still had to pay long distance charges.

For some reason I can still tell you that it was 206-885-7529.

SIDS Vicious
Jan 1, 1970


the chill music from Dr Mario is permanently etched into a corner of my brain I can't scrub clean

Booblord Zagats
Oct 30, 2011


Pork Pro
Behold! The only fun sewer level ever made!

get that OUT of my face
Feb 10, 2007

mega man 3 is better than mega man 2

Rutibex
Sep 9, 2001

by Fluffdaddy

Cubey posted:

Or, in the case of Mario 3, made them run at all, as that game did stuff the NES hadn't really been designed to do.

and it continues to do stuff it was not intended to this day! Mario 3 is one of the most/best hacked NES games. there are dozens of total conversions:

this one lets you play as the princess:
http://www.emucation.com/downloads-group-2389.htm
https://www.youtube.com/watch?v=J0NZAMHtY1c

or maybe luigi is your thing?
http://www.romhacking.net/hacks/665/
https://www.youtube.com/watch?v=Wivy2RWS00k

the crown jewel is Mario Adventure though. totally converts the game and add many new features by hacking the raw codes or something?!
http://www.romhacking.net/hacks/70
https://www.youtube.com/watch?v=_7SzSrVaqis

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy

Three-Phase posted:

Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?

The NES itself had almost no memory for graphics. That was all stored on the cart. So bigger games required special chips, known as MMC chips. I believe Mario 3 used MMC5. Because of this, Mario 3 will not work in the Nintendo M82 unit because that thing wasn't even wired to accept it. Anyway games like Mario 3 were way more expensive to produce, and not because of the bigger space needed for the ROM. Another fun fact is just the status bar on the bottom of Mario 3 (where it shows your lives remaining and stuff) isn't even possible without a special chip.

Sapper
Mar 8, 2003




Dinosaur Gum

Three-Phase posted:

Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?

As others have said, sloppy programming/poor optimization. There was also a glitch that caused the screen to flicker when you got too many sprites per line.

And for the record, I called the 1-800 number a few times; Solomon's Key was the one I specifically remember. The "Counselors" could only read out of the book, so they weren't of any use (though they did tell me which rooms had the hidden seals, so I could get the best ending...not that it helped when I was stuck on a puzzling level.)

Hexel
Nov 18, 2011




https://www.youtube.com/watch?v=E-qBkWerZDg

a dog from hell
Oct 18, 2009

by zen death robot
I've been playing Earthbound on my phone during lunch breaks. It is a fun game.

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Testikles
Feb 22, 2009

Jastiger posted:

Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too.

Did anyone ever call em?

I did. I couldn't figure out how to progress in Super Metroid and he told me to just plant a powerbomb in the glass tube in Brinstar and Maridia

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