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I stopped playing Mario games when they made him talk WAHOO WAHOO YEE-HAWW WAHOO shut the gently caress up mario
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# ? Sep 18, 2016 07:07 |
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# ? Apr 25, 2024 19:07 |
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HEEEERE WE GO right into the trash can
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# ? Sep 18, 2016 07:08 |
i still think crash bandicoot is pretty tight is crash bandicoot actually bad?
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# ? Sep 18, 2016 07:13 |
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Code Jockey posted:I stopped playing Mario games when they made him talk they retroactively added the voices to the GBA re-releases of NES marios
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# ? Sep 18, 2016 07:16 |
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i enjoyed (and still enjoy occasionally) these NES classics: Ducktales this is like a really good Castlevanaia game, except you are a duck https://www.youtube.com/watch?v=fiNRIipAQQ8 Wizards and Warriors another great NES platformer! this one is a little like a metriod game. there are individual levels, but they are really big an free form https://www.youtube.com/watch?v=L5uZk5qwgjI Kid Icarus this is also basically Metriod, but you are a cherub boy. i believe it even uses the Metriod engine (i personally like Kid Icarus better) https://www.youtube.com/watch?v=ruMWWZ8axeY
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# ? Sep 18, 2016 07:37 |
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You Are A Elf posted:Who Framed Roger loving Rabbit was like this, although it was an LJN game, after all. I love how that game had an 800 number in it to call in real life and get a hint but it's a been phone sex number now for a long time.
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# ? Sep 18, 2016 07:56 |
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Rutibex posted:
ICARUS FIGHTS MEDUSA ANGELS
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# ? Sep 18, 2016 08:03 |
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The only youtube videos I could find were lovely but there was this rap group called 8-bit that released some good tracks with NES chiptunes around 10 years back. They mostly rapped about getting drunk and playing NES games. https://myspace.com/8bit/music/song/mario-iii-26729017-26530202
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# ? Sep 18, 2016 08:11 |
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Code Jockey posted:I stopped playing Mario games when they made him talk My first Mario game as a child was Super Mario 64 so this is a sentiment that is completely alien to me.
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# ? Sep 18, 2016 08:25 |
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i've never played mario 64 or any of them after that so like, if you and i mind melded we'd be exactly one non overlapping gaming history
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# ? Sep 18, 2016 08:42 |
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Jonny 290 posted:i've never played mario 64 or any of them after that so like, if you and i mind melded we'd be exactly one non overlapping gaming history Except I've also played all the old Marios.
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# ? Sep 18, 2016 08:42 |
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Rutibex posted:i enjoyed (and still enjoy occasionally) these NES classics: The Moon Theme is so famous, it makes you forget all the music in this game was awesome.
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# ? Sep 18, 2016 08:51 |
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To play my dad's gold cartridge Legend of Zelda game, I had to stick a second NES game backwards ontop of the first cartridge that's in the front loader slot, pressing down on it. Somehow that made the system actually work since blowing on it and sticking it in weren't enough. The NES was a fickle-rear end machine. Edit: I found licking the inside circuit board and getting it slightly moist was 10x more effective than simply blowing on it Wicker Man fucked around with this message at 09:08 on Sep 18, 2016 |
# ? Sep 18, 2016 08:57 |
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I dont know if anyone mentioned it yet but Maniac Mansion was the best nes game. I hate Bernards music though.
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# ? Sep 18, 2016 09:02 |
Murphy Brownback posted:I dont know if anyone mentioned it yet but Maniac Mansion was the best nes game. I hate Bernards music though. http://www.crockford.com/wrrrld/maniac.html this article talks about all the changes they had to make going from pc to nes and all the wackadoo bullshit changes nintendo made them do in order to get approved for release like they had to change the name of the SCUMM system to something else because nintendo was all "if someone sees that the game is made with scum they're gonna think we're bad"
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# ? Sep 18, 2016 09:15 |
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Wicker Man posted:Edit: I found licking the inside circuit board and getting it slightly moist was 10x more effective than simply blowing on it I felt a great disturbance in the Retrogaming thread, as if dozens of voices suddenly cried out in disgust and were suddenly describing proper cleaning methods.
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# ? Sep 18, 2016 11:58 |
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I AM THE TOILET posted:http://www.crockford.com/wrrrld/maniac.html Was still a great game though and even now I still like to play it through again which I hardly ever do with my other NES games.
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# ? Sep 18, 2016 12:12 |
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Cubey posted:and frankly, mario 64 is not nearly as good a game as mario galaxy in the context of today for these exact same reasons. great level design (except loving hazy loving maze loving cave, gently caress) and a fun cyoa way of going through the game, but it also does not control as well as mario galaxy. like not even a little. but at the time? there was nothing else like it, every 3d platformer before it was absolute dogshit and mario 64 was the game that showed they could work. Hell no. Galaxy has more shiny, novel ideas per second, but each segment is shallow and small in scope compared to Mario 64's worlds. In 64, every level is a crazy 3d movement sandbox, with lots of ways to traverse each obstacle or slip into an unintended path. SM64 is about freedom, Galaxy is about trying to catch your attention with shiny distractions.
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# ? Sep 18, 2016 13:17 |
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Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too. Did anyone ever call em?
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# ? Sep 18, 2016 13:49 |
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Hi it's me Nintendo and I heard you want us to publish your game on our Nintendo Entertainment System? That's great! Just follow this procedure and we'll get your game on the biggest console of the 80's. Step 1: Pitch your game idea to us, we decide if it is good enough for our superior console and brand image. Step 2: Purchase a licence and our dev kit to make said game. Step 3: Sign a contract that only allows you to make 5 games a year, you get 20% of the profits made from the game, we own the rights to the IP and you can't make the game for any of our competitors, if you break these rules then we cease all action and black list you from the industry. Step 4: Buy the cartridges from us, their is a chip shortage so you only get a set amount of cartridges FYI this will be lower than our own titles so we get to sell more copies of our own games. Step 5: Post copies of your games to us for final assessment, if we demand changes you have to make them and then once changes made send the game back to us. If we find more issues we repeat the process, this will be at your expense Step 6: Market the game yourself. Our highly conservative Japanese managers have backgrounds in engineering and don't understand the importance of marketing and promotion. Follow these regulations and we'll allow you to put a fancy gold logo on the game case stating we have approved of this game. Isn't that nice of us? (The logo printing will be paid by yourselves.)
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# ? Sep 18, 2016 14:29 |
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Jastiger posted:Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too. https://www.youtube.com/watch?v=WnrRjRP871Y&hd=1
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# ? Sep 18, 2016 14:30 |
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I grew up playing Jackal and still think the music is rad as hell https://www.youtube.com/watch?v=lU1Y5pFoevQ
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# ? Sep 18, 2016 14:36 |
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i had duck gunt
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# ? Sep 18, 2016 14:36 |
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SPACE HOMOS posted:I grew up playing Jackal and still think the music is rad as hell That music does own and i still remever it 25 years later.
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# ? Sep 18, 2016 15:28 |
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Tiny Toons for NES, to everyone's surprise, was actually a really stellar game. It also had some great music. This castle one, as well as the underwater theme, are my favorites. https://www.youtube.com/watch?v=uwxRg5vC07s
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# ? Sep 18, 2016 15:30 |
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Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both?
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# ? Sep 18, 2016 15:37 |
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Ronnie posted:Hi it's me Nintendo and I heard you want us to publish your game on our Nintendo Entertainment System? Sounds like they had a pretty good racket going. I salute them.
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# ? Sep 18, 2016 16:04 |
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Three-Phase posted:Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both? they would have different levels of quality in their programming i imagine. i would assume because Jackal was a quick and dirty port of an arcade game, where as Super Mario 3 was Nintendos flagship they had different budgets. anyone that likes Jackal NES should try out the original arcade game. it's basically SNES Super Jackal: https://www.youtube.com/watch?v=h5iS9JJJWvE
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# ? Sep 18, 2016 16:16 |
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Cnut the Great posted:Sounds like they had a pretty good racket going. I salute them. They were the Apple of their day. Our way or the highway bitch!!
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# ? Sep 18, 2016 16:17 |
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Three-Phase posted:Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both? Over time, devs came up with all sorts of weird workarounds and programming tricks that made games run better. Or, in the case of Mario 3, made them run at all, as that game did stuff the NES hadn't really been designed to do.
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# ? Sep 18, 2016 16:45 |
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Jastiger posted:Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too. It started off being free, but it was a local Redmond number so you still had to pay long distance charges. For some reason I can still tell you that it was 206-885-7529.
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# ? Sep 18, 2016 17:02 |
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the chill music from Dr Mario is permanently etched into a corner of my brain I can't scrub clean
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# ? Sep 18, 2016 17:14 |
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Behold! The only fun sewer level ever made!
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# ? Sep 18, 2016 17:14 |
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mega man 3 is better than mega man 2
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# ? Sep 18, 2016 17:21 |
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Cubey posted:Or, in the case of Mario 3, made them run at all, as that game did stuff the NES hadn't really been designed to do. and it continues to do stuff it was not intended to this day! Mario 3 is one of the most/best hacked NES games. there are dozens of total conversions: this one lets you play as the princess: http://www.emucation.com/downloads-group-2389.htm https://www.youtube.com/watch?v=J0NZAMHtY1c or maybe luigi is your thing? http://www.romhacking.net/hacks/665/ https://www.youtube.com/watch?v=Wivy2RWS00k the crown jewel is Mario Adventure though. totally converts the game and add many new features by hacking the raw codes or something?! http://www.romhacking.net/hacks/70 https://www.youtube.com/watch?v=_7SzSrVaqis
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# ? Sep 18, 2016 17:59 |
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Three-Phase posted:Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both? The NES itself had almost no memory for graphics. That was all stored on the cart. So bigger games required special chips, known as MMC chips. I believe Mario 3 used MMC5. Because of this, Mario 3 will not work in the Nintendo M82 unit because that thing wasn't even wired to accept it. Anyway games like Mario 3 were way more expensive to produce, and not because of the bigger space needed for the ROM. Another fun fact is just the status bar on the bottom of Mario 3 (where it shows your lives remaining and stuff) isn't even possible without a special chip.
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# ? Sep 18, 2016 18:10 |
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Three-Phase posted:Why did some games with graphically intense areas suffer from bad slowdown (Jackal, Iron Tank) while others did not (Super Mario 3)? Was it programming, cartridge hardware, or a little of both? As others have said, sloppy programming/poor optimization. There was also a glitch that caused the screen to flicker when you got too many sprites per line. And for the record, I called the 1-800 number a few times; Solomon's Key was the one I specifically remember. The "Counselors" could only read out of the book, so they weren't of any use (though they did tell me which rooms had the hidden seals, so I could get the best ending...not that it helped when I was stuck on a puzzling level.)
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# ? Sep 18, 2016 18:12 |
https://www.youtube.com/watch?v=E-qBkWerZDg
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# ? Sep 18, 2016 18:15 |
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I've been playing Earthbound on my phone during lunch breaks. It is a fun game.
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# ? Sep 18, 2016 18:19 |
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# ? Apr 25, 2024 19:07 |
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Jastiger posted:Did anyone ever call the 1800 hint line? I imagined they were like wizened old men with thousands of tomes, constantly researching the best way to beat a game or get the highest score. It was like $10 an hour or something dumb too. I did. I couldn't figure out how to progress in Super Metroid and he told me to just plant a powerbomb in the glass tube in Brinstar and Maridia
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# ? Sep 18, 2016 18:32 |