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using the spin slash is cheating, really
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# ¿ Sep 17, 2016 23:21 |
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# ¿ Apr 29, 2024 09:05 |
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Germstore posted:"The good news is we have plenty of space for dungeon 3, but I have some bad news about the shape..." the Nintendo Power NES guide included a note informing you that the dungeon shape was in fact a good luck symbol from Hindu culture and certainly nothing else you might be thinking of
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# ¿ Sep 17, 2016 23:27 |
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Cubey posted:and frankly, mario 64 is not nearly as good a game as mario galaxy in the context of today for these exact same reasons. great level design (except loving hazy loving maze loving cave, gently caress) and a fun cyoa way of going through the game, but it also does not control as well as mario galaxy. like not even a little. but at the time? there was nothing else like it, every 3d platformer before it was absolute dogshit and mario 64 was the game that showed they could work. Hell no. Galaxy has more shiny, novel ideas per second, but each segment is shallow and small in scope compared to Mario 64's worlds. In 64, every level is a crazy 3d movement sandbox, with lots of ways to traverse each obstacle or slip into an unintended path. SM64 is about freedom, Galaxy is about trying to catch your attention with shiny distractions.
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# ¿ Sep 18, 2016 13:17 |
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Sapper posted:As others have said, sloppy programming/poor optimization. There was also a glitch that caused the screen to flicker when you got too many sprites per line. I don't think that was a "glitch," just the only thing the NES could do: there was a sprite limit, so if you had more, they had to take turns being drawn.
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# ¿ Sep 18, 2016 18:35 |
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Faxanadu is actually terrible, that one's just nostalgia
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# ¿ Sep 18, 2016 23:00 |
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FF6 had the best ending of its generation, with that huge 20-minute orchestral composition running through every single character's motif while the escape plays out
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# ¿ Sep 19, 2016 13:45 |
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still waiting on Mario 128
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# ¿ Sep 19, 2016 21:28 |
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# ¿ Apr 29, 2024 09:05 |
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Quote-Unquote posted:Also because Nintendo were mental at the time they had to change the word 'murder' to 'kidnap', meaning the entire plot now made no sense since you were investigating ritualistic kidnappings. And you couldn't ever find the people that had been kidnapped. "Hey, does this look like Matt?" "No, Matt wasn't a skeleton."
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# ¿ Sep 20, 2016 20:37 |