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canyoneer
Sep 13, 2005


I only have canyoneyes for you
I have beaten Contra many times without using the 30 lives cheat :smug:

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canyoneer
Sep 13, 2005


I only have canyoneyes for you
http://www.avclub.com/article/what-was-it-be-nintendo-game-play-counselor-224289

There's a cool interview with a couple of former Nintendo Help Line game counselors.
Pretty cool look into what it was like for them.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Three-Phase posted:

That last bit did. Not. Happen.

Read the article dude, guy said it's technically correct because he used the controller on the powerglove

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Super Ninja Fish posted:

From Volgarr the Viking's kickstarter page.
https://www.kickstarter.com/projects/1829034266/volgarr-the-viking/description


These developers are good people.

Back on NES, every game used to be like this.

Yeah, NES games obscured their limited content behind a wall of inflated difficulty. Modern games pad their length by adding collectibles and achievements.

I was 12 when Ocarina of Time came out, and I played the crap out of it. I remember looking down my nose at the kids who bought the strategy guide/walkthrough, thinking they were missing out on the experience by not spending 5 hours figuring out the stupid Water Temple.

Now I'm an adult and when I'm stuck on a video game for more than 2 minutes I go pull up a guide online because I don't have time for that anymore. I'm not going to backtrack through the sewer level looking for a door, because it's not fun or rewarding.

And in the NES era, "rewarding a player for skill" was little more than rote memorization. There was no depth to decision making.

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