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Zore posted:Well this is one way to make repairing matter Stupid. loving euro RPGs!!
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# ? Oct 19, 2016 18:57 |
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# ? Apr 25, 2024 16:46 |
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Especially since they didn't touch any of the surrounding issues. I guess I'll just go all mage and never have to interact with the stupid system while melee gets hosed over for no real reason! Also glad we made self-identification pretty much worthless since you now have to pay to identify things on your own so why even bother investing points into that?
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# ? Oct 19, 2016 19:06 |
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I think it makes sense when you factor in you can bash doors down. It happens so slowly in normal combat as to be trivial, but if you're gonna bash doors instead of solve puzzles or lockpick, then repairing should be the price there.
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# ? Oct 19, 2016 19:21 |
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Rascyc posted:Stupid. loving euro RPGs!!
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# ? Oct 19, 2016 19:25 |
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Jastiger posted:I think it makes sense when you factor in you can bash doors down. It happens so slowly in normal combat as to be trivial, but if you're gonna bash doors instead of solve puzzles or lockpick, then repairing should be the price there. But you can bash doors with magic with literally 0 repair cost. So it only really makes sense as a 'gently caress you' to melee for... realism? I guess?
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# ? Oct 19, 2016 19:28 |
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Zore posted:But you can bash doors with magic with literally 0 repair cost. Oh you can bash doors with magic? Well then derp lol.
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# ? Oct 19, 2016 19:31 |
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Zore posted:Well this is one way to make repairing matter Ugh. Rascyc posted:Stupid. loving euro RPGs!! MMO/Diablo time sinks are not "hardcore survival". No matter how often people fellate New Vegas's pausing the game to smash your a backpack full of dozen identical laser rifles together like a caveman. Jastiger posted:Oh you can bash doors with magic? Well then derp lol. Yeah, I'm pretty used to/tired of "Realism means you need to obey my take on the laws of physics!" having an immeduate U-turn of "But Magic gets a pass, not my fault Magic isn't realistic! Enjoy my house rule not allowing you to knock out people with arrows while I still let people do it by setting people on fire with spells!" Section Z fucked around with this message at 19:45 on Oct 19, 2016 |
# ? Oct 19, 2016 19:32 |
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It's because fighters are jocks and must be punished.
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# ? Oct 19, 2016 22:39 |
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Section Z posted:No matter how often people fellate New Vegas's pausing the game to smash your a backpack full of dozen identical laser rifles together like a caveman. ...well, okay, one hundred percent because of that exact mental image
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# ? Oct 19, 2016 22:41 |
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DACK FAYDEN posted:I don't know, I really enjoyed that specific repair system. Well you're honest about how it actually works out, so that's perfectly okay
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# ? Oct 20, 2016 00:48 |
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Well thats dumb, hopefully they just remove repairing before the game properly comes out. Although like the first game at worst it will be an annoyance that almost never comes up because you change equipment so fast.
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# ? Oct 20, 2016 00:54 |
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NoNostalgia4Grover posted:Beat Divinity: Original Sin Enhanced edition earlier today. Much props to Larian for making the whole mandatory "fake join the bad guys" bit optional.
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# ? Oct 20, 2016 14:17 |
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I never really used magic to bash open chests. Usually there was a trap nearby I could use to blow open the chest. Repairing is dumb and they should just remove it, I hated having to pause in co-op games to trade equipment to my character repair it and send it back.
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# ? Oct 20, 2016 14:23 |
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Almost every locked chest in the game had a key. They were pretty good about letting you avoid bashing.
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# ? Oct 20, 2016 14:38 |
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About Durability:Lar posted:So - we keep on having discussions about durability and figured we'd throw it in the group and see what comes up. So it's not set in stone yet.
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# ? Oct 20, 2016 16:39 |
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I almost went through the source temple trial without googling, but then after more than an hour at that awful room maze (the one with the hatches) I just said gently caress it
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# ? Oct 20, 2016 17:02 |
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The real cost of bashing open a chest is actually the time it takes to bash them open. Nobody cares about breakable loot when a majority of your loot is duplicated across other lootables, and most of the loot isn't very great in the first place. I think people care much more about the unknown than "what could have been?" I mean the cost is already there, they are just trying to attach it to an in-game mechanic (gold) rather than looking at the bigger picture of what does it cost the person playing the game. Make the chests harder to break down and people will have more incentive to consider the alternatives. Alternatives like finding the key to a chest, which also uses time as its cost but that time is used a more engaged fashion for the player, or by allocating points to lock picking and picking the lock. I wish developers would let go of their "gold is the cost!!!!" mentality when gold in nearly every RPG goes to infinity.
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# ? Oct 20, 2016 17:52 |
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"The cost of this action should be a time tax of the player doing nothing interesting for some time" sounds like a really lovely idea ngl
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# ? Oct 20, 2016 18:04 |
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What was the source temple/trial? I don't even remember it at all so I don't know if my buddy and I looked it up. I guess we did because there was one room that was basically a square and a smaller square room in the center with pixel-hunt buttons to find that I got frustrated with and looked up. Is that it? What were we doing there? When was that? I literally don't remember the plot beyond investigating a murder and then an ancient evil is actually super evil and your characters' twist.
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# ? Oct 20, 2016 18:22 |
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Dark_Swordmaster posted:What was the source temple/trial? I don't even remember it at all so I don't know if my buddy and I looked it up. I guess we did because there was one room that was basically a square and a smaller square room in the center with pixel-hunt buttons to find that I got frustrated with and looked up. Is that it? What were we doing there? When was that? Its by the end, the temple in Phantom Forest, I think is the second to last dungeon in the game. Big one, full of puzzles
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# ? Oct 20, 2016 18:40 |
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I think voting on the trees is a mistake. We have 7 magic trees, 1 str tree, and 2 finesse tree. Those two magic trees voted in shouldn't be in, they should be replaced to create more stat diversity.
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# ? Oct 20, 2016 18:57 |
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I didn't think about it like that at the time but that is a good point. IIRC i still voted for the fist one because punching stuff is cool. Strength getting one more school would even things out alot and would be nice. Multiclassing does seem a lot easier in 2 though, which makes most of the schools being one stat a bit less of an issue.
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# ? Oct 20, 2016 19:38 |
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ninjewtsu posted:"The cost of this action should be a time tax of the player doing nothing interesting for some time" sounds like a really lovely idea ngl Either way you look at it: repairing equipment, id'ing items, bashing chests repeatedly, etc is one gigantic time tax. I don't think any rpg studio will ever get money under control without eliminating it entirely so the idea of creating money-penalties is lost on me.
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# ? Oct 21, 2016 00:00 |
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What skill trees got voted in anyway? I think I recall polymorph being one of them. You could probably make an argument for that one being based on str, I dunno
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# ? Oct 21, 2016 00:21 |
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TWIST FIST posted:What skill trees got voted in anyway? I think I recall polymorph being one of them. You could probably make an argument for that one being based on str, I dunno Polymorph is an int tree about making your body do weird things. Summon Master is the other one voted in. The ones not voted in are: Juggernaut, Sentinel, Trap Master, Bard, Alchemist, Unarmed Combat.
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# ? Oct 21, 2016 01:11 |
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I meant that it should be based on str
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# ? Oct 21, 2016 01:47 |
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Stabbey_the_Clown posted:About Durability: I hope durability and repairing get straight-up removed. If anyone is posting bug reports and feedback on the Larian forums, please tell them this.
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# ? Oct 21, 2016 07:14 |
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Hmm. Maybe they could remove the durability mechanic, but add a small experience bonus for opening a chest or a door with a key or a lockpick. People may waste their time bashing a door with a sword, but they will lose that precious exp.
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# ? Oct 21, 2016 21:32 |
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Rascyc posted:Ya maybe they could just re-purpose the bodybuilding stat and use that for bashing open chests much like lock picking
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# ? Oct 21, 2016 22:34 |
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Money is fine as long as there is always worthwhile stuff to spend it on, which rpgs rarely manage. The early access version of 2 seemed to do alright with it what with the many expensive skillbooks and that skeleton that sold you really strong poo poo but it will probably spiral out of control in the second and third acts like the first game did.
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# ? Oct 21, 2016 23:58 |
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a skill tree named Juggernaut is not getting put in the game?? this is a travesty
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# ? Oct 30, 2016 02:08 |
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cant cook creole bream posted:Hmm. Maybe they could remove the durability mechanic, but add a small experience bonus for opening a chest or a door with a key or a lockpick. Not a bad idea. I've also liked the idea of bashing a chest having a chance to damage its contents. It makes investing in lockpicking valuable but not TOO valuable.
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# ? Oct 30, 2016 02:11 |
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I like that idea, but I think it would encourage savescumming unless they could somehow safeguard against that.
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# ? Oct 30, 2016 17:25 |
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Phlegmish posted:I like that idea, but I think it would encourage savescumming unless they could somehow safeguard against that. Any saves made within the last ten minutes of that opened chest all get immediately seeded with that chest's destroyed item, and is creation timestamped and hashed, so you can't copy a savegame outside the savefolder and replace it.
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# ? Oct 30, 2016 18:32 |
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could just attach a seed to every chest on game start so no save scumming
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# ? Oct 30, 2016 19:39 |
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cl_gibcount 9999 posted:could just attach a seed to every chest on game start so no save scumming Yeah, then you can get crazy folks who savescum the start of the game until they get optimal chests. Isn't that a common nethack strategy?
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# ? Oct 30, 2016 19:51 |
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savescumming a game back to the beginning because a chest 10 hrs in doesnt have what you want?
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# ? Oct 30, 2016 22:02 |
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cl_gibcount 9999 posted:savescumming a game back to the beginning because a chest 10 hrs in doesnt have what you want? You literally just described the smallest, but most vocal, playerbase of an rpg.
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# ? Oct 30, 2016 22:39 |
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drgnvale posted:Yeah, then you can get crazy folks who savescum the start of the game until they get optimal chests. Isn't that a common nethack strategy? That is fine. Let crazy people do that.
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# ? Oct 30, 2016 22:40 |
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# ? Apr 25, 2024 16:46 |
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Drifter posted:You literally just described the smallest, but most vocal, playerbase of an rpg. yeah what golden goat said: let them do it
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# ? Oct 30, 2016 22:42 |