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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Currency Markets, Insurance, Security, and Adjudication in Narestan Civilisation

Currency markets in Narestan civilisation are based on several competing commodity currencies that float on the markets much as would differing national currencies in other currency markets, with sudden supply shocks either up or down tending to lead to transfer of business to differing commodities. In the modern era, the commodity currencies in widest use are gold, silver, platinum, tungsten, and titanium, with current local exchange rates between currencies being considered an important datum of knowledge for any aware adult. Agricultural staple commodities are considered less useful as currency commodities due to their lesser durability. It is not uncommon for purchases to be conducted with a purchaser offering multiple different currencies for a single purchase to equal whatever the quoted price is in whatever currency the price is quoted in. Both metallic coinage and bank notes issued by individual banks that will redeem the note value in the appropriate weight of metal are in common use. Optronic transactions granting title to bank metal reserves through various financial instruments are also in common use.

It is normal for adults to choose insurance coverage of person and property according to their needs, with insurance coverage including breach of contract coverage. Losses accrued to an insured individual due to breach of contract are thus normally covered by their insurer. Uninsured individuals or insurance firms then rely on hiring security firms for recovery of damages through investigation of incidents and the serving of writs against those believed to be responsible in a case. In cases where both parties to a case are contracted with the same insurer, cases are resolved either by internal decision within the insurance company or appeal to an independent arbitrator. In cases where those involved are covered by differing insurance companies or are insurance companies themselves, appeal to an independent arbitrator is standard. Failure to agree to arbitration and attempts to evade payment of damages according to arbitration may result in the injured party and the arbitrator for the original case reporting this to a wider network of arbitrators and establishing a writ of outlawry on the malefactor, to be publicised as far as possible. Reputable insurance companies will not cover somebody subject to a writ of outlawry, and whatever methods are necessary to apprehend an outlaw and compel payment of damages are thereafter considered legitimate in the wider society. In cases of particularly heinous crimes, it is not unknown for the damages to be restored to the heirs of the victims to exceed any possible lifetime income of the criminal, which frequently leads to outlawry rather than the criminal agreeing to a lifetime of wages garnished for the benefit of their victims.

Ultimately, much of the Narestan system is dependent on reputations of scrupulous honesty throughout institutional players, and discovery of dishonesty in dealings can be catastrophic. Dishonest insurers will bleed clients, dishonest security services will see any evidence they present heavily discounted by arbitrators, and dishonest arbitrators will not be agreed upon by any but the most unsavory clients. In almost all such cases, bankruptcy of the business in question follows, along with the contempt of respectable society.

nweismuller fucked around with this message at 04:38 on Nov 12, 2016

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
How's that, Crazycryodude? Need any elaboration?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


How is trade handled with the Meklar and Mrrshan? I can imagine having proper commodity backed currency makes it relatively easy to engage in commerce across economic systems, but what kind of stuff goes out and what comes in when it comes to trade (more for the Meklar, I remember you did one about the Mrrshan). What exactly does the trade income from trade treaties represent? Does our little corner of galactic society have some kind of unified trade currency yet, or are "credits" still an arbitrary game mechanic to represent a whole mess of forms of (mostly) liquid capital?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Income from trade treaties accrues to both sides, and represents economic gains from trade that allow greater specialisation in both economies, as per standard Ricardian comparative advantage analysis (which I can explain if needed). Meklars excel both in straightforward heavy industry and in medical prosthetics; much of what Narestan civilisation imports from the Meklars is large quantities of refined metals ready for processing into finished products, as well as specialty prosthetics designed for Narestan use. Both the Autarchy 'credit' and the Interstellar Union 'crown' float on Narestan currency exchanges and are used to help trade with the associated state. The Autarchy and Interstellar Union do not have direct contact with one another as of yet, but limited quantities of Meklar or Mrrshan goods get re-exported from Narestan space to the other species. Both the Interstellar Union and the Autarchy maintain some moderate tariff barriers on outside goods, while in Narestan space unilateral free trade is the rule, with the only 'taxes' being insurance premiums on cargos. The game mechanic of 'credits' is an abstraction of different currencies and economic potential manifesting in capital ready to invest in infrastructure, the expert labor and specialised equipment needed for high-tech facilities, and so forth.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What views does your average Narestan hold about both the governments of the Meklar/Mrrshan and individuals of the species themselves? Does your average Narestan even have meaningful contact with aliens or is that mostly restricted to freighter crews, dockworkers, and the like (i.e. people who travel to far away places/have regular contact with alien traders as a matter of their daily profession)?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The average Narestan views both the Autarchy and the Interstellar Union as distasteful, but not worth the effort to challenge. Attitudes towards normal Mrrshan and Meklars is more positive, although most Narestans have never met an alien (although more have had some exposure to alien media and interest in alien culture isn't entirely unknown). The stereotypical view of Mrrshan admires their straightforwardness and honesty at the same time as regarding their hot-headed, passionate nature as bizarre and quaint. Stereotypical Meklar industriousness and attention to detail are likewise admired, while the strange quasi-religious ideology of cybernetics that permeates Meklar society is regarded as faintly sinister and smacking of fanaticism.

E: permanent emigration from the Autarchy or Interstellar Union is very rare, with neither government particularly willing to make it easy for its citizens to leave, and both Mrrshan and Meklars tend to view Narestan civilisation as rather disorienting in many ways, even if it is appealing in others. As such, most alien contact is with those directly involved in diplomacy and trade, although it is trivial for alien traders to roam where they wish while visiting. It is believed by some security firms that this is used as a cover for some industrial espionage activities.

nweismuller fucked around with this message at 05:20 on Nov 12, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Maybe you explained this earlier, but how does everyone communicate? I know on first contact there was a huge effort to establish a mutual basis of communication and obviously everyone can talk to each other well enough to make trade deals and such, but is it the kind of thing you need a whole team of xenologists to do or is it simple enough that anyone can take some lessons in Meklar and come out halfway fluent? Are mechanical translators common? This last one is more of a MoO lore question I guess, but do the various aliens even communicate in a fashion easily recognizable to Narestans? Do they have spoken languages that fall within the Narestan range of hearing, do they use something Narestans don't (e.g. pheromones, luminescence), are there major cultural or physical barriers to communication?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
For most species, it is implied that there is a spoken language that is... well, reasonably amenable to being learned by other species. The three major species that are implied to have communications methods that are particularly alien may or may not be in this game. The Klackons are implied to have multiple bands of communication beyond spoken language, although they evidently ALSO have spoken language- this helps bind them together into an extremely cohesive eusocial society. I imagine that's at least partly pheromonal. The Elerians are implied to have both spoken language and powerful telepathic communications, inherently. The Silicoids appear to have a language based entirely on patterns of flashing lights, based on their art- which is part of why they're Repulsive and almost impossible to communicate with.

At our current level of computer technology (i.e., past the Artificial Intelligence tier with Neural Scanners, Security Stations, and Scout Labs), mechanical translators programmed with specific language pairs should be possible. Unlike Star Trek universal translators, these don't automatically decipher unknown languages, but they should be capable of a significantly better translation by meaning than stuff like Google Translate. They don't have the level of intelligence of a sapient translator and might miss some subtleties, but should effectively communicate basic meaning with few errors on the fly. If you can't afford a dedicated translator on staff and don't know the language, machine translation devices are likely your best bet. The fact that we have Xeno Psychology means that diplomatic teams and advertisers *can* have teams of xenologists as consultants who are deeply-versed in the cultural and psychological underpinnings of alien cultures, helping craft proposals and messages best-suited to sending the desired message across the cultural gaps, but even lacking that expert consultation basic understanding is more than possible.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
You've had good questions and I've enjoyed answering them- I hope you've found my answers satisfactory and enough to help paint a clearer picture of things?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Oh yes, cleared up a lot I was wondering. I've got more but it's 12:30 here and I need to do adult things in 7 hours so I'd best get to sleep. Hope I helped distract you from whatever was bothering you, if only for a little while.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
You did, thank you. I appreciate your help and enjoyed writing for your questions. :)

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Oh, you asked about Narestan exports as well as imports- Narestan exports tend to focus on precision machinery, computer equipment, and luxury/entertainment items. All this said, the actual mix of imports and exports on a galactic scale is complex, and what I describe is necessarily a gross oversimplification.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


More lore questions if you're up for it - FTL. What are the "rules" in this universe? Can you use FTL to travel between planets in system or is it sublight only near stars? Can ships only enter or exit FTL at certain places? Is it possible to drop out of FTL prematurely or once you're in is there no coming out until you get to your destination? Can ships communicate while in FTL? Does FTL have any weird physio- or psychological effects?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Hyperspace is an alternate physical dimension with 'compressed' spatial relationships relative to normal space allowing functional faster than light travel. Punching between normal space and hyperspace is best accomplished near the edge of a deep (star-sized) gravity well, although in emergencies hyperspace can be breached deeper in (which is the mechanism behind combat retreats). As a practical matter, FTL travel in-system involves heavy and risky wear on drive units, to the extent that lacking critical safety reasons for escaping a situation via FTL, it's reserved for travelling to and from the edges of stellar gravity wells at the 'ideal' distance. With current technology, there is no communication possible in FTL, although faint gravitational and radiative 'echoes' from masses in hyperspace allow observers in realspace to get some advance warning of inbound ships in hyperspace, at least since we researched basic Physics. The traces are faint enough that normal pre-warp sensor technology and interpretation methods would only resolve them as background noise. Likewise, the gravitational influences of objects in realspace have fairly powerful effects in hyperspace, but modified in a chaotic enough fashion to make them difficult to interpret as more than navigation hazards under most conditions. Dropping out of hyperspace early is hypothetically possible, but would be extremely bad, in that if you're stuck between stars at slower-than-light speeds, you're in serious trouble, and you're not guaranteed to successfully breach back into hyperspace that far out of a gravity well. FTL doesn't have strange effects beyond the stress of being in a physical realm that tends to be subject to intense and hazardous gravitational flux and bursts of radiation with no apparent source- these hazards are avoidable by any competent navigation but are rough on a ship, and are a big part of why improved materials science was needed to make ships that could survive hyperspace at all.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Sublight travel and life support - what're the most common forms of propulsion and how do crews deal with the lack of gravity (we haven't invented artificial gravity yet, right?)? Are ships constantly accelerating, do they have sections that can spin up, whatever? Given that interstellar travel can take years how do freighters and the like provide their crews with food, water, oxygen, etc? How do ships deal with dumping waste heat to keep the crew from cooking? Does hyperspace have laws of physics radically different enough that a simple solution like, say, radiators don't work (at least in FTL)?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
On a ship under way in FTL, 'aft' is 'down' due to running the propulsion. High-efficiency fusion torches are propulsion, but bunkerage for the drives is the primary limit on endurance for FTL ships- a massive proportion of the mass of any FTL ship is fuel. Given that building ships around fusion reactors at least provides an abundance of power, running atmosphere reprocessors and water filters to recycle air and water is practical. Food under way is combined by a combination of long-term shelf-stable rations and hydroponics that take advantage of waste in the cycle for fertilisation- even on small ships there's actually a great deal of space for storage relative to crew sizes. Radiators are used both in normal space and hyperspace, although retracting radiators for combat or when there's a threat of gravitational stresses ripping them off the side of the ship in hyperspace is necessary, hoping you can extend them again before the ship cooks.

nweismuller fucked around with this message at 22:20 on Mar 27, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What about sublight travel between planets, do they keep the torches lit the whole way and just flip around halfway there? Do Narestan traders differ culturally from mainstream Narestans? I can imagine traveling for years at a time with no contact back home makes it hard to hold down any kind of relationships beyond a distant acquaintanceship with people not aboard your freighter. As a subset of that, how big is your average freighter and crew? Does more regular contact with aliens rub off on traders to the point where other Narestans find them strange? Do people beyond freighter crew and other traders really travel outside their home system, or even home planet (excluding one-way colony missions)?

(Please let me know if the questions are annoying)

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Travel outside home systems happens, but it tends to be fairly rare- packing up to move to a new star system is a big commitment, but sometimes people look for new starts on another world. Freighter and explorer crews are insular, tight-knit, and very well-compensated- investing years of your life being shut in a freighter with a small other crew is a major sacrifice that takes great rewards to convince people to undertake. Taking an extensive library of entertainment material to keep crews from losing their freaking minds on the voyage is considered critical, and it's usual for freighter crewmembers to retire from the life after only a few voyages, investing the proceeds in helping them start up a new life. Even so, it can be difficult for people so isolated to readjust to wider society, and crewmembers can make lifelong friendships from shared service. There's some exposure to alien culture, but this in itself is a brief period at one end of a voyage- there's more exposure to the people who have enlisted on the same mad endeavor you have undertaken for years on end.

In-system, they keep the torches lit for the duration of the voyage, flipping for turnover at the midway point, as you have surmised. Given the power of modern drives and the constant thrust, this at least makes in-system voyages shorter than we are used to from our 21st-century perspective.

Actually, answering all these questions is enjoyable- I'd actually enjoy any feedback from you to make sure nothing seems too out of place. I'm generating a lot of detail at once, and I want to make sure none of it is too egregious.

Teledahn
May 14, 2009

What is that bear doing there?


I'm enjoying your lore explanations to these questions, Nweis.

Is there any chance of your restarting the NuMoo LP? Was undoubtedly frustrating having your game in progress ended by the patch like that, but I would (and assuredly others too) be interested in seeing it reprised.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'll think about it, but probably not before finishing this one, at least. It'll take a bit to recover the will to start again when my old work was so brutally dashed from my hands, heh. :)

E: So I've just noticed they announced a major end-of-year update is coming for nuMoO, so I'll definitely wait until after that.

nweismuller fucked around with this message at 07:36 on Nov 13, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What are some basic tenets of Narestan culture and beliefs? Is there even a unifying zeitgeist or do different colonies and cultural groups on Nares/elsewhere have cultures different enough that you can't really call them too similar? Are there any major religions that have caught on? What do they think about the potential for radical body modification (perhaps inspired by the Meklar and their advancd cybernetics industry)?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Nares eventually developed something like a unified global commercial culture, but this global culture is highly prone to spawning subcultures of greater or lesser longevity as interests strike people. The wider culture's zeitgeist could perhaps be described as 'sober but consumerist, technophilic, secular, and rationalistic'. Great merchants, scientists, and inventors are culturally prized and regarded as historically important to a greater extent than great kings or generals. Some religions survive to the modern era with reasonable adherence, but religious belief in itself is a minority view amongst the decidedly materialist Narestans. The most popular religion still extant holds that a great Judge regards the world and weighs the souls of those who live, rescuing the honest and just from oblivion in death, that truth and virtue might endure. The Judge is believed not to intervene in the course of normal life, simply choosing whom to save as they die.

Radical body modification might be considered somewhat unusual, but certain subcultures have developed an enthusiasm for the idea, and pursuit of interests that might be radically divergent from others is frankly almost expected within the wider culture. Narestans by temperment may tend towards being somewhat emotionally-muted by the standards of others, but nonetheless can be very idiosyncratic.

wedgekree
Feb 20, 2013
Do the Nares have a broad sense of religion? Are they a monotheist or polytheist? Is there a major central religion or lots of smaller ones? Just sort of curious how they are (if anything) spiritual.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

wedgekree posted:

Do the Nares have a broad sense of religion? Are they a monotheist or polytheist? Is there a major central religion or lots of smaller ones? Just sort of curious how they are (if anything) spiritual.

As noted, Narestan spirituality is relatively rare in the modern era- the majority of modern Narestans are atheist materialists. Nonetheless a number of religions still survive. The single most popular of those surviving religions is the belief in the Judge, a powerful divine figure who is said to regard the world and weigh the souls of all its inhabitants, rescuing the souls of the honest and just from the oblivion of death at the moment of death. The Judge is believed, by its believers, to be indifferent to 'worship' and to be uninvolved in events in the material world, although prayers to the Judge to commend the good or evil that people do to its attention after the fact are reasonably common, as well as funerary rites expressing the hope that an individual was found worthy by the Judge. The Judge is not believed to be a creator-deity, but rather a part of the world that arose after the world came to be.

The next most-popular surviving religion is a polytheistic religion that holds a large family of divinities arose in the world who provide inspiration to mortals to achieve great things and administer the process of sorting the souls of all who live into their proper afterlives. By this religion's teachings, the whispering of inspiration and genius is frequently the work of the gods, who delight in seeing mortals at their best and highest. Offering thanks to the gods for their aid and swearing in their name towards some goal are both widely-spread amongst followers of this religion.

There are other, still smaller, religions still extant, but those two are the most significant ones by a wide margin. The metaphysical claims of the two religions about the afterlife directly contradict, and so belief in the two is mutually-exclusive.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
OK, I'm going to try and play through the update with the votes I have now. I'm always happy to answer questions, and hope what I have answered has been interesting.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What's sensor tech look like? I know you said it's possible to see ships coming through hyperspace, but what about once ships are sublight? I can imagine civilian ships are rather easy to see even just optically as long as you're within ~100 degrees, maybe up to 180 degrees of their drive flare, but how easy is it to spot military ships that want to be all sneaky-like? How does intrasystem space traffic keep from banging into each other along heavily traveled routes/in orbit, transponders and traffic control? Who "owns" the orbital space around a body? If there's no outright ownership, who's responsible for providing traffic control, making sure nobody builds space stations or puts up satellites in catastrophically intersecting orbits, etc.?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm going to call a temporary moratorium on questions while I continue to mull over the setting, but I will say the game implies sublight stealth is not easy with current tech- you automatically detect all ships in the same system as your own ships. So, Crazycryodude, now that I've answered a number of your questions, I'd like to ask you if my answers have been satisfactory so far in presenting a reasonable science fiction setting. I honestly keep on dreading that something I say will turn out to be blatantly stupid, compounded by answering so many things at once.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I can see how they'd rather not have a random hyperflux event starve your entire giant empire.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Ahahahaha, finally, I have broken him! Now, Phase II of my evil plan to ta- wait, is this thing on?

On a more serious note, you did rather well. By the time I was a few questions in it basically turned into me grilling you on every niggling little detail that I found interesting or lacking in the vast amounts of sci-fi I've consumed. All in all you did a rather admirable job of throwing together a universe that's not only consistent, but seems to be pretty hard sci-fi, too. Maybe it's just because I'm a massive nerd, but I'm glad you expended the time and brainpower to make your explanations realistic instead of hand-waving it with technobabble, especially within the framework of a game that's more on the chalk than diamond side of sci-fi hardness. Nothing you've said has come out as stupid, though admittedly my expertise lies more in the fields of physics and engineering than economics and sociology. From what I can tell, though, everything makes sense (as long as you accept the conceit of hyperpsace, and I'm not about to ask you to technobabble on for a while about the physics behind it, that'd just get boring).

Overall - quality work, on and even above par for stuff I'd be willing to pay for, and you do it for free on your own time. No complaints here.

Edit: Just came up with a minor criticism - why would Narestan money/commodities trade be backed largely in precious metals? Maybe they have some major cultural or aesthetic appeal I'm missing, and they are valuable for electronics, but to me the Narestans seem very pragmatic and materialist - the kind of people to back their currencies with commodities that are more universally in demand (you mentioned titanium, that's a solid one).


Sorry I overloaded you with questions.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Glazius posted:

I can see how they'd rather not have a random hyperflux event starve your entire giant empire.

So can I, but this is more encouragement to me to modify the flux event so it can believably be worked around, rather than completely shutting down all travel.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

Edit: Just came up with a minor criticism - why would Narestan money/commodities trade be backed largely in precious metals? Maybe they have some major cultural or aesthetic appeal I'm missing, and they are valuable for electronics, but to me the Narestans seem very pragmatic and materialist - the kind of people to back their currencies with commodities that are more universally in demand (you mentioned titanium, that's a solid one).

They're practical and materialist, but use of precious metals for artistic/jewellry purposes is well-established, so they're still value-dense. Value-dense metals ended up getting settled on as currency because of, basically, divisibility, portability, and durability- much the same reason as they've historically been used in human sociey. They'll gladly add highly-valuable industrial metals as currency as well, which is why tungsten and titanium are also used.

wedgekree
Feb 20, 2013
Thank you very much for some amazing insights into the game's culture and the species. Thanks much for broadening it a bit!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
So, Crazycryodude, I see you have some interest in Rule the Waves. I'd be interested to see what you imagine some of the historical ship classes of the Great War might have looked like, since they're roughly overlapping that tech period. The Narestan Great War never saw the development of battleship-scale vessels, as ultimately it was a war between commerce raiders run by pirates and raider hunters run by the security coalition. Please don't take this as an obligation, but if you're inspired...

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


It may take until the weekend, but I am fully prepared to go Ultimate Naval Nerd on it.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Current sensor tech for Narestans looks a lot like refined and elaborated versions of 21st-century Human sensor technology- radar, IR, optical cameras, some delicate mechanical arrays meant to measure gravitational disturbances, and so on. The advances that allow Space Scanners along with Physics are not so much a groundbreaking breakthrough in new sensor types as further development of design and interpretation methods for existing sensor technologies. Given that existing sensor technologies allow early detection of incoming ships on FTL approach and detection of sublight ships fairly trivially, collision avoidance in open space is not terribly difficult. In orbit, it is generally considered that placing an object in orbit qualifies as a property claim on the orbit as a whole for the duration of the orbit, and ships in orbit will broadcast descriptions of their orbits. Orbiting an object in such a way to interfere with an existing orbit then makes you liable for the consequences, which means that anybody with any sense whatsoever spends time collecting all the positional description broadcasts and feeding it into their nav system before entering orbit. Likewise, construction of a launch facility on the ground goes with an effective claim on the launch routes up into orbit from the facility and the right to control traffic along those routes. Failure to broadcast orbit information when you claim an orbit is an excellent way to make your insurance consider you at fault for accidents.

The Interstellar Union places orbital traffic control under central military jurisdiction, while orbital traffic control for the Autarchy is administered by a civilian bureaucratic agency in peacetime.

Answering the questions I took a break on for you, Crazycryodude; I just needed some time to clear my head.

E: For what it's worth, the principles behind claiming ownership of orbits are nearly identical to the principles behind claiming broadcast spectrum on planets in Narestan culture, although unlike orbits planetary broadcast spectrum doesn't tend to be vacated voluntarily nearly as often, and so actually is also treated as a saleable commodity if somebody wants to claim a portion of the spectrum already being used.

nweismuller fucked around with this message at 11:23 on Nov 16, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
If you have further questions, feel free to ask them again. I think my creativity has regenerated a little bit. I have most of the screenshots I need for the next update but doubt I'll finish things up entirely before Sunday.

wedgekree
Feb 20, 2013
Where does a general naval tradition come from for the Naresans? they haven't exactly had hostile encounters in space, they have some explorers.. So where is the infrastructure, the konwledge, the general drive coming from to build up military capabilities on an interstellar scale or reasoning if you have any ideas on that?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

wedgekree posted:

Where does a general naval tradition come from for the Naresans? they haven't exactly had hostile encounters in space, they have some explorers.. So where is the infrastructure, the konwledge, the general drive coming from to build up military capabilities on an interstellar scale or reasoning if you have any ideas on that?

Well, thus far, their only armed presence in space has been strapping weapons on orbital shipyards which have yet to be tested in combat. Encountering the Interstellar Union and the Autarchy has been a wake-up call that there are other alien powers out there that aren't necessarily friendly. So far, diplomacy has worked well, but they're also not deceiving themselves into believing that a military dictatorship can necessarily avoid temptation against a totally unarmed target. Working out basic theory by security firms has been a matter of gaming scenarios out, partly inspired by their historical experience with military operations on their own planet- which, although by this point is old, at least provides some historical lessons.

To be perfectly frank, in many ways all their efforts in working out military theory are playing catch-up to other races, who have a much more developed military tradition that isn't encrusted by centuries of disuse. They do have penalties to each and every aspect of interstellar warfare, after all.

nweismuller fucked around with this message at 07:59 on Nov 17, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
As a note- at this point in the game each unit of population we have is generating 6.8 BC domestically. Compared to the theoretical highest revenue per population for Humans (leaving aside leader effects) of 4.45 BC domestically, we are doing exceedingly well indeed- and we still have multiple improvements to go. Already we're working on getting incredibly, ludicrously rich. This leaves aside trade goods revenues, of course, which the Narestans aren't any better at generating, but the fact is that our high incomes coupled with our rapid research has helped us very rapidly develop highly-developed planets who contribute to future economic growth, which then puts us in a position where we can win the game multiple ways. This is ultimately what the Narestan build is all about.

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EighteenCharacters
Nov 4, 2009
Um, so I have a question.
I was planning on investing in an education.
My first choice is Sparkytech as I heard you can work with a lot of of their proprietary techs and that you get to handle some Meklar imports, which is cool.
But my parents think I should go to their old alma mater Aquasarrious saying that you get better connections in an ivy-league college.
So, like, my question is, what difference will my choice make in what kind of job I can get after I graduate?

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