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akadajet posted:lol
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# ? Oct 20, 2016 18:38 |
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# ? Apr 26, 2024 01:31 |
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Maximum Leader posted:vr is just one killer app from wide adoption which will drive prices down etc. you idiots are going to look like slashdotters on iPhone launch day when that happens I mean sure but so are 100 gimmick technologies that went nowhere
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# ? Oct 20, 2016 20:21 |
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I tried 5 minutes of minecraft VR just now before I felt pretty ready to hurl It's the future!
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# ? Oct 20, 2016 20:24 |
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idle thumbs was talking about PlayStation vr this week. they made it sound a lot better than oculus or vive
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# ? Oct 20, 2016 20:30 |
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virtual boy is still the superior vr experience imo
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# ? Oct 20, 2016 22:15 |
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GameCube posted:are there any google cardboard apps worth spending fifteen bucks on a google cardboard-type gogglething for GameCube posted:yeah i guess cardboard stuff never actually lets you control it huh. how would you except if you had a bluetooth controller. lame. i just want to hang out with barclay on the freaking holodeck without investing more than twenty bucks is that so much to ask
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# ? Oct 20, 2016 22:41 |
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I tried an oculus demo and it was good,. I mean the experience was good in that it was immersive and felt realistic enough to enjoy it, not that there is any reason to buy it yet. also the oculus resolution is very bad and lol at being tethered to a gaming rig
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# ? Oct 21, 2016 02:08 |
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Silver Alicorn posted:idle thumbs was talking about PlayStation vr this week. they made it sound a lot better than oculus or vive problem with the playstation solution is it uses 6 year old optical tracking tech and can lose track of where the user or controllers are and really mess with your view
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# ? Oct 22, 2016 04:48 |
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console users are already used to playing on outdated hardware though
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# ? Oct 22, 2016 09:15 |
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The psvr head tracking is actually surprisingly good and the ergonomics of the hmd puts the rift and vive to shame. The move controllers are not great though, it's probably hard to calculate the exact absolute position from a single glowing orb even with stereo cameras. I'm really looking forward to the ps4 pro to get some more graphics grunt The VR experience on ps4 is way better already just from not having to deal with Windows and Steam. The XBONE controller included with my Rift STILL keeps turning itself back off after the windows 10 anniversary "upgrade"
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# ? Oct 22, 2016 16:35 |
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r u ready to WALK posted:The psvr head tracking is actually surprisingly good and the ergonomics of the hmd puts the rift and vive to shame. The move controllers are not great though, it's probably hard to calculate the exact absolute position from a single glowing orb even with stereo cameras. i will agree i do like some of the ergonomics to the headset, like being anchored to the back of the head and being able to shift the distance easier as with all of these, don't be an early adopter though
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# ? Oct 22, 2016 16:56 |
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Maximum Leader posted:vr is just one killer app from wide adoption which will drive prices down etc. you idiots are going to look like slashdotters on iPhone launch day when that happens *eagerly dusts off virtual boy* Suspicious posted:virtual boy is still the superior vr experience imo
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# ? Oct 22, 2016 17:21 |
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virtual boy is to proper, modern vr what the newton was to the iphone
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# ? Oct 22, 2016 17:23 |
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Maximum Leader posted:virtual boy is to proper, modern vr what the newton was to the iphone no, current VR technology is to proper, modern VR what the Palm Treo was to the iPhone.
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# ? Oct 22, 2016 17:30 |
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Sagebrush posted:no, current VR technology is to proper, modern VR what the Palm Treo was to the iPhone. gently caress
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# ? Oct 22, 2016 17:44 |
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i mean cool at first glance, but will seem extremely painful and lovely when somebody finally gets it right e: oh good. You got it and edited out your question
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# ? Oct 22, 2016 17:45 |
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idk how will triple a titles adapt to vr to make it something other than niche, especially with all the motion controls lol if you think nerds are going to do the physical exercise required for all those action games also lol thinking about sports, i mean you can just go play those in reality
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# ? Oct 22, 2016 19:56 |
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I think there's a definite niche for virtual 'experiences' like laser tag TNG stuff like this in a few years when the wrinkles have been ironed out? I'd have a go. https://thevoid.com/blog/homepage/ https://www.youtube.com/watch?v=cML814JD09g https://www.youtube.com/watch?v=oCXthgLTj3Q
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# ? Oct 22, 2016 21:29 |
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Sagebrush posted:same but tasha yar
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# ? Oct 23, 2016 00:09 |
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dorkulus grift
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# ? Oct 23, 2016 00:50 |
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the whole thing seems like an inconvenient novelty to me still. i think there are legit great purposes for VR (training simulators, that kind of thing) but maybe i'm too shortsighted to really see it taking off in the house of joe everyman that just wants to sit and relax after working his 8-5
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# ? Oct 23, 2016 00:52 |
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if theres one thing I want when I get home from work its to be made violently nauseous by motion sickness
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# ? Oct 23, 2016 00:58 |
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I dunno if current VR is going anywhere but Tilt Brush is legit Cool and Good https://www.youtube.com/watch?v=WA_PSZj1sCs SoundStage VR also looks amusing but that's obv more of a dumb gimmick
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# ? Oct 23, 2016 02:16 |
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i have one and i really like using it for driving and flight/space sims. music videos are wonderful. there's also some great games designed specifically for VR, but generally we are terribly content starved. motion sickness is real & awful, but like anything else many people acclimate & build a tolerance. it's lame as hell that the controllers are only JUUUST coming out but it'll be a big step forward & perhaps slightly better than the vive. i think there's great value for novel experiences (there's already a billion wave shooters, stop it), simulation & art in the current generation, maybe the next generation - if cheaper & higher fidelity - will hit mainstream for gaming, marketing, content consumption, etc. it'll be trendy for a while and i think we'll observe incremental updates for at least the next couple years - maybe it takes off, maybe it goes the way of the tablet and everybody except for the main players give up. i'd love to see vr video not look like dogshit. full 3d rendered scenes are the only thing worth your time.
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# ? Oct 23, 2016 04:40 |
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Wrath of the Bitch King posted:the whole thing seems like an inconvenient novelty to me still. i think there are legit great purposes for VR (training simulators, that kind of thing) but maybe i'm too shortsighted to really see it taking off in the house of joe everyman that just wants to sit and relax after working his 8-5 mate you're forgetting about the significant chunk of humanity that are physical slaves to capitalism and emotional slaves to anime. full time free time vr is literally that scene in inception when they visit that chinese dream den
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# ? Oct 23, 2016 10:58 |
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do you honestly think that the next Pixar movie will not be rendered in such a way that it can be exported to a vr environment and watched from the inside?
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# ? Oct 23, 2016 18:04 |
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echinopsis posted:mate you're forgetting about the significant chunk of humanity that are physical slaves but who pays for it? is the scenario people still living with their boomer parents (who might one day be called "the reals") just leeching forever?
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# ? Oct 23, 2016 18:40 |
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The Management posted:do you honestly think that the next Pixar movie will not be rendered in such a way that it can be exported to a vr environment and watched from the inside? it's me, the total rejection of the profession of cinematography
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# ? Oct 23, 2016 18:49 |
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Wrath of the Bitch King posted:but who pays for it? is the scenario people still living with their boomer parents (who might one day be called "the reals") just leeching forever? whomever pays for people to do the same but with WoW or whatever
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# ? Oct 23, 2016 20:18 |
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would legit consider vr for gently caress off huge stuff like large db and spreadsheet work, assuming i can tilt around more screen real estate than my current 3+1 monitor setup would immediately reconsider 5 minutes in after the first dicks get drawn on my face tbh i'm more interested in something like the ms hololens thing, i've been doing more and more packaging & load planing while someone is out for maternity and imo having a thing that would let me rapid prototype volumes would be neat, but for 3k lol
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# ? Oct 24, 2016 03:14 |
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The Management posted:do you honestly think that the next Pixar movie will not be rendered in such a way that it can be exported to a vr environment and watched from the inside? Ugh. It's probably going to happen but it will be a really sucky blurry and headache inducing 360 video that you can watch on your gear VR. 360 degree videos can go suck a nut, nothing about them is "VR" to begin with since the prerendered camera position is static. I think VR movies will be better off as their own thing, there's a bunch of cool stuff you can do with the medium when it's a real time rendered 3d scene. One of the weirdest feelings is when a character makes eye contact with you and their animation is dynamic so the eyes and head will track your position. Interactive choose-your-own-adventure type movies could be really fun too, where you chose the direction of the story depending on what characters and events you were looking at in a scene. There are a couple of trippy demos like this already, where the scene changes every time you look away. I doubt the big studios like pixar, disney etc is willing to dabble with realtime stuff though because then people can rip their 3d assets and start cranking out poser porn 24/7
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# ? Oct 24, 2016 06:51 |
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my main process of making money is mass producing quality content in an easily consumable content form now what this process really needs is for me to take my entire billion dollar content creation pipeline and throw it in the trash so I can create a product only people dumb enough to buy first generation VR headsets can enjoy
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# ? Oct 24, 2016 08:07 |
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fyi this is also applicable to every moron saying aaa video games are gonna jump onto the VR bandwagon immediately instead of being a niche market for the foreseeable future
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# ? Oct 24, 2016 08:08 |
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The Management posted:do you honestly think that the next Pixar movie will not be rendered in such a way that it can be exported to a vr environment and watched from the inside? this would massively increase costs with no real benefit. a 2d movie shows you a forced perspective, a 3d movie with you inside would not be able to force you to focus in one place or the other, so each scene would need a huge amount more art assets and design to facilitate people who turn their head and look behind themselves, above, to the left, etc. a ton of effort only to facilitate a small fraction of the population being able to look around in the movie world
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# ? Oct 24, 2016 10:12 |
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when someone says "imagine the possibilities!" it probs means they tried to imagine the possibilities themselves and couldn't come up with anything worth mentioning
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# ? Oct 24, 2016 10:16 |
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i think vr would be cool for things related to looking at large amounts of data, or complicated network systems where traditional maps can't completely convey all needed information and will abstract large parts of a system or it becomes unwieldy also general telepresence, would be nice to be able to set up a couple bots at remote locations so i don't have to drive 2 hours to go turn a system back on because the loggers can't figure it out at their weigh stations or even working in small environments easier like ducts and ceilings or places where you really shouldn't have physical people there
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# ? Oct 24, 2016 10:37 |
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Apocadall posted:i think vr would be cool for things related to looking at large amounts of data, or complicated network systems where traditional maps can't completely convey all needed information and will abstract large parts of a system or it becomes unwieldy "We set out to create a Lawnmower Man-esque experience because people don't like using scroll bars."
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# ? Oct 24, 2016 15:13 |
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looking at the FOVE headset site, and lmao at this concept art Excuse me, this is very rude.
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# ? Oct 24, 2016 15:18 |
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Condiv posted:this would massively increase costs with no real benefit. a 2d movie shows you a forced perspective, a 3d movie with you inside would not be able to force you to focus in one place or the other, so each scene would need a huge amount more art assets and design to facilitate people who turn their head and look behind themselves, above, to the left, etc. a ton of effort only to facilitate a small fraction of the population being able to look around in the movie world a 3D rendered environment where the perspective isn't forced? I'm pretty sure the video game industry has that one figured out. the point is that one day vr is not going to be a niche product and if my nieces could watch Frozen from a different perspective each time they would rewatch that movie a million times, not just a thousand.
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# ? Oct 24, 2016 16:50 |
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# ? Apr 26, 2024 01:31 |
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do you really think video game rendering is equivalent to movie rendering? can't wait to see nemo clip through some coral
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# ? Oct 24, 2016 17:17 |