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megane
Jun 20, 2008





Now is the time. Your gear is all checked, the waivers are all signed, the audience are waiting. They've kept you in a waiting room while the teams ahead of you take their shots -- wouldn't want to spoil the surprise. But as Adam the taskmage applies your voice-amplifying enchantments and leads you up towards the arena floor, you can hear the tail end of the last group's run. "...a real shame, Reg, they were going strong right up until Mary lost her footing there!" "In battle, balance is vital! A warrior on his back is meat for the slaughter!" "You got it Reg, and with their mage down for the count, our buddy Orvane was free to make short work of Mr. Grey and the Masked Lancer." The crowd bursts into laughter; they must be showing a replay. "An impressive showing, though; let's have a big round of applause for Team Three!" The ceiling of the entrance tunnel shakes above you as the crowd cheer. Adam checks his watch. "That's your cue, guys. Good luck out there." He gives Betty a wink. "Knock 'em dead."

You emerge from the tunnel into scorching heat. Sand crunches beneath your boots, music booms from the speakers, and above you rises a great structure of stone, hundreds of feet high. "Behold, mortals! DJ Frostbite's latest masterpiece, a place of glory -- and death!" roars the announcer. The crowd chants with him: "The Temple of Ruin!"



The wastes stretching into the distance are an illusion, of course -- through the haze you can see the audience in their stands, hundreds of eyes gazing down on you in judgement and anticipation.
"Haha, yes! Wonderful! Now, let's meet our next team!" The spotlights swing down to you, and the audience go quiet -- now is the time for you to make sure they remember you! Make it count!

Introduce yourselves to the crowd! Feel free to roll a skill if you want to!
Please include your character sheet in your first post!

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chin up everything sucks
Jan 29, 2012

Photine, the Lady of Light

Sauntering forward with a grin on her face, Photine soaks up the attention even as she raises her arms and spins around so that her dress flutters in the air and starts to glow. "MY NAMES PHOTINE, I'M THE LADY O' LIGHT. I'M BRIGHT AS A STAR AND I'M READY TO FIGHT." Even as she shouts to the crowd, the light shining off of her grows brighter and brighter, until even the outdoor light pales in comparison.

Light Emittance skill: 1d6 1
Welp, my attempt to show off my light is going to backfire terribly.

quote:

Name: Photine, the Lady of Light
Background: Performer
Origin: Demi-Elemental of Light
Level: 1
Class: Magician
Role: Blaster

Skills:
Entertainment Industry (Connections), Performance, Sleight-of-Hand, Flatter, Intimidate , Light Emittance, Witty Repartee


Wealth: Rich [2]

Complications:
Drama Queen
Literally Glowing

Tricks:
Can always play a crowd and keep them entertained.
Can always create scandal and drama

Feats:
Beam Blaster

Class Stuff:
Star Magic
Each Encounter Spell, once used, may not be used again in the following two combats. You may use at most 2 Encounter Spells in any given combat.
You gain your Reserve spell when you Rally.


Role stuff:
Multitarget Beam Blaster
When you attack, choose one of these benefits:
When you roll a 3-4 on a ranged or melee attack, deal 2 damage to one additional target within range. When you roll a 5-6 on a ranged or melee attack, deal either the power's effect or 2 damage to one additional target within range. You may use your existing squares of movement during the resolution of a Melee attack to acquire new targets. The movement grants Opportunities as usual.
Make a power with range X into a beam attack 5 squares long within X targeting all creatures in the zone. This still grants Opportunities as though it was Range X. Or, make a melee attack into a beam attack 5 squares long targeting all creatures in the zone. You may move the start of the beam one square for each square of reach you have.
Make a power with range X into a Burst 1 centered within X targeting all creatures in the zone. This still grants Opportunities as though it was Range X. Or, make a melee attack into a Burst 1 targeting all creatures in the zone. You may move the center of the zone one square for each square of reach you have.
You never hit yourself with Burst or beam attacks.

When a creature is included in the same effect multiple times from the same power, it only suffers once.

When making a Burst or beam attack, only the first attack roll may generate a Strike or lead to a Miss Trigger. You must roll your attack against the most powerful enemy first.

Powers:

Precision - At-Will
Your next Burst attack may target one additional creature adjacent to the zone, if that creature is within range 5.

Melee Basic Attack - At-Will
Range 0 Damage 2 (Roll)
No effect.

Ranged Basic Attack - At-Will
Range 10 Damage 2 (Roll)
No effect.

Charge - At-Will
Move up to your speed to a square adjacent a creature, and make a Melee Basic Attack against it. Each square of movement must bring you closer to the target. You cannot Charge through Difficult Terrain.

Margul's Toxic Missile Sunburn - At-Will
Range 10 Damage 2 (Roll)
Effect: On a failed save, the target is Vulnerable 1 until the end of the encounter.

The Excellent Prismatic Spray Vicious Rainbows - At-Will
Range 10 (No Roll)
Deal 2 damage to the target with no attack roll. You may gain the benefit of your Boosts as though you had rolled a 5 on the attack.

The Instant Repulsion Photonic Shove - At-Will
Damage 2 (Roll)
Effect: The target and each creature adjacent to you are pushed 3 squares.


Assess - At-Will
Roll a die and ask the GM that many questions from the list below.
About an enemy:

How many hit points does it have?
How would you summarize its powers?
What are its special traits?
Is it carrying anything strange or unique?
About the encounter:

Who is really in charge?
What can I use against the enemies?
What can they use against me?
Are there hidden doors or traps?
Are there hidden enemies?

Mudge's Localized Inferno Incandescent Dance Floor - Encounter
Create a 7x7 zone centered within 10 squares. Each creature in the zone takes 3 damage.

Radiant Motes of the Overworld Solar Flare - Encounter
Range 10 Damage 3 (Roll)
Effect: Target is Blinded until the end of its next turn.

Practical Dome of Preservation Bent Light - Encounter
Use this power when a creature hits with an attack against you. The creature instead misses.

Rally - Encounter
No action. You may only use this on your turn, but you may use at any point in your turn, even while Incapacitated, Dominated, or under any other Status. Spend an Action Point. Regain 4 Hit Points and gain the use of your Reserve Spell.

Consistent Attack - Encounter
Trigger: You miss an enemy with an attack.
Spend an Action Point. Apply 2 damage and the attack's Effect to another enemy in range.

Reserve Spell
Mudge's Localized Inferno Incandescent Dance Floor - Encounter
Create a 7x7 zone centered within 10 squares. Each creature in the zone takes 3 damage.

chin up everything sucks fucked around with this message at 04:42 on Oct 26, 2016

K Prime
Nov 4, 2009


THE PHOENIX QUEEN IS HERE

"People! The star of the show is here!"

As if planned, the Phoenix Queen steps out of the blinding light, wearing a coat of glitter and sequins designed to make it look like she's the source. It's tacky, but X-Crawl is tacky incarnate.

Sotto voce, she mutters to Photine. "A good attempt, but you want people to see you. Not a big ball of light. Consider prismatic costuming next time so we can stay on theme~"

With a wink, she turns back to the crowd. "From light into fire, the Phoenix Queen will demonstrate the most electrifying moves in sports entertainment! Keep your eyes on the throne!"

Stealing the Spotlight: 1d6 6
Bonus: uhhh... all enemies smart enough to understand what just happened are intimidated by moi?

quote:

Background: Opera Star By Day
Skills: Memorization, Disguise, Temptation, Stealing the Limelight, Rich [2]
Complications: Scandal The Phoenix Queen does not say why, but their original identity had to leave the opera world. In a hurry.
Tricks: The Crowd Adores A Star: The Phoenix Queen always knows the best way to exploit an emotional moment for the fans

Origin: Wrestler by Night
Skills: Grappling, Taking a Hit

Personalize
Skill: Deception
Complication: Pursuing A True Self: What's actually under the mask? Even the Phoenix Queen isn't certain. Too many false identities and lies have piled on.
Tricks: Method Acting: The Phoenix Queen can always act the part- whether she can look the part, that's more up to the judges.

Class: Martial Artist

Stances:

Shoot Style
While you are in this stance, add the following effect to all your melee attacks: Grab the target. While you are in this stance, if an attack misses you while you have an enemy Grabbed, the Grabbed enemy takes 2 damage.

Limelight Style
While you are in this stance, add the following effect to all your melee attacks: Target is Distracted (save ends). While you are in this stance, enemies adjacent to you cannot take advantage of Opportunities granted by your allies.

Showboat Style
While you are in this stance, add the following effect to all your melee attacks: Shift 2 squares. While you are in this stance, you may Shift 2 squares as a Move Action.

Focused Attack Encounter Free Action
On your next attack, treat your stances as though they were one tier higher for the effect and add one to the damage line of the attack. Until the start of your next turn, treat all your stances as though they were one tier higher for the passive effect. (e.g. treat Python Style as Greater Python Style) Commentary: If you have multiple uses of Focused Attack, you may use two of them simultaneously in order to further increase your damage and to treat X Style as Supreme X Style.

Role: Defender

Defense Boost:
When you take 3 or more damage, Resist 1. When you roll a 3 to 6 on an attack, regain 1 Hit Point.

Stickiness Boost:
When an enemy grants you an Opportunity, it takes 1 additional damage. You gain the Mark power:
Mark At-Will RNG 5
Target is Marked by you until the end of its next turn. (At level 4, Mark two targets in range. At level 8, three targets.)

No Sell Encounter Interrupt
Trigger: An enemy hits you with an attack. Spend an Action Point. The attack misses instead.

Feat: Wrestler – You have Advantage on escape rolls. Enemies have Disadvantage on rolls to escape your Grabs. When granted an Opportunity by an adjacent enemy, you may forgo dealing damage and it is Grabbed instead.

K Prime fucked around with this message at 03:57 on Oct 24, 2016

megane
Jun 20, 2008



Photine's light display is staggeringly bright -- a bit too bright maybe. The audience grunts and averts their eyes from the glare, their cries of annoyance drowning out her sweet intro speech... but they burst into thunderous applause when the Phoenix Queen emerges in full costume (and dramatically backlit)! What great effects! Looks like it's PQ 1, Photine 0 in the diva competition...

Photine, how dare they! They - they think you're just her lighting girl!

PQ's popularity increases!
Photine's popularity decreases!
Photine is now Angry!

megane fucked around with this message at 06:02 on Oct 23, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


Betty smiles and curtsies to Adam as she twirls onstage, scattering a circle of little pellets from her sleeve as she does. The moment they impact the ground around her, they explode into red and blue clouds with a flash, and start twirling around her as she moves about, forming all sorts of elaborate patterns as she shows off.

"Hiii everyone~♪", she speaks in a rather chipper tone, "It's Betty Kirlington as Hex, scion of the Kirlington family line! Here to show everybody exactly why my secret family recipes beat all others, hah!"


Salesmanship skill: 1d6 3

quote:

Name: Betty Kirlington
Background: Arcanist
Origin: Magical Entrepreneur (Species, Human)
Level: 1
Class: Illusionist (moves are reskinned though, to fit her character)
Role: Controller

Skills:
Languages, Research, Esoteric Trivia, Spellcraft, Accumulated Debris, Salesmanship, Alchemy, A hundred potions and charm

Wealth: Poor [1]

Complications:
Ditzy, Overconfident

Tricks
Can always identify the powers of an unknown magic item.
Can always scrounge together some sort of magic poultice or minor charm.


Feats:
Crafty Controller: Once per combat, when an enemy succeeds on a Saving Throw, you may make them reroll. If they succeed again, you may slide them 2 squares.

Class Stuff
Contagious Illusions: When a non­stooge enemy fails a Saving Throw against a Status derived from one of your Class Powers at the end of its turn or when attempting an Escape Roll, the nearest enemy to it also gains that same Status. If multiple enemies are equally close, you choose which it spreads to. An enemy that has successfully removed a Status cannot be re­infected with that same Status later in the fight when its ally fails a Saving Throw.

A Lil' Voodoo (At Will, Attack, Ranged 10 Damage 2): Effect: Slide target 1 square and it is Distracted (save ends).

Hypnotic Charm (At Will, Attack, Ranged 10 Damage 2): Effect: Designate one safe square on the map within 5 squares of the target that the target could feasibly get to. The target has Disadvantage on attack rolls until it moves adjacent to that square, or (save ends). Note: A safe square is one that the target could move to without taking any damage or negative status, if you and your allies were not around. For instance, damaging zones you create are not safe, but Difficult Terrain is safe. “Feasibly get to” means you can’t put it on an unclimbable cliff unless the target can fly.

Kirlington's 'Kold Flame Special' Brew (Encounter, Attack): Create a 5x5 zone of illusory flame. When any enemy is applying Forced Movement to one of its enemies and they could choose the flames as a possible destination, they must do so. If you or your allies attempt to move an enemy into the flame with Forced Movement, that enemy must drop Prone and attempt not to be slid there. Any enemy that ends its turn in the zone will be Panicked on its next turn ­ once finished Panicking, the enemy becomes immune to all effects of this power.

Role stuff
Control Boost: When you roll a 3 to 6 on an attack, you may choose to either Slow the target until the end of its next turn, or to slide the target 3 squares.

Sap Strength (At Will, Role, Ranged 5): Target is Weakened until the end of its next turn. (At level 4, save ends. At level 8, Weaken two targets in range.)

Freeze (Encounter, Reaction, Trigger: An enemy moves): Spend an Action Point. Replace the enemy where it started its movement. Its Move Action is still expended.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


The others might need impressive light shows and pyrotechnics to make an impression. When Siroko Tuuli is in the house, you already have all the fireworks you need.

While the others are one-upping each other, Siroko walks in like she owns the place. She kneels down and takes a handful of sand, rubbing it in her palm. Then she stands up, and slaps her hands together, sending up a plume of dust. As her theme music kicks in, she points to where her sisters are sitting in the stands, then throws her fists in the air.

"Enough fooling around - it's time to tear this place up!"

Trash Talking: 1d6 6

Narrative posted:

Name: Siroko Tuuli, the Whirlwind
Background: Brash Young Phenom
Origin: Psionic Warrior
Level: 1

Skills:
AutohypnosisO
Fan Club (Connections)B
MonsterologyB
PsychokinesisO
TacticsB
Trash TalkingB
X-SmarkC
Са́мбоB

Complications:
Lightning Rod: Siroko is really good at creating controversy, whether she intends to or not.
Thick Headed: Siroko is very stubborn, and generally oblivious to subtle social cues.

Tricks:
I Am the Greatest!: Siroko always knows the right taunt to get under her opponent's skin and make them angry.
Mind Over Matter: Siroko can always lift an object or obstacle if anyone can.

Wealth: Poor [1]

Tactical posted:


Class: The Duelist
Role: Leader
Speed: 6
HP: 10

Class Features:
Find An Opening: When you attack the target of your Duel, you may spend any number of points of its Focus. If you hit, increase your damage by 1 per point spent.

Focus: Whenever you start your turn, the target of your Duel takes one Focus. Then for each point of Focus the enemy has, pick one effect from the list below. It has all the Statuses you chose until the end of its next turn.
  • Harried.
  • Cannot benefit from positive effects from its allies’ powers.
  • Cannot take advantage of Opportunities.
  • Cannot benefit from positive effects from its own powers.
  • Cannot use Interrupts or Reactions.
The target may ignore your “Cannots” but it grants you an Opportunity if it does. If you spend a point of Focus on a power, remove one of the accumulated Statuses. If you are Incapacitated, remove all your Focus.

Role Features:

Feat: Super Human
Third Eye: You can ignore Blinded in circumstances where this power would make it appropriate.
Super Leaping: You can leap up to your speed, ignoring Difficult Terrain and only granting Opportunities for moving during the first square of your movement.

Powers posted:

⚔Change Target [At-Will] Make a Basic Attack against a creature. Then change the target of Duel to that creature. The original target loses all points of Focus and associated Statuses. You may only ever have one target of Duel. If you make this attack multiple times at once, choose one target to change your Duel to after resolving the attacks.

⚔Demand Attention [At-Will] [⛏/🎯5] [💥2] Effect: Target takes 1 point of Focus if it's the target of your Duel.

⚔Get Over Here [At-Will] [🎯5] [💥2] Effect: Target is pulled to an adjacent square.

⚔No Escape [At-Will] [⛏] [💥2] Effect: Target is Slowed (save ends).

⚔Melee Basic Attack [At-Will] [⛏] [💥2]

⚔Ranged Basic Attack [At-Will] [🎯5] [💥2]

⚔Charge [At-Will] Move up to your speed to a square adjacent a creature, and make a Melee Basic Attack against it. Each square of movement must bring you closer to the target. You cannot Charge through Difficult Terrain.

⚔Perfect Defense [Encounter] [⛏] [💥3] Effect: Target has Disadvantage to attack you. It makes a Saving Throw against this status each time it hits you with an attack.

👥Assess [At-Will] Roll a die and ask the GM that many questions from the list following. About an enemy: How many hit points does it have? How would you summarize its powers? What are its special traits? Is it carrying anything strange or unique?
About the encounter: Who is really in charge? What can I use against the enemies? What can they use against me? Are there hidden doors or traps? Are there hidden enemies?

👥Heal [Encounter] [🎯5] Target may regain HP equal to half its maximum (rounded down) and pick one of the following options:
  • If the target is Prone, they may stand up.
  • If the target was brought to full health, they may have Advantage on their next attack.
  • Enemies have Disadvantage to attack the target until the end of the target's next turn.
  • The target may make a Saving Throw against one status that allows one.
  • The target may attempt to escape a Grab.

👥Tactics [Encounter] One ally of your choice may spend a Move Action immediately. When you roll a 5 or 6 on an attack, you gain an additional use of this power.

◯Duel [Encounter] Target one creature within 10 squares. Until the end of the encounter, when you attack the target, any 2s on your dice are treated as though they were 4s. Special: This power recharges when its target is Taken Out.

◯Rally [Encounter] No action. You may only use this on your turn, but you may use at any point in your turn, even while Incapacitated, Dominated, or under any other Status. Spend an Action Point. Regain 4 Hit Points and regain the use of one Encounter Power from your Class (not a Role Action) you have expended.

⚡Try Again! [Encounter] Trigger: An ally makes an attack and dislikes the result. Spend an action point. The ally may reroll the attack.

Comrade Gorbash fucked around with this message at 04:46 on Oct 24, 2016

megane
Jun 20, 2008



There's a nice shower of applause for Betty's demonstration. You'll be getting a few orders of those little smoke pellets, you're pretty sure! But as you finish your intro, you realize something's not right -- pat your pockets -- curses! You must have left one of your tools back in the locker room! Which one was it, and what are you going to have to do to get along without it?

Siroko's grandstanding brings a grunt of disgust from up in the announcer's box.

DJ Frostbite stomps up to the window, and points one meaty finger down at Siroko with a furious snort. "Foolin' around? Pfah! More like 'enjoyin' yer last breath,' girlie!" He crosses his arms and grins, teeth showing through the bars of that impressive grill of his. "We'll see who's laughin' when you've got half a gallon of ol' Orvane's poison runnin' frough yer veins, now won't we?"



That seems to be the signal, and the shaggy figures near the temple entrance spread out to block your approach -- gnolls! Trace the announcer narrates, obviously reading from a pre-prepared description: "Having traveled many days across the burning sands, the adventurers finally stand before the gates of the ancient temple! But the Golden Key will not be theirs without a fight! Can these unlikely heroes overcome the brutal, savage guardians that stand in their path?" The gnolls' leader, a heavily-armored warrior with a long red banner, barks loudly to her followers, and they ready their spears and take up positions at the top of the path. However, it looks like they're hesitating to make the first move: the Phoenix Queen's entrance clearly has them a little unsure of their chances.

A pack of gnolls bars the way! What do you do?

megane fucked around with this message at 03:53 on Oct 25, 2016

chin up everything sucks
Jan 29, 2012

Photine

Glaring daggers at the Phoenix Queen, Photines hand is raised to strike the older woman in the back when the Gnolls move into view. A sneer crosses her face as she gestures across the room, a wave of light leavimg her hand and somehow sticking to the floor under the gnolls feet. "Alright people, lets see if these beasts can DANCE! Don't throw a hip here hag."

Incandescent Dance Floor centered under the closest of the Gnolls. It's a 7x7 zone.

Incandescent Dance Floor - Encounter
Create a 7x7 zone centered within 10 squares. Each creature in the zone takes 3 damage.

chin up everything sucks fucked around with this message at 15:24 on Oct 25, 2016

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Janine Joplin

Right before she can even begin to cut her promo, the DJ jumps in and the game's afoot. Siroko must have hit several nerves with that one. Still, the Wight Trash Hero moves in as her incandescent team mate lays down the light. "Savage? Brutal? These fools don't even qualify." She drags her forefinger across her throat, and the ragged edge of her nail leaves a gash across her own neck. "I am savagery!" With a grand gesture of her hand, Janine points a bloody finger directly at the banner holder. "You die first."

Going to wait on anything more for now

quote:

Name: Janine Joplin
Background: Professional Wrestler
Origin: Wight Trash Undead
Level: 1
Class: HARDCORE (reskinned Necromancer)
Role: Striker

Skills:

Cutting A Promo
Dealing with The Management
Folkways
Selling Merch
Shoot Fighting
Speak The Local Language
Talking Blue Collar
Work Fighting

Wealth
: Poor [1]

Complications:
Hillbilly: If in polite or uppercrust company, Janine will make a complete rear end of herself.

The Ol' Family Problem: Janine's family line has been cursed by witchfolk, repeatedly. The undead thing may just be the beginning.

Tricks
Grave Endurance: Always able to do physical labor, no matter how long it takes.

Rudo: Always able to win a clean fight by making it a dirty one

Feats:
Savage Striker:When your attack reduces an enemy's Hit Points to 2 or less, they are Taken Out. This does not apply to Goons or Stooges.

Class Stuff
Marked for Death
The first time you hit each non-Stooge enemy with an attack and deal damage, give it the Mark of Death.

Brutale!
When a creature with your Mark of Death is taken out, each enemy within 3 squares of it and each other creature with your Mark of Death takes 1 damage and must make a Saving Throw. If they fail, they are Distracted until the end of their next turn.

Ring Psychology
At Will, Attack, Melee/Ranged 5 Damage 2
Effect: If your target is Taken Out before the start of your next turn, you gain Advantage on your first attack on your next turn and may ask one question from the Assess list. (If your group prefers it, you need not be restricted to the Assess list; ask any question and the target must answer honestly.)

Kidney Shot
At Will, Attack, Melee/Ranged 5 Damage 2
Effect: 1 Ongoing Damage and the target cannot regain Hit Points (save ends).

Crimson Mask
At Will, Attack, Melee Damage 2
Effect: On the target's next turn, they must spend a Move Action to make their best effort to move as far away from you as possible with one action, or else take 3 damage.

Ask Your Kin A Favor
Encounter, Ranged 10
Special: May only target undead creatures.
The target makes a Saving Throw. If it fails, it is Dominated until the end of the encounter.

Hell's In This Cell
Encounter, Attack, Ranged 5, Damage 3
Effect: Until the end of the encounter, whenever the target ends its turn within 5 squares of you, it is Harried and Distracted until the end of its next turn.

Role stuff
Damage Boost
When you roll a 2-5 on an attack, deal 1 extra damage to the target. When you roll a 6, deal 2 extra damage.

Quick Shift
You may shift 1 square.

Strike Back
Trigger: An enemy hits you with an attack.
Spend an Action Point. Make an attack against the triggering enemy.

megane
Jun 20, 2008



At Janine's taunting, the gnoll leader grimaces, points at the undead brawler, and then hoists her flag high into the air with an echoing howl! But before her pack can charge, Photine seizes the initiative, searing them all with blazing light!

Heaven or Hell! Let's Rock!
:siren: Roll20 is set up right here! :siren:


This round you guys can all go before the enemy due to PQ's bonus; Photine still has her move and role actions left. Next round we'll roll initiative. Post your actions here; once you log in to Roll20 I'll assign your token to you and you can move it around yourself. Feel free to ask questions if I forgot to mention something!

megane fucked around with this message at 06:24 on Oct 25, 2016

K Prime
Nov 4, 2009


"Hmm, they send us scared dogs as our first foes? How appropriate, OHOHOHOHOHO!"

The Phoenix Queen sheds the outer layer of her gaudy outfit, leaving her in the elegant but simple robes of a master martial artist. "Very well, let us neuter these puppies."

In a flash, the Queen dashes up the steps and while the lead gnoll wavers on making a decision, promptly puts him in a headlock. She winks at the companion to his right. "Come on, puppy. We haven't got all day here!"

Move up to the right of the flag gnoll
Shift into Shoot Stance
Attack him - he takes 2 damage and is Grabbed. Roll in r20.
Mark the spear gnoll to his right.
Init 3 - roll in r20

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


"Ooh, gnolls!" Betty claps her hands a bit. "That's totally great because their fur can be woven into a variety of charms! Also, the fact that none of the things extracted from them require heat to capture the magical essence, since I totally forgot my mercurial simmerer in the dressing room by accident! Haha, whoops!"

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

"Spoiler: it's going to be me," Siroko shouts back at the DJ, then turns her attention towards the gnolls. She punches one fist into the palm of the other hand, and leaps up the stairs. She lands just short of Photine's light show.

Siroko points at the gnoll furthest on the left. "Hey furball!" The gnoll on the left looks her way, growling. "Yeah, you! I've got a bone to pick with you!" She jerks her hand back, and the gnoll is suddenly jerked across the arena towards her.

"Specifically, how my team-mates here are going to shove their boots so far up your rear end you'll be tasting leather for weeks."

Rolled a 3 on Get Over Here, used the effect to pull the gnoll adjacement to me. Commence with the beatings.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Janine Joplin

Janine lets her team mates make the first approaches, waiting for a chance to cooperate for maximum damage. Siroko had one of the undergnolls literally right where they wanted it while the Phoenix Queen moved directly for the leader. Janine left the small fry for her team and made her way up the pyramid steps like a freight train. "You die first." It wasn't a boast. It was a statement of fact. Mounting the final step, Joplin took flight. Basement Dropkick off the stairs.

The Gnoll's head, locked by the Phoenix Queen's bicep, couldn't even roll with the blow as two boots of undead hoss slammed into it full speed. Like a particularly sanguine vulture, Janine came to rest beneath a bleeding and unconscious foe, who definitely feels a lot better then they look. No need to permanently maim anyone. Still, that claret was flowing like water as the hardcore heroine kipped up to her feet again. "Brutal? NO! BRUTALE!" Somehow her face was already smeared with blood, and her grin is manic as she looks to her next victim.


As rolled on Roll20:
moved in front of flagged Gnoll
Attack with Kidney Shot 1d6=6
6 damage and one ongoing
Not taking role action this turn
Initiative 2

Mr. Maltose fucked around with this message at 00:35 on Oct 27, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


"Ahaha", Betty laughed as she watched two of the brawlers beat down the kobold at the top of the stairs. Not so much to cheer them on, but to use the occasion for yet another pitch. "See, the Kirlington family is good for more than flash! We can do subtle too! Let me demonstrate!" With a deft hand, she retrieved two straw dolls and some needles from her belt (to great flourish so that people could see her doing it), and then proceeded to jab the needles into the dolls, overacting the entire procedure very dramatically. She gave a bow towards the audience as two kobolds gave out pained yelps in unison.

As rolled on Roll20:
Staying still
Attack Kobold still left next to PQ with voodoo 1d6=4 (sliding it 1 tile North)
Role action: Sap Strength on the kobold next to Siroko
Initiative 4

Theantero fucked around with this message at 00:33 on Oct 27, 2016

megane
Jun 20, 2008



"Let the battle commence! Victory shall be wrought in blood!" shouts the announcer as the Phoenix Queen and Janine charge up the steps. Quick as a flash, the martial artist shags ahold of the gnolls' leader, and before she can so much as struggle, Janine lands a staggering blow directly to the kidney! The crowd roars, and the armored gnoll slumps into unconsciousness. "Wow, and an impressive one-two-punch opener from Team Four! That Joplin kid sure has guts!" "I'm not sure the gnoll does anymore, though!" Trace and Reggie roar with laughter.

:drat: Gnoll Leader annihilated! Janine's Death Mark goes off, damaging all the gnolls and Distracting one of the mages.


The gnolls are obviously shaken by the loss of their hero, but they grit their fangs and mount a counterattack! The spearmen slip past everyone, moving to flank the Phoenix Queen. Though dizzy from Betty's hex, one digs its teeth deep into PQ's heel, and the other smashes her to the ground with the haft of its spear!

Meanwhile, the mages, cowering behind the statues at the top of the stairs, have been charging their spells. Static crackles throughout the arena as they let loose a voltaic barrage of lightning bolts, sending the party sprawling! "Gnoll vengeance!" "Or is it gnoll mercy, Reg?"

Spearman A shifts 3, and CRITS with Spear Strike for 6/2 - 1 = 2. Spearman B moves to flank, and hits with Knockdown for 3-1 = 2. PQ is knocked Prone and will grant an Opportunity to this guy if she stands up on her turn!
Mage B misses PQ with a Lightning Bolt! The Mages still do 1 damage on a miss, so she gets singed a little. Mage A catches everyone else in a Thunderstorm, but misses Photine. Siroko, Betty, and Janine all get knocked Prone and take Ongoing 2 damage!

...then I rolled initiative and got a 5, so the gnolls go before all of you :ohdear:

Both Spearmen whiff their second round of attacks -- what losers. One Mage zaps PQ for 1 damage and 2 Ongoing (save ends) and the other misses Janine.


"Things are looking dire for the Phoenix Queen, folks! Can our heroes pull through?"

You guys' turn. Feel free to go in whatever order you like.

megane fucked around with this message at 02:59 on Oct 27, 2016

K Prime
Nov 4, 2009



The teeth hurt, but as the gnoll reaches out to trip her the Queen plants her feet, and the spear rebounds as if hitting granite. "I'm afraid you'll have to do much better than that to put me down," she says, patting out the fire on her sleeve from the lightning bolt. "Much, much better. Something more like... this."

As the gnoll comes at her again, she sweeps the spear up, pulls the dog in, and entangles spear and fool in her sleeves. Then, she spins and wallops him with a vicious spinning lariat as the motion pulls him in. "PHOENIX WING!"

She gestures at the crowd. "When things look tough- when only embers remain- THAT IS WHEN PHOENIXES RISE!"

I spend an action point and No Sell the proning attack, ignoring it as if it missed. Siroko grants me healing and an early save.
No movement
I wallop a gnoll for 2 damage and grab him. I mark the other spearman.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

Siroko suddenly finds herself flat on her back, a fair distance from where she started. "Okay, not cool." She kips back up to her feet and points at the gnolls. "You guys are going down!" She indicates that direction with a thumbs down.

"You going to let these losers push you around Phoenix? You going to let them come at the Queen?" Siroko chides her team mate. Phoenix Queen can feel some of Siroko's boundless energy flowing into her.

As she urges her comrades on, Siroko raises her hand, a glowing blade of psionic energy appearing in it. She hurls it at the gnoll nearest - but whiffs. She frowns and shakes it off - at least she has the gnoll's attention.

Rolls done in Roll20.

chin up everything sucks
Jan 29, 2012

Photine

"HEY! FUR-HEADS! SHOWY MAGICS ARE MY SCHTICK, GET YOUR OWN!" A rainbow streams out of Photines outstretched hands and towards the three Gnolls at the back, passing just over Janines head before suddenly splitting into separate beams of color, each beam reaching out to spear the nearby gnolls. The red beam just barely avoids the Phoenix Queen as it rams itself through her opponents head and out the other side, but the superheated blood and brains that spew out of the wounds still manage to spray across the wrestlers costume. A brief laugh and a "Ooops, sorry about that" hints that it might not have been totally accidental.

Rolled 'cover opponent in blood' unskilled (and got a 4) after using Vicious Rainbows to harm the two mage gnolls and kill the grappled spear-gnoll with a Burst 1 attack.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Janine Joplin
miss points: 1

Standing on shaking legs, Janine feels her muscles clench as the remnants of the electrical shock plays havoc with her body. It hurts. Ducking back and away from the speargnoll in front of her, Janine locks eyes with one of the mages. "You stupid son of a..." Her words are lost as she charges again, aiming to take out the enemy's back line in one glorious explosion of violence. Unfortunately, the mage's natural cowardice gives it quick reactions. They duck back behind a covering wall, and Janine doesn't have time to readjust her momentum before spearing into a brick wall.The wall has a Joplin sized dent and Janine is getting even angrier. "DON'T YOU RUN FROM ME!"

Used move action to recover from prone
Use role action to shift from spearman
Attempt charge, failed without strike
Passed save, no more ongoing damage.

Mr. Maltose fucked around with this message at 05:30 on Oct 27, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


Betty stood up and dusted her pants and coat, trying her very best to force the grimace on her face into a grin instead. She'd had worse, she was telling herself. An alchemist does not come of age without getting their share of far too many completely unnecessary electric shocks. Hmph. She could take it. There was soliciting to be done!

"Observe, observe! Something I whipped up just for you all!" She chucked a strange, orange potion with blue swirlies through the air in a wide arc that finally took it right next to Joplin, where it shattered and wreathed the top of the temple in a cracking inferno. Betty laughed.

"See, Kirlington's Kold Flame Special! Looks, sounds and smells just like real flame! Feels like real flame too if you get too close, haha! Really, the only difference is the lack of actual burns! All the fun of fire without any off the hassle!"

Betty stands on one leg and performs a V pose, whilst quipping at a camera "Fun without hassle, that's Kirlington!"

"(Disclaimer: Make sure to write upon the charm provided with the Kold Brew the names of all the people you don't want to feel the sweet lick of flame, like I have done to my dear team mates here! Betty's Brew and Charm Boutique cannot be held liable at event of permanent psychological trauma caused by illusionary feelings of combustion.)"

As rolled on Roll20:
Using Kold Flame Special on Joplin (that is, between the pillars)
Role action: None this turn
Rolled 6 on saving throw, no more ongoing damage

megane
Jun 20, 2008



The team repeat their deadly strategy: the Phoenix Queen latches onto one unlucky gnoll, and Photine's dazzling light spray puts an end to him -- in a spectacularly gory fashion. The Phoenix Queen's outfit is drenched in blood! "Yes! The pale one's bloodthirst is strong!" "Ahaha, don't worry folks -- I'm... sure he'll be all right!"

Spearman executed with inpunity!


Siroko and Janine fail to find purchase, but as Betty's concoction explodes into ghostly flames, the gnollish wizards suddenly find themselves surrounded by fire, and with a furious wight hurtling right towards them! They make the tactical decision to get the hell away. One calls forth a mighty gust of wind, hurling Janine backwards -- and off the edge of the staircase! She hits the desert sand with a thud, swearing bloody vengeance. The other mage tags Siroko with a searing lightning bolt to the arm, and then they both retreat out of the spreading flames.

The last remaining warrior is beaten, winded, and threatened on all sides, but he's not giving up yet. With a cruel grin, he dodges nimbly away, barely ducking out from under the Phoenix Queen's grasping fists, and buries his spear into the side of poor Siroko! The crowd gasps. "And the whiz-kid from Portland goes down! What a fight!"

Mage A casts Push and gets a 3, pushing Janine off the ledge (she misses her save to hold on). Janine takes 2 damage from falling!
Mage B CRITS Siroko from 2 damage and 2 Ongoing (save ends). Siroko takes a Strike for getting bloodied.
The last Spearman shifts 2 and hits Siroko for 4! PQ gets an Opportunity and hits him for 3 damage. Siroko is KOed (she's not Taken Out until -5 HP; she's just unconscious). Siroko takes 2 more Strikes for getting KOed for the first time. Oh no!

megane fucked around with this message at 18:08 on Oct 27, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


Betty gasped as Siroko hit the floor. Wasn't she supposed to be the prodigy? Well, even the very best faltered sometime. Like her mam, bless her soul.

But anyways, this could not be allowed to stand. Who knows what the kobold would do next to the downed Siroko. Betty needed to get it away from her ally to prevent a coup de grâce, but she doubted she had the firepower to instantly do it. Hm. Well, she still hadn't shown off all her goods, might as well take this chance to do something new.

"HOI, YOU FLEABITTEN SACK O CRAP" Betty hollered, and the irritated glance by the kobold, that momentary eye contact was all she needed as she wiggled her fingers dramatically and slammed the kobold's mind with some of her best mind affecting charms, causing the thing to falter and reel as she scrambled its psyche like eggs at breakfast.

"I think that mage friend of yours getting strangled there needs some help! Better get to it dontcha think?"

Betty smirked to herself as she scrambled for cover on her right. No reason to give the mages a clear line of fire.

As rolled on Roll20:
Using Hypnotic Charm on the lone spear kobold (Rolled 4, Lure square is the one directly west of the western kobold wizard)
Role action: Sap Strength on the lone spear kobold
Using my Controller Boost to Slow the Spear kobold
Moving one square North and four squares East into cover

Theantero fucked around with this message at 21:12 on Oct 27, 2016

chin up everything sucks
Jan 29, 2012

Photine

"Oh no! Siroco! I've got you!" Photine shouts as she dramatically raises her hands again, this time shooting a rainbow out of each of her hands. One impales the speargnoll standing over the poor innocent tryhard, while the other one lanced out towards the Gnoll in the Phoenix Queens grip.

Vicious Rainbows with MultiBeam Targeting Boost, dealing 2 damage to the spear gnoll and another 2 to the gnoll in the PQ's hands. Attempted to 'cover opponent in blood' again and rolled a Twist.

K Prime
Nov 4, 2009



As Photine's ray pierces her opponent, the Phoenix Queen valiantly forges on, ignoring the blood. Privately, she thanks someone up there for the choice of deep red for her color.

As the dazzled gnoll reels toward her, she grasps it in a firm hand and suplexes it into the floor. "PHOENIX DIVE!"

As she rolls back to her feet, her blood stained visage through the burning flames presents a clear message as she points to the remaining gnoll. You're next.

Move to left gnoll,
BACK DROP
Mark other gnoll.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

Siroko takes a big hit and goes down hard, tumbling in the dirt. For a moment she doesn't move, then slowly pushes herself back up, head still hanging. Then she looks up, bloody and bruised, her expression hard. "I'm not going down like that." She leaps back to her feet, a new blade of psychic energy materializing in her hand.

As she rushes towards the final gnoll, Siroko fakes a move right, the goes left. She kicks off the pillar to get some elevation for her signature move, flipping to perform a headscissors takedown on the gnoll, whipping them over in a somersault to slam down underneath her as she brings her psiblade down for the coup de grâce.

Managed to take down that last gnoll with a crit. Technically I also stood Janine from prone with Tactics, but combat is over anyways.

Also fluffed that as hitting the gnoll with Siroko's finisher, Cloudburst.

megane
Jun 20, 2008



:hist101:Victory!:hist101:

With a devastating flourish from Siroko, the last gnolls go down, and the crowd burst into applause.

"A hard-fought battle for our heroes! Let's hear it for Team Four!" The big screen overhead shows some highlights of the fight: Janine's vicious sucker-punch, Siroko's finisher, a suplex from the Phoenix Queen, and the ghostly explosion of Betty's concoction. W-wait, is that it? Photine, they left you out again! What assholes!

However, the screen above suddenly switches to a view of DJ Frostbite up in the announcers' booth, chowing down on popcorn and watching a replay of Siroko getting speared. He chuckles, rewinds it, and plays through it again. The audience snigger along with him. "Ooh, that looks painful, girlie, ya sure yer all right?" Frostbite whips out a microphone and steps out onto the landing to point at you. "No shame in admitting ol' Frostbite's dungeons' a bit tough for a little newbie like yerself, Ms. Tuuli!" There are a few boos from the audience, which he laps up with glee. "In fact, here:" He pulls out a healing potion and dangles it over the arena. "How's about I give ya a little help? All ya gotta do is ask!" There's that smug grin again...

Meanwhile, the stone gates of the Temple of Ruin slowly grind open, revealing a dimly-lit antechamber dominated by a large, square pool of dark water. Statues of gnoll maidens pouring water from vases keep it full, and the ripples send weird patterns of light across the sandstone ceiling. Very high-production-value stuff. In the center of the pool is a tiny island topped by a heavy, iron-bound chest; other than that, the room seems empty.

Siroko is Exhausted. But the gnolls are toast and the way into the temple is clear!

chin up everything sucks
Jan 29, 2012

Photine

Photine finds one of her immaculately shaped eyebrows twitching after the replace, a strained smile covering her face as she strides into the next part of the dungeon. "They had to show the people who got hurt. That was the failure camera, I didn't want to be on it anyways. Not all screentime is good screentime, not all screentime is good screentime..." she can be heard muttering under her breath as she walks into the antechamber and turns her glow up so that everyone can see.

Going to use my complication Literally Glowing here, she's going into the antechamber in front of everyone else.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


Betty cocked an eyebrow at the DJ's proclamation. "Wow would you look at that smuggo. Hey Siroko, if you need a lil' get you up then I'm pretty sure I packed something to help you out! Or you know, at least something that will help you to ignore the pain until we get out of here, hehe!" Betty rummaged through her packs, without really waiting for an answer, her altruistic outburst only slightly marred by her desire to once again showcase the superiority of her recipes to whatever mass-produced swill the announcer was offering.

I'll roll 'A hundred potions and charms' if Siroko is receptive to aid. No point in offering balms or potions if she wont take them after all :v:

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

Siroko's response to the DJ consists entirely of a rude gesture roughly translating to 'Up yours!,' which she emphasizes by also giving him the finger.

"I'm fine," Siroko says, somewhat unconvincingly as she tries to hide a bit of a limp. "Second rate dungeon like this isn't going to stop me."

"Speaking of, let's get in there before Photine gets herself ambushed."

Gonna lean into that Thick Headed complication.

K Prime
Nov 4, 2009



"That girl." The Phoenix Queen shakes her head. "You have to read the flow of the crowd, not just make yourself the brightest."

She sighs. "I suppose I can let her go in ahead this time."

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Janine Joplin

The undead brawler watches Siroko trying to hide the hitch in her step. "Lead on, boss." Advice or admonishment were for after the cameras look away. Tuuli was far from green, but Janine had seen a lot of hungry talent get permanently shelved by going beyond their limits. Probably keep another half of an eye on her for the run, just in case. Joplin fell in with the others and followed after the glowing diva.

megane
Jun 20, 2008



The DJ shrugs expansively. "Have it yer way," he snorts, and then chugs the potion himself and grins. "Ahh, delicious." He makes sure to turn the bottle so that the camera can get a good look at the label on the side. Wonder how much he got paid for that?

But there's no time to quip back at him, as Photine sweeps into the temple, heedless of danger and gleaming brightly! ...and there is an ominous click under her heels. Whoops! A section of floor gives way underneath her, and she's sent plummeting inelegantly downwards. The audience gasps, but then their surprise turns to laughter as she lands with a thump one floor down. "Bahaha, the devious pit trap claims yet another foolish victim! Excellent!" Photine, as you dust yourself off, you find yourself in a twisting stone corridor which would probably be pitch black if not for your own illumination. The walls down here are made of sandstone and covered in faux-ancient mosaics: images of what look like famous X-Crawlers from the past, strange beasts, and the NXCA logo (of course). Maybe six feet over your head, the trapdoor hangs open, and you can see your beloved comrades peering down at you. The air has a weird, funky smell to it -- ick!

The rest of the team enter the temple safely. Inside the stone walls, the sounds of the crowd are muffled, but you know they're watching you via big screens, magical scrying, and so on. The announcer's voice comes from overhead; there must be a speaker somewhere: "Having fought their way into the accursed halls of the Temple of Ruin, our heroes seek out the object of their quest: the long-lost Chalice of Kings! But their trials are only just beginning..." Dramatic-sounding incidental music rises in the background.

If you're not too distracted looming over poor Photine, you'll soon notice that aside from the pool, chest, and trapdoor, this room has two obvious exits, through heavy wooden doors on the side walls. However, both are firmly shut; perhaps there's some locking mechanism? Each one bears an inscription in some presumably-arcane language.

Siroko and Photine get an AP each for using their complications! Photine's Winded but otherwise okay; remember that Winded goes away if you get a drink and a few minutes to rest.

What do you do?

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....


Betty gingerly places down a little box of bandages next to Photine, before making her way towards the doors. "Ah! Magical scripture! And it just so happens that I know several and can say 'Hi!' and 'Goodbye!' in several others! Hah!"

Betty sticks out her tongue and squints her eyes comically as she leans in to inspect the strange markings.

Languages skill: 1d6 2

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

"You guys check out the doors, I'll see about getting Photine back up here." She goes over to the trapdoor and drops down onto the floor so she can reach down towards her team mate.

"Hey Photine! Quit screwing around down there. Is it a way through or do I need to pull you back up?"

chin up everything sucks
Jan 29, 2012

Photine

Standing up and brushing off her dress, Photine gives a cursory look around with her nose scrunched up cutely. "Ugh, it's some kind of tunnel and it smells terrible! Get me out of here!"

Will use Siroko's assistance to climb out

Climb (disadvantage): 2d6 keep lowest 3

chin up everything sucks fucked around with this message at 05:50 on Nov 7, 2016

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli

Siroko grabs Photine's arm and tries to pull her out.

Got a 3 on roll20.

K Prime
Nov 4, 2009


"I did say..."

The Phoenix Queen evaluates the doors quizzically. "Hmm... that looks like ancient mumbles quietly. Based on that, it appears we should... open the chest. The contents will help us open the doors."

She strides up to the chest and begins matching word to action. "Observe! Bravery will win us this day!"


Fake Ancient Languages: 1d6 3
A twist! Also, leaning on Pursuing a True Self to refuse to admit she has no idea what to actually do here except try and take the spotlight again.

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Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Janine Joplin

Joplin takes a moment to work out a kink in her shoulder while the rest of the team spreads out. Surely her compatriots are more than able to get business done here. Yeah. Totally under control.

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