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Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

How does threat work exactly? Right now I've got a 46% reduced threat suppressor on my M60 as I want people to stand up and attack me so I can feed my skills delicious cooldowns on kills, is that how it works? Conversely a high threat gun means folks get in cover more often?

Either way holy gently caress a meticulous and decisive M60 with a flame turret is some loving war crime poo poo and I love it

Edit:

Oh. Decisive only kicks in when skills are on cooldown. Which is kinda trumped by the Tech Support skill for turrets. poo poo.

Beeb fucked around with this message at 04:44 on Oct 30, 2016

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Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Shoren posted:

No, I believe you've got it wrong. The reduced/increased threat bonuses of the suppressors and vent brakes make enemies either more or less likely to focus their fire on you when you're in a group. When you're playing solo it has no effect. Some guns have inherently higher suppressing ability (ironically, LMGs tend to make enemies duck behind cover more often when their weapon bonus only works on enemies out of cover), but I'm pretty sure that this is not affected by suppressors. Having "increased threat" means your gun is louder therefore enemies notice it more easily and view you as a threat they need to kill first, similar to how we view heavies. This is anecdotal, of course, but when I fire an SMG with a suppressor and my teammates use LMGs I find that I get shot at less, and vice versa when I fire an LMG.

Well dang :(

Also it seems that Determined is useless on a flame turret build, as kills only make it recharge once it's been destroyed. You can make it last longer with Tech Support, so there's no need to keep chucking them out that would benefit from a skill cooldown. Also neither LMGs or ARs can get Coolheaded so I just blew a shitload of money for nothing :argh:

Edit:

Unless I got a nice SCAR-H variant with Coolheaded and just kinda build around that? The real fucker here is snipers and heavies smashing the turret as well as LMB jerkasses hacking the loving thing.

It also seems the yellow Robust vest is kinda useless, the one that gives 10% more armor when in cover as you're often being flushed out of cover by grenades or heavies that just sprinted across the map to kick your turret to pieces and are now standing on top of you.

Beeb fucked around with this message at 05:19 on Oct 30, 2016

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Shoren posted:

I could be completely wrong and your initial line of thinking is right, so don't give up hope entirely. And yeah, Coolheaded isn't available on full-auto weapons because it eliminates skill cooldowns entirely. The Caduceus named weapon used to have it before 1.4 and it was ridiculous how quickly you could pop your skills with it.

I think rocking a SCAR-H with Coolheaded wouldn't be a bad idea because they're solid guns now. I have one with Coolheaded in the third slot and I'm waiting to build up some more PHX coins before rerolling one of the talents on it.

Speaking of useless skills, Relentless is pretty bad for backpacks, too. I thought it might be novel having Firecrest and Relentless, but 5% healing on 4k flame turret damage is pretty measly when you have 150k health total. The trick to having your turret survive is to take a moment to find out where you can toss it that enemies can't climb to. Throwing them up onto elevated surfaces lets them rain fire down from on high and protect them from those jerk heavies with the added bonus of breaking their AI. Heavies prioritize kicking your turret above all else so if they can't reach it then their pathing breaks and they're pretty much free kills.

Yeah I'm always chucking my turret on top of poo poo, though sometimes I get a bad roll on environment props and then I get to see fatass heavies waddle themselves on top of all kinds of poo poo :haw:



Creosote buildup is a serious problem, check your chimneys and stacks often!

How is Specialized on backpacks? The one that adds 200% of your Firearms and Stamina to skill power?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

ZombyDog posted:

Specialised + Savage is probably better than most 2PC set bonuses, and Specialised is going to be worth around 19k SP if you do not invest in Electronics at all.

Guess I'll hang on to my pack then, nice.

Chasiubao posted:

I miss my hilariously strong support build that was 4Reclaimer/2Tacticians, healing everything and spamming explosive bullets :sigh:

God drat Reclaimer with explosive bullets turned the game into some Michael Bay poo poo and I loved it.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

I swear a LMB support station will fill the average underground room and jesus christ they can mitigate my 6k a hit flame turret no problem.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

The Gate posted:

The other side of the gear grind is that in 1.4 enemies aren't sacks of HP that require you to have 1-2 specific builds to actually kill them. Grabbing your best gear for each slot and wearing it is OK. Going 3-3 with two sets feels really good. 4-2, or 4 with some good yellow pieces that have solid talents also seems good. So like, yeah sure it might take a little bit to get a specific build, but you're also not useless before you do.

Also running in a group for loot sharing helps a ton at getting the right sets/pieces.

Right now I've got a Meticulous, Trained, and Destructive M60, three piece firecrest, savage gloves with LMG damage, a Specialized backpack, and knees that triple accolades. It's loving hilarious how quickly I melt faces. Could get a four piece firecrest going if I swapped out knees for even more damage to folks but tons of XP means tons of caches means tons of loot that either means tons of money to tons of bird coins or something good :haw:

Nechronic posted:

Yeah I tried going into the DZ again the other day and just got ganked as soon as I went through the door. No thanks.

The last time I thought about popping in there to find a Hungry Hog, there was the distinct sound of three turrets outside the door and the manhunt icon at a whopping 50 meters away. gently caress that.

DZ PvP really needs to be opt in, dammit.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Morter posted:

I would literally pay for this

I kinda want to hope the Survival DLC is nothing but a co-op dark zone but every post I've seen suggests it's for PvP and welp so much for that then.

Sober posted:

I would take a drop rate cut for opt in PvP, not gonna lie.

You have opted out of PvP in the Dark Zone. To maintain the element of risk, AI spawn cells have been increased accordingly with party size.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Sober posted:

The times I have rolled with friends in the DZ were great but honestly I think it's a bit wasted some of the more visually interesting environments just happen to be in the DZ and you can't really stop and smell the proverbial roses. They really put in a lot of work in those areas.

That's what really bums me out as the whole area is gorgeous and I'm a sucker for ruined cityscapes. Setting the place against winter just makes it even prettier. But you're right, you really can't just take a moment to soak it in and really appreciate the work the art team did :(

Hakarne posted:

I got really really lucky with my Hog. I went into the DZ to kill veterans for the weekly and accidentally stumbled on a boss in the subway. First and only DZ boss kill since 1.4 and sure as poo poo he drops it. I booked it the gently caress over to the NW parking garage extraction and waited the longest 2 minutes for it to be over. Thankfully I've literally never seen another player go to that extraction point and that held true this time as well. The thing's a loving beast for damage and looks awesome as well.

Yeah I mostly want it because it looks cool :v: I've got a couple of decent M60s in my stash for when I get around to making an Alphabridge build but they're not all shiny and silly looking.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

ZombyDog posted:

I'm personally trying to build a 4pc Firecrest with Savage and Specialised, I have a nice MP5 to go with it and I'm looking for a decent DMR with coolheaded.

I'm currently using a 3pc Firecrest with Savage and Specialized and it's loving hilarious. Also I went with the headshot an enemy to pulse them and with an M60 I'm seeing crazy poo poo like 90k headshots :stare: Could only get better with Lone Star but Specialized is really, really nice. Get one with electronics built in, roll armor on it, party time.

Also something that hasn't happened in ages happened today: I met a friendly pub in the DZ. We were both at the library, and two heavy gunners spawned so even with my 290k toughness or so I got chewed up a bit. Took cover and I hear the WOOOSH sound of a launched skill and I think oh boy some jerkass decided to sticky bomb me :(

But instead I get healed by a random.

Then we teamed up and wandered the DZ for a good hour just having a really fun time :)

It's times like this that I love the dark zone and would be all over a pure co-op PvE only version.

Also holy loving poo poo the spawn timers for named enemies and crates and purple areas seems really short now. Like we cleared the refuel depot, and within ten minutes it was full of enemies again.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Is Sustained a good gun trait to have? 6% health on kill seems nice, but I'm looking at a Sustained, Destructive, and Responsive black market Saiga-12 and I'm thinking roll for Brutal and smash faces in :stare:

Edit:

Wow 6% is nothing :(

Beeb fucked around with this message at 02:19 on Nov 1, 2016

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Holy gently caress, water bottles stack with Booster Shot and I just dumped 100k+ headshots into a heavy flamer with my M60 :stare:

Also I'm still on the fence about the Robust yellow vest working right but uhhh



I'm sure I can find a use for this poo poo.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

The Gate posted:

I have a robust chest and a holster with the +15% armor in cover talent. When they're both active I go from 46% armor mitigation to 58%. They're good.

Is there an indicator when it works? Or are you just checking your character sheet menu?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Holy gently caress Skilled as a third trait on an AlphaBridge M60 is hilarious :getin:

Beeb fucked around with this message at 04:19 on Nov 2, 2016

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

I know I could be doing better if I dropped my Accolades knee pads, but that'd be stupid.



:signings:

Vax posted:

Yeah currently running an ACR/LVOA setup with all the good stuff + Skilled. It's basically nuts. And a lot of fun.

Nice, I've got a LVOA and an AK sitting in my cache for when I get tired of burning out LMG barrels into faces :haw:

Kinda wondering how AlphaBridge works with shotguns.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

GET MY BELT SON posted:

I'm a little confused about the skilled using an alphabridge m60 thing you guys are talking about

isn't alphabridge a gear set type?

if so how you you have a alphabridge m60?

or how do you run "skilled" on a gear set?

i know these are dumb questions but i'm just coming back to the game and could use a little help understanding

thanks

AlphaBridge is a gear set type, yeah. We just use M60s when we use that gear, and an LMG with Skilled as a weapon trait :)

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Hammerstein posted:

If I ever go back to Strikers I have the proper gloves.



Holy poo poo.

Also I tried some AlphaBridge in the underground and naturally it spawned LMB but there was a skill jammer in every room so the three or four medics at once couldn't slap down their support stations. Still chewed through all my ammo and eventually went back to the LMG combo :( I'm just relying on Meticulous I think.

But the upside is I've got a loving mean AK at about 212k DPS :haw: Kinda wondering if I could drop Destructive from it, drat thing already does 24% armor damage to begin with.

Do LMGs benefit more from accuracy or stability?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Ice Fist posted:

I decided to run Lone Star 3/Banshee 3 tonight and even in solo PvE play just running around doing S&D and a couple daily HVTs I'm super pleased with the results. It helps that I got a hilariously good M870 as a drop the other day and already had a great M60. There's something magical about suppressing a sniper with the M60 while walking towards him and them head shotting him with a shotgun.

Equip Shock and Awe and Stopping Power for a real hilarious time. Suppress someone, run 25% faster to blast them in the face for 25% more headshot damage :haw:

ZombyDog posted:

LMGs gimmik is that the reticule bloom gets smaller the longer you are holding down the trigger, and if you're firing from cover it's already at it's smallest so accuracy is already golden. Your M60 has fairly low RPM which means the recoil is already pretty controllable so stabiliy mods are not really a huge deal. I'd be looking at an extended mag, handstop for 27% reload speed bonus, a compensator for a little bit of stability - or maybe the silencer that gives you + crit chance along with the rugged mini reflex sight.

Yeah I'm more or less doing that already, though sometimes I just stand up and tank a bunch of hits while resupplying my recovery link with each headshot :haw: Right now I've got a suppressor for 17% headshot damage plus 2% accuracy and 2.5% stability. Seems to work alright but I'm always feeling I could be more accurate.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Haerc posted:

The OP has me interested in the game again after not being super impressed by the beta. Should I bother if I were going to be playing pretty much only PvE?

Are there any deals going on right now? I saw some mention of a sale on amazon, the main game + expansion for $25, but couldn't find it (could well be over now).

Edit: If it matters I'm on PC.

I do PvE on the PC and it's pretty dang fun now.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Hammerstein posted:

How much kill power could a flame turret get, if you really min-maxed Firecrest for electronics ?

I was using a mish-mash of gear and at the highest point my turret was putting out about 6k DPS. Specialized backpack and gear mods that boosted turret damage and health in everything, but I didn't fully dive into electronics or skill power.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Shoren posted:

I try to stick to around 120k skillpower by using an electronics backpack with specialized because I prefer getting near full heal or into the overheal territory when I find myself at low health and use first aid. This usually gets you over the threshold for electronics points needed to activate most of the skills that require it. The ones that require ~3800 electronics usually aren't worth it.

Skilled and Determined are nice if they're a third trait slot, otherwise yeah having to build around just a single skill loving blows.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

MREBoy posted:

Good:
Full auto shotgun
20 round drum magazine
240 RPM (so 1 round every .25 secs)
base reload of 2.2 seconds ?

Bad:
Only allows Optic and Underbarrel mods
No skins allowed

Gets more accurate the closer your drum is to empty, too.

Also the first boss in the DZ I killed tonight dropped this for me



CHUG ETERNAL, SHINY AND CHROME

The Banshee set is really nice, it's great being able not to worry about losing cash and XP when you die in the DZ :)

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

ZombyDog posted:

Mules, supply drops and just preconfigured characters with different gear sets so you can be incredibly lazy and log out to switch between your Predator, Firecrest and Alphabridge characters ( pretty much my plan )

Speaking of Predator, I felt kinda underwhelmed with the four piece bonus on that. Should I combine it with a specific two piece to really get the benefits going?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

It'd probably shine if status effects impacted the AI as they do the player. Some bullshit the AI can zip around and run and climb while on fire and bleeding :argh:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Hungry Hog with a four piece Banshee set, Savage gloves, Robust chest, all gear tooled for maximum armor busting, armor boosting, damage to elites, and with armor mods slotted in along with boosts to pulse is loving heinous. 362k toughness with this poo poo and the Hog still churns out 202k DPS. Combine Booster Shot and a water bottle when needed. Popped some Riker heavies in the faces for 200k damage a few times :stonklol:

The DZ is fun yay though I'm still not wild on the gank squads

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Pedestrian Xing posted:

Banshee gear at least makes it bearable. Dying to gank squads still sucks but at this point they don't even pick up your loot most of the time.

Yeah, though the improvements to the radar and rogue indicator helps to avoid them. It's just nice knowing that if I bite off more than I can chew against the AI, I don't lose all the XP and cash I took off their buddies. For a while I'd make 2k XP and lose 5k on death and that soured me on the DZ in a loving hurry.

Edit:

Also yeah it seems they're far less inclined to take your poo poo, probably thanks to the loot shower. So it just seems really spiteful to shoot someone now.

Honestly the best times in the DZ are when I find somebody and we do a little impromptu team up. Even if it's just for that boss we're fighting, or if we stick around longer and do some farming. It's really fun and refreshing, especially when that random stranger revives you or shoots a healing grenade your way as a means of saying hello :buddy:

Beeb fucked around with this message at 08:32 on Nov 5, 2016

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Vax posted:

What's that? I seem to miss them all the time. Before it was a big red icon or whatever and now its just a small red dot? Am I missing something?

It's a small red dot but for the entire map, instead of just for your particular DZ area. Unless I'm miss remembering?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Cleaner heavies are really fun now in 1.4. Pop one tank, then another, put a handful of bullets in their face and they're toast. Weak points seem really effective all around now, though the little loving smartphone sized weakspot on Rikers and LMB gunners need to be just a smidge bigger :argh:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Bob NewSCART posted:

Is there any way to check which safe houses I've cleared or unlocked for search and destroy.

Also if I only buy underground(it's 15 bucks versus like 50 for the season pass) it just unlocks the underground and the new incursion or whatever right? I don't know much about UG does someone wanna sell me either way? I'm only at world tier 3 right now

S&D safehouses will be circled on the map, and you can only do S&D from the safehouses if you've done all the little side quests in the area. If you still have green, blue, or yellow mission icons in that safehouses's area, the S&D board won't give you any missions. Only one safehouse gives you the 10 intel payday assignment at a time, too.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Does a Vigorous chest pieces' thing where healing grants Overheal get procced by heal on kill?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

40 Proof Listerine posted:

For those who haven't checked the Special Weapons Vendor this week, there's an Omega Rifle Suppressor for 500k that has 16% headshot damage, goes great with just about everything, unless you want more threat, which I do on half my guns.
Unfortunately not, since it only works on healing skills. But a cheap overheal if you don't have Vigorous is manually detonating your support station, which will overheal regardless of Vigorous.

Dang, was wondering if I could bring some Nomad gear to supplement my Vigorous chest in the DZ. Oh well, guess I'll stick with Robust and Banshee :)

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

ninjahedgehog posted:

Still no P90, huh? I get that they'd have to add new animations for it but come on, it's been a staple of tacticool shooters for the past decade!

What I really want is a G3 or F2000 or HK21, but the UMP is cool and I'm always in favor of more revolvers. :clint:

It's weird there isn't a P90, considering you can find P90 mags in the BoO on tables here and there. Maybe with this patch they'll make the FAL a loving automatic already :argh:

Also where is a new shotgun? :(

Also also I'm so glad there's a PvE element to this.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare


That just raises further questions :colbert:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Apparently this got added to the 1.5 PTS thing:

https://www.youtube.com/watch?v=LAZi6E5p3-M

A loving Beretta 93R. Now you can pretend to be Robocop!

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Lyer posted:

Do the enemies get all bullshitty the closer you are to extraction in survival?, i.e. You need to be in a group to basically win?

I'm wondering this myself. A dedicated survival PvE dark zone thing sounds super fun but sometimes I just wanna bum around on my own :shobon: Do I need to reinstall the PTS version of the game to access this or is it integrated into the regular one?

Also do ARs really need Destructive? I've got damage to armor gear and my AK does 19% damage to armor on top of that, so I'm wondering if the 15% additional armor damage via Destructive is really necessary. It's funny doing 49% armor damage but I'm also thinking I'm using skills often, maybe I should go Competent or something instead.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Insert name here posted:

Why the hell would you c/p this part and miss the most important part:
Thompson

I might have to rethink avoiding SMGs :stare:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

What goes well with a Decisive and Talented Firecrest build? I've got my flame turret of course, but the kills boosting skill cooldowns don't work reliably with seeker mines, as the cool down for those starts once all the flames are out and typically when everyone is dead :argh:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Deviant posted:

The one that traps cover, maybe?

That's a good idea, but I don't want those goobers hiding behind poo poo while my turret splashes whatever they're hiding with fire. I want them standing in the open. Maybe a flashbang sticky? It sure seems to have a quick cooldown with the decisive skill going.

Real shame about kills reducing cooldowns doesn't seem to work until the drat seeker mine fires are out :argh:

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Apparently the Hungry Hog is getting nerfed, along with all of the 870s. Damage to armor is being made less effective, and longer skill cooldowns around.

loving balancing for PvP shits on the PvE folks again. Though this being the PTS maybe it won't be a complete dumpster fire.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

My country's all hosed up, I need votes bad

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Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Survival got turned off in the PTS and by some crazy coincidence, the DZ is nothing but gank crews again.

Fun.

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