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Motorsport Manager a PC version of the well recieved iOS game of the same name. In moving to the PC, it has gained a huge amount of depth and extra features. It fills a void that has long gone unfilled (or inadequately so). Developers Playsport Games have signed on with Sega to release this game. Sega already have the excellent Football Manager series in their stable and have more recently revived Eastside Hockey Manager with good results. It is understood that FM and EHM developers Sports Interactive have given a hand in the development of this game and indeed some concepts seem quite familiar (Scouting feedback, staff relationships etc). There are currently three levels of competition. Two regional series (Europe and Asia) that then feed into the Motorsport World Championship. The cars are single-seaters only for now but the rules between each series differ at the start (Cars could be forced to use all the same type of Aero parts for example or an identical engine). Race strategy is very important and you are often at the mercy of changes to the weather. You need to juggle tyre wear, fuel consumption and potential weather changes in deciding what to do. Is it just a jumped up iOS game? Far from it however it is also worth nothing that it doesn't have the depth of Football Manager or Eastside just yet.It is priced accordingly, most places selling for €35 or thereabouts. As far as games of this type that came before it....it is much deeper. It has the following: - Staff Relationships: Drivers need to get on with their race engineers or things won't work out. If there is chemistry there, results improve. Relationships improve over time and provide bonuses. - Driver Morale: Drivers have personality traits that affect their performance, marketability with sponsors and their relationship with teammates and staff. Sometimes they will bitch and moan about their car not being as good as their teammate's or that they don't get on with their race engineer. Neglect their feelings and they can let sponsors down at events or do stupid poo poo on track. Random events allow you to affect morale or even add character traits to your driver. - Parts Development: As with all mechanical sports, more money generally = faster/better. This is true in Motorsport Manager but your Chief Designer can also all bonus modifiers if they are talented and you can also choose to skirt the rules and hope that your car passes scrutineering. The more you push it, the more likely your part will be caught. If caught, the part will be automatically banned and punishments include fines and time penalities (so you basically lose race positions). Each month/race you also need to decide how much money to pour into next year's chassis. The better your budget for next year, the higher the base values for each part will be for starting off. - Scouting: As usual with any sports management game, one road to success is to find young talent and nuture their talent. They either bring you success on the track or you can hope some team will poach them and buy out their contract, making you some money. Your Talent Scout will assess drivers for you and highlight their current ability, potential ability and character traits (good or bad). - Politics: As a team director, you are invited to vote on the motorsport council a few times a year. You are asked to decide on possible rules changes for next season (race length, tyre restrictions, banning of certain technologies). This means the three series can evolve in different manners during your game. Other team managers may stop by and try to buy your vote if they really want a motion to pass. You can also abstain from a particular vote and then double up on the next vote if it is in your interest. - Facilities Development: You must expand your HQ with new facilities (Telemetry/Analytics department, test track, Wind Tunnel etc) and also expand the basic starting ones (Design, Manufacturing). Doing so opens new options for parts or adds modifiers to existing hardware or your staff. Are mods supported? Steam Workshop support is coming soon Sneaks McDevious fucked around with this message at 21:45 on Nov 12, 2016 |
# ? Nov 12, 2016 21:20 |
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# ? Apr 24, 2024 11:09 |
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I just bought it aaaaaaaaaaaaah!!!
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# ? Nov 13, 2016 05:22 |
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This is a good game.
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# ? Nov 13, 2016 08:11 |
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The popular moan on the Steam community is that your car for the new season is usually much worse at a base level than the one you have at first. I put the maximum amount each month for my team and lo and behold my options for the new year were garbage. I'm convinced there are other variables that lead to it (chief designer maybe?) but the game doesn't explain it very well.
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# ? Nov 13, 2016 09:21 |
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Pretty certain having a good facilities is important in that regard too. Though, you always get the odd stinker as a car and there isn't much you can do but to out-strategy your opponents.
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# ? Nov 13, 2016 09:56 |
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Anyone else play Grand Prix Manager 2 to death? I don't think there's been a good game of this sort since that, and that was 20 years ago. Is it possible to sell and place advertisements on your cars?
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# ? Nov 13, 2016 10:02 |
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Anyone know how taxing this game is on the graphics card? I'm on a older card, 250 GTS, until I can replace mine that recently blew up. Can You Run It told me I didn't meat the requirements but I find that site is wrong more often than it's not.
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# ? Nov 13, 2016 10:04 |
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Gordong Dongbay posted:Anyone know how taxing this game is on the graphics card? I'm on a older card, 250 GTS, until I can replace mine that recently blew up. Can You Run It told me I didn't meat the requirements but I find that site is wrong more often than it's not. I have a creaking mobile graphics card that must be 4-5 years old. It should be fine on the lower settings
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# ? Nov 13, 2016 10:40 |
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Antti posted:Is it possible to sell and place advertisements on your cars? You have six sponsorship spots on your car. While you can chose the sponsor, the placement is random.
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# ? Nov 13, 2016 10:41 |
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I love this game. With regards to the new season thing - yes the new options are garbage on the face of it, but someone on the subreddit is saying that the parts you made the previous year become stock, and their performance rating should reflect this. I haven't looked into this myself yet.
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# ? Nov 13, 2016 11:04 |
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Started off in ERS, sunk a hefty chunk of money into brake development in my first season, only to have the series vote in favor of spec brakes for season 2. Those bastards. I found a kind of cheese method to quickly narrow in on good setups, and that is to bring in the driver right after you send them out. In a 15 minute practice session I get 5-6 tries to tweak the setup, and still have enough time to get at least level 1 race and tire knowledge. I'm keeping my fingers crossed for a stand alone racing series based on Indycar.
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# ? Nov 13, 2016 11:05 |
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Gooses and Geeses posted:With regards to the new season thing - yes the new options are garbage on the face of it, but someone on the subreddit is saying that the parts you made the previous year become stock, and their performance rating should reflect this. I haven't looked into this myself yet. That's right. The issue many people are struggling with is that other teams are developing during the season and your ratings are relative to the rest of the field.
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# ? Nov 13, 2016 11:19 |
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Bentai posted:Started off in ERS, sunk a hefty chunk of money into brake development in my first season, only to have the series vote in favor of spec brakes for season 2. Those bastards. Indycar would just be a pure engine/drivetrain series with an oval focus, fairly different set-up stage on those courses and with far less viewers than most other serieses.
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# ? Nov 13, 2016 14:06 |
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There is an oval circuit I think? Could be modded in if so
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# ? Nov 13, 2016 14:54 |
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Well, there would have to be a whole bunch of new oval circuits to represent all the big 500 mile races; a short flat one for the Milwaukee mile type stuff and maybe even some superspeedways in case we expand to not-NASCAR
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# ? Nov 13, 2016 15:25 |
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Triple A posted:Indycar would just be a pure engine/drivetrain series with an oval focus, fairly different set-up stage on those courses and with far less viewers than most other serieses. If they kept the same voting thing, it could end up with non-spec parts. *edit* During the off-season, should I continue to try and build new parts, or do I have to wait for the new car to be designed and built? Bentai fucked around with this message at 19:47 on Nov 13, 2016 |
# ? Nov 13, 2016 19:42 |
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Wait for your car to be built. You might also get the opportunity to spend more money to make it better.
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# ? Nov 13, 2016 19:54 |
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jaysus, I am awful at this game. all of the tweaking for marginal gains!!
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# ? Nov 13, 2016 22:58 |
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Don't bother upgrading parts until you have upgraded your core buildings to level 2 and maybe a telemetry and brake centre. It's a waste of money unless you have awesome staff. I suppose it's fairly realistic in that respect haha
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# ? Nov 14, 2016 00:56 |
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Gooses and Geeses posted:With regards to the new season thing - yes the new options are garbage on the face of it, but someone on the subreddit is saying that the parts you made the previous year become stock, and their performance rating should reflect this. I haven't looked into this myself yet. This should be true, but there's a bug. I started out with 20 base performance brakes, and over the course of the season developed up to 90-100 base performance brakes. I then started up the next season with 15 base performance brakes after putting the most money into the car (but granted, not having great facilities). Not only that, but the news/testing told me I was 5th with regards to car quality, however all the other graphs afterwards told me I was dead bottom for all performance values. I've had one pre-season where the car downgraded slightly from previous values, and one pre-season where the car went to complete poo poo like this. I think the only difference is that the rules added spec front wings in the pre-season where it went to poo poo?
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# ? Nov 14, 2016 09:07 |
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It does appear to be bit broken or at least poorly explained
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# ? Nov 14, 2016 11:54 |
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It could be explained by new regulations effectively making our last design either obsolete or completely illegal, but yeah there should be SOME indication of something like that happening.
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# ? Nov 14, 2016 14:22 |
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AI is really, really bad at pitting. I don't really mind since I like winning with my terrible garbage cars but you know.
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# ? Nov 14, 2016 19:33 |
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Third season in and finally getting HQ upgrades done. Last season I fired my reserve driver and hired a lovely pay driver for an extra 40k a race income. Was twice offered "fell off the back of a truck" parts from the top team, and bought them both. The suspension piece was nice, but the real steal was the engine, it had something like 374 performance points where my best engine had 84. Gave it to my #1 driver for the season finale race, and the guy won by 35 seconds. Jesus what a beast of an engine. Aside from that one win, I've been forever shuffling around midpack, trying to secure finishes above 13th to appease sponsors. My #2 driver Shen Qi injured herself twice last season, and between that and her inability to finish well even with excellent setups, I may just replace her with another pay driver when her contract is up. Part reliability was a bit better to start, all parts were over 50%, as opposed to the start of my 2nd season where they were all barely at 45%.
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# ? Nov 18, 2016 10:13 |
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Just realised I started with be near poorest team (BMR) so my struggles are not surprising. Got a podium in my first season and finished 7th out of 12 in constructors. New car seems to be a bit of a crock and I have no money to improve it. While it's not joyful I am enjoying the fairly real sounding struggle of a low-mid tier team. Facilities are the only thing I should spend money on tbh.
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# ? Nov 18, 2016 13:02 |
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Developers have acknowledged that car progression between seasons is indeed broken and is part of the first patch. Even without Steam Workshop yet, some people have already assembled pretty decent visual mods. Next step would be to change the car models for other race series
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# ? Nov 19, 2016 11:55 |
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Is there a mod for real track names yet
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# ? Nov 19, 2016 12:43 |
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Obfuscation posted:Is there a mod for real track names yet Not sure it could be buried in one of the larger mods a few German guys are putting out there.
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# ? Nov 19, 2016 16:18 |
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Pushed vexala to win the team championship and made antonov win the drivers championship season 2, game is dang fun.
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# ? Nov 20, 2016 03:01 |
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First patch is out! Also, Linux support... Some vague mention of new content in the works - Improved weather simulation - Fixed car water spray appearing too early, it now appears when the track is wet enough for inters or wet weather tyres - Improved blue flag AI - Improved AI switching to intermediates and wets - Fixed a standings demotions bug relating to parts being banned - Fixed an issue where maximum performance was not being taken into consideration on new season car parts - Fixed initial game car stats - Fixed a bug where if practice ended with rain, the first screen that showed the race was also raining, even if the weather was sunny - Fixed an issue where changes to the livery were not reflected in race (still showed the default livery) - Fixed an issue where cars would repeatedly jump positions in standings without overtaking cars - Fixed an issue where if a driver won a race, but got demoted due to illegal parts being discovered, the social media still thought they had won. - Fixed issues with promise traits - Extra Wide screen support for car design screen - Fixed incorrect team orders commentary message where driver who is allowing the other to pass actually overtakes the other driver. - Fixed the triggering of the "Blag Flag" achievement - Fixed an issue where the safety car would sometimes not return properly to the pit - Fixed an issue where the celebrity dating trait thread had missing variables - Fixed instances where the financial graph stopped working - Fixed an issue where the 5% discount for the player financial background wasn't being taken into account when calculating whether or not the player could afford something - Fixed an issue where the chairman would expect unrealistic placement targets after a promotion - Fixed cars clipping underneath the pit floor in Black Sea - Fixed AI braking sharply when going past a car exiting the pits - Fixed Drivers giving opposite downforce feedback during practice - Added a lap counter for selected driver - Can no longer vote for a new race location if that location already appears twice in the race calendar - Fixed an issue where the chairman's happiness would decrease even if the race was won - Fixed an issue where the game music would stop after saving and autosaving - Removed redundant votes (e.g voting to increase qualifying time even if the series doesn't have qualifying) - Fixed an issue where the race would not end with two cars in the pitlane - Fixed multiple game crash bugs Sneaks McDevious fucked around with this message at 22:58 on Nov 23, 2016 |
# ? Nov 23, 2016 21:02 |
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This game owns. I was waiting for the patch before continuing my game.
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# ? Nov 23, 2016 22:08 |
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I picked this up after randomly stumbling on it. I haven't had a ton of time to play it, and I'm sure I'll be poo poo at it at first, but it's pretty cool so far.
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# ? Nov 23, 2016 22:14 |
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Still no Steam Workshop but this guy is on the RaceDepartment forums and has made this mod so far: https://youtu.be/dzR4RjcVugk
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# ? Nov 24, 2016 00:32 |
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Very poor weekend from Rafael. He has to do better in the future. edit: It's pretty dumb that you get less money after promotion because you are expected to finish 8th rather than 2nd. It is a higher league, chairwoman, everything is more expensive and I expect more money to run this poo poo. Wooper fucked around with this message at 02:19 on Nov 25, 2016 |
# ? Nov 25, 2016 01:43 |
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are those pre-season emails you get about +1 to a car stat (ex. tire deg/heating) worth the $500k etc?
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# ? Nov 25, 2016 02:41 |
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Probably, yes. Those add a whole star to your car rating which is more than you can say for choosing the different options when making it.
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# ? Nov 25, 2016 02:51 |
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As in the real world, it's very expensive to polish a turd so if any opportunity comes up to make it less of a turd at the start....take it.
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# ? Nov 25, 2016 08:47 |
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Starting my 5th season in the Euro League, and my choice to buy two stolen parts from the top team in season 3 is still paying dividends. This season the rules limit the number of tires available, and they've increased practice time to 15 minutes from 12. In season 4 ERS rules increased fuel tank sizes to 80% of maximum race distance. This allowed my #1 driver to win and podium at a lot of races by one-stopping. He had a chance to win the driver's championship, but for an unknown reason he wrecked out in two races. In both races his tires were not overheated or too cold, and the wear was not under 50%. Tempted to fire my #2 driver and promote my cheap rear end reserve pay driver. He's going to suck, but at least he'll suck and pay 210k a race. Also found out that base parts for a new season take the maximum potential quality from the season prior. So for example, if you have a 150/200 engine at the end of the season, the next season's base will be 200. With this in mind, my goal is to spend the second half of the season making massively illegal parts with high maximum potential.
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# ? Nov 26, 2016 09:33 |
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Be aware that you do actually need two parts at the end of the season. Otherwise, only one car will use that higher base. Had it happen by accident due to a banned part of a pair.
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# ? Nov 26, 2016 13:17 |
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# ? Apr 24, 2024 11:09 |
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That's one thing I don't like...when you get a new part you can only use it on one of the cars
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# ? Nov 26, 2016 14:19 |