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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##thanks toasters

##thoasters

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
All I know is, clearly someone besides TQ and myself should be Apollo.

I'm not actually sure what I'm in the mood for myself. Maybe Ellen?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

fits posted:

:madmax:

##Cally, POL/LEA/TAC

I'm only mildly irked, I swear.

##Ellen Tigh, POL/LEA/LEA

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Arivia posted:

Dammit I was gonna pick Ellen because I didn't get to play her last game. Ummmm.

##Racetrack

Eh, I'll trade if you like. TAC/TAC/TAC if we trade.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Clearly you should choose Cain, SN; only half her drawback applies this game.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

:ssh:

If someone were to pick Cain I'd probably change her drawback to a different location for fairness. I'll have to think about what a decent fit would be - probably Communications, given her flavor.

Man, no fun at all. But I'm still amused by the idea of seeing just how terrible a ship we can have waiting for Helo.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Arivia posted:

Thank God. I was worried President Ellen was going to be a thing again.

I was actually really hoping for that :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Running gags are never an issue

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Oh, right. Pp totally human

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
By the way, my goal this game is to xo as many times as I can despite not having lea in my skill set. Off to a good start!

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp boarding parties

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp put one fewer in alpha

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

They have to be cards from YOUR draw, actually. Max Peck will quote the exact rule/FAQ entry that says this at some point in the next hour or two.

EDIT: Nah, here you go:
Q: When Ellen Tigh draws her extra cards from her movement ability, do they have to come from her skill set?
A: (Core Rulebook, Page 12) Yes. Unless an ability explicitly says otherwise, you have to stay within your skill set.

I don't have a good workflow for doing this from my phone yet. Suggestions?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Pass, can't help.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Sure.

##Play 2, medium

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

P.S. Do people want me to pause for things like this, even in scenarios where they would not make any meaningful difference to the results? I tend to do it regardless, but if people are ok with me fast-tracking that kind of thing you can let me know.

If you're absolutely, 100% certain it can't have any effect on the game state, then sure, skip past it. The problem is, you're dealing with a melange of FFG and homebrew rules, and it'll matter when you least expect it to :ffg: I think this one would've been safe, though. Maybe. Probably.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I still can't help with pol/lea checks and it sounded like people were pretty tapped out last check.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Okay, as much as I'm enjoying Colonial One, maybe I ought to go shoot a lot of raiders and get some more vipers out as cover. Could I get an xo?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I don't suppose anyone has an At Any Cost? Or any reckless effect, really, but AAC would be amazing.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I intend to, since there's fuel on the line, I just also know I'm driving home soon and it's easier to deal with my hand there.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
As promised:

##Play 3, medium

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
With my PIL gone, an XO would be better used having SN double-tap Command, I think.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Preloads are for PMs, either way.

##0 for obvious reasons.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
You might also express opinions on whether we care most about jumping at -3 to avoid a second pair of cents boarding, or shooting the existing cents, or brigging Toshimo, or what.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Discard Treachery-3 (Personal Vices) to move to FTL Control
##Drag Baltar along behind me to draw LEA
##Push button
##Play Tactics-5 (Strategic Planning) on roll

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

Only one Strategic Planning per roll, and Max Peck's came in first so you get to keep that one.

This is an interesting thing that doesn't often come up visibly in forum games, honestly. The tabletop timing rules (current player gets to choose who gets to play their card first) are kind of clunky for forum games (although still potentially necessary in some Reckless situations), especially when preloads are involved. (How do you deal with multiple "if no one else plays X, play mine" preloads, anyway?) In this particular case, though, I find it hard to care because everyone already knew that SN's is going to be used at some point for Armory shots anyway :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Truth Quark posted:

Pp Remote Planet

Well, at least this gives me the maximum amount of time to get an XO out of Sickbay. Unless we need me to stay in and drag Toshimo here still by the time my turn comes around again.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

:siren:HOUSE RULES - READ THESE EVEN IF YOU SKIMMED EVERYTHING ELSE!:siren:
  • Retooled Distance Variant: All Destination cards have +1 Distance, and Kobol is at 12 Distance instead of 8.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Arivia posted:

Can't blame Toshimo, Distance is out of /8 on the tracker.

Also why are you going to end up in Sickbay?

Remote Planet destroys a Raptor, which triggers my drawback.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Hornet's Nest, setting up all Mk7 vipers

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
To be clear, are we intentionally tanking this? I could do a lot, but I'm guessing those cards are better spent elsewhere. Especially if Arivia can make this turn even better :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Toshimo posted:

I, clearly, would enjoy a TANK.

Okay, here:

https://www.youtube.com/watch?v=n6jCJZEFIto

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp 0

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Arivia posted:

Executing Baltar would be much better, but if someone has a Strat Plan go for the Armory instead.

SN has a strat plan. Also, what the toaster said.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

fits posted:

##play 1 high

I don't think you can do that because of your drawback.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Mostly I'm sitting here puzzled at how that change could make you want to play cards when you weren't bothering before :v:

##Play 1 high

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Tanking this would leave us with just the two Mk 7s currently in space and the AR in the reserves. I'm okay with that short-term, but we maybe ought to take a wrench or two over to the Hangar Deck sometime later if we let it happen.

Are we willing to trade keeping our cards now for spending actions later?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Arivia posted:

Also we have two unmanned vipers sitting next to raiders and not a particularly strong CAG to give them piloting support. Those could go down very quickly.

This is very true, especially considering I just spent 2 evasives and am currently in sickbay.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Let's do this.

##Play 1 high

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I kinda wish we needed to use Dogfight to pass this. "Yeah, they were going to have a training accident, but I shot them down first. :smug:"

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