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Carew
Jun 22, 2006

Orv posted:

Because a video game behaving against your wishes is bad regardless of the potential immersion of it.

E: Seriously, people didn't like Ico because the princess would gently caress off at the drop of a hat and waste your time, and they thought, yeah, let's go back to that. Trico at least seems better behaved.

i mean it's very explicit they're trying to create convincing autonomous entities and not just "better behaved" NPC's; they did this with Yorda, Argo and now Trico. i think whatever frustrations that come from interacting with entities that have a mind of their own is part of the Experience.

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