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Bugblatter
Aug 4, 2003

I'm maybe half or two-thirds of the way into the game (my own estimate based on how I "feel" in the progression) and am loving it. This is basically a direct sequel to Ico so far as gameplay is concerned. Similar traversal puzzles, but now you are the one being defended and helped up ledges.

I might be having a charmed experience though, because Trico has been pretty obedient for me. His stubbornness has never been worse than Yorda looking at birds in Ico.

It's a shame it still has the same camera and framerate as the PS2 Ico. You'd think they'd have updated the camera in the last few decades and while the trees and distant scenery are pretty, they don't really seem like they should be giving the PS4 hardware as much trouble as they do?

Still, the jank is worth suffering through. No one else makes games that feel like this.

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Bugblatter
Aug 4, 2003

Finished it. The game goes a bit longer than I expected (when I said in my previous post that I thought I was about 1/2 to 2/3rds of the way through I was actually closer to 1/3), in a very good and satisfying way. The final stretch is fantastic. And really pretty.

Bugblatter
Aug 4, 2003

TheMostFrench posted:

The end poses so many questions.

It took such a strange turn. What was the master in the tower? Why was it controlling the Trico? Are they all free now? They seemed to drop out of the sky once it was destroyed. Who or what was in the coffin where you find the mirror at the beginning of the game?

Also

Did you wait until after the credits?

Yeah of course, always have to wait through the credits on a Ueda game. I'm glad this time the post credit scene was happy.

Those questions are also a lot of why I like his games narratives and how he leaves enough to get a rough understanding, but only just. If we're gonna theorize then the sarcophagi, the design of the tower, and the master gave me the impression that it's the remnant of an extremely advanced long lost civilization. It seemed to use the captured bodies as both zombie slave labor/defense and fuel, and is still running long after the civilization has died out as a result. Pretty sure that "master" is the actual Last Guardian from the title.

It was clearly designed the control the trico for the purpose of gathering the bodies that would be used as fuel and labor. If you look closely at the animated armor they have the same green phantom-like bodies as the fully "processed" ones the tricos are dumping into the bird statue, and also are the same shade of green that is in the food barrels and running through all the magical technology. The tricos that survived the fall are presumably free.

Bugblatter fucked around with this message at 11:34 on Dec 8, 2016

Bugblatter
Aug 4, 2003

Queering Wheel posted:

I finished it. It was fantastic and well worth the wait. Nobody makes games quite like these.

I hope some kind of tell-all comes out that talks about what it took to finish this game and why it took so long.

They kind of already have. They could never get the game running reliably on the PS3, largely due to how much Trico's complex scripting taxed the system. The early trailers were all rendered recorded in slow motion then sped up to normal speed because it chugged so slow. They completed most of the level design and art, then put it on hold when they realized there was no way to get it playable without significant compromises in design. Most of the long delay just didn't involve any actual dev work. It got brought back when the PS4 came out, but then they had to port all the old code in addition to completing the game.

Replaying now, and I've found that there are a lot of small "secrets" involve using mechanics learned far later in the game, but are super obvious on a second playthrough. It's cool that they did that, as their previous games never really offered anything different on repeat playthroughs. It's all minor stuff, like extra food barrels (which unlock outfits on repeat playthroughs) or small courtyards, but still neat.

Also, the game goes super fast when you know exactly what to do. Trico will comply a lot faster when you just give him the exact right direction and action the first time around, it seems.

Bugblatter fucked around with this message at 15:52 on Dec 8, 2016

Bugblatter
Aug 4, 2003

Edit: Whoops, link for the other thread went up while my reply screen was already open.

Yeah, those tutorial prompts still show up on repeat playthroughs and are massive and ugly as hell. I'm on my second time through the ending, I don't need instructions to equip and unequip my mirror taking up a quarter of the screen, game.

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