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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

radlum posted:

Still, can't be sure if there's gonna be a game, since we had a coup in my country this morning; it has seemingly failed and the president was arrested while trying to flee the country because he got stuck in traffic, so I'm hoping I can still play this week.

What the gently caress which country are you ok? Stay safe!

Just looked up the news… god damnit Pedro… you had one job and that’s not to gently caress up….

When things stabilize would love to see you’re minis when you’re done with them.

Al-Saqr fucked around with this message at 21:08 on Dec 7, 2022

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I don't really see why you couldn't play a better game than Mordheim and also use the Mordheim advancement rules. You would have to modify some things like stat equivalences and skills , but the skeleton is there. It could turn into a pretty major overhaul though and one a club would want to work on as a group over time with playtesting to see what worked. Like if I were going to do it, I might go with a more Lord of the Rings style approach to activation/phases and dueling rolls for combat.

I too was going to dunk on Frostgrave in my previous post, but decided not to because I know it has its defenders around here and I didn't want to come across as overly negative. It is awfully swingy though.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Gonna try out Underworlds today, there's a good chance I might have to play with 3-4 people, so I will be using the teams boards and assets of both the Gnarlwood and Direchasm boxes, quick question:-

When playing with 3-4 people. does everyone use their teams rival cards? how and when am I supposed to be using the universal power and upgrade cards? do I shuffle them in somewhere? I'm a little confused on this point.

the teams I have are the following:-

1- Velmorn
2- Gnarlspirit
3- Slaanesh
4- Cow Elves.

so like does each player use their team specific power/ugrade/objective cards in their decks? how am I supposed to be shuffling universal cards in there?

hoiyes
May 17, 2007
As I understand it here's 3 formats. Rivals is the simplest, you just use the pre built faction deck only. Then there's a hybrid format where you mix one generic rivals deck (there's two that come with Gnarlwood) with a faction deck. Then there's the competitive mode which is full deck building choice of cards from you faction and any universal card. Probably not reccomended for beginners.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

hoiyes posted:

As I understand it here's 3 formats. Rivals is the simplest, you just use the pre built faction deck only. Then there's a hybrid format where you mix one generic rivals deck (there's two that come with Gnarlwood) with a faction deck. Then there's the competitive mode which is full deck building choice of cards from you faction and any universal card. Probably not reccomended for beginners.

Ok thanks I’ll stick with the rivals only until i understand the game

radlum
May 13, 2013

Al-Saqr posted:

What the gently caress which country are you ok? Stay safe!

Just looked up the news… god damnit Pedro… you had one job and that’s not to gently caress up….

When things stabilize would love to see you’re minis when you’re done with them.

Yeah...I can't say its only his fault, Congress, the media, the Prosecutor's Office, everyone was coming after him since day one, but he thought the best course of action was to strike first...in an unconstitutional way and with the support of no one but a third of his ministers. It was very stressful, but at least things have calmed down a bit now, so I think the game on Friday is still on!

Thirsty Dog
May 31, 2007

Xlorp posted:

Warmaster question as I think there's a discrepancy on the Warmaster Army Selector.

Monsters that must be at least badly hurt in one round in order to have the damage stick. In the basic book, we have
Khemri: Sphinx 6 hits. 3-5 hits in one rounds cause it to be badly hurt.
Orc: Giant 8 hits. 4-7 hits in one round cause it to be badly hurt.
Elf: Dragon Rider 6 hits. 3-5 hits in one round cause it to be badly hurt.

Lizardmen Stegadon 10 hits. The text in the program indicated 6-9 hits in one round cause it to be badly hurt, which is 1 hit more than the pattern has been up to this point.
I think this should be 5-9 hits.

Yes this came up in the Sunday game. Fortunately I rolled high enough driveback to make the question moot.

The Living Rulebook rules say 5-9. Warmaster Armies (GW) says 6-9. Warmaster Revolution army list says 6-9. I don't play Warmaster, was just curious - perhaps it's because a Stegadon is a giant armoured lizard? :-)

quote:

Because the Stegadon has so many hits we must consider
the possibility of hurting the beast and reducing its
effectiveness. Therefore, if a Stegadon has accumulated 6-9
hits by the end of the Shooting or Combat phase and is no
longer engaged in combat it is deemed to have been badly
hurt. Once a Stegadon is badly hurt all accumulated hits are
discounted and its Hits and Attack values are halved for the
remainder of the battle to 5/2 Attacks and 5 Hits.

https://www.wm-revolution.com/articles/download.html

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
I took a first pass at making the new thread. Please go take a look.

https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3804679&pagenumber=343&perpage=40#post528046967

I have included the excellent work by those goons that have contributed already, and made snarky one line summaries for the other games. If we get more effort posts to replace them, I will update them. If they linger unloved I will probably cut them from the post barring a semi-exhaustive list at the end.

I want this to be a thread for active communities playing specialist games, not just a big list of games that GW made once in the 90s.

Indolent Bastard fucked around with this message at 17:32 on Dec 8, 2022

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Indolent Bastard posted:

I took a first pass at making the new thread. Please go take a look.

https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3804679&pagenumber=343&perpage=40#post528046967

I have included the excellent work by those goons that have contributed already, and made snarky one line summaries for the other games. If we get more effort posts to replace them, I will update them. If they linger unloved I will probably cut them from the post barring a semi-exhaustive list at the end.

I want this to be a thread for active communities playing specialist games, not just a big list of games that GW made once in the 90s.

Why so little work on Kill Team which is by far the most successful specialist game? I think that could be more fleshed out.

Siivola
Dec 23, 2012

Sure, I guess I can take a stab at it. Hold tight.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
I'm half-way though a Necromunda post. I'll put in here soon (I have some boring meetings today, so hopefully I can finish it!)

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

Ok thanks I’ll stick with the rivals only until i understand the game

Yeah, Rivals is a good place to start for a while. Then you can let people customize their decks a little with the Nemesis format. Keep in mind you don't have to include all the cards from both the warband and your chosen Rivals deck, you just pick cards from both sources to build a legal deck. You can leave out the cards that you don't like from either source. Sticking to the minimum deck size so that you have a better chance of drawing your best cards is usually the right choice.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Indolent Bastard posted:

I took a first pass at making the new thread. Please go take a look.

https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3804679&pagenumber=343&perpage=40#post528046967

I have included the excellent work by those goons that have contributed already, and made snarky one line summaries for the other games. If we get more effort posts to replace them, I will update them. If they linger unloved I will probably cut them from the post barring a semi-exhaustive list at the end.

I want this to be a thread for active communities playing specialist games, not just a big list of games that GW made once in the 90s.

i kinda don't like the heading "retired games". It's not wrong but it's GW focused and gives the impression that the games are dead.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Nebalebadingdong posted:

i kinda don't like the heading "retired games". It's not wrong but it's GW focused and gives the impression that the games are dead.

Community supported?

Is there a better way to say GW isn't supporting it, but it isn't dead yet?

Cthulu Carl
Apr 16, 2006

Wayward games

Down-on-their-luck games

Temporarily embarrassed games

Abandoned games

Games looking for their forever homes

But you can only link to battle report videos that are in slow motion and set to Sarah McLachlan music.

moths
Aug 25, 2004

I would also still appreciate some danger.



"Community supported" is a nice way to acknowledge why anyone still cares about them

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Indolent Bastard posted:

Community supported?

Is there a better way to say GW isn't supporting it, but it isn't dead yet?

Community supported sounds nice. Or maybe Unofficially supported?

it's a weird position for these games to be in because the Warhammer setting is a huge draw, but it's also a dead space, creatively. I wish Warmaster could break from GW and start their own timeline or something. Not that I care about the timeline, but it would be nice to see more new stuff, especially with so many sculptors out there

Siivola
Dec 23, 2012

Here we go. Too long? Short? Links? Bueller?

---

Kill Team

Kill Team, short for Warhammer 40,000: Kill Team, is another 28mm scale skirmish game, this time featuring models from all your favourite 40k armies, such as Regular Marines, Sneaky Marines, Chaos Marines, and Space Orcs. The second edition of the game was released in 2021 and is a complete overhaul of the system, so make sure to buy the starter set with the modern bluish grey 40k logo:



In the game, teams of 4–14 models battle one another over a 22" by 30" game board covered in terrain, trying to score objectives over four game rounds. Like in 40k, half your victory points come from objectives determined by the mission, which are usually scored by having a model stand on an orange objective marker. The other half come from your own, secret secondary objectives called "Tac Ops", which may involve anything from killing a specific enemy character to planting a flag on the enemy deployment zone. Killing enemy models is worth no points by default, but it certainly makes scoring much easier!

The standout mechanics of the game are the order system and alternating activations. Every round ("Turning Point") players alternate activating models, one (sometimes two) at a time. The model is given an order to either "engage" enemies, or "conceal" itself: Concealment prohibits the model from shooting or charging, but as long as it remains in cover, it also cannot be shot at. Everything from moving to shooting to opening doors costs action points, and most models only get two or three. This creates a chess-like dynamic: You could charge across the field and score that objective, but that Genestealer hasn't activated yet… When all models have activated the round ends, so with only four rounds, you have to move fast to score.

The game has a solid competitive scene for players who enjoy that kind of challenge, as well as a narrative mode ("Spec Ops") akin to 40k's Crusade if you'd rather play a campaign with your mates. GW releases FAQ's and balance updates every few months, and are not afraid of rewriting rules and units to tweak the game.

You can try the game out with the free Lite Rules and Marine Intercession teams found on the Warhammer Community web site. You'll also need a 6-inch ruler, two colours of tokens to mark orders, a handful of six-sided dice, and terrain.

If you like the game you can buy in with the Kill Team Starter Set at $99 or the more expensive Kill Team: Into the Dark box set. Both come with all you need to get started: Rulebook, tokens, two kill teams, terrain and a game board. For tournament play you will also need the Critical Operations deck for the up-to-date Tac Ops. The Starter Set doesn't have complete rules for the teams in the box, but much like 40k, all of the rules are available online and everyone plays with their phones open.

GW releases a new expansion box set four times a year, which includes a new board (cosmetic), more terrain, two new teams and a rulebook with rules for both teams and new missions. These will all be sold separately some months later.

It is, of course, the best game GW sells right now.

Siivola fucked around with this message at 10:53 on Dec 11, 2022

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
NECROMUNDA

Necromunda is a 28mm+ sci-fi skirmish game where criminal gangs battle each other in the Underhives and Ash Wastes of the titular planet Necromunda. It's Judge Dredd meets Mad Max in the grim darkness of 40k. Necromunda is not a competitive style game; its campaign focus, inherent insanity and swinginess (which are good things!) means min-maxers and rules lawyers don't play it; the people who play it are all the kind of people you actually want to play games with. This is reason enough to pick it up.


In Necromunda, your choices stick with you, as the game is almost always played in a Campaign setting. Between games, your gang grows and changes as wounded gangers might get injuries or even die, you hire new recruits, veteran members gain experience and get deadlier, weapons & equipment become available to purchase, and turf of various types can be gained and worked for additional income. Your gangers will develop personalities, nicknames, and epic stories as your campaign progresses, and the attachment you'll feel to your gang as it evolves is one of the best parts of the game.

You can play as one of 12 different gangs, including the radical all-female Eschers, the high-tech VanSaar, space dwarves, and the cops. You can also make your own from scratch with the Book of the Outcasts! Whatever your style, there's a band of hungry killers that's right for you.


You'll need at least two books to play. The good news, is, Necromunda has lots and lots and lots of books! Basically, you need a set of game rules, and a set of gang rules. The game rules live in their own rulebook, which you can get standalone as the Core Rulebook, or as part of the Ash Wastes box. The Ash Wastes book is an updated version of the core one, with rules for vehicles and some other minor updates. Gang rules come in a variety books: the "House of ____" books for the each of the big six House gangs, and any number of "Book of ____" books which contain rules for multiple non-house gangs.


As an alternative, the Hive War box set is still available, gets you two gangs (Delaque and Escher) a "light" version of the rules and gangs, and heaps of really great terrain that are worth the price of the box by itself.

Resources:

Yaktribe. Use this to build your gangs, make gang cards, track campaigns, etc. It is a little bit behind the times as it is made by one person and with all the Ash Wastes stuff and new gangs, sometimes that means new stuff takes a little bit of time to make it in the app. That said, it is an invaluable resource, and the forums have lots of good info and helpful files like cheat sheets, custom scenarios, etc.

WH Community Downloads Has some scenarios, NPC, and other good stuff that you will find useful.


Want more convincing? Watch this informational video cassette from Eric's Hobby Workshop on why Necromunda is the best: https://www.youtube.com/watch?v=3xSoyO_sLnw&ab_channel=Eric%27sHobbyWorkshop

Proxy Models (?)

Lumpy fucked around with this message at 16:34 on Dec 9, 2022

Legit Businessman
Sep 2, 2007


War and Pieces posted:

Nu Kill Team has level ups and injuries and stuff but they're extremely optional and I've never seen anyone use them or talk about them like that.

That's a Spec Ops campaign. I'm playing one of those with 5 of my friends right now. It's pretty fun, although from what I understand, the power level gets out of hand pretty quickly.

Siivola
Dec 23, 2012

Lumpy posted:

Would love feedback / edits!
I would personally lead the article with a description of the setting, since the setting is so cool: "Necromunda is a 30(?)mm sci-fi skirmish game where criminal gangs battle each other in the Underhives and Ash Wastes of the titular planet Necromunda. It's Judge Dredd meets Mad Max in the grim darkness of 40k. It is not a competitive-style game etc. etc."

I'm sure the video is cool but you're already explaining the game right here so I'm not going to click away. Let's put it under Resources instead.

Focusing on the gang creation and upkeep is good, but having a set of rules for gang creation is not actually different from other games. Plenty of games let you build your team.

I would toss the list of gangs entirely, because a list eats so much vertical space. And since the reader can just go look at the GW webstore to see the gangs I'd condense it all the way down to something like "You can play as one of 12 different gangs, including the radical all-female Eschers, the high-tech VanSaar, space dwarves, and the cops. You can also make your own from scratch with the Book of the Outcasts!"

Lastly I'd remove the subheadings. This is a short enough piece that those aren't necessary.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Are there necromunda fan... patches? Fan rules? Anyways, stuff that the community believes solves some of the issues with the game, like the Community FAQ of Yore when the searchable PDF existed.

Arven
Sep 23, 2007
I think they gave up between GW releasing stuff faster than could be handled and the creators of the community PDF "fixing" rules without making it clear they were doing so.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

Here we go. Too long? Short? Links? Bueller?

---

Kill Team

Kill Team, short for Warhammer 40,000: Kill Team, is another 28mm scale skirmish game, this time featuring models from all your favourite 40k armies, such as Regular Marines, Sneaky Marines, Chaos Marines, and Space Orcs. The second edition of the game was released in 2021 and is a complete overhaul of the system, so make sure to buy the starter set with the modern bluish grey 40k logo:



In the game, teams of 4–14 models battle one another over a 22" by 30" game board covered in terrain, trying to score objectives over four game rounds. Like in 40k, half your victory points come from objectives determined by the mission, which are usually scored by having a model stand on an orange objective marker. The other half come from your own, secret secondary objectives called "Tac Ops", which may involve anything from killing a specific enemy character to planting a flag on the enemy deployment zone. Killing enemy models is worth no points by default, but it certainly makes scoring much easier!

The standout mechanics of the game are the order system and alternating activations. Every round ("Turning Point") players alternate activating models, one (sometimes two) at a time. The model is given an order to either "engage" enemies, or "conceal" itself: Concealment prohibits the model from shooting or charging, but as long as it remains in cover, it also cannot be shot at. Everything from moving to shooting to opening doors costs action points, and most models only get two or three. This creates a chess-like dynamic: You could charge across the field and score that objective, but that Genestealer hasn't activated yet… When all models have activated the round ends, so with only four rounds, you have to move fast to score.

The game has a solid competitive scene for players who enjoy that kind of challenge, as well as a narrative mode ("Spec Ops") akin to 40k's Crusade if you'd rather play a campaign with your mates. GW releases FAQ's and balance updates fairly regularly, and the ~meta~ seems to be quite healthy as of December 2022.

You can hop in with the Kill Team Starter Set at $99 or the more expensive Kill Team: Into the Dark box set. Both come with all you need to leap in: Rulebook, tokens, two kill teams, terrain and a game board. The Starter Set doesn't have complete rules for the teams in the box, but much like 40k, all of the rules are available online and everyone plays with their phones open. GW releases a new expansion box set four times a year, which includes a new board (cosmetic), more terrain, two new teams and a rulebook with rules for both teams and new missions. These will all be sold separately some months later.

It is, of course, the best game GW sells right now.

*chefs kiss* perfecto!!

Link wahapedia!

Al-Saqr fucked around with this message at 19:38 on Dec 8, 2022

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Arven posted:

I think they gave up between GW releasing stuff faster than could be handled and the creators of the community PDF "fixing" rules without making it clear they were doing so.

I think I remember something about GW shooing them away. Still, I am more interested if there are any respectable attempts at fixing/patching/balancing etc.

Siivola
Dec 23, 2012

Al-Saqr posted:

Link wahapedia!
In a very strict sense downloading a webpage with all the game's rules on it is :filez: and I'm not sure if that's okay.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

In a very strict sense downloading a webpage with all the game's rules on it is :filez: and I'm not sure if that's okay.

Ok no problem

Springfield Fatts
May 24, 2010
Pillbug
Surprised at no mention of Epic, especially since it's in a resurgence thanks to 3d printing similar to Warmaster.

Muir
Sep 27, 2005

that's Doctor Brain to you

Springfield Fatts posted:

Surprised at no mention of Epic, especially since it's in a resurgence thanks to 3d printing similar to Warmaster.

There is an Epic scene at my FLGS but I haven't gotten into it (yet?).

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Springfield Fatts posted:

Surprised at no mention of Epic, especially since it's in a resurgence thanks to 3d printing similar to Warmaster.

Create a write up with links to community resources and it will be there.

Draft the posts you want to see in the world.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I tried out underworlds tabletop with someone, it’s a fun game! Genuinely enjoyed it! Not obsessed with it as much as kill team so I’m probably good with what I have, but it’s a really fun and interesting casual board game experience I definitely think is gonna be a reliable workhorse for gaming with others. Glad I bought it!

But, one thing I noticed from my experiences with underworlds and kill team is that GW have a really wierd way of writing their rulebooks, not only does it leave quite a few gaps and scenarios that need a web search to clarify, the language they choose to use is the absolute most verbose, least clear method of saying something, it genuinely feels like a student trying to meet their word number quota so they add as many syllables and words to say something that could’ve been much more condense and simple. it’s really awkward to figure out from just their written books and I’m glad the web exists to make things go much faster and easier to understand.

The Deleter
May 22, 2010
Its because they're writing how they think technical writing works. They're trying to be incredibly precise and make sure there's no ambiguity but it results in some of the wordiest stuff possible and it doesn't often solve the ambiguity problem.

Floppychop
Mar 30, 2012

I wish Kill Team would pick up steam in my area. A lot of people are turned off by the hieroglyphs for movement ranges and that they think the cover/LOS system is too complex.

I'm not a fan of the symbols for ranges (imo they could have just used something like Crisis Protocol uses). The cover/LOS system does take a bit to get used to, but it's not that bad once you parse what it actually means. My main gripe is not liking Overwatch as a rule. It makes sense if both forces start with roughly the same model count, but something like compendium guard vs Custodes it's a big time feels-bad since it's just free attacks right out of the gate, and -1 to hit doesn't mean much when your default is hitting on a 2+.

edit: Just to say, as a whole I like Kill Team and would much rather play it over full scale 40k.

Siivola
Dec 23, 2012

That's a Custodes problem and not really the rule's fault.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Speaking of overwatch, how does it happen again?

Like it happens if you have no activations and the other guy does? It’s not super clear.

Siivola
Dec 23, 2012

When it is your turn to activate an operative, if you do not have any ready operatives left to activate, but your opponent has not yet activated all of their operatives, you can select a friendly operative that has an Engage order and has already activated this phase to perform a single Overwatch action.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

When it is your turn to activate an operative, if you do not have any ready operatives left to activate, but your opponent has not yet activated all of their operatives, you can select a friendly operative that has an Engage order and has already activated this phase to perform a single Overwatch action.

Ok that makes sense so you get to pick one guy to try and stop another guy’s last move. Makes sense.

Chainclaw
Feb 14, 2009

Floppychop posted:

I wish Kill Team would pick up steam in my area. A lot of people are turned off by the hieroglyphs for movement ranges and that they think the cover/LOS system is too complex.

I'm not a fan of the symbols for ranges (imo they could have just used something like Crisis Protocol uses). The cover/LOS system does take a bit to get used to, but it's not that bad once you parse what it actually means. My main gripe is not liking Overwatch as a rule. It makes sense if both forces start with roughly the same model count, but something like compendium guard vs Custodes it's a big time feels-bad since it's just free attacks right out of the gate, and -1 to hit doesn't mean much when your default is hitting on a 2+.

edit: Just to say, as a whole I like Kill Team and would much rather play it over full scale 40k.

At least from my perception of it, I feel like the Kill Team 2 refresh killed a lot of interest in it around me. Kill Team 1 I saw people playing often, and I played quite a few games. It helped that you could take models you already had from your 40k army to play. Kill Team 2 feels like crickets, I don't see anyone playing. Needing to buy a box of models specifically for Kill Team that seem to transfer to 40k as well as an Underworlds team, plus the weird measuring system has me not interested in Kill Team 2.

I think 9th edition 40k making small scale 500 points playable also keeps people away from Kill Team. Don't need to learn a whole new rule system if you want to play a game in an hour or so.

Siivola
Dec 23, 2012

You can use a regular six inch ruler and regular 40k miniatures for Kill Team. The Compendium is admittedly a bad book, but it's right there.

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moths
Aug 25, 2004

I would also still appreciate some danger.



The symbols thing is, I think, to differentiate it from Saga. Which is a historical wargame that it also borrowed list building from.

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