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zenintrude posted:In that case, it's Seaman Sega bass fishing for the best fishing rod launch title.
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# ? Apr 13, 2017 22:06 |
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# ? Apr 27, 2024 08:08 |
Ineffiable posted:Sega bass fishing for the best fishing rod launch title. I've never had a dreamcast fishing rod. I really need to fix that.
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# ? Apr 13, 2017 22:21 |
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Ineffiable posted:Sega bass fishing for the best fishing rod launch title. If you aren't playing Soulcalibur with the fishing rod, you ain't living
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# ? Apr 13, 2017 22:25 |
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You all are forgetting Phantasy Star Online Episode I and II for GCN which launched with this the GameCube ASCII controller. E: in Japan
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# ? Apr 14, 2017 02:06 |
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PC - Everquest edit: i should clarify that despite having loads of bugs, it had an insanely detailed 3d world on a scale not really seen before that, with loads of npcs having a life of their own, roaming around and changing positions in relation to the time of day. Also, lots of depth with the guards in human cities having corrupt and uncorrupt factions, and subtlety with things not being outright stated, that you could figure out by watching the world. Tingfinder fucked around with this message at 12:46 on Apr 14, 2017 |
# ? Apr 14, 2017 12:30 |
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If you wanna go that route might as well throw in: PC - Myst The original launch game for the CD-Rom drive.
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# ? Apr 14, 2017 16:02 |
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raditts posted:Didn't Conker's BFD do the same thing, where you have to find stacks of money to bribe your way past certain points in the game? I remember there was one that took me forever to find. I remember Rayman on the PS1 doing the same thing too, you had to find every single cage in the game to access the last level. I never did beat that game.
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# ? Apr 14, 2017 16:07 |
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Plebian Parasite posted:In the middle of the grand debate between whether 'greatest' should lean more towards the timeless entertainment of Super Mario World or the Historic 3d Paradigm-shift of Mario 64, a single voter drops his slip into the 'Uncharted - Vita' box. Lol
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# ? Apr 14, 2017 18:08 |
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Another cool thing about SMB1 is that is mere existence eventually resulted in the development of Doom so it's like voting for a twofer. But I still have to go with SM64, I still play that game about once yearly.
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# ? Apr 14, 2017 18:09 |
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My brain says either Super Mario Bros., Super Mario World or Super Mario 64, but my heart says Panzer Dragoon.
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# ? Apr 14, 2017 18:50 |
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Zedsdeadbaby posted:I remember Rayman on the PS1 doing the same thing too, you had to find every single cage in the game to access the last level. I never did beat that game. ps1 games seem to do this a lot, in crash bandicoot you had to beat every level without dying and get every box to get the real ending, and crash 1 was not an easy game
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# ? Apr 14, 2017 20:57 |
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Beelerzebub posted:You all are forgetting Phantasy Star Online Episode I and II for GCN which launched with this the GameCube ASCII controller. I played PSO like crazy on the Dreamcast, which is crazy because it was essentially just 4 levels and you just grinded through those same 4 levels over and over again. Somehow, this was fun to my young mind. I bought it on Gamecube and it just wasn't the same. The monthly fee limited people who played and the fact that the Gamecube never came out with a official controller meant that the people that did play were limited in their communication.
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# ? Apr 15, 2017 01:57 |
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blackguy32 posted:I played PSO like crazy on the Dreamcast, which is crazy because it was essentially just 4 levels and you just grinded through those same 4 levels over and over again. Somehow, this was fun to my young mind. I had something like 500 hours on the original vanilla PSO. Hit the level cap and just kept on going. Simpler times.
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# ? Apr 15, 2017 02:30 |
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raditts posted:Didn't Conker's BFD do the same thing, where you have to find stacks of money to bribe your way past certain points in the game? I remember there was one that took me forever to find. Conquer's BFD didn't require you to get all the money - but you had to get most of it, in a pretty specific order, so the game is actually very linear. I remember the first time I beat it I actually managed to skip a huge chunk of the barn world so you definitely didn't need all the cash, but I think that was the only major area you could straight up skip like that. Beyond a certain point most of the game was locked behind progressing the plot rather than having a certain amount of money. On another note, there's something Halo 1 and the Xbox deserves a fair bit of credit for - normalizing online gaming on consoles. Sure, the Dreamcast and PS2 and maybe a few others had online adapters (and of course PC gaming), but Xbox and Xbox live made the first big online multiplayer community on consoles and that opened up a huge number of people to online gaming.
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# ? Apr 15, 2017 07:40 |
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Manyorcas posted:On another note, there's something Halo 1 and the Xbox deserves a fair bit of credit for - normalizing online gaming on consoles. Sure, the Dreamcast and PS2 and maybe a few others had online adapters (and of course PC gaming), but Xbox and Xbox live made the first big online multiplayer community on consoles and that opened up a huge number of people to online gaming.
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# ? Apr 15, 2017 07:50 |
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Pong on Pong consoles.
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# ? Apr 15, 2017 10:02 |
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Not one mention of Azurik: Rise of Perathia on Xbox, for shame
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# ? Apr 15, 2017 11:52 |
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Manyorcas posted:On another note, there's something Halo 1 and the Xbox deserves a fair bit of credit for - normalizing online gaming on consoles. Sure, the Dreamcast and PS2 and maybe a few others had online adapters (and of course PC gaming), but Xbox and Xbox live made the first big online multiplayer community on consoles and that opened up a huge number of people to online gaming. 1: Halo didn't have online. 2: Fans still maintain Tony Hawk 3 servers.
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# ? Apr 15, 2017 13:15 |
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It was Halo 2 that normalized console online, in fact it was literally the game that invented matchmaking. Microsoft holds the patent since they owned the studio at the time.
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# ? Apr 15, 2017 15:56 |
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Whoops, I never actually had an xbox so As for the matchmaking patent, I guess things like Warcraft 3 (2002) and Starcraft's ladder systems weren't as complex as the playstyle algorithms Halo 2 had, and were for fewer players? Or were still just traditional lobby-joining systems?
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# ? Apr 15, 2017 16:38 |
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Everything before Halo 2 were just old-fashioned server lists. They were good if you wanted to play something really specific (like Facing Worlds snipers-only Unreal Tournament matches) but people nowadays just want to go straight into a match, and there are private matches and communities for specific game modes and the like. Matchmaking is a revelation. Bungie never got enough credit for their achievement in my opinion.
Zedsdeadbaby fucked around with this message at 16:59 on Apr 15, 2017 |
# ? Apr 15, 2017 16:57 |
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star citizen
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# ? Apr 16, 2017 07:53 |
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Has anyone said Project Rub? It's Project Rub.
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# ? Apr 16, 2017 08:59 |
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I'm glad I'm not alone in saying that the answer is Uncharted: Golden Abyss. Literally another person agrees with me. It's a good feeling.
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# ? Apr 16, 2017 12:56 |
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Surprised there isn't even a comedy mention of this generation-defining classic:
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# ? Apr 16, 2017 15:30 |
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The Kins posted:Surprised there isn't even a comedy mention of this generation-defining classic: Not a launch title or it would have been there for sure. Ground Zeros and The Bouncer can duke it out for greatest hour long "game" of all time.
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# ? Apr 16, 2017 16:16 |
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zenintrude posted:Not a launch title or it would have been there for sure.
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# ? Apr 16, 2017 16:20 |
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Not a launch title I know, but Sega was a nothing company here in the US until they packed in Sonic the Hedgehog. It's *the* reason they were able to compete here, frankly so I feel like it counts. Maybe more appropriate as a "best system sellers" answer.
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# ? Apr 16, 2017 17:34 |
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Super Smash Brother's Melee probably wasn't as influential as SM64 but it's probably the Gamecube game I played the most.
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# ? Apr 16, 2017 19:11 |
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ComposerGuy posted:Not a launch title I know, but Sega was a nothing company here in the US until they packed in Sonic the Hedgehog. It's *the* reason they were able to compete here, frankly so I feel like it counts. Not to downplay Sonic in making them competitive in the console space, but Sega had been making arcade machines for years before they branched into consoles, of which the Genesis was the second.
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# ? Apr 16, 2017 19:18 |
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Zedsdeadbaby posted:Everything before Halo 2 were just old-fashioned server lists. Cool, yet another way Halo made modern shooters worse.
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# ? Apr 16, 2017 19:53 |
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Lord Lambeth posted:Super Smash Brother's Melee probably wasn't as influential as SM64 but it's probably the Gamecube game I played the most. Melee is technically not a launch title though. Came out a couple weeks afterwards.
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# ? Apr 16, 2017 19:55 |
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raditts posted:Not to downplay Sonic in making them competitive in the console space, but Sega had been making arcade machines for years before they branched into consoles, of which the Genesis was the second. Third. Please do not forget the majestic SG-1000.
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# ? Apr 16, 2017 20:50 |
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Huh, I was never aware that even existed.Pakled posted:Melee is technically not a launch title though. Came out a couple weeks afterwards. I think up to a month or so post-launch can be reasonably considered "launch window."
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# ? Apr 16, 2017 22:28 |
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It's a tie between Super Mario Bros. & Tetris. If I had to choose, it would be SMB for several reasons most notably that it pretty much saved the games industry entirely, created arguably the most iconic and recognisable video mascot of all time, laid the ground work mechanically for almost every 2D platformer after it and is still fun to play today. It's influence is loving staggering - there's virtually nobody who doesn't know who Super Mario is. Tetris was a game for everyone. My dad has been playing it for 25 years and still uses a gameboy color to play it on. For those that didn't like the idea of running and jumping or killing / shooting stuff, Tetris was their game. It crossed ages and gender like no other title for years and years after it's release.
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# ? Apr 16, 2017 23:15 |
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OP, it's Lite 3 for the Game.com.
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# ? Apr 16, 2017 23:25 |
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People talk about the great video games crash with great frequency, but wasn't it more of a console crash than anything else? Were arcades still doing well? I know of quite a few great/popular arcade games that were developed and distributed in the first half of the 80s, so I'm curious how much that sector really felt the Atari implosion
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# ? Apr 16, 2017 23:30 |
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Arcades also went into a bit of a decline around the same time, but I think it was more coincidental than a direct result of the crash.
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# ? Apr 17, 2017 00:02 |
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Worth pointing out that Super Mario Bros may have been an NES launch title, but it was not a Famicom launch title...the Famicom came out two years before SMB did.
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# ? Apr 17, 2017 15:59 |
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# ? Apr 27, 2024 08:08 |
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Patter Song posted:Worth pointing out that Super Mario Bros may have been an NES launch title, but it was not a Famicom launch title...the Famicom came out two years before SMB did. This list was created based on USA launch dates
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# ? Apr 17, 2017 17:24 |