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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

We have a Discord server here.

FIXED

---

Yu-Gi-Oh! is a collectable card game which pits two duelists against one another. Each duelist uses a collection of monsters, spells and traps to defeat their opponent by reducing their life to zero, running out their deck, or via an alternative win condition. Yu-Gi-Oh! stands out from other card games such as M:TG and Duel Masters by being fast paced and combo-heavy, with a high chance for comebacks and turnabouts while still requiring a skillful player.

If you’re new to the game and want to learn how to play, I highly recommend reading the official rulebook, which explains the base mechanics better than I could. You can find it online here. If you’re the kind of person who learns by video, this YouTube series is something I recommend, though it lacks the most recent addition to the game’s mechanics.

This thread has been remade to coincide with the introduction of a new mechanic to the game, Link Summoning. If you’re familiar with the game up to this point, but this is new to you, I recommend watching this video by Konami employee Jerome McHale.

A few things the rulebook doesn’t cover:

In addition to Monster type and Attribute, there are a couple of other ways to classify cards.

Archetypes (officially called “themes”, but not often enough to matter) are just determined by a card’s name having the right phrase in it. For example, “Junk Synchron” is part of the “Synchron” archetype, which also includes other cards like “Jet Synchron”, and is supported by cards like “Tuning”. They’re denoted in card effects by double quotes followed by the word card, or a kind of card, for example “1 “Synchron” card” or “1 “Synchron” monster”. Spells and traps can also be members of archetypes. Don’t be confused - if a card effect has a full name in quotes without a word like “card” after it, it means only that exact card, even if another card contains that card’s name in its own by coincidence.

Another thing to consider is that there are a few sub-types like Effect and Tuner that are less notable than those two. Flips activate their effect when flipped face up (by Flip Summon, card effect, or attack), Toon is a proto-archetype that interacts with the card “Toon World”, Unions can equip themselves to other monsters as Equip Spells, Geminis count as Normal Monsters until you summon them a second time and it gains an effect, and Spirits return to the hand at the end of a turn, but most of these are spelled out in each card’s effect as well, so you don’t need to worry about remembering them.

In the Link video, Jerome alluded to a way to control both Extra Monster Zones. This is called Extra Link. You need to create a chain of co-linked Link Monsters from one Extra Monster Zone, to underneath the other, and then if you have a monster that would complete the chain if in the second zone, you can Link Summon it there. This is even less practical than it sounds, and nothing to worry about even if your opponent pulls it off.

---

To start playing the game, you have two options.

If you want to play Yu-Gi-Oh! in real life, the cards are typically sold at game stores, and tournaments are regularly held on the weekends at gaming and comic hobby shops. Ask your LCS/LGS if they host them, and then just drop in. Yu-Gi-Oh! also typically has larger tournaments from Regional Qualifiers to World Championships. Like any CCG, it can be quite expensive to get a top tier deck together, but most rogue lists or pet decks should still work fine at the local level.

The other option is to play online, using a simulator. There are a fair number of Yu-Gi-Oh! simulators out there, but the most popular, and the one you’ll find other goons playing, is called YGOPro Percy. You can find its website here, but the location of the download links, as well as the more active community, is their Discord server - you’ll find the download links in #welcome, and if you have any issues installing the game they have an #faq.

At this point it’s worth noting that there are two official formats - the Official Card Game (OCG), played in Japan and other Asian regions, and the Trading Card Game (TCG), played in North America, Europe, and most of the rest of the world. They have different product release schedules (the TCG is a couple months behind, but gets some exclusive cards first) different banlists, occasionally disagree on rulings (or, due to translation mistakes, card texts), and you can’t officially play in one format with a card that’s only been released in the other.

YGOPro uses a format called TCG/OCG, where cards exclusive to either (and of course available in both) are all legal, with the TCG banlist, because the simulator is mostly played by English speakers, and OCG rulings, since they’re more consistent than TCG’s.

---

Some useful resources:

YGOrganization
http://ygorganization.com/

The latest spoiler cards, the latest top decks from tournaments, and other TCG/OCG news

Konami's official Website
http://www.yugioh-card.com/en/limited/

This has the latest on the Forbidden and Limited list (what cards you aren't allowed to play) very helpful to keep your eyes on.

Yu-Gi-Oh! Wiki
http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Wikia
Has incredibly detailed pages for each and every card in the game. Just don’t take their advice on deck-building.

Pojo
http://pojo.com/yu-gi-oh/
http://www.pojo.biz/board/forumdisplay.php?f=104

While Pojo is still filled with some pretty poo poo people and designed like complete garbage, it's also a good place to find Deck Guides and get analysis on what to do when starting your deck.

The YGOPro Percy Discord Server
https://discord.gg/ygopro-percy
While the community, as of any so large, is pretty trash and full of idiots, the server #faq has answers to many common ruling questions, and their help channel - frequented by some fairly knowledgable people - also accepts ruling questions.

---

If you enjoy the game and want some relevant media to consume, Yu-Gi-Oh! is based off an anime series, which varies from watchable enough to outright really good. It has a thread in ADTRW. In addition, scripted character duels between voice actors are also held at official events. Here's a recent one, Yugi vs Kaiba.

The game also has an active community on YouTube. While many channels are clickbait garbage, there are also some really good ones.

Lithium2300

Very meta-focused Yugituber, possibly the nicest player on Youtube. Like most Yugitubers he does analysis of new cards as they're revealed, but he goes above and beyond by actually building decks with them and trying them out online. Does regular meta analysis videos, and also records top 8 matches from his local tournaments and puts up deck profiles of the top 8 players. Also notable for his Cross-Banlist Duels series, where he plays top tier decks from ages past against each other. These have now developed into the Cross-Banlist Cup, a full tournament of duels between great decks from across the ages.

The Duel Logs

Focuses on deck building, specifically gimmick decks centered around rarely-used or underpowered cards or wacky themes. It's always fun to see a new combination. Has never pronounced a word with more than five letters correctly in his life.

RANK10YGO

Also known as Rata, Rank10 focuses on analyzing archetypes card-by-card, especially archetypes that aren’t particularly relevant or powerful. Makes videos with a sense of humour. Also made top 10 videos in the channel’s early days.

Hardleg Gaming
Has two weekly Yu-Gi-Oh! Series - What A Deck!, where he plays rogue, troll or gimmick decks against random opponents, and the Deck Build Challenge, where players duel with decks built to a restrictive gimmick. Good for a raw, unedited (and so non-cherrypicked) Yu-Gi-Oh! Experience.

Tainted Wisdom
Focuses on combo videos, defeating the opponent in one turn or producing an unbreakable board from as few starting cards as possible by abusing loops.

The RJB0

Focuses on rather thoughtful discussion videos about the game of Yu-Gi-Oh itself, and the act of playing it, rather than specific decks or cards. Sadly inactive as of late.

Yu-Gi-Oh4RealMen

YGO4RM brings the essence of manly Yu-Gi-Oh to the front: care not for the meta and instead play your dumb gimmick deck. You can still win even if you're playing something as silly as "Inzektor Gadgets". This channel is just about having fun. Sadly, the guy running it has quit the game, so don't expect anything more recent from the channel.

---

In case you’re confused about some of the things we say, here’s a lingo list.
A video guide, if you swing that way

Backrow - A catchall term for Spells and Traps - cards that go in the “back row” of the playing mat. Often used in conjunction with other terms, for example Mystical Space Typhoon is a card useful for “backrow removal”.

Beatstick - A monster with high damage output. Usually the easiest to summon for no other reason than to punch faces. Cyber Dragon was one of the best Beatsticks at 2100 attack and an easy summon condition. e.g. "Your deck could use a Beatstick." The term “Beater” is also used generally when talking about a monster’s attack power, even if it can also do other things. “As well as the protection, Flower Cardian Lightflare is a 5000 beater”. “Beatdown” is a deck style that focuses on just attacking with high-power monsters.

BKSS - "Because Konami Said So" You must follow Konami's rulings on a card even if it contradicts the text on the card because Konami said so. The most famous example of this was Elemental Hero Rampart Blaster who originally printed with this text:

quote:

"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
Pretty straight forward? Actually, no. Because Rampart Blaster can only use that effect if your opponent has no monsters on the field. Even though the effect is useless in that case. Does this make sense with the text on the card? No. But it's the rules Because Konami Said So. They did later errata the card to make more sense. But it's still a famous case.

Bricked - To draw into a completely unusable hand e.g. "I've bricked"

Boss Monster - the “ace” of your deck, a strong monster that your deck is focused on being able to summon and, ideally, if you’ve summoned it you’re that much closer to winning the game. ABC-Dragon Buster is the boss of an ABC deck.

Bounce - To Bounce is to return something to the hand after it has hit the field. e.g. "I bounce your monster with Compulsory Evacuation Device"

Burn - Damage to LP dealt by card effect instead of battle. Red-Eyes Flare Metal Dragon burns the opponent for 500 when it activates. Note that paying an LP cost to activate a card effect (such as Solemn Strike) is not damage.

Cycling - When a card replaces itself for a +0 effect. Upstart Goblin is a good Cycling card, as it draws a single card, gives the opponent 1000 life, and then enters the grave. In short, it effectively makes your deck -1 in total size

Deck Fattener - The opposite of Deck thinning, to fatten a deck means to add cards back to it, such as with the ability of Pot of Avarice.

Deck Thinner - Any effect that reduces the number of cards in your deck, either via adding those cards to your hand, sending them to the graveyard, or summoning them to the field.

Engine - these are a collection of cards that work well together, but which do not form their own deck. For example, Speedroid is a whole archetype suitable to a full-sized deck, but there’s also the Speedroid Engine - consisting of 3 copies of Speedroid Terrortop and 1 Speedroid Taketomborg - to make Rank 3 Xyz monsters easily.

Float/Floater - A floater generally refers to a card that has some sort of effect when it leaves the field, often activating either upon being destroyed, or upon being sent to the graveyard. Burning Abyss is a whole archetype of floaters. To float is to activate one of these effects, of course.

Floodgate - This is a card that limits one or both players plays. For example, Skill Drain and Vanity's Emptiness do not stop you from playing cards, but effects won’t trigger and monsters cannot be special summoned.

Hand Trap - This is a type of card that is kept in the hand, but has an effect that can be activated in response to the opponent’s actions on their turn. Two modern examples of hand traps are Maxx "C" and Ghost Ogre & Snow Rabbit.

Limbo - the state of a Monster before it has entered play officially, during the time where it can be negated by a card like Solemn Warning, but before its effects will trigger. Also the state of Xyz material, they do not count as "Leaving the field" when used as an Xyz summon, or when sent to the grave either from the cost of an Xyz monster’s ability, or the Xyz monsters destruction.

Mill/Foolish - Milling is sending cards from the top of your or your opponent’s deck to the graveyard indiscriminately, such as by the effect of That Grass Looks Greener. A “Foolish” effect is to choose one or more cards from your deck and send it to the graveyard, named for a card which does just that, Foolish Burial.

Negation - Card effects that negate the effects of other card. Crystal Wing Synchro Dragon is an example of a monster with a negation effect.

Nuke - An effect that destroys a large amount of cards in play, wiping the board clean. Dark Hole is a monster nuke, Heavy Storm is a spell/trap nuke. Exciton Knight and Black Rose Dragon are just nukes.

Overextend - To play more monsters or spells than necessary, opening yourself to mass removal, when you cannot go for game or when you can already reasonably end the game with what you have.

Piercing - Monsters with Piercing do damage to your opponent’s life points even when attacking a defense position monster.

Plussing/Minusing - These terms refer to a card’s effect on your card advantage - how many resources you have compared to your opponent. Many cards go “one for one”, or “+0” - Mystical Space Typhoon goes from your hand to the grave (via the field), so you’re down a resource, but it also destroyed one of your opponent’s backrow, so it’s an even trade. Pot of Greed is a +1: you lose it from your hand, and gain two cards. Magical Mallet is a -1: you trade out cards in your hand for an equal amount from your deck, but you’ve lost Magical Mallet from your hand. Summoning a monster isn’t inherently a minus, card advantage also generally considers field presence.

Protection - Card effects that protect the card or your other cards from other card effects that would make them leave the field, or otherwise cause problems. Marshmallon has “battle protection”, because it can’t be destroyed by battle. Leo, the Keeper of the Sacred Tree has “targeting protection”, since it can’t be targeted by card effects. Negation can also be a form of protection, since you can negate a problem card. A boss monster without any protection is considered too vulnerable to be viable.

PSCT - Problem Solving Card Text. It’s not an important term for playing the game, but in case it comes up: it refers to modern card text written after a certain date that follows certain standards for clarity when it comes to rulings.

Removal - cards and effects that get a card off the field, be it by destruction, bouncing, spinning, or banishing.

Run Over - To simply destroy a card by battle, often in the context of talking about a card’s weaknesses. A card with a good effect, but that requires you to summon it in attack position while it has low ATK, is vulnerable to being run over.

Searcher - An effect that allows you to add a card of your choice from your deck to your hand, provided it fits various restrictions. For example, Reinforcement of the Army searches Warrior-type monsters.

Splash/Staple/Tech - To add a card to an archetype-focused deck that doesn’t belong to the archetype, but helps out the deck. Staple tends to refer to cards that are generically useful, like backrow removal or negation, while techs are obscure choices that synergise well with that particular deck, like Dragon’s Mirror in a deck with some normal monsters to summon First of the Dragons.

Spin - To return a card to the deck from the field, such as with Castel, the Skyblaster Musketeer.

Suicide/Ramming - Attacking your opponent’s monster with a monster weaker than it, to intentionally have it destroyed, often in order to activate effects. For example, you could ram Giant Rat to get its Special Summon effect.

Support - Cards with effects that benefit, or only work with, cards that fit certain criteria - Attribute, Type, Archetype, etc. For example, E - Emergency Call is Elemental HERO support.

Swarm - The process of rapidly summoning monsters to create a large field presence.

---

Thanks to AlphaKretin for helping with the OP for this one.

Onmi fucked around with this message at 14:39 on Mar 10, 2021

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AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Pendulums did nothing wrong, and Links won't either. :colbert:

The new Vendread Zombie Rituals revealed look neat. Konami's an expert at squandering potential though. Hopefully they're good, Zombies are always fun.

AlphaKretin fucked around with this message at 17:23 on Jul 21, 2017

Senerio
Oct 19, 2009

Roëmænce is ælive!

Onmi posted:

Hardleg Gaming
Has two weekly Yu-Gi-Oh! Series - What A Deck!, where he plays troll decks, rogue decks, aaaaaaaaaaaaand whatever the hell he feels like against random opponents, and the Deck Build Challenge, where players duel with decks built to a restrictive gimmick. Good for a raw, unedited (and so non-cherrypicked) Yu-Gi-Oh! Experience.

ftfy.

Junpei Hyde
Mar 15, 2013




Madolches best archetype, fight me

Senerio
Oct 19, 2009

Roëmænce is ælive!

Junpei Hyde posted:

Madolches best archetype, fight me

Alright I will

Koguma
Sep 1, 2007

One of the Big Seven !!

Junpei Hyde posted:

Madolches best archetype, fight me

That's not SPYRAL.

Dark_Tzitzimine
Oct 9, 2012

by R. Guyovich

Koguma posted:

That's not SPYRAL.

Weird way of writing Noble Knights

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Dark_Tzitzimine posted:

Weird way of writing Noble Knights
Ghostrick4ever

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Txn posted:

Ghostrick4ever

And I'm just over here enjoying my Cardians.

Julias
Jun 24, 2012

Strum in a harmonizing quartet
I want to cause a revolution

What can I do? My savage
nature is beyond wild
Don't mind me, just burning the world down with Volcanics.

and waiting for new decks like Trickstars and Magibullets to come out

Charles Bukowski
Aug 26, 2003

Taskmaster 2023 Second Place Winner

Grimey Drawer
Rank 10 Trains, choo choooo! Also Cubics. And Battlin' Boxers. And Superheavy Samurais. And Shiranui! So many cool archetypes.

Dabir
Nov 10, 2012

Mecha Phantom Beasts...

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



Y'all are all wrong.

The best archetypes are Shiranui, Shaddolls, Speedroids, Swind Switches, and Slunalights. :colbert:

EDIT: Also Sfluffals.

Vandar fucked around with this message at 14:46 on Jul 22, 2017

mandatory lesbian
Dec 18, 2012
the best archetypes are the ones who are anime girls

the worst are the ones who are furries

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



What if they're both?

Skeleton Mom
Aug 11, 2008

mandatory lesbian posted:

the best archetypes are the ones who are anime girls

the worst are the ones who are furries

my wind witch/magician girl deck agrees with this notion

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Guys, guys, guys.

Skull Servant.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



Blaze Dragon posted:

Guys, guys, guys.

Skull Servant.

Oh no.

We'll have none of that now!

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Waiting on that WightKnight Link mon konami

mandatory lesbian
Dec 18, 2012

Dexie posted:

What if they're both?

impossible

Julias
Jun 24, 2012

Strum in a harmonizing quartet
I want to cause a revolution

What can I do? My savage
nature is beyond wild

Lunalights.

...Half of Zoodiac :v:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Ground floor!

Haven't played in months, but ground floor! :toot:

Julias
Jun 24, 2012

Strum in a harmonizing quartet
I want to cause a revolution

What can I do? My savage
nature is beyond wild

PMush Perfect posted:

Ground floor!

Haven't played in months, but ground floor! :toot:

In case you missed it, with the release of the Link mechanic, a lot of rules have changed! Be sure to check those out!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Also: Gem Knights, you Philistines. :colbert:

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



Pssst...Gem-Knights are my favorite archetype but I'm scared to admit it. I am terrified that Konami is going to be stupid and hit Brilliant Fusion one day.

Julias
Jun 24, 2012

Strum in a harmonizing quartet
I want to cause a revolution

What can I do? My savage
nature is beyond wild
If it ever came down to it, I'm sure they'd hit Seraphanite instead...oh who am I kidding, the people in charge of the F/L list are dumb.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Y'all only came around to GKs once we got Brilliant Fusion and actually became good. :colbert: I've been here since the beginning.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



PMush Perfect posted:

Y'all only came around to GKs once we got Brilliant Fusion and actually became good. :colbert: I've been here since the beginning.

I've been playing them since early Zexal, thank you. :colbert:


Julias posted:

If it ever came down to it, I'm sure they'd hit Seraphanite instead...oh who am I kidding, the people in charge of the F/L list are dumb.

That would be the smart move so OF COURSE they'd hit Brilliant instead and probably something like Garnet just to be dicks.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Dexie posted:

That would be the smart move so OF COURSE they'd hit Brilliant instead and probably something like Garnet just to be dicks.
Why would you hit poor GK Garnet? What did poor Ruby ever do to anyone?

...I just realized that once upon a time, it was totally normal to fuse Garnet and Sapphire into Ruby. :j:

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Honestly I don't expect Brilliant to ever warrant a hit, if only because it's so bricky. The things that best abuse multiple summons have other methods, for example Trickstars run Chain Summoning. If ever, it'll be for dumping a hypothetical powercreeped Trick Clown.

AlphaKretin fucked around with this message at 09:22 on Jul 24, 2017

Skeleton Mom
Aug 11, 2008

Well, it's a combo extender that gives you a level 5 effect monster for xyz/synchro/link summons, as well as an extra normal summon and dumps a light monster in your graveyard. It is balanced by the fact that it takes up valuable real estate in both the extra and main deck, and it can be interrupted by twin twister/cosmic cyclone/mst/dimension barrier/maybe ghost ash??? I don't think it needs a hit, personally, unless they somehow make the actual GK archetype tier zero.

Food for thought, the Symphonic Warrior engine of three Guitaar and one or two Miccs gives you a really similar combo extender with a lot of the same benefits/drawbacks, but requiring a discard and not giving you the light monster in the grave in exchange for being reusable opt and giving you a 2300atk lv5 machine-type for those powercreeped-but-still-good cyber dragon infinity plays. It takes up less room in the deck & doesn't take up any extra deck space. You can also splash in one of the symphonic tuners to add more versatility to the engine. I'm a big fan.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I don’t play this game in real life, but recently I’ve started buying packs here and there if I can find them cheap, just for fun. Almost every single pack I’ve opened has had a card from the Cipher archetype in it, so I thought I’d try to build a Cipher deck on YGOPro. There’s just one teeny tiny problem with that:

The Cipher archetype is absolute garbage.

This is probably more attention that the archetype deserves, but I’m sick enough of it to break down just how bad it is.

They have 12 cards, one of which is Cipher Soldier, a random old card that coincidentally shares the name. Discounting that, they have 4 Main Deck monsters, 3 Extra Deck monsters, 1 Spell, and 3 Traps.

One of those monsters is Cipher Mirror Knight, which is unplayable garbage. Using its first effect sacrifices two cards just to retrieve one, and only from destruction by battle, and its search effect requires you dump it and wait until the End Phase, which is absurdly slow.

Cipher Twin Raptor is a little better, but still worse than it has any need to be. Its summoning condition is worse than Cyber Dragon’s in an age where that’s long been powercreeped. Its other effect to summon a monster from the Deck is at least nice, I’ll grant it that.

Now Cipher Wing is actually pretty decent. It’s got a useful summoning condition, real great for making Rank 4s… Of which the archetype has none. Instead, you need to use its second effect to make Rank 8s, which means you need 3 monsters, at least one of them being this card, to make anything in-archetype. Unless you want to build Starliege Paladynamo turbo…

Cipher Etranger is a better searcher than Mirror Knight, but either needs to be discarded with something like Twin Twisters, or attached to an Xyz monster - which means you’ve already made plays and it’s too late for searching - and then detached on a later turn.

And that’s it, that’s their whole monster line-up. Their one spell is their Rank-Up-Magic, and while I appreciate the principle of it being actually searchable, you’re better off hoping to draw into a different one. It’s got one valid target in the entire game, with only two cards you can rank it up into, one of which can innately rank up like Utopia and so doesn’t need it anyway! Your reward for putting up with this absurd restriction? A minor attack boost based off controlling other monsters. Y’know, in-case you drew all 3 Cipher Wings and something else.

As for the traps, Cipher Spectrum requires you to run multiples of your Xyz monsters just to summon one without any materials when another’s destroyed, Double Cipher… requires you to run multiples of your Xyz monsters just to summon one without any materials by also depleting another of all it’s materials, and Cipher Bit, well, I guess it can replenish a material for one of those summoned copies if you insist on running the other traps? But apart from that it’s just one destruction protection (which also makes Mirror Knight and Spectrum even more useless).

Their Xyz monsters are decent, but using other archetypes to make a generic Rank 8 does not a Cipher deck make. For completeness’ sake, Galaxy-Eyes Cipher Dragon can steal your opponent’s monsters and make them beaters (which can occasionally be ranked up into other Galaxy-Eyes monsters to keep them for good), and its rank-up can do it en masse, while Cipher Blade Dragon doesn’t need RUM and can pop cards.

Notably absent from this line-up is an unprinted card from the anime that doubled the attack of cards you controlled multiples of, which would have made the traps actually useful at all and the Xyz really good (as well as giving the name-changing an actual point). Unfortunately printing Mirror Knight was apparently more important.

In retrospect I’m not sure why I thought this post was a good idea, but I’ve typed it all out so I may as well post in. In conclusion, gently caress Cipher.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
What? There's an archetype in Yu-Gi-Oh that was left abandoned to die after a handful of mediocre cards? Well, I'll be damned.

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!


Ah, someone else who has felt the burn of Konami's treatment of Ciphers.

Skeleton Mom
Aug 11, 2008

they'll never print that card because making Aqua Chorus obsolete would shake up the meta too much

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

The true Cipher archetype is Blue-Eyes running Galaxy-Eyes Xyz monsters in the Extra Deck.

I can't imagine anyone would play Cipher cards other than Galaxy-Eyes Cipher Dragon.

mandatory lesbian
Dec 18, 2012
the gently caress are galaxy-eyes even

like if the eyes are a galaxy, when will we get cards based off the people living in the dragon's eyes

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

mandatory lesbian posted:

the gently caress are galaxy-eyes even

like if the eyes are a galaxy, when will we get cards based off the people living in the dragon's eyes
What if the people living in the dragon's eyes... are us? :tinfoil:

Kay Kessler
May 9, 2013

mandatory lesbian posted:

the gently caress are galaxy-eyes even

like if the eyes are a galaxy, when will we get cards based off the people living in the dragon's eyes

Yes, its eyes are literally galaxies.

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Vandar
Sep 14, 2007

Isn't That Right, Chairman?



My issue with Cipher is that it just didn't need to exist.

All of the other returning characters from past shows that appeared in Arc-V got to keep their old archetypes and themes. Giving Kite this brand new archetype didn't need to happen and I still wonder why they chose to do that.

If they had made all of the Cipher stuff part of the Photon or Galaxy archetypes instead, they'd instantly be made better, simply because they'd be compatible with the older stuff. Not MUCH better, but they'd still be a great deal more usable than they are now.

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