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Tarquinn posted:I laughed way too hard at the Kelpian part. yeah that's fantastic i might have to get this mod after goofing around with the new base game some
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# ¿ Feb 22, 2018 20:58 |
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# ¿ May 6, 2024 15:55 |
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Thyrork posted:
amazing :drakengard:
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# ¿ Feb 22, 2018 23:17 |
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Yvonmukluk posted:Yeah, I'm thinking I might burn the run to the ground and start over, that's probably gonna be beyond my reach entirely. play it through and see what totally harmless events happen
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# ¿ Feb 23, 2018 00:30 |
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Zore posted:Only the Hive Minds that want to eat/kill/assimilate everyone are perma-hostile. Their pops never migrate and will die if, say, you conquered one of their planets and cut them off from the hive. playing as a Nice Hive Mind is a bit of an uphill enterprise though, because everybody else doesn't like you very much come on dudes, just because nobody else is allowed to participate in Space Kudzu society doesn't mean we can't be chums in different star systems
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# ¿ Feb 24, 2018 01:56 |
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Zeron posted:Fanatic Purifiers + Post Apocalyptic is a fantastic combination. Armageddon bombardment takes awhile to uncolonize the planet, but instant habitable tomb world for you once you finish. That is genuinely hilarious. Terraforming by purifying the xenos. i think i have my next playthrough after Nice Hive Mind
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# ¿ Feb 24, 2018 03:51 |
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Corbeau posted:Yes. In fact I had no idea they could die until reading the thread just now. a foreign empire managed to accidentally rescue them for me and got a placeholder_name diplo boost to my opinion of them for it too bad I'm Fanatical Purifiers, and also I'm not an ai
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# ¿ Feb 24, 2018 15:55 |
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ulmont posted:So the Great Khan is busy pushing my poo poo in and alone has a fleet triple mine. Is there a "swear fealty" option that will show up? I'm trying that "modest-sized spiritualist empire" thing and have a perfect starting location except for, uh, one thing both of the marauder clans border it directly despite its modest size, one of which is in the middle of loving nowhere i have some concerns about the midgame
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# ¿ Feb 25, 2018 15:23 |
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imweasel09 posted:This was kind of my experience with that crisis. Apart from killing the khan while he's isolated (which probably won't happen because of bugs) I didn't feel like it was possible to actually contend with that much fleet power constantly coming out of thin air at that point in the game. If it pops up again I'm probably just going to immediately surrender. yeah, this and a few other things are bugs that make me juuuuust sad enough that i might put it aside until the first patch pass
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# ¿ Feb 25, 2018 20:02 |
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Baronjutter posted:I really don't like scaling costs in games like this. I understand the need for something to prevent total snowballing, but I'd prefer to see some sort of "corruption" or "efficiency" stat that reduces your output rather than bloating the costs, then have techs and government reforms and such that can address that. unity is hard, research is easier Okay, so. Because the thing you're actually trying to minimize is time, not research cost, you always want your marginal percentage increase in research points to be greater than your marginal percentage loss in, uh, percentage. The latter will only very-early-with-cost-bonuses be more than 2% a system (duh) or 5% a planet (duh), so a really quick napkin math estimate is that if grabbing that system's research will increase your total research points combined from all three categories by more than 2%, it's worthwhile from a research perspective. please ignore the energy costs, those are less opaque anyway As such, a 2 research point system will be basically always worthwhile if you currently have 100 RP per month, 3 at 150, 4 at 200, and so on. Do note that you can blow up underperforming outposts as the game goes on, and probably should. The actual limitation is: is (RP in system / total current RP) greater than (2 / current research penalty), where a totally unmodified research penalty is 100. So if you're sitting at 200% research penalty and 200RP, you can grab a 2-RP system and break even because you're increasing your penalty by 1% of the current total and your income by 1% of the current total. Unity strategy, meanwhile, is weird and scary and so far I'm basically just flying by the seat of my pants. But the research calculations are pretty easy to ballpark. Corbeau posted:"Is this planet going to produce more than 5% of my research output?" does not require a spreadsheet to figure out. While I totally agree on planets and the 2%-5% of output mark is a super simple guideline that functionally never fails, you can squeeze out a little more horsepower with only a little more math, as above. Goatse James Bond fucked around with this message at 20:59 on Feb 25, 2018 |
# ¿ Feb 25, 2018 20:57 |
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ZypherIM posted:Oh man there should be a fallen empire that demands pretty borders. I've figured out how to handle horrendous shaped empires and am in favor of this.
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# ¿ Feb 26, 2018 04:37 |
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Space Skeleton posted:I downgraded a starport back to outpost and the system still has the FTL inhibitor icon. I wonder if it really works. That's incredibly vile and should have been spoiler tagged to prevent temptation.
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# ¿ Feb 26, 2018 04:47 |
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It's been Monday for like 16 hours in Sweden, where's my bugfix patch
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# ¿ Feb 26, 2018 15:07 |
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Taear posted:Pacifist seems like a trap option. I can't really do much of anything any more. Not even proper wars of liberation! Yeah I'm not sure how to fix it but "adjust the coefficients and whatnot on the war exhaustion system" is on my bugfix wishlist. If admittedly below things like - Fix or adjust the "leaders spontaneously gently caress off from fleets," - Which makes it nearly impossible to hunt down and murder the Space Mongol Khan - Fix that rare weird fleet manager thingy before I get it - Assimilator and Devourer hive minds are crippled because of that unrest error, which is more important than a bunch of hippie peaceniks being crippled - apparently one of the endgame crises is unbeatable due to a planet-reconquest problem
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# ¿ Feb 26, 2018 15:24 |
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Dallan Invictus posted:I just need to think of a word that properly represents the attitude of, say, medieval China towards its neighbours. "correct"
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# ¿ Feb 26, 2018 18:11 |
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Gyrotica posted:https://twitter.com/Martin_Anward/status/968137319600574464 It's almost like he reads the thread!
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# ¿ Feb 26, 2018 18:12 |
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Magil Zeal posted:Fair warning: if you skip a tier in progression of a weapon due to salvaging, your starbases will not adjust that's frankly a pretty horrendous bug you should be able to alter your starbase loadout, or at least it'd be a good bandaid to let you pick whether to use non-tier missiles or top-tier missiles
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# ¿ Feb 27, 2018 00:45 |
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goddamn lazy military contractors, stamping out starbases from their generic starbase press
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# ¿ Feb 27, 2018 01:20 |
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Spanish Matlock posted:I mean considering how they got war and ships and poo poo so so right with this patch I'm kind of hoping there'll be a similar patch in the future that does something with domestic empire management. Space President Ted Cruz runs on a platform that he will turn four of our delicious subject pops into food.
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# ¿ Feb 27, 2018 08:36 |
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TGLT posted:Eh, it can be both. The influence and unity civics for hive minds talks about keeping your drones in line and stopping them from diverging too much, so they're not all totally the same entity. Kinda like different thought processes. Reminds me of the Imperial Radch trilogy, where one of the central conflicts is different instantiations of the Supreme Leader deciding that the other group of instantiations has been compromised by hostile powers.
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# ¿ Mar 1, 2018 17:15 |
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Trivia posted:I started a new game. Things were going swimmingly. Then I meet my neighbors, fanatical purifiers no less. "No problem." I think, surely I can beat them in a rush. just wait until they start mining it
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# ¿ Mar 1, 2018 22:19 |
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Jazerus posted:this is kind of a mischaracterization. from the very beginning, augustus had a fairly large household staff that doubled as, essentially, command staff for the empire as a whole, handling routine communications from governors and directing policy in the significant chunk of the empire that had non-senatorial governors because augustus owned it as personal property. he had a huge network of clients, both inherited from caesar and established himself, who carried out his will outside of formal channels, including some agents you could accurately describe as secret police, who watched the administrations of the provinces for unusual levels of corruption and hunted national security threats. i love the name / probably-origin of his pseudo-secret-police the frumentarii, or "dudes who collect wheat" because the Agriculture Guy develops a shitload of contacts
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# ¿ Mar 1, 2018 22:21 |
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Baronjutter posted:It's for lowering your fleet score so enemies think you are an easy target. If you're playing pacifist you often depend on other people declaring war on you, but them seeing you are more powerful tends to change their mind. Take your huge fleet, refit all the weapons out and call them a civilian reserve fleet giving you almost no declared official military. AI declares war on what they think is an easy target, you re-arm your ships and then make outrageous war demands as your pacifist empire goes on a purely defensive war on conquest. I like this image. "please pay no attention to the convenient Space Ikea pop-on gun turrets in the next hangar over"
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# ¿ Mar 6, 2018 00:04 |
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You know, I was thinking that Tomb World starts had a weird / low resource allocation. so obviously the solution is to buff one of the best traits
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# ¿ Mar 7, 2018 23:59 |
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Xmas Pterodactyl posted:Does building a colossus break war goals? Or are war goals bugged in some way? happened to me, no clue if it's intended
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# ¿ Mar 11, 2018 02:02 |
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Xerophyte posted:So, apparently your hired scientists have now learned now clone themselves. I'd have kept playing mechano-space-penguins at least long enough to gloat over the corpse of the silly theists.
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# ¿ Mar 22, 2018 00:20 |
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Gimmick Account posted:Wiz or Mune, any chance we could get a cute avian portrait like a rowi kiwi lookalike in the forseeable future? I really liked the cuties pack (especially when horribly mismatched with sinister ideologies), but the avian species group that I am otherwise quite fond of doesn't really have anything that fits the bill. for a moment I was excited that there were more adorable portraits in a new dlc pack for me to turn into zerg or purifiers or fascists, but apparently it's just the ones packaged with Leviathans
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# ¿ May 27, 2018 04:20 |
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# ¿ May 6, 2024 15:55 |
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And Tyler Too! posted:I started a game as post-apocalyptic fanatic purifiers and have been "terraforming" planets into tomb-worlds. this was like my second game and it worked quite well
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# ¿ Mar 24, 2020 23:20 |